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- Sun Dec 08, 2013 9:18 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
By the way, the Warp Zones threads are now in this section, ready for viewing!
- Sun Dec 08, 2013 6:15 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Haha, then you guys will know how I feel!! 
I suppose that's the downside to pulling off amazing baddie games/gambits. But... still totally worth it.

I suppose that's the downside to pulling off amazing baddie games/gambits. But... still totally worth it.

- Sun Dec 08, 2013 3:39 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Also, for those interested, next up in the MP installment of speed games...
Coming soon to a speed game queue near you!!
Coming soon to a speed game queue near you!!
- Sun Dec 08, 2013 2:58 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Indeed, but I figured that's why INH was taking the risky move of announcing the same levels he was putting Bandage Girl in, because even if they had found him out, he would have been unlynchable.Russtifinko wrote:Wow! I came after that, so I didn't notice it. It's a really good thing civs didn't all start voting INH. Though I guess he wouldn't have died. And kudos to Jigsaw for his strong play! My first game I voted 3 civs, role blocked 3 others, and then died.MovingPictures07 wrote: Speaking of level announcements, I was shocked people didn't find out something was going on when INH said he was picking 2, then Jigsaw picked 2, and then Jigsaw claimed he found Fetus! I agree with you, Russ, I thought that would be an automatic baddie caught as well, but maybe not?
And speaking of Jigsaw, I know he enjoyed it, but was pretty busy, a complete newbie, and his computer died before the game started so he had to play from his phone! I found it absolutely hilarious, given that, that his track record of voting baddies in this game was by far the best of any civvie... because he kept going after Devin!Unfortunately, I think after Devin got other players to vote for him, it scared him off, haha.[/b][/color]
- Sun Dec 08, 2013 2:22 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Yes! That was because you were blocked in a warp zone poll, unfortunately.thellama73 wrote:I tried to enter a warp zone, but you wouldn't let me.
Thank you so much. The same goes to the comments from everyone else. I really appreciate all of you playing and the kind words.Epignosis wrote:So much thought goes into your games MP. Appropriate thought- Bioshock had a serious tone and elements that did the video game true justice. Avant 2 and Meatboy had unsurpassed wackiness that always had you looking over your shoulder (when the threat was always in front of you).
Ever amazing shit. Looking forward to your next one already.

I do try to always capture the spirit of the theme I take on in hosting a game, and I do feel I was successful in representing the odd, light-hearted, wacky frustration that makes Meat Boy so intriguing.
As to Cotton Alley, here you go:Russtifinko wrote:
Thanks, MP! This was a really fun game, and even though it took a few days to get into it after subbing in it was well worth it.
We baddies were TERRIFIED about you guys finding Dr. Fetus in level 7; we were nearly certain we would have lost if you did. We actually ended up doing research to find the least-picked numbers at that point.
I suspected that was how Brownie worked, but we never got to see because he died so early. That was a shame. There was speculation in BTSC about who he was right up until the end.
MP, how did the Cotton Alley night sequences go? I was left constantly wondering why people did or didn't die during those.
Llama's power was so strong! We were really lucky he didn't get to use it.
How did MR and Lizzy get BTSC? Neither of them were characters who could get it from Warp Zones, were they?
I agree wholeheartedly with this. I liked the zaniness and the always-looking-over-your-shoulder-even-when-you-should-be-feeling-safe-iness of this game.Epignosis wrote:So much thought goes into your games MP. Appropriate thought- Bioshock had a serious tone and elements that did the video game true justice. Avant 2 and Meatboy had unsurpassed wackiness that always had you looking over your shoulder (when the threat was always in front of you).
Ever amazing shit. Looking forward to your next one already.
Thanks Hedge! I'll take that as a compliment. Part of me felt bad for you that everyone was ganging up on you when you weren't bad at all, so I thought you could use some defending. It helped that I got civvie cred for it, of course.Hedgeowl wrote: Ooo Russti I am so going to think you are always bad now. I started to really think you were laying it on thick with the Hedge is a civ shtick, but again you played it so smoothly. Plus like I said in the game it really was hard to think you were bad then.![]()
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I'd like to think I posted stuff I would've posted as a civvie though, and I don't think I'd have bought the case against you anyway, although I may not have opposed it so stridently if I had no info.
One thing I always wondered was, why didn't you guys post your level choices in thread? I know it happened a little at the beginning, but it had mostly fizzled by the time I subbed in. If I had been civ, I would have spent the whole game arguing for that. Then if you picked a level someone you suspected had said they also picked and it turned out to be the right one, you'd have proof they were bad, right? At the beginning I thought we might be destroyed by that alone.
Anyway, I had a really good time playing this one, even though I was pressed for time occasionally. Thanks to everyone, especially my teammates, for making it so much fun, and to MP for putting together such a unique and cool game!
It was an algorithm thus similar to your team's kills, but only that I rolled it with each Hero individually, and I thought the "# of level selected' being a modifier added a level of absolute crazy intensity that is analogous to Cotton Alley. Meat Boy is a pretty damn tough game, but the Cotton Alley levels are RIDICULOUS.MovingPictures07 wrote:
Cotton Alley - [[d7] x [# of Heroes remaining - 1] + # of level selected]
MR and Lizzy got BTSC because MR visited the Warp Zone in Hell that corresponded to his character (see: the Warp Zone section for more detail!) and thus he got to role check someone. If he role checked a civvie, they gained BTSC.
Speaking of level announcements, I was shocked people didn't find out something was going on when INH said he was picking 2, then Jigsaw picked 2, and then Jigsaw claimed he found Fetus! I agree with you, Russ, I thought that would be an automatic baddie caught as well, but maybe not?
And speaking of Jigsaw, I know he enjoyed it, but was pretty busy, a complete newbie, and his computer died before the game started so he had to play from his phone! I found it absolutely hilarious, given that, that his track record of voting baddies in this game was by far the best of any civvie... because he kept going after Devin!

