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- Fri Nov 18, 2016 7:41 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
sig, I've provided more reads on players than almost everyone else in the game. If you can't remember my content that's on you, not me.
- Fri Nov 18, 2016 7:38 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Lol LC have you not played with me before? I used to make gigantic posts all the time and sometimes still do. If you don't like the fact that I posted many small times instead one gigantic one I don't know what to tell you, it's a lot of content either way and over the years I've had people complain about both and not read my posts. I don't need a lecture on that. How about you talk about some of the content within them instead?
Buddying? That's weaksauce my friend. Show me the mafia motivation behind my posts.
Buddying? That's weaksauce my friend. Show me the mafia motivation behind my posts.
- Fri Nov 18, 2016 12:59 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Well, I'm out for now. I should be around at some point tomorrow, not sure how long though. Probably not very since it'll be a busy day. Fridays usually are.
![Off to Bed :offtobed:](./images/smilies/offtobed.gif)
![Off to Bed :offtobed:](./images/smilies/offtobed.gif)
- Fri Nov 18, 2016 12:56 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
If there's one thing I've learned over nearly 7 years of playing mafia now, it's absolutely that chaotic, illogical, or weird are not more likely scum than town behavior. That's perhaps the biggest source of mislynch I've ever seen. Perhaps your experience is different than mine, Soneji, and if so I'm all ears.
- Fri Nov 18, 2016 12:53 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
[VOTE:Soneji wrote:[VOTE:MovingPictures07 wrote:[VOTE:Soneji wrote: No one argument, you addressed the main two there.
Voting isn't a mafia weapon so much as it is town's. A lot of mafia players view voting as an inconvenience rather than a tool at their disposal and being freed from any pressure to vote is a blessing. Mind you, on the forum I come from I have never played a game where votes weren't changeable, mafia would be even more uncomfortable voting if they couldn't change. That they can't change weakens it's use as a weapon for them as well. The main point in Quin's favor to me is that the host wouldn't state if votes are final, forcing someone to vote to find out. Would have been preferable for him to vote a scumread but as is, hes not high up on potential lynch candidates.
Would you say your suspicion of Long Con stems from a differing view on if chaotic posts like Wilgy's are scummy? I don't see any way to look at Wilgy's post favorably. If he is telling the truth about not looking at his role PM, then he is going against the spirit of the rules and if he did get randomized scum, will not display the subconscious guilt that comes from one knowing they are scum. If he is lying then his motivation can only be to deceive or troll.
[VOTE: ] aubergine
This is essentially a policy lynch vote. I don't like it. Give me something else to work with here, Soneji.] aubergine
This community must have a different definition of what a policy lynch is. On NF it is lynching someone who has proven time and again to offer nothing as a townie, without any posts that game that point to them being scum. Wilgy has already shown a pension for the chaotic this game and that makes him more likely scum than town.
I have posted about everything that has caught my eye so far, nor do I have reason to appeal to you in any manner.] aubergine
I disagree with your conclusion here. Why is his behavior not town compatible?
You're my sole mafia read, which means you would receive my vote right now if we had changeable votes or the deadline was soon. How is that not a compelling reason to appeal to me?] aubergine
- Fri Nov 18, 2016 12:49 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Hmmmm, not sure. Probably not. Probably close though. Way to break it, jerk.thellama73 wrote:MP, you've posted 17 times in a row. Is that a record for you? :P
![:p :p](./images/smilies/tongue2.gif)
- Fri Nov 18, 2016 12:48 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Hey yellow / null reads, I need to hear some game-related thoughts from you. Thanks.
- Fri Nov 18, 2016 12:47 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Nacho, whenever you get a chance, let's talk about motel room. I haven't seen any reason to throw him out of the null range yet.
- Fri Nov 18, 2016 12:46 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Monkey Island -- Day 1 -- MP Rainbow #1
Boomslang
Golden
Long Con
Macdougall
Nachomamma8
Quin
Scotty
Snow Dog
a2thezebra
Black Rock
DFaraday
DrWilgy
Elohcin
Epignosis
Metalmarsh89
motel room
nijuukyugou
sig
Vompatti
Soneji
Pretty early rainbow, hence players are not ranked within groups (note that they are alphabetical), and I only have slight town and slight mafia reads. I'll distinguish between varying strengths of my reads as the need arises.
