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by Tangrowth
Sun Mar 24, 2013 6:10 pm
Forum: Mafia Game Submission Archive
Topic: Street Fighter II [SPEED MAFIA]
Replies: 9
Views: 895

Re: Street Fighter II [SPEED MAFIA]

Epignosis wrote:I don't know if it matters, regarding your perception of balance, but if M. Bison is lynched, killed by Dhalsim, or broken by Zangief, the Mafia has no Night kill except the one that comes after a Vega lynch.
This is true. I think the balance seems risky but I'm not particularly concerned about it; I think this could easily work. Would definitely be a zany game that I would love to play either way.
by Tangrowth
Sun Mar 24, 2013 6:05 pm
Forum: Mafia Game Submission Archive
Topic: Street Fighter II [SPEED MAFIA]
Replies: 9
Views: 895

Re: Street Fighter II [SPEED MAFIA]

Epignosis wrote:
MovingPictures07 wrote:I do have a question though, is this fixed as a 12 player game or have you considered making it larger/smaller?
Why do you ask?

I've considered Super Street Fighter 2, which has 16 players, but the damn artist who did these awesome B&W portraits only did the original 12. :smile:
I'm only curious because I was thinking the 16 player version might be even more interesting, and because I was wondering if you had any flexibility built into this version, but this would still be pretty neat regardless.
by Tangrowth
Sun Mar 24, 2013 5:31 pm
Forum: Mafia Game Submission Archive
Topic: Street Fighter II [SPEED MAFIA]
Replies: 9
Views: 895

Re: Street Fighter II [SPEED MAFIA]

I do have a question though, is this fixed as a 12 player game or have you considered making it larger/smaller?
by Tangrowth
Sun Mar 24, 2013 3:08 pm
Forum: Mafia Game Submission Archive
Topic: Street Fighter II [SPEED MAFIA]
Replies: 9
Views: 895

Re: Street Fighter II [SPEED MAFIA]

Awesome theme! I would love to play this one.

It seems, especially for a speed game, this game could be pretty wild. The mafia has an insane balance (4 v. 8), but there is a civ BTSC grower and some pretty crazy civvie powers, so it would be an interesting dynamic for sure.

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