Fire Emblem Mafia [Full Game]

Post your incomplete mafia game submissions here, regardless of game type. You may not even be sure which type you'll go with yet.

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DrWilgy
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Fire Emblem Mafia [Full Game]

#1

Post by DrWilgy »

This is what I've been working on recently... Don't know if I'll ever finish it or get around to hosting it, but thought I should post it for safekeeping.

Rules:
~No illegal BTSC
~No Double targeting
~No recreation of Hosts posts
~No Infodumping, or Role outing of yourself or others
~No Murdering Marmots or Fuzz's day 1

Game mechanics -
~The game will be played on a 9x9 board. Players will not know each other's location unless otherwise noted.
~Every night each player may choose to move to within their movement range, and they may choose to ATTACK, TALK, use an ITEM, or REST unless noted otherwise. If two players cross paths during movement they will stop upon intersection. If 2 players were to land on the same square placement will be determined by coin flip. Players movement route will always be calculated by shortest possible travelling distance.
ATTACK
After moving if a player chooses to ATTACK and they land within range of another player, the attacking player will inflict their dmg to the defending player's hp. If a player's hp reaches 0 they will die.
A players weapon will either increase or decrease the damage dealt to the player based upon the following:
Sword > Axe > Lance > Sword
Meaning, if a sword user attacks a lance user, the sword user's damage will decrease by 1, or if a Axe user attacks a Lance user the Axe user's damage will increase by 1.
TALK
After moving if 2 or more players choose to talk and they land within 1 square unit of each other they will enter an anonymous BTSC with one another.
ITEM
After moving the player will use an item of their choice from their inventory.
WAIT
After moving a player who rests will have a 50% chance to avoid damage from any potential attackers, a player who rests will also have a chance to scavenge items.

[The Forces of Good] (12)
Win when all the Forces of Evil are defeated.

In addition to the 4 options all named Forces of Good may also RECRUIT.
RECRUIT
After moving if the Force of Good lands within 1 square unit of a non-aligned player, the non-aligned player will become a Force of Good and will only win with the Forces of Good.

Marth - The Hero King of Altea. In addition to standard night actions, Marth may choose a player at night, if they are within range Marth will go to their location at the end of night and will learn their alignment. If they are not within Marth's range, Marth will move as normal.
7mov/Sword/3hp/1dmg

Sigurd - The Knight Lord. When choosing where to move, If Sigurd is in BTSC with a player he may choose to transport that player and take them to his location as well.
14mov/Lance/4hp/1dmg

Lief - Possessor of the Light Sword. After movement, instead of using a basic night action, Lief may use the choose a player to use the Light sword on. The Light sword will heal the chosen player based on Lief's current dmg.
5mov/Sword/2hp/2dmg

Roy - Possessor of the Sword of Seals. Roy using the Sword of Seals can choose a player each night along with his basic night actions and can negate their actions for that night.
4mov/Sword/2hp/2dmg

Hector - Bold and to the point, Hector chooses a player each night and if he votes for them his vote is counted as 2.

Ephriham - Gains BTSC with Eirika if they land within 1 square unit from each other.
5mov/Lance/2hp/2dmg

Eirika - Gains BTSC with Ephriham if they land within 1 square unit from each other.
6mov/$word/3hp/1dmg

Ike - The Radiant Hero. If Ike attacks a Force of Evil his vote will be +1 and his damage will be +1 during the next cycle. If Ike attacks a Force of Good he will be unable to act and his vote will be negated instead.
4mov/Sword/3hp/2dmg

Micaiah - The Silver-Haired Maiden. Micaiah using her ability Sacrifice can choose a player each night along with her basic night actions and can save them from death if a Force of Evil targeted the chosen player that night. Micaiah's hp will be set to 1 if Sacrifice is successful in saving a player.
5mov/Magic/3hp/1dmg

Chrom - The Exalt of Ylisse. If Chrom successfully recruits someone he may choose to send the recruited player a non-infodumping message.

