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[DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 6:58 pm
by Tangrowth
Image
Turf Wars: Prison Edition

Brought to you by Spacedaisy and MovingPictures07!

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 6:59 pm
by Tangrowth
RULES & PROCEDURES

Gameplay
1. Days are 48 hours and take place here.
2. Nights are 24 hours and take place in your cell.
3. All game conversation must take place in this thread or your cell, depending on whether it is Day or Night respectively.
4. The hosts for this game are MovingPictures07 and Spacedaisy. Please PM all game and mechanics questions to both hosts.
5. The Mod on Duty for this game is nijuukyugou. She is there for any of your questions or concerns not strictly related to game or role mechanics. Please PM her with any grievances or concerns you may have at any time, notably including conflicts with other players. Keep the thread fun and clean of emotionally-charged drama or conflicts; PM nijuukyugou instead. We want to keep this game as fun as possible for everyone.


Rules
1. Be respectful and remember that this is a game. Although mafia is a game of deception and can be rather heated, recognize that the game is not personal and that your friends may be lying to you in the spirit of the game. Please treat your fellow players with respect, even if you suspect or strongly disagree with them.
2. No BTSC (Behind the Scenes Contact/Conversation).
3. No editing or deleting of posts.
4. No role outing of yourself or anyone else.
5. No identity outing of yourself or anyone else (i.e., MovingPictures07).
6. No dumping main game or player-specific information into the thread. This includes anything from your past life in the main thread, if you had one, as well as current prison-based information such as your cell number or cellmate.
7. You may, however, alignment claim truthfully or falsely, although it is not necessarily recommended.


Participation
The following behavior constitutes non-participation: If you do not post for more than 72 consecutive hours. If this is committed, it will qualify as non-participation for the purposes of this game. Consequently, any player who fails to post for 72 hours will have their Participation Score (P-Score) penalized. If at any time you are afraid you cannot fulfill this requirement due to any reason, please PM both hosts immediately explaining your situation. There are no replacements in Turf Wars: Prison Edition. Exceptions will be made for unforeseen and uncontrollable circumstances.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:26 pm
by Tangrowth
PLAYER ROSTER
ARRESTED: 18

Prisoner 126993
Prisoner 208986
Prisoner 277058
Prisoner 319159
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 541395
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 714386
Prisoner 792787
Prisoner 813142
Prisoner 850132
Prisoner 920077
Prisoner 958153



[center]PAROLED: 2[/center]
Prisoner 509378
Prisoner 740359



[center]DEAD: 6[/center]
Prisoner 379949
Prisoner 513538
Prisoner 888206
Prisoner 980854
Prisoner 153930
Prisoner 219747

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:26 pm
by Tangrowth
Evening, prisoners!

Your next challenge:

All prisoners must cast their vote in the shank poll, and all votes must be cast for the same player to be shanked, including the player to be shanked.

Happy shanking. :mafia:

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:30 pm
by Grand Scheme
lets shank the people who are no shows

those were 219747 (who we shanked yesterday)
and 331347 (been afk)

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:30 pm
by Saito
Instant fail lol.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:31 pm
by Snapshot
331347 also said nothing during the foreign language challenge and lost us the chance to have a prison break. This needs to die.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:31 pm
by Snapshot
MovingPictures07 wrote:Evening, prisoners!

Your next challenge:

All prisoners must cast their vote in the shank poll, and all votes must be cast for the same player to be shanked, including the player to be shanked.

Happy shanking. :mafia:
How on Earth is the person voting to be shanked gonna even show up to vote themselves?

LOL wut?

I guess we fail then?

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:32 pm
by Grand Scheme
I want to know whos alive still....

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:33 pm
by Tangrowth
Prisoner 126993 wrote:
MovingPictures07 wrote:Evening, prisoners!

Your next challenge:

All prisoners must cast their vote in the shank poll, and all votes must be cast for the same player to be shanked, including the player to be shanked.

Happy shanking. :mafia:
How on Earth is the person voting to be shanked gonna even show up to vote themselves?

LOL wut?