Note to self: review the thread and find some more mafia reads, dammit.
Boomslang
Golden
Long Con
Macdougall
Nachomamma8
Quin
Scotty
Snow Dog
a2thezebra
Black Rock
DFaraday
DrWilgy
Elohcin
Epignosis
Metalmarsh89
motel room
nijuukyugou
sig
Vompatti
Soneji
Pretty early rainbow, hence players are not ranked within groups (note that they are alphabetical), and I only have slight town and slight mafia reads. I'll distinguish between varying strengths of my reads as the need arises.
Note to self: review the thread and find some more mafia reads, dammit.
- Fri Nov 18, 2016 12:39 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Who wants a rainbow? I'll work on one now.
- Fri Nov 18, 2016 12:38 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I like this bolded/underlined stuff. I'm not even really sure why I do, but it seems unnecessarily "thinking aloud" if Scotty were mafia, if that makes sense. I don't think I'm making sense. It's getting late.Scotty wrote:Canada kicked my ass in extra cell charges. And Delta lost my luggage. Again. But I'm back in the states and ready to party
Hello to Snowdog and Nacho! Nice to meet you!
My coworker's jack russel is named Nacho and he sort of fits the description that you have yourself: won't stop jumping up my leg until you get the answer (or in his case, food) you want. I like it.
I've caught up and as usual, semantic arguments are abound on day 1. Quin pulled a move that I would normally expect MM to do, which is quite WIFOMy. It doesn't look intentional and I feel like it is being blown out of proportion as an action with deceptive intent. I ain't never seen Quin's baddie game so who knows what goes on in his head.
Soneji brings up a good reminder that mafia would probably view voting as an annoyance, and this got me thinking: in precious games, I would usually never analyze day 1 votes in the grand scheme of things because- and this is mostly for a mislynch, which is most likely due to the odds of the game and minimal information- votes are prone to being tone reads only, and. It because of previous voting. Unless a baddie was lynched day 1, and we could analyze if anyone attempted a soft defense or subtly changed train directions, votes are farts in the wind. 'Mac sneezed, so I'm voting him', 'Scotty is voting low posters, so he bad', 'Boom is too bombastic to be civ' - I dunno.
I guess what I'm saying is analyzing why someone voted the way they did on day 1 is a crapshoot and gets us nowhere. If someone votes early and doesn't have their vote- the only weapon a civ has in the game- is it a behavior a baddie would employ? I think on day 1, no. But I also don't think someone like Quin should be given civ cred either. He admitted he wasn't thinking of the consequences. Let's move on.
Someone guess how I'm voting today?
- Fri Nov 18, 2016 12:35 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
[VOTE:Soneji wrote:No one argument, you addressed the main two there.Nachomamma8 wrote:I think that most things that mafia post are unconscious, yes, but behind each unconscious post there are typically one of three guiding principles: 1) "I want to survive", 2) "I want to look town", 3) I want to lynch town. So when I say that something seems to lack scum motivation, it's because I don't think that a player would think that it doesn't push towards any one of those goals; when I say that I don't think that Metalmarsh would share his Day 1 goal of not being instantly lynched in thread, I don't think that this would be a conscious decision, I think that it's just something that he would feel uncomfortable doing. My argument for Quin being town isn't that they would sit down and weigh the advantages and disadvantages of self-voting versus not self-voting; it lies more along the lines of thinking that he would put some sort of thought before locking down one of his weapons against town so quickly and no lines of thought really point towards "no, self-vote".Soneji wrote:@Nacho : You look to rely a lot on an ability to townread and then use PoE, even this early. How much weight do you give to conscious vs unconscious scum moves? I have noticed that you approach people's posts as if you were scum in their shoes and make your read based on if you think they'd consciously post what they did with the proposed scum intent, in my experience this is rare.
Mafia generally don't purposely post as if they are mustache twirling villains even if it comes off that way in someones scumread. Their subconscious guilt is how these slips are made.
Was there a argument in particular you were referring to when you made this post?
Voting isn't a mafia weapon so much as it is town's. A lot of mafia players view voting as an inconvenience rather than a tool at their disposal and being freed from any pressure to vote is a blessing. Mind you, on the forum I come from I have never played a game where votes weren't changeable, mafia would be even more uncomfortable voting if they couldn't change. That they can't change weakens it's use as a weapon for them as well. The main point in Quin's favor to me is that the host wouldn't state if votes are final, forcing someone to vote to find out. Would have been preferable for him to vote a scumread but as is, hes not high up on potential lynch candidates.
