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by Tangrowth
Mon May 16, 2016 10:28 am
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

a2thezebra wrote:You were actually the only player in the game that was finished off by a particular mechanic where if you're down to 3 HP or less, imaginary actions were also counted against you one point each.
That's awesome.
by Tangrowth
Sat May 14, 2016 7:01 pm
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

Metalmarsh89 wrote:
MovingPictures07 wrote:
Metalmarsh89 wrote:I'll definitely play this one. :clap:

Especially after the final game on RYM (RIP RYM). I really enjoyed the point system used to lynch players in that one. I'd love to play another game like that.
I'm really wanting to incorporate hit points into future game(s) of mine, specifically Earthbound, so it seems I need to get with zebra on that, since I wasn't able to participate in that game.
I don't know if you got a chance to see that game... I think it's lost to cyberspace now.

But it was a closed setup 16 player game with 4 mafia teams of 4. But the point mechanic made it even more interesting. Every player started with 20 HP. Each lynch, every player had a vote which would deduct 2 HP. Some players had a one-shot gun of some sort that could deduct 5-10 HP (I forget). A couple players also had a one-shot playerkills (do 20 HP damage).

The best part of it was: there were no nightkills or night PMs, everything was done in thread. For example, I was one of the one-shot vigs for my mafia team, but in order to kill the player I wanted to, I had to say in thread Gallon of Fat Free Milk MovingPictures07 (or something like that) in order to kill you. But players could also come up with fake actions that do nothing in order to hide their real ones.

It was a blast.
That does sound pretty sweet, I'll have to keep thinking about how I want to set up Earthbound; I keep going back and forth. I want to be able to represent the game as much as possible, but that's pretty difficult. This HP system is neat though, I had fun experimenting with it in Meat Boy, but I think what zebra did in that game sounds like it worked out better than Meat Boy's mechanic did.
by Tangrowth
Sat May 14, 2016 6:48 pm
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

Metalmarsh89 wrote:I'll definitely play this one. :clap:

Especially after the final game on RYM (RIP RYM). I really enjoyed the point system used to lynch players in that one. I'd love to play another game like that.
I'm really wanting to incorporate hit points into future game(s) of mine, specifically Earthbound, so it seems I need to get with zebra on that, since I wasn't able to participate in that game.
by Tangrowth
Wed May 11, 2016 6:24 pm
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

Awesome concept! I dig it.

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