Yes! Typically, Daisy makes the banners for all of the games, except for the ones in which the host opts to make their own banner, and she said she'd work on these ASAP.Russtifinko wrote:Oh, and one more thing! Do we get a banner? And how does one put a banner in their signature? I still need to get my Minimalism one too, but I haven't been able to figure out how.
If you want to put a banner in your sig, visit your User Control Panel, then under the Profile tab, select Edit signature, and then place the URL of the image you want and bracket it with the img /img tags as you would in a post.
- Sat Dec 07, 2013 5:13 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Oh, LOL, Lizzy, I meant to say why MR died in that post too but trailed off due to multiple quotes. My bad.
MR died because he entered 3 warp zones. The warp zones were heavily stacked in the civvies' favor, in theory (except for the fact that they could block each other or take each other's lives away if misguided), so I made a mechanism so that a player would automatically die after their third warp zone (see: the warp zones section).

MR died because he entered 3 warp zones. The warp zones were heavily stacked in the civvies' favor, in theory (except for the fact that they could block each other or take each other's lives away if misguided), so I made a mechanism so that a player would automatically die after their third warp zone (see: the warp zones section).
- Sat Dec 07, 2013 5:06 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Day 0: Results
Meat Boy - You can search three levels on Night 0 instead of one.
Sausage Boy - You can inquire about one player and guess their role. If incorrect, you are told. If correct, you can guess again.
Sushi Boy - You cannot use your power on Night 0.
Tofu Boy - Any player who votes for you on Day 1 cannot use their power on Night 1.
Pork Chop Boy - The first vote cast against you on Day 1 takes three lives away from you instead of one.
KFC Boy - You are silenced for Night 0 and Day 1.
Burger Boy - You can cancel a player's power of your choice on Night 0.
Head Cheese Boy - The first player to vote this option has a resurrection to be used on anyone but him/herself at any point in the game.
Bacon Boy - You are removed from the Day 1 poll.
Veal Boy - You survive death automatically on Night 0.
Mystery Meat Boy - Randomly selected result.
Meatloaf Boy - You must post in song lyrics or musical Youtube videos only for Night 0 and Day 1.
- Sat Dec 07, 2013 5:05 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Lol, yes, that was another moment I thought the civvies might actually have some luck! But it fizzled out too.Epignosis wrote:I suggested lynching replacements. I just chose poorly.
Really, the baddies couldn't have played this game any better. It's hard to say either of the factions really had an advantage considering every factor in the game, but I still wondered at times if the dynamic made it unfair to the civvies... but in actuality, the civvies just were the furthest off the mark they could possibly be.