Would you say your suspicion of Long Con stems from a differing view on if chaotic posts like Wilgy's are scummy? I don't see any way to look at Wilgy's post favorably. If he is telling the truth about not looking at his role PM, then he is going against the spirit of the rules and if he did get randomized scum, will not display the subconscious guilt that comes from one knowing they are scum. If he is lying then his motivation can only be to deceive or troll.
[VOTE: ] aubergine
This is essentially a policy lynch vote. I don't like it. Give me something else to work with here, Soneji.] aubergine
- Fri Nov 18, 2016 12:33 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Nacho is certainly supatown. Would you say you are able to replicate this amount of effort easily as scum, Nacho?
- Fri Nov 18, 2016 12:32 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
My gut says you're town, Golden. Don't let me down. I don't want another Economics on our hands here.
- Fri Nov 18, 2016 12:31 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I just want to emphasize that I still stand by my interpretation of Quin's actions here, but by no means should he receive a pass for Day 1. He needs to throw out juicy content if he wants to continue to be town read by me.Golden wrote:On the other hand, rash stands out, and its not like people who self-vote on day one get a pass. In my experience, people who self-vote day one and then get lynched for it are town. But maybe it's always MM, and it's not a general rule!Boomslang wrote:It seems like there's some disagreement over whether this is a good or bad move. I find it rash; why vote solely for that purpose when there's still over 24 hours of daytime to go? Surely someone else would vote for suspicion reasons in that time, then report as to whether that vote was changeable. My gut says this is a convenient way for Quin to get out of voting for anyone else Day 1, and thus drawing early aggro.Quin wrote:I self-voted for the sake of figuring out whether they're changeable or not. Votes are not changeable.
Linki w/ Nacho: See, I take the opposite read here. A self-vote just to self-vote might fit your justification, but Quin's rationale isn't logical to me.
Linki w/MP: What's up is I'm trying to post :P Yeah, the Quin thing is a bit WIFOMy, but I think the explanation pushes it more toward a baddie read.
Linki w/Snow Dog: AHHHH LET ME POST
I don't think the relevant question is 'was it rash', I think the relevant question is 'was it bad'. I'm inclined to agree with MP and Nacho's thoughts - it seems less likely to come from a baddie to me, early. Especially in the early game, when you are bad you want to hang on to every advantage you have and see how the game is playing out before you commit yourself.
- Fri Nov 18, 2016 12:30 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Damn straight.Snow Dog wrote:Top posters so far
1. MP
2. Nacho guy
3. Me!!!
![Slick :slick:](./images/smilies/slick.gif)
- Fri Nov 18, 2016 12:29 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
What do you mean? Your posting seems normal to me. Plenty of content.Golden wrote:What do you make of me falling back to images and fluff?MovingPictures07 wrote:Looking back over earlier d0-d1 material and I'm really not finding anything but inconclusive fluff. There's just nothing here.
- Fri Nov 18, 2016 12:28 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
FWIW I got that impression as well.Golden wrote:I'm historically pretty damn good at reading LC - defending him against bad accusations, attacking him when no one else will listen..MovingPictures07 wrote:Yeah, there really isn't much behind it, and LC is historically difficult for me to read. LC's post history has seemed genuine to me; I like the way he handled Mac's "you're trying too hard" with "try harder", he handled the accusation well.Nachomamma8 wrote:And, while I'm at it: MovingPictures, would you mind elaborating on your LC town lean a little more? I understand there might not be much behind it, but what do you think of him scumreading DrWigly early? It seems to me that DrWigly doing something weird (like not reading his role PM) isn't really unexpected and I don't actually think there's any scum motivation behind not reading your role PM; why don't you think that he's pushing on an easy target early?
If I was able to vote and change my vote, I'd be voting Long Con for those reasons; MovingPictures is a civilian read at this point.
You make a good argument as to why Wilgy's not worth scum reading though; that's why I didn't find it worth any read personally. I've been wrong about LC before for what seemed like manufactured or opportunistic early suspicions though.
For right now I think he is town. His role analysis shines more when he is town, I think. I can't put it into exact words, but there is a depth to it that indicates genuine thought an desire to get the answers.
