Search found 11 matches
- Wed Jun 10, 2015 11:29 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
I predict a Darkstalkers cohosting in our future?
- Wed Jun 10, 2015 11:25 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
Well she sucks anyway because Anakaris was always cooler.XthAtGAm3RGuYX wrote:Your inferior 150x150 av sizes are to blame for thatEpignosis wrote:Says the guy with the stupidest, grainiest picture of Hsien-Ko.XthAtGAm3RGuYX wrote:Implying you can control why mafia kill you.
I've night killed people just because I thought their avatar was stupid.
Even if he couldn't fight.
- Wed Jun 10, 2015 11:17 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
Says the guy with the stupidest, grainiest picture of Hsien-Ko.XthAtGAm3RGuYX wrote:Implying you can control why mafia kill you.
I've night killed people just because I thought their avatar was stupid.
- Sat Jun 06, 2015 6:44 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
I try to be a Deist host. Make the game to the extent that you can, reveal to the extent that you can, and then let it go and let the players take over.
- Sat Jun 06, 2015 6:20 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
THAT is something I've thought about but never pursued.JaggedJimmyJay wrote:What about this as a compromise:
Night killed players of either alignment can win.
Lynched player of either alignment cannot win.
I still don't like this honestly, but I think it's at least a lot better.
- Sat Jun 06, 2015 6:19 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
Civilians don't need to throw each other under the bus. If you make it so that Mafia must be alive to win, they can't do this. With our open setups, civilians "making sacrifices" means a bunch of shitty infodumping that will ruin Mafia and make it uncompetitive.MovingPictures07 wrote:I never understood this.Epignosis wrote:Normally, dead civilians do not win, but dead Mafia do.
While your arguments are fair, don't civilians have to sometimes make sacrifices for their team just as mafia, and thus deserve to win if they have died?
My problem is allowing civilians who died early and contributed very little to win, so I can understand the hesitation, but I've also seen mafia contribute little, die, and then win.
I like having to survive as a civilian to win. I know it may never happen, but the feeling when it does will be super satisfying to me.
- Sat Jun 06, 2015 6:12 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
The first time I hosted, I allowed the dead civilians to win. One civilian beat the LMS because of a prize won Day 0 (the game lasted 22 days). Given that there were two Mafia teams of 6 apiece AND LMS involved, it seemed fair (plus there was heavy, heavy manipulation involved).JaggedJimmyJay wrote:The only standard here that I think I'd genuinely struggle with (and haven't seen yet) is the one that doesn't allow dead players to win the game.
Normally, dead civilians do not win, but dead Mafia do. There are a couple of reasons I like this (even though I myself have only ever won once as a civilian in years of playing, and that was only because I had a role that basically couldn't be killed):
1. It allows the Mafia to punish info-dumpers. It's no fun (in my opinion) playing an excellent Mafia game only to get screwed because someone got info on you. Making it so that the guy with info has to be alive to win forces him to be judicious with how he uses his info.
2. It makes the experience of winning (not that I would really KNOW or anything) that much grander. Knowing you caught all the Mafia AND survived is awesome.
The problem with not allowing dead civilians to win is that the talkative players get taken out and, if the civilians win, the people who did nothing win and those that did all the work don't. That sucks. I plan to remedy this going forward: Gone are the days of coasting in my full games. The P-score requirements are going to be harsher.
- Sat Jun 06, 2015 5:38 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
thellama73 wrote:I have a friend
- Sat Jun 06, 2015 5:34 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
While I'm not a fan of closed setups in general, there was one on RM that was quite fun: timmer's Liar's Club II.
Here's the game itself (you can read the entire thing in less than an hour):
http://forum.revolutionmafia.com/viewto ... 105&t=2116
Here's the game itself (you can read the entire thing in less than an hour):
http://forum.revolutionmafia.com/viewto ... 105&t=2116
- Sat Jun 06, 2015 5:07 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
Closed setups are a rarity here, but, as can be seen in the Hosting Thread, they will be a little more common in the upcoming years. I can think of only one game that was closed (Monty Python and the Holy Grail), although I don't recall what the "info dumping" status was in that one (I died very early on).JaggedJimmyJay wrote:I'm curious. Has there been a closed setup on The Syndicate? If so, how frequently do they appear?
If it isn't clear, when I say "closed setup", I mean a game in which the roles included are not public knowledge. "Info dumping" is legal and expected.
Insertnamehere once had a Sherlock Mafia that was open setup, but infodumping was allowed (free BTSC, too). I tend not to care for those. They aren't Mafia games, but rather something altogether.
I prefer a closed setup that punishes infodumping naturally (i.e., the Mafia do the job). It is quite a feat to be able to use info to lead the civilians to victory without getting night killed yourself.
- Sat Jun 06, 2015 4:55 pm
- Forum: The Lounge
- Topic: Mafia Theory
- Replies: 84
- Views: 3022
Re: Mafia Theory
My document was game design and execution.