I guess we fail then?
Essentially, it means even 1 no show will sink you, yes. :feb:

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:33 pm
by Quokka
yo

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:34 pm
by Saito
Sick april fools prank guys. Back to our cells we go.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:36 pm
by Quokka
i'm new, so be kind to me. meanwhile, i'll be sticking my shank in this 331347 guy.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:43 pm
by Ben Linus
I'm happy to shank 331 - but no way this is going to work. This is a cruel joke and an impossible challenge. I am not pleased.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:44 pm
by Saito
We'd have better luck shanking me, and I would definitely vote for myself :P

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:46 pm
by Ben Linus
MovingPictures07 wrote:
Prisoner 126993 wrote:
MovingPictures07 wrote:Evening, prisoners!

Your next challenge:

All prisoners must cast their vote in the shank poll, and all votes must be cast for the same player to be shanked, including the player to be shanked.

Happy shanking. :mafia:
How on Earth is the person voting to be shanked gonna even show up to vote themselves?

LOL wut?

I guess we fail then?
Essentially, it means even 1 no show will sink you, yes. :feb:

So then what, exactly is the point?


Linki~ 277, I get what you are saying, and I like your spirit, but every single prisoner has to vote in this poll. So we are automatically going to lose no matter who we choose to shank.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:48 pm
by Saito
Part of me thinks this challenge was designed hoping that there would be no inactive prisoners, but then the other part of me says rather loudly "Hey have you ever been on the Syndicate before?"

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:51 pm
by Ben Linus
New Prisoners today:

Prisoner 319159

Prisoner 714386 - joined us in Group 1 yesterday

Prisoner 850132

Prisoner 958153


Welcome new prisoners!

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:54 pm
by Ben Linus
EBWOP -

We had 2 inactive prisoners in our group yesterday:

Prisoner 3313 (who is being fake shanked today, due to not showing up)

Prisoner 714386 (who just joined us Day 9, but didn't really join us because s/he never showed up)

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:56 pm
by Tangrowth
Prisoner 541395 wrote:
MovingPictures07 wrote:
Prisoner 126993 wrote:
MovingPictures07 wrote:Evening, prisoners!

Your next challenge:

All prisoners must cast their vote in the shank poll, and all votes must be cast for the same player to be shanked, including the player to be shanked.

Happy shanking. :mafia:
How on Earth is the person voting to be shanked gonna even show up to vote themselves?

LOL wut?

I guess we fail then?
Essentially, it means even 1 no show will sink you, yes. :feb:

So then what, exactly is the point?
I don't understand the question.

The "challenge" is pretty simple; all it requires is for the prisoners to all show up for a minute, read the challenge, and vote. That's the point.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 7:58 pm
by Saito
Can we rezz 15 for a couple minutes he seemed keen on being shanked

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:00 pm
by Gunther
I posted some information yesterday in the Group 2 thread to work on the "baddies among us" challenge. I can update that content and post it here if you would like.

I actually think that 331 might actually be willing to vote for themselves. I'm not sure that I am allowed to elaborate.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:11 pm
by Saito
If 331 shows up and votes for themselves I will be soundly surprised.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:16 pm
by Phoebe Buffay
I'm in agreement with 331 being shanked due to his not showing up and I also agree this is a cruel challenge.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:19 pm
by Ben Linus
Prisoner 813142 wrote:I posted some information yesterday in the Group 2 thread to work on the "baddies among us" challenge. I can update that content and post it here if you would like.

I actually think that 331 might actually be willing to vote for themselves. I'm not sure that I am allowed to elaborate.
I am down for this, very much. I have some thoughts on the Baddies Among Us as well, so I would love to discuss it. Maybe at least then we can accomplish something useful today.


If 331 shows up, we will be way more than happy to shank him or her. I hope s/he does. Otherwise, this will be yet another pointless day, with an impossible to win challenge. :sigh:

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:20 pm
by Ben Linus
For some reason I am having trouble posting right now, so I will hope this one also goes through...

Also for the new prisoners -

This thread will be gone at the end of the night phase. One of the other prisoners had posted all the new prisoners and post tallies for the previous day, etc when I joined, so I have also been doing that as well. If you want any info in a permanent file, you'll have to grab screenshots, etc.