Robin - Master Tactician. During night Robin can choose either themselves (disregarding double targeting rules on self only) or someone else and determine their Timing order. Robin is also great at choosing players that would make good offspring together *Secrets*
4mov/Magic/3hp/1dmg

Corrin - Weilding the Dragon's Vein, Corrin can alter the map *Secrets*
3mov/Sword/2hp/2dmg

[Those Finding their own Destiny] (8)
Those Finding thier own Destiny win if they are alive and either the Forces of Good win or the Forces of Evil win.

2 Novices - What starts as weak may end up strong. *Secrets*
5mov/WEAPON OF CHOICE/1hp/1dmg

6 Soldiers - A soldier of their own terms. Begins the game with a Vulnery.
4mov/WEAPON OF CHOICE/2hp/2dmg

[The Forces of Evil] (6)
Win when all the Forces of Good are defeated.
Have BTSC, at night they will send a teammate that is within BTSC to the location of target player. Target player will be dealt damage of the sent player. Sent player may not carry out any other night action.
*Excluded from BTSC, unless conditions are met.


Medeus* - The Shadow Dragon. A powerful Earth Dragon responsible for once enslaving all of Humanity.
4mov/*Secrets*/5hp/4dmg

Judah - Sinister high priest of Duma, a God who believed that humans should seek and fight for power. *Secrets*
4mov/Magic/2hp/2dmg

Nergal - A Scholar lost to the Darkness. Uses death to feed his power and will heal his own hp for all damage he deals.
4mov/Magic/4hp/3dmg

Lyon - Possessed by the Demon King, the gentle Lyon now seeks only to destroy. If Lyon kills enough players, the demon king Formortiis will be resurrected *Secrets*
4mov/Magic/3hp/4dmg

Ashera* - Goddess of order - If Ashera talks to a Force of Evil with BTSC, she will join the btsc. Instead of her standard night action Ashera may cast Judgement upon a player. A player that recieves judgement may not speak in a BTSC, nor preform any night actions. A player that receives Judgement will also have their vote's value reduced to 0, nor will they gain weapon benefits.
5mov/NA/4hp/0dmg

Grima* - The Fell Dragon - If Grima talks to a Force of Evil with BTSC, he will join the btsc. If Grima deals damage to and Kills Robin, Grima will also die. Grima may RECRUIT in addition to the base actions *Secrets*.
3mov/Magic/3hp/3dmg

Timing
With the exception of Robin, night action timing will always be: Judgement > Movement > Role/Action Negation > Item usage > Combat > All damage calculations > Recruitment > All other resolutions (i.e. receiving items, entering new BTSC, looking attractive)

Map Events
Map events will happen throughout the course of the game. Now ain't that spoopy?
Last edited by DrWilgy on Tue Mar 22, 2016 7:18 am, edited 3 times in total.
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
Spoiler: show
Image Image Image
JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Quin
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Re: Fire Emblem Mafia [Full Game]

#2

Post by Quin »

Hohoho

I like fire emblem an awful lot.

no lyn though, so I am sad.

This might be a good game to play depending on when its hosted
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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DrWilgy
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Re: Fire Emblem Mafia [Full Game]

#3

Post by DrWilgy »

I wanted Lyn... She was in place before Hector, but then I wondered... Where all the axes at?
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
Spoiler: show
Image Image Image
JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Quin
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Posts: 10894
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Re: Fire Emblem Mafia [Full Game]

#4

Post by Quin »

It would be cool if you could work supports into these too, somehow. Something with BTSC, but the Talk function covers it well enough.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
ImageImageImageImage
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Tangrowth
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Re: Fire Emblem Mafia [Full Game]

#5

Post by Tangrowth »

This needs to happen.
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DrWilgy
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Posts in topic: 3
Posts: 14883
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Re: Fire Emblem Mafia [Full Game]

#6

Post by DrWilgy »

Games done being crafted. Thoughts?
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
Spoiler: show
Image Image Image
JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Tangrowth
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Posts in topic: 2
Posts: 33120
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Aka: Tangy

Re: Fire Emblem Mafia [Full Game]

#7

Post by Tangrowth »

DrWilgy wrote:Games done being crafted. Thoughts?
:clap:

If I'm playing mafia when this gets hosted (which will be quite some time), then I'm in. Otherwise, I'd like to spectate or even co-host if you need assistance. :D
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