Vote Rico
Good enough for me. I'm peace-ing out of the thread for a bit.
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- Sun Jul 30, 2017 4:01 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
- Sun Jul 30, 2017 5:28 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
Re: Welcome to Night Vale Mafia [DAY 6]
No. I was concerned that Dom had tracked Sprit, thus rendering my suspicion of him moot.Golden wrote: ↑Sun Jul 30, 2017 5:22 pm My meaningless vote goes on Speedchuck.
Speedchuck was legitimately concerned that a tracker could have seen him targeting Wilgy, in my book. He's trying to explain it away, and the only legitimate explanation is that he's the sheriff targeting Wilgy for protection... which holds a little merit, but not a lot (would anyone really target Wilgy for the kill? Maybe, but he seems one of the least invested at this point, so I'm sceptical.)
But I am assured that Sprit is a town role because of *cage-y reasons*. I have to assuming that we're talking about role related stuff.
Where I come from, talking about a role without being straightforward will often get you lynched or killed. It's called magic bagging. "Hey, I have this role/information, but I'm totally not absolutely claiming it, so nobody can contradict me." In other words "I've got something cool in my magic bag, don't lynch me."
But here, talking about your role will get the mod to kill you, so... yeah.
- Sun Jul 30, 2017 5:48 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
- Sun Jul 30, 2017 9:47 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
Re: Welcome to Night Vale Mafia [ENDGAME]
GG guys. Was fun.
Nice keeping that check until the last day, Sprit. I was gambling that you were out of LD checks.
Thanks!
So I think if Tan Man hadn't killed TSP and blown the bluff, he and I might have pulled out a win. That second detector check really helped there. Could have ridden out that to victory.sprityo wrote: ↑Sun Jul 30, 2017 8:16 pm second one
nijuukyugou wrote:Tue Jul 25, 2017 11:40 pmWhich part of the statement? Your power cannot check if someone is good or bad.
3rd one
nijuukyugou wrote:Sun Jul 30, 2017 9:20 amThis is a lie.sprityo wrote:Sun Jul 30, 2017 1:38 amspeedchuck wrote: ↑Sun Jul 30, 2017 1:24 am try this: I had no idea what Wilgy would be cursed today. I did not curse him. I did not visit him in any way, shape, or form last night.
i want to check this is my final action
Nice keeping that check until the last day, Sprit. I was gambling that you were out of LD checks.
Thanks, and ditto. To both statements. Good game, and good game to Nju.
- Sun Jul 30, 2017 9:56 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
Re: Welcome to Night Vale Mafia [ENDGAME]
About the curses!
I'm in mafia games to have fun, and if I can have fun by throwing people around with WIFOM then I'm likely to do that. Sometimes. WIFOM.
When I saw Rico doing his post gimmick, I decided to mess him up. I liked his previous gimmick better, and I wanted some revenge for it, so I forced him to speak in Poppy verse day 2. I know it's not ideal, but this was more fun than pseudo-silencing someone, and I didn't have any reason to limit anyone's speech. This was never supposed to be a thing. But then people started suspecting Blue Velvet folks. Time to blow smoke screens!
With research.
Googling site:mafiathesyndicate.com post gimmick or post limitation or roleplaying helped a lot. That's how I found the games, and I used them to throw people off my trail until they were buried in wine. I hope everyone had fun!
D2: Rico - POPPY verse - Blue Velvet
D3: Dom - Trump, limited to 140 characters - Romance of the Three Kingdoms
D4: Wilgy - Kills self in first post, communicates as diary, ghost, or zombie - Downtown Abbey Mafia
D5: Rico - Rico was being annoying toward TSP, so I disallowed all but pictures he'd already posted. Mean, I know.
D6: Wilgy - Scruffy from Futurama, not allowed to use official syndicate names in posts - Futurama Mafia
I think that's all correct. Let me know what your thoughts were. If anything, I hope I fostered a good time. I don't think it was the reason we lost.
I'm in mafia games to have fun, and if I can have fun by throwing people around with WIFOM then I'm likely to do that. Sometimes. WIFOM.
When I saw Rico doing his post gimmick, I decided to mess him up. I liked his previous gimmick better, and I wanted some revenge for it, so I forced him to speak in Poppy verse day 2. I know it's not ideal, but this was more fun than pseudo-silencing someone, and I didn't have any reason to limit anyone's speech. This was never supposed to be a thing. But then people started suspecting Blue Velvet folks. Time to blow smoke screens!
With research.
Googling site:mafiathesyndicate.com post gimmick or post limitation or roleplaying helped a lot. That's how I found the games, and I used them to throw people off my trail until they were buried in wine. I hope everyone had fun!