I will continue keeping track of new prisoners, etc, but I only arrived Day 8 myself, so for anything before that time, we will have to rely on prisoners who have been here longer and have been keeping track.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:35 pm
by Phoebe Buffay
541 I'm also having trouble posting. I think the server is hitting "full" and causing us to get the error.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:57 pm
by Snapshot
MovingPictures07 wrote:
Prisoner 126993 wrote:
MovingPictures07 wrote:Evening, prisoners!

Your next challenge:

All prisoners must cast their vote in the shank poll, and all votes must be cast for the same player to be shanked, including the player to be shanked.

Happy shanking. :mafia:
How on Earth is the person voting to be shanked gonna even show up to vote themselves?

LOL wut?

I guess we fail then?
Essentially, it means even 1 no show will sink you, yes. :feb:
April Fools!!

:clap: :D

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 8:59 pm
by Snapshot
If it's not an April Fools joke, it's designed to fail unless the no show, shows and votes, which is pretty cruel.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:04 pm
by Grand Scheme
I doubt its a joke....

SOrry for being inactive for th past few days, i have been working constantly

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:12 pm
by Phoebe Buffay
I will be once again traveling tomorrow which will mean I will not be in the thread for the day. I apologize to everyone but i have no choice but to go. I already voted for 331 so it looks like its a matter of whether everyone else that hasn't voted votes for him too (including him of course but I'm encouraged that 813 has hope). Anyway I'll be back in the thread before the day ends.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:14 pm
by Saito
If you're here and you do not vote for 331 I will make it my mission to get you shanked please try me.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:26 pm
by Grand Scheme
mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:30 pm
by Ben Linus
Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
I like this! :clap: I like this very much!!

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:35 pm
by Ben Linus
Prisoner 126993 wrote:If it's not an April Fools joke, it's designed to fail unless the no show, shows and votes, which is pretty cruel.
Hence my question: What is the point? :shrug2:

And the other thing is - 331 isn't the only no-show. So not only would 331 have to show up and vote, but so would all the other no-shows. It's just never going to happen.



@ P 208 - no worries! You've done your part today comrade. :beer:

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:44 pm
by dodo
Wat am I doing? Who is 331? Should I be concerned? I'm a nice guy.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:45 pm
by dodo
Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
I think I understand what hell is

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:48 pm
by Saito
Prisoner 319159 wrote:Wat am I doing? Who is 331? Should I be concerned? I'm a nice guy.
Smile, vote, and move along. :grin:

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 9:54 pm
by Gunther
Okay, in the spoiler section below is the updated prison log. It marks all the comings and goings. DO NOT VOLUNTEER INFORMATION AS TO WHO IS OR MIGHT BE WHO! That will get you modkilled. We have to wait to fill in those blanks if and or when we can initiate another prison break.
Spoiler: show
DAY 2

ORIGINAL PRISONERS (11):
Prisoner 208986
Prisoner 277058
Prisoner 379949
Prisoner 413022
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 920077


Our prison threads began on Day 2, meaning that any one being thrown in prison on Day or Night 1 are among us. This means that both Diiny and Tranq are among the original prisoners. Diiny was lynched and Tranq arrested at night. I have no idea which prisoner they are/were, nor would I be allowed to reveal that information if I knew it. We don't know if any of the original prisoners qualify as "baddie plants," so I am operating on the assumption that there were no such "plants."



DAY 3

Prisoner 208986
Prisoner 277058
Prisoner 379949
Prisoner 413022
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 920077

Prisoner 980854


Only one player joined us in prison on Day 3 and that was Prisoner 980854, who was actually RadicalFuzz and they were revealed to be a baddie upon the Day 2 lynch. No one was arrested on Night 2.



DAY 4

Prisoner 208986
Prisoner 277058
Prisoner 379949
Prisoner 413022
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 888206
Prisoner 920077
Prisoner 980854

On Day 4, there was once again just one player joining us, Prisoner 888206. This person was Long Con, who was lynched Day 3 and revealed to be Team Sockface. He was later "modkilled" for breaking the rules and his Prisoner identity was revealed to all.