- Fri Nov 18, 2016 12:27 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Okay, it's official, you and I are kindred mafia spirits.Nachomamma8 wrote:At this point I also feel obligated to apologize for how frequently I post, have tried to artificially reduce the number of times I post in the past but I find playing unnaturally kills the quality of my play and I'd rather not do that in my first game on this site (and am generally not convinced that my megawalls are any easier to parse than my large # of posts). If I'm annoying you or ruining your experience, don't be afraid to tell me!
- Fri Nov 18, 2016 12:26 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Seems you and I are similar in that regard.Nachomamma8 wrote:I don't mind slower paces but I get antsy as shit when deadline approaches and I don't have a vote I feel even vaguely positive about.Golden wrote:Me too. The recent lull in games filling up have reminded me that a game doesn't need 800 pages for you to find the baddies, and a slower pace can actually be fun!MovingPictures07 wrote:To elaborate further: I suppose I've enjoyed the fluffy and slow paced nature of the game so far.
Besides, I'll be getting distracted every 10 minutes by this -
- Fri Nov 18, 2016 12:26 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Golden wrote:Me too. The recent lull in games filling up have reminded me that a game doesn't need 800 pages for you to find the baddies, and a slower pace can actually be fun!MovingPictures07 wrote:To elaborate further: I suppose I've enjoyed the fluffy and slow paced nature of the game so far.
Besides, I'll be getting distracted every 10 minutes by this -
![Yay! :yay:](./images/smilies/yay!.gif)
- Fri Nov 18, 2016 12:24 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Oh LOL I just realized my post wording was not optimal.Snow Dog wrote:Yes that is unfortunate.MovingPictures07 wrote:Hey guys, unfortunately I'll BBL.
![Haha :haha:](./images/smilies/hilarious.gif)
Though I suppose it is unfortunate that I'll be back since you all have to deal with my post count. :P
- Fri Nov 18, 2016 12:22 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I can work on this after I'm finished catching up.thellama73 wrote:Tomorrow, if I am not too busy.Scotty wrote:Hey @llama!!
Is it possible to get a player post history hyperlinked in the 1st page please? pretty pls
- Fri Nov 18, 2016 12:22 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I'd call Boomslang a town read as well.Nachomamma8 wrote:I'm liking Boomslang coming into thread and pushing back, though and am excited to see more from him - if he clears himself sufficiently, the probability of a successful drunk darts game jumps up to 44% and I'm one step closer to that elusive 50% (which is probably the best I can hope for at this point in the game).
- Fri Nov 18, 2016 12:20 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
It's amusing to me that you're pursuing this line of thought because it's one that I historically have explored many times in the past when town. Unfortunately, it never seemed to generate any success in uncovering mafia, as I uncovered that nearly all of the time these early-trigger d1 self-voters that I used to get obsessively in tangents over where town-aligned.Boomslang wrote:It seems like there's some disagreement over whether this is a good or bad move. I find it rash; why vote solely for that purpose when there's still over 24 hours of daytime to go? Surely someone else would vote for suspicion reasons in that time, then report as to whether that vote was changeable. My gut says this is a convenient way for Quin to get out of voting for anyone else Day 1, and thus drawing early aggro.Quin wrote:I self-voted for the sake of figuring out whether they're changeable or not. Votes are not changeable.
Linki w/ Nacho: See, I take the opposite read here. A self-vote just to self-vote might fit your justification, but Quin's rationale isn't logical to me.
Linki w/MP: What's up is I'm trying to post :P Yeah, the Quin thing is a bit WIFOMy, but I think the explanation pushes it more toward a baddie read.
Linki w/Snow Dog: AHHHH LET ME POST
Town players often act illogically and mafia players tend to be less risky, especially this early in the game.
- Fri Nov 18, 2016 12:18 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I like this post from Snow Dog, shows that he's willing to question MM's motives even while admitting that his line of questioning is potentially worthless with respect to figuring out MM's alignment. I think a mafia Snow Dog would be more nervous and less likely to throw something like this out after over 2 years of not playing.Snow Dog wrote:I'm just pursuing something that struck me as odd. It probably has nothing to do with his alignment.Nachomamma8 wrote:Why do you think that MM's claim about being sent the wrong role has anything to do with his alignment?Snow Dog wrote:Bad to the bone!MovingPictures07 wrote:I wish we had changeable votes.
