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Return to “Pyre Mafia [FULL GAME]”
- Sun Jan 26, 2020 4:27 pm
- Forum: Mafia Game Submission Archive
- Topic: Pyre Mafia [FULL GAME]
- Replies: 7
- Views: 401
Re: Pyre Mafia [FULL GAME]
First post updated to reflect new mechanics.
- Mon Oct 21, 2019 1:59 am
- Forum: Mafia Game Submission Archive
- Topic: Pyre Mafia [FULL GAME]
- Replies: 7
- Views: 401
Re: Pyre Mafia [SPEED GAME]
I have not, but I will in due time. There are few I will blindly hand my money to, and SuperGiantGames is one of them.
- Sat Oct 19, 2019 12:15 pm
- Forum: Mafia Game Submission Archive
- Topic: Pyre Mafia [FULL GAME]
- Replies: 7
- Views: 401
- Sat Oct 19, 2019 12:46 am
- Forum: Mafia Game Submission Archive
- Topic: Pyre Mafia [FULL GAME]
- Replies: 7
- Views: 401
Re: Pyre Mafia [SPEED GAME]
Great game. Controls could have used more finesse. Other than that, I like it a lot.
- Fri Oct 18, 2019 11:36 pm
- Forum: Mafia Game Submission Archive
- Topic: Pyre Mafia [FULL GAME]
- Replies: 7
- Views: 401
Pyre Mafia [FULL GAME]

Triumvirates: Each individual will be randomly assigned to a triumvirate. This assignment has an effect on certain stats.
Presence: The value of your vote. For example, if your Presence is 1.0, your vote is worth 1.0 that Day. If your Presence is 1.2, your vote is worth 1.2 that Day.
Quickness: The protection you have against votes. For example, if your Quickness is 1.0, the vote total against you will be reduced by 1.0 that Day. If your Quickness is 1.2, the vote total against you will be reduced by 1.2 that Day.
Glory: The number of Night actions you have available to you. For example, if your Glory is 1.9, you have one Night action available to you. If your Glory is 2.0, you may use your Night action twice that Night. If your Glory is 0.9, you have no Night action available to you. If a member of your triumvirate is Night killed, you lose half of your glory.
Hope: After you are banished, you may still have some residual influence on the Rites. You may add this number to any number of stats by any number of exiles. For example, if your Hope is 1.0 when you are banished, you may add 1.0 to Player A’s Presence. Alternatively, you may add 0.2 to Player A’s Presence, add 0.3 to Player B’s Quickness, and 0.5 to Player C’s Hope. These points must be disbursed before the next Day or Night ends or they are forfeit. If a member of your triumvirate is lynched, you lose half of your hope.
Sol: The currency of the Downside. You may use Sol to bid on merchandise.