DAY 5

Prisoner 208986
Prisoner 277058
Prisoner 331347
Prisoner 379949
Prisoner 413022
Prisoner 483934
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 888206
Prisoner 920077
Prisoner 980854

This was our big jailbreak day but we still had new inmates in our ranks. Prisoner 331347 and Prisoner 483934 joined us. I have reason to believe both of them are good because Agleaminranks was lynched and revealed to be Team Sockface Day 4 and Metalmarsh89 was arrested Night 4. We do not know Metalmarsh's team but since it seems teams Sockface and Daisy cannot arrest players, he must be good. We do not know which is which nor are we allowed to out them if we do.

During out jailbreak, Prisoners 509378 and 740359 were paroled. It is unclear if they are still active in the game, dead, or re-arrested. Prisoner 888206 was modkilled for breaking the rules. Prisoners 379949, 513538, and 980854 were all killed Night 5 but we do not know by whom.

DAY 6

Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 483934
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 813142
Prisoner 920077

On Day 6, we found ourselves back in prison with three new inmates: Prisoner 153930, Prisoner 219747, and Prisoner 606386. We know that Dragon D. Luffy was lynched and revealed to be Team Sockface. The other two prisoners must have been arrested by the Police Night 5, so we can assume that they are good. We do not know which prisoner is Dragon D. Luffy, nor should we speculate or out them if we know which prisoner they are. That would be against the rules.

UPDATE: We now know that Prisoner 153930 was Dragon D. Luffy and Prisoner 219747 was Golden.


DAY 7
Prisoner 126993
Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 813142
Prisoner 920077

On Day 7, we found ourselves with two new inmates: Prisoner 126993 and Prisoner 419713. We don't know anything about the circumstances by which they came to the prison, nor are late arrivals allowed to reveal any timeline events from the "game thread." We don't need anyone else getting "modkilled" you know. If we assume one was lynched and one was arrested, then we can assume that at least one of these two inmates could be a lynched "baddie." So as of Day 7, there could be only one baddie among us.



DAY 8

Prisoner 126993
Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 541395
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 792787
Prisoner 813142
Prisoner 920077

On Day 8, we also only received two new prisoners to this cage of ours. Prisoner 541395 and Prisoner 792787 joined us for the day of what should have been the easily-winnable foreign language challenge. With the operating assumption that the two "families" cannot arrest players, then we are left with the conclusion that only one of these two could be a lynched "baddie," thereby raising the potential number of "baddies" among us to two.



DAY 9

Prisoner 126993
Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 541395
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 714386
Prisoner 792787
Prisoner 813142
Prisoner 920077

Day 9 we were joined by just one new prisoner: Prisoner 714386. We do not know if they were lynched or arrested, so we have to assume it possible that they are a lynched "baddie," which brings our grand total of potential "baddies" among us to three.

Now there is one caveat to all this. I believe that somewhere along the line it was made mention that there was something called a "seemer" role that can make itself look like another role when lynched. Take that with a grain of salt.

UPDATE: Prisoners 153930 and 219747 (Dragon D. Luffy and Golden) were shanked. Sadly, both of them were civvies.



DAY 10

Prisoner 126993
Prisoner 208986
Prisoner 277058
Prisoner 319159
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 541395
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 714386
Prisoner 792787
Prisoner 813142
Prisoner 850132
Prisoner 920077
Prisoner 958153

Looks like the folks in the "game thread" had a busy day and evening. Three new prisoners means an additional potential "baddie" among us. That bring the total possible up to four total, assuming the townfolk got lucky four days in a row. Doubtful.

All prisoners coming in Day 7 or later are unknown and will remain unknown until our next prison break.
If you want a log of participation in challenges or specific data regarding a particular inmate, please let me know. I will do my best to provide it from my notes.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:10 pm
by Spacedaisy
Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
We understand your frustration and we did not expect so many players to be completely uninterested in essentially getting rezzed. That said, we built this game with specific dynamics and we can't unduly influence the game. Additionally, we set it up so that no show players can be either shanked (should a challenge be failed) or mod killed (after a prison break). Furthermore, you were given a freebie extra shank last night on a person who was barely contributing the minimum and desperately wanted out of the game. I don't think we have been in the least unfair. We have already mod killed four players for you.