Hey Snow Dog, what's up buddy? Are you bad?
No, are you?
What do you think about MM's claim to have been sent the wrong role?
- Fri Nov 18, 2016 12:16 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Hello, Golden! ![Very Happy :D](./images/smilies/veryhappy.gif)
![Very Happy :D](./images/smilies/veryhappy.gif)
- Fri Nov 18, 2016 12:12 am
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I'm here. Go ahead and celebrate. :P
- Thu Nov 17, 2016 7:47 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Hey guys, unfortunately I'll BBL.
- Thu Nov 17, 2016 7:26 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Yo Boomslang, what's up my man?
- Thu Nov 17, 2016 7:26 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
There's a lot of WIFOM there, but that makes sense I think.Nachomamma8 wrote:The thing that I like about Quin is the self-vote; not sure he'd do it as mafia when there's a chance he locks down on his vote on himself the entire day and makes himself that much easier to lynch. As town, he's not really expecting to get lynched at all and he doesn't want to fuck over a townie accidentally, so it makes more sense.MovingPictures07 wrote:Nachomamma8 wrote:Mostly. I feel comfortable enough with townreads on you/Mac/Quin, which, if they are correct, gives me a 41% chance of hitting a baddie if I throw drunk darts at the rest of the playerlist. I'm pretty good at drunk darts.MovingPictures07 wrote:Looking back over earlier d0-d1 material and I'm really not finding anything but inconclusive fluff. There's just nothing here.![]()
Yay math!
I can dig the town read on Quin as well. I think I need to see just a bit more from him though; hopefully he can provide more thoughts soon. I also need to see his mafia game. He's a ridiculously solid townie, but I'm not sure I've ever seen him as mafia, which scares me.
- Thu Nov 17, 2016 7:25 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
votes thellama73thellama73 wrote:And people in Hell want ice water.MovingPictures07 wrote:I wish we had changeable votes.
I think I got all your questions. Let me know if I missed any.
- Thu Nov 17, 2016 7:22 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I have no reason to do that... for now.Snow Dog wrote:I am waiting for him to do that.MovingPictures07 wrote:I'm not bad either! Let's be friends.Snow Dog wrote:Bad to the bone!MovingPictures07 wrote:I wish we had changeable votes.
Hey Snow Dog, what's up buddy? Are you bad?
No, are you?
What do you think about MM's claim to have been sent the wrong role?![]()
I think he was just fucking around, but he can clarify if not.
We can be friends if you don't try to kill me.
![FEB :feb:](./images/smilies/FEB_longcon.png)
![:p :p](./images/smilies/tongue2.gif)
- Thu Nov 17, 2016 7:21 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Nachomamma8 wrote:Mostly. I feel comfortable enough with townreads on you/Mac/Quin, which, if they are correct, gives me a 41% chance of hitting a baddie if I throw drunk darts at the rest of the playerlist. I'm pretty good at drunk darts.MovingPictures07 wrote:Looking back over earlier d0-d1 material and I'm really not finding anything but inconclusive fluff. There's just nothing here.
![Ponder :ponder:](./images/smilies/ponderous.gif)
Yay math!
I can dig the town read on Quin as well. I think I need to see just a bit more from him though; hopefully he can provide more thoughts soon. I also need to see his mafia game. He's a ridiculously solid townie, but I'm not sure I've ever seen him as mafia, which scares me.
- Thu Nov 17, 2016 7:20 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I'm not bad either! Let's be friends.Snow Dog wrote:Bad to the bone!MovingPictures07 wrote:I wish we had changeable votes.
Hey Snow Dog, what's up buddy? Are you bad?
No, are you?
What do you think about MM's claim to have been sent the wrong role?
![Very Happy :D](./images/smilies/veryhappy.gif)
I think he was just fucking around, but he can clarify if not.
- Thu Nov 17, 2016 7:19 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Seriously? Man, nachos are a good junk food. I'm not a big chip fan when they don't have anything on them though.Snow Dog wrote:I don't like nachos.
- Thu Nov 17, 2016 7:16 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I wish we had changeable votes.
Hey Snow Dog, what's up buddy? Are you bad?
Hey Snow Dog, what's up buddy? Are you bad?
