ROLE SECRETS
Shawn Spencer – Solves clues to Yin and Yang puzzles in an attempt to save their kill target from death. At any point, Shawn may reluctantly ask his father, Henry, for help. In exchange, Shawn must offer an item; if Henry accepts the item, then Shawn’s upcoming lynch vote is worth 2 and Henry’s is worth 0. Due to his keen powers of observation, Shawn may survive attempts on his life. However, as the game progresses, he becomes increasingly distracted and vulnerable to death.
(Secrets) For the first day/night cycle, you have 100% immunity from lynches and night kills. For each cycle thereafter, your immunity decreases by 20% until you reach 0%, at which time you are completely vulnerable to death.
Burton "Gus" Guster – Every night he attempts to crack the safe. If he correctly cracks the safe, he keeps the items inside.
Every safe combination is comprised of 3 dials; each dial's range is from 1 to 5. On the first attempt, Gus guesses the combination. The host thereafter informs him whether each number he guessed is incorrect and whether it needs to be higher or lower.
Carlton Lassiter – Conducts a polygraph test every night on a player of his choice.
(Secrets) Carlton must select the player to receive that night's polygraph test by the end of each day phase. When interrogated, that player must answer five specific questions, but must lie about at least two of them. Carlton is made aware of how many the player has lied about, but not which questions. The five questions are as follows:
1) Have you killed anyone?
2) At any point in the game have you had BTSC?
3) Do you have my cup of coffee?
4) If role checked, will you appear as bad?
5) Do you have an active night power?
Frank O'Hara – If alignment checked, he appears as a baddie.
(Secrets) Frank is given anonymous BTSC with a new player of his choice each day. When he chooses the person to have BTSC with, he must also specify to the hosts who he wants to convince them to vote for in the lynch. If he is successful, then he will steal their item.
Jerry Carp – May only use the kill if
(Secrets) he receives one or more votes during the preceding day.
Lou Gamble - May only use the kill if
(Secrets) he is targeted by one or more actions the preceding night.
Jack Atwater – May only use the kill if
(Secrets) he is one of the top three posters during the preceding day period.
Pierre Despereaux – If alignment checked, he appears as a baddie. He may win with any team.
(Secrets) In order to win, Pierre must acquire the Famous Painting. To do so, each night he will swap the item he holds with an item another player holds. If the player he chooses has more than one item, he will swap it with one of those items randomly selected. He will not be told how many items the player he targets holds.