I do appreciate all those of you who are participating and I'm sorry for those that haven't.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:11 pm
by Saito
Things were tense in the Prison Yard. More tense than usual, if such a thing was possible. With no word from their opressive Warden for some time, many of the Prisoners began speculating as to their tormentors fate, with 'horrible, gruesome death'' leading in the betting pools. In his stead, a mysterious voice projected over the intercom had been giving them their tasks. Unfortunately the disappearance of the Warden had coincided with a particularly sour losing streak amongst the prison population. And as the voice explained their next task, it looked increasingly likely that the streak would continue.

A seemingly simple task: all that was required was that everyone in the yard agree on who to punish for their previous failures, including the one receiving the lethal punishment. Unfortunately, many of the prisoners responsible for those failures were in a state of frustratingly perpetual apathy. And so it seemed unlikely that these braindead lawbreakers were likely to agree on anything.

Apathy was not however in the fibers of Prisoner 227's being. He sat brooding on a bench in the yard, staring out towards the basketball hoop where several of his cohorts were passing the time by passing a basketball between them and occasionally taking very poor shots at the hoop. One hand rapping on the wooden surface of the table and another resting just under it and out of sight, 227 sent a glance towards 813, signalling that their moment had come.

813 dropped the basketball, and in a hushed tone explained the situation to the other players. They nodded, and the group dispersed throughout the yard.

227, for his part, sent his attentions now towards the prisoner on his left, one of the "troublemakers."

"What did you say?" 227 asked. No response.

"You got a problem with me, buddy?" Again, no response.

227 got to his feet, revealing the shank from his previously concealed hand. The prisoner at his side made no attempt to give anything resembling a shit. 227 plunged the shank into the neck of 331 and kicked his body over onto the bench, blood splattering upward like a geyser before cascading down, turning the chipped green paint on the bench a murky brown.

"Screw this nerd challenge." 227 called out. "We're here, they're not, lets kill 'em all and let God sort it out."

The other conspirators set about doing just that, and the Voice looked on in abject horror at the chaos it had wrought. +

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:14 pm
by Saito
Yo I'm 277 not 227 Fuck.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:14 pm
by Tangrowth
Prisoner 277058 wrote:Yo I'm 277 not 227 Fuck.
:haha:

:clap:

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:17 pm
by Gunther
Prisoner 277058 wrote:Yo I'm 277 not 227 Fuck.
Riiiiiiiiiight.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:18 pm
by Saito
*Hunger Games gang sign*

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:20 pm
by Saito
God damn if only the challenge was "Nobody vote or post or contribute."

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:22 pm
by Saito
I missed you guys I hope we don't get segregated again.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:23 pm
by Gunther
Prisoner 277058 wrote:God damn if only the challenge was "Nobody vote or post or contribute."
No. Somebody would screw that up. That I have complete faith in.

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:27 pm
by Grand Scheme
Prisoner 813142 wrote:
Prisoner 277058 wrote:God damn if only the challenge was "Nobody vote or post or contribute."
No. Somebody would screw that up. That I have complete faith in.
I would probally be one of those people to fuck ti up cus its like a shiny red buttion that says "dont press" all you want to do is press it

that challange would eb more annyoing then anything else

Re: [DAY 10] Turf Wars: Prison Edition

Posted: Fri Apr 01, 2016 10:41 pm
by Grand Scheme
Spacedaisy wrote:
Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
We understand your frustration and we did not expect so many players to be completely uninterested in essentially getting rezzed. That said, we built this game with specific dynamics and we can't unduly influence the game. Additionally, we set it up so that no show players can be either shanked (should a challenge be failed) or mod killed (after a prison break). Furthermore, you were given a freebie extra shank last night on a person who was barely contributing the minimum and desperately wanted out of the game. I don't think we have been in the least unfair. We have already mod killed four players for you.

I do appreciate all those of you who are participating and I'm sorry for those that haven't.
can it be clairfied why the shanked player asked to be removed? if not now post game?

im not so much frustrated by inactives, but more so frustrated by the fact that some challenges (like this one) require ALL players to be in here and that it by default, makes us unable to do anything about it untill they get removed. I knwo you cant change mechanics midgame, but i would recommend that if this does get used again (i like the idea of this personally and is interesting) that there be another way to deal with inactives. this dicssuion might be better serve pm/post game if needed