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- Mon Mar 02, 2015 3:30 pm
- Forum: The Drawing Board
- Topic: Game Mechanics Question
- Replies: 12
- Views: 3095
Re: Game Mechanics Question
^Good points, those.
- Mon Mar 02, 2015 2:58 pm
- Forum: The Drawing Board
- Topic: Game Mechanics Question
- Replies: 12
- Views: 3095
Re: Game Mechanics Question
That's one reason I myself would never do it.G-Man wrote:I see what you mean. The game would almost have to be populated with powers that could serve either side. That could result in some powers being duplicated or I'd have to work up a few originals or give them some twists.Epignosis wrote:I personally like the same well, but that would depend on the nature of the powers. In a one Mafia game in which the kill stays with the Mafia, Mafia inheriting a "protect" power is useless to them. Civilians generally gain little from a silencing power.
The only downside I can see is that it would mean a lot of extra legwork for the host because it would involve PMing the powers out at the start of each Night Phase.

- Mon Mar 02, 2015 2:18 pm
- Forum: The Drawing Board
- Topic: Game Mechanics Question
- Replies: 12
- Views: 3095
Re: Game Mechanics Question
Although when I include a civilian silencer, I usually make it so that their target cannot vote either, which can be useful in reducing the Mafia voting bloc.Metalmarsh89 wrote:Agreed. Last time I was a civvie silencer, I never used my role (Cars).Epignosis wrote:I personally like the same well, but that would depend on the nature of the powers. In a one Mafia game in which the kill stays with the Mafia, Mafia inheriting a "protect" power is useless to them. Civilians generally gain little from a silencing power.
- Mon Mar 02, 2015 2:11 pm
- Forum: The Drawing Board
- Topic: Game Mechanics Question
- Replies: 12
- Views: 3095
Re: Game Mechanics Question
I personally like the same well, but that would depend on the nature of the powers. In a one Mafia game in which the kill stays with the Mafia, Mafia inheriting a "protect" power is useless to them. Civilians generally gain little from a silencing power.
- Mon Mar 02, 2015 1:58 pm
- Forum: The Drawing Board
- Topic: Game Mechanics Question
- Replies: 12
- Views: 3095
Re: Game Mechanics Question
Roxy's game The Donner Party Mafia was quite similar to what you have described in your second paragraph.
boo's game Cards Against Humanity Mafia had an element where powers could change hands.
I do not care for people changing roles- that pushes the game too far into luck territory (although luck always plays a part in any Mafia experience). Powers changing hands can be fun, but I would urge you to have a predetermined way that this happens to eliminate host bias. Roxy, for example, used the Night polls to determine when changes happened.
Info dumping is almost always frowned upon, but whether or not people are permitted to talk about past powers is up to you.
boo's game Cards Against Humanity Mafia had an element where powers could change hands.
I do not care for people changing roles- that pushes the game too far into luck territory (although luck always plays a part in any Mafia experience). Powers changing hands can be fun, but I would urge you to have a predetermined way that this happens to eliminate host bias. Roxy, for example, used the Night polls to determine when changes happened.
Info dumping is almost always frowned upon, but whether or not people are permitted to talk about past powers is up to you.