D2: Rico - POPPY verse - Blue Velvet
D3: Dom - Trump, limited to 140 characters - Romance of the Three Kingdoms
D4: Wilgy - Kills self in first post, communicates as diary, ghost, or zombie - Downtown Abbey Mafia
D5: Rico - Rico was being annoying toward TSP, so I disallowed all but pictures he'd already posted. Mean, I know.
D6: Wilgy - Scruffy from Futurama, not allowed to use official syndicate names in posts - Futurama Mafia
I think that's all correct. Let me know what your thoughts were. If anything, I hope I fostered a good time. I don't think it was the reason we lost.
- Sun Jul 30, 2017 10:02 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
Re: Welcome to Night Vale Mafia [ENDGAME]
I lost because of (in my estimation) 4 things.
1. The way I play scum is to legitimately scumhunt, by townfirming people. If I can find just a little bit of misinformation (TSP's surprise false Eloh flip) then I can form a town net. It's chancy, but looks a lot like my town play because scum wouldn't want to make townreads/townfirms. Didn't work out this game.
This cornered me by POE, because...
2. Boomslang killed TSP. If it wasn't for the Tan Man basically claiming, I would have been anti-aligned with Eloh, TSP would be the Tan man, and we would sail through the endgame.
3. Last ditch effort didn't look good on me. I baited the lie detector, betting that he had used his three LDs. I lost that bet. Didn't help that Dom had used his tracking well. We kept too many info roles alive, because...
4. Our scumhunting might have been too earnest. I was legitimately scumhunting as best as I could all game, helping tremendously with nailing LC and narrowing down toward Epi. I wanted to make sure we could pin down the other scum team. Unfortunately, we did too well at that. I'll keep that in mind if I'm scum in a multiple scum team game again. This was my first time doing that.
And for the record Dom, I completely forgot about my pressure on TSP. I'm sure there are other pushes I forgot this game too. :P I don't keep notes.
1. The way I play scum is to legitimately scumhunt, by townfirming people. If I can find just a little bit of misinformation (TSP's surprise false Eloh flip) then I can form a town net. It's chancy, but looks a lot like my town play because scum wouldn't want to make townreads/townfirms. Didn't work out this game.
This cornered me by POE, because...
2. Boomslang killed TSP. If it wasn't for the Tan Man basically claiming, I would have been anti-aligned with Eloh, TSP would be the Tan man, and we would sail through the endgame.
3. Last ditch effort didn't look good on me. I baited the lie detector, betting that he had used his three LDs. I lost that bet. Didn't help that Dom had used his tracking well. We kept too many info roles alive, because...
4. Our scumhunting might have been too earnest. I was legitimately scumhunting as best as I could all game, helping tremendously with nailing LC and narrowing down toward Epi. I wanted to make sure we could pin down the other scum team. Unfortunately, we did too well at that. I'll keep that in mind if I'm scum in a multiple scum team game again. This was my first time doing that.
And for the record Dom, I completely forgot about my pressure on TSP. I'm sure there are other pushes I forgot this game too. :P I don't keep notes.
- Sun Jul 30, 2017 10:53 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
Re: Welcome to Night Vale Mafia [ENDGAME]
To be fair, I'd been wanting you dead for a while. :P Figured you were too smart to be fooled by my civvy act for long.Golden wrote: ↑Sun Jul 30, 2017 10:10 pm I don't think your kill choices helped either, although that's less within your control. I baited a kill by throwing your name out there once I suspected it was you, believing that nutella was John and DF was Pamela by that point, and that it kept at least one of the power roles alive another day (I wasn't sure if LoRab was the other one).
One thing that also gets lost in games like this is the utility you can get from the right civilian lynch (although you can never plan it intentionally). Jack's lynch ended up working in the towns favour, we couldn't have narrowed so many things down without knowing timmer was the glow cloud.
Epi we wanted dead as well.
I forget why we chose the targets we did.
- Sun Jul 30, 2017 11:01 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724
Re: Welcome to Night Vale Mafia [ENDGAME]
That itself may be true in part, at least.Dom wrote: ↑Sun Jul 30, 2017 10:57 pmyou forgot because you never cared in the first placespeedchuck wrote: ↑Sun Jul 30, 2017 10:02 pm And for the record Dom, I completely forgot about my pressure on TSP. I'm sure there are other pushes I forgot this game too. :P I don't keep notes.
But I was telling the truth when I said I forgot. :P
- Mon Jul 31, 2017 9:48 pm
- Forum: Previous Side Missions
- Topic: Welcome to Night Vale Mafia [ENDGAME]
- Replies: 2696
- Views: 68724