- Thu Nov 17, 2016 7:14 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Nachomamma8 wrote:It looks like I'm your town buddy by default since no one else is around
![beer :beer:](./images/smilies/beer.gif)
- Thu Nov 17, 2016 7:13 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Looking back over earlier d0-d1 material and I'm really not finding anything but inconclusive fluff. There's just nothing here.
- Thu Nov 17, 2016 7:11 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Nacho, you going to be my town buddy? I miss Jay. :P
- Thu Nov 17, 2016 7:07 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Hi Blooper!nijuukyugou wrote:I'm here. I'm sick. I'm reading. What's up, guys?
Me neither, except I'll be hydrating with apple juice instead tonight. Sooooooooon the wiiiiiine thoVompatti wrote:I wouldn't mind wine in front of me if you know what I mean.
- Thu Nov 17, 2016 7:06 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I'm not sure that would prove insightful into anything more than how stressed I am in RL, lol, but if you find something intriguing or meaningful in there, by all means.MacDougall wrote:Hotel Room = drunk Motel Room.Nachomamma8 wrote:He doesn't really have any game relevant posts yet. Does he typically replace out when Mafia?MacDougall wrote:Motel Room is a town read. I don't think Hotel Room would make an appearance if he was Mafia.
Are you still scumreading MovingPictures?
And ... not sure on MP. His reaction to being Mafia read at this juncture in previous games needs to be compared to here. His responses seem sincere but I expect he could get away with feigning sincerity in this situation.
- Thu Nov 17, 2016 7:05 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Yeah, there really isn't much behind it, and LC is historically difficult for me to read. LC's post history has seemed genuine to me; I like the way he handled Mac's "you're trying too hard" with "try harder", he handled the accusation well.Nachomamma8 wrote:And, while I'm at it: MovingPictures, would you mind elaborating on your LC town lean a little more? I understand there might not be much behind it, but what do you think of him scumreading DrWigly early? It seems to me that DrWigly doing something weird (like not reading his role PM) isn't really unexpected and I don't actually think there's any scum motivation behind not reading your role PM; why don't you think that he's pushing on an easy target early?
If I was able to vote and change my vote, I'd be voting Long Con for those reasons; MovingPictures is a civilian read at this point.
You make a good argument as to why Wilgy's not worth scum reading though; that's why I didn't find it worth any read personally. I've been wrong about LC before for what seemed like manufactured or opportunistic early suspicions though.
- Thu Nov 17, 2016 6:56 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Sorry, had to fix some dinner.
- Thu Nov 17, 2016 6:20 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
That's funny, I just feel the opposite. I mean, your perspective entirely makes sense to me, I just always feel the most pressure on me during Day 1, then I feel it generally dissipate as the game continues onward. I feel like there's always a chance for me to be wrong, but at least later in the game I can make a more educated guess, and that makes me feel more at ease. If I can pursue a player for concrete reasons and still be wrong, it's just easier to shrug off, even if it is immensely frustrating or disappointing. I hate having to make uneducated guesses based on little content.Nachomamma8 wrote:I think it's hard to overanalyze early game, for what it's worth; as town, I find early game to be the most freeing since it's the only time when you can have a strong scumread and be wrong (since you're expected to be wrong so early), whereas if you're right it feels absolutely fantastic (since you're supposed to be right). As the days go on, the pressure mounts and being wrong gets exponentially more frustrating and people are more entrenched in their beliefs so it's more difficult to convince them of things and it's more difficult to pick up on things since you have to let go of the notions you have before doing anything at all.MovingPictures07 wrote:To elaborate further: I suppose I've enjoyed the fluffy and slow paced nature of the game so far, ironically, since I'm usually one of the folks complaining about that. Last few games I've played got intense and posty pretty quickly, so it was a nice change of pace. I always find myself overanalyzing everything so I've been purposefully trying to 'play loose' before diving into super serious mode, mostly unsuccessfully.
- Thu Nov 17, 2016 6:18 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Yeah, that makes sense, thanks Nacho. ![beer :beer:](./images/smilies/beer.gif)
Regarding being deflated by rolling scum, that would never be the case.
I love rolling scum; I take it as a personal challenge to mimic my town game as much as possible. It was exhausting rolling scum so consistently for a while though, so lately I have preferred getting town roles, but I think I'm finally getting ready again to be scum again soon. Now wasn't the time apparently. And don't worry about frustrating me, I just tend to spend almost every game with what I feel is an insurmountable amount of suspicion and discussion. It accompanies being a talkative player, I suppose. Lol.
I am still really excited about the game; I just always feel awkward on Day 1. I can't stand the uncertainty. I need more information. I feel like I'm too wishy-washy and inaccurate when it comes to emotionally-based assessments of players.
![beer :beer:](./images/smilies/beer.gif)
Regarding being deflated by rolling scum, that would never be the case.
![FEB :feb:](./images/smilies/FEB_longcon.png)
I am still really excited about the game; I just always feel awkward on Day 1. I can't stand the uncertainty. I need more information. I feel like I'm too wishy-washy and inaccurate when it comes to emotionally-based assessments of players.
- Thu Nov 17, 2016 6:00 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
I appreciate it, thanks. I generally understand where you're at better now; I suppose my only major question remaining on this front is the one I've asked in a prior post (so I'm sure you'll get to it), but it was the train of thought expressed by MM and LC and why it is not only town compatible but town indicative.Nachomamma8 wrote:I've done my best in explaining why I'm leaning the way I am on certain people; if there's anything you need me to elaborate on, let me know and I'll do better. I understand that right now my reasoning might be a little strange since a lot of this is elaborating on "feels town!" but if you can point out what looks weird specifically I can usually reword it to make it clearer.MovingPictures07 wrote:I'm not sure "gut read" is sufficient for me, Nacho, can you at all elaborate on any of those assessments? What about those posts in which you declared gut reads specifically made you feel good/bad about them?
I've found especially in the past year or so that I thrive much better at this game when I have another thread leader or multiple other thread leaders to bounce stuff off of, so don't mind me as I try to engage you and others by asking questions.
- Thu Nov 17, 2016 5:58 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Well, don't expect that from me. I hate playing mind games.Nachomamma8 wrote:I figured as much, re: Wigly. I enjoy players who are willing to use WIFOM to their advantage, who are willing to play mind games; I think that players like that are interesting and typically stronger than players who aren't willing to do things like that. My approach to him currently is to challenge him to read his Role PM and choose a different meme style since he doesn't seem like the player who is afraid to play as scum and since it's a bad move for good players; if you are a good player, you should be able to work towards your win condition while if you don't read your role PM you're not really playing the game, you're just making up a win condition and going with it (hence why weak players who can only play to one win condition are the ones that typically take that path).MovingPictures07 wrote:Regarding Nacho's first mega-post:
DrWilgy, Metalmarsh89, and Vompatti are the three players here unarguably least afraid to dabble with WIFOM, so take that as you will. Vompatti's approach to the game is perhaps the most unconventional of anyone at this site. Metalmarsh89 has a bad record of getting lynched Day 1 (then again, I've had that to a degree as well). Not sure how that changes your assessment, if at all.
With Metalmarsh and Vompatti, I'm less interested in how comfortable they are with WIFOM and more interested in how comfortable they are with playing scum; do they prefer playing scum? Are they effective because they look very pro-civilian or are they effective because they're hard to read in general?
Perhaps Metalmarsh can speak to how comfortable (or not) he is playing scum, but, like me, when he first started playing he rolled a lot of scum roles for a long while and from what I witnessed seem to be exhausted by it. I would guess he prefers to be town. Metalmarsh tends to play more with WIFOM and make gut-based assessments of players to garner reactions earlier in the game. As data becomes available, he can suddenly become a more heavily analytically-driven player later in the game.
I don't think Vompatti gives a shit about anything, so he's inevitably hard to read.
- Thu Nov 17, 2016 5:48 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
Nacho, let me know what else you'd like me to address given my most recent posts. I find it simultaneously amusing and frustrating that I'm already being held to a lofty standard by someone who hasn't even played a game with before. That always happens once people get to know me, and it's annoying. :P
- Thu Nov 17, 2016 5:46 pm
- Forum: Previous Jobs
- Topic: Monkey Island [ENDGAME]
- Replies: 2181
- Views: 52349
Re: Monkey Island [DAY 1]
To elaborate further: I suppose I've enjoyed the fluffy and slow paced nature of the game so far, ironically, since I'm usually one of the folks complaining about that. Last few games I've played got intense and posty pretty quickly, so it was a nice change of pace. I always find myself overanalyzing everything so I've been purposefully trying to 'play loose' before diving into super serious mode, mostly unsuccessfully.