Yes!! I was pleased to see at least one of the BTSC possibilities did happen!Lizzy wrote:Oh! How could I forget my short-lived BTSC buddy, MR?I thought our pairing was brilliant! Why did he die btw?
You probably used it pretty well considering Rob had so many lives, but unfortunately it didn't matter.A Person wrote:Now that the game is over, I think I may have used my rezz too early when I used it on Rob, but I have had a habit of dying early lately and wanted to make sure it was used on someone i thought was a civ.
And you reminded me, I forgot to display the Day 0 poll results!!
- Sat Dec 07, 2013 4:54 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
This is what I do!Epignosis wrote:When I Hosted I kept notes as I went.Lizzy wrote:I have a cvestion: how on earth can you type that fast? Dayum!
But, that said, the two red posts up there I literally had not prepared at all; I just now typed those out as my thoughts off the top of my head.
Obviously, the others before that were all in my host thread already.
- Sat Dec 07, 2013 4:48 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Oh, and how could I forget?
One other thing that didn't happen which I expected to see, and which would have helped the civvies BIG TIME, was DP/llama 2.0's power. It was an incredibly powerful action IMO. I did wish it had happened, but when llama 2.0 was killed, from that point I knew the civvies were probably screwed.
And I must say, brilliant performance by Boomslang, who also managed to win this game due to missing the first poll on purpose (therefore changing his win condition to something that probably was easier to achieve) and thereafter smoothly leading to his own lynch. I would have acted more outrageously in his shoes, but I think his approach might have been even better than being too obvious, given Bandage Girl and Dr. Fetus being unkillable.
One other thing that didn't happen which I expected to see, and which would have helped the civvies BIG TIME, was DP/llama 2.0's power. It was an incredibly powerful action IMO. I did wish it had happened, but when llama 2.0 was killed, from that point I knew the civvies were probably screwed.
And I must say, brilliant performance by Boomslang, who also managed to win this game due to missing the first poll on purpose (therefore changing his win condition to something that probably was easier to achieve) and thereafter smoothly leading to his own lynch. I would have acted more outrageously in his shoes, but I think his approach might have been even better than being too obvious, given Bandage Girl and Dr. Fetus being unkillable.
- Sat Dec 07, 2013 4:44 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
I really just want to say thank you to everyone who played this game!!!!
I had a blast hosting it and I hope all of you had a blast playing it. I know it was very different than your standard mafia game, but I suppose what else can you expect when you play an MP game?
I was very pleased with the way the life and level system worked out; it was incredibly intriguing to watch. I would likely never use it again, but I am glad that such an experimental game actually seemed to work IMO, since when you experiment so wildly you can plan for everything but it still might go not the way you planned. Contrary to that, this game went pretty closely to how I planned, except for how brutally slaughtered the civvies were.
Using that as a transition, I could NOT believe just how well the baddies were manipulating the thread the entire game and were able to withstand some crazy replacements. I was shocked Mongoose 2.0 wasn't lynched unanimously after replacing in, and seeing INH, Devin, and Russ control the thread was something else.
However, it wasn't always that way! At the beginning, INH was acting like he was picking the levels that he was choosing to hide Dr. Fetus so that no one would find him (genius plan, but risky, IMO). Llama seemed to catch onto it and then when he questioned the "randomization" of INH's levels, Degobunny came to INH's defense with her "why not not level 2?" and at that moment I thought that both of them might be totally found out, but it never amounted to anything!! I couldn't believe that something I thought was so layered with tension just fizzled out completely, and the civvies thereafter just went after each other, day after day.
Even though the baddies had played such an amazing game, the reason it lasted so long was that it still could have ended with a civvie victory!! If the civvies had found Dr. Fetus in Cotton Alley, the baddies would have automatically lost the game, something the baddies I know suspected but I never told them!
Llama's idea of hitting everyone with one vote might have worked out pretty well, despite the fact that baddies really had more lives than most of the civvies, in that the civvies strength was definitively in their numbers, and in searching the levels to force Dr. Fetus's hand (since if they found him at Level 7, they won automatically). However, the baddies did have an NK and the civvies could only kill by wiping out the baddies' lives, so it might have just brought them down
One way the civvies could have won easily was if every single one of them ventured into a Warp Zone and thus all of them except the four baddies would have been removed from the poll. The baddies could jump into Warp Zones, but I only offered them entry during nights to "follow" a Hero who had jumped into a Warp Zone the night before, and thus, the baddies would have in theory all been outed in this fashion. I realized this fact and believe I balanced the game as well as I possibly could have given the experimental elements, but I highly doubted this scenario would happen (but thought it would be really interesting if someone suggested it!).
There were two things that didn't happen in this game which I was expecting to see, all of that said. First was Brownie's races and its "choice" to go with either civvies or baddies and this didn't occur because the baddies killed off Nevinera! The way that role worked was: At its first race, whoever Dr. Fetus told it to race (in this case it was MR, but since Nev was dead, it was a moot point) determined Brownie's alignment. If MR had won and let Brownie die, well, Brownie would be dead and it wouldn't matter. If MR had won and saved Brownie, Brownie would have "chosen" (automatically) to win only with the civvies. If Nevinera had won and chosen to save MR, same outcome. If Nevinera had won and chosen to let MR die, however, only then would Nevinera had "chosen" (automatically) to win only with the baddies. The second item that did not occur was the baddie team not being able to kill due to one of them being dead. If, for example, Devin HAD died early on, when they reached Chapter 5, the baddies would have had no way to kill any civvies! Since none of them even came close to losing their lives (except maybe Mongoose 2.0, and only because her predecessor lost so many votes due to missing polls... only one more would have killed her regardless), the baddies didn't have to worry about it.
Well, I am here to answer absolutely any questions! Again, thank every single one of you and I hope you had fun!
I had a blast hosting it and I hope all of you had a blast playing it. I know it was very different than your standard mafia game, but I suppose what else can you expect when you play an MP game?

I was very pleased with the way the life and level system worked out; it was incredibly intriguing to watch. I would likely never use it again, but I am glad that such an experimental game actually seemed to work IMO, since when you experiment so wildly you can plan for everything but it still might go not the way you planned. Contrary to that, this game went pretty closely to how I planned, except for how brutally slaughtered the civvies were.
Using that as a transition, I could NOT believe just how well the baddies were manipulating the thread the entire game and were able to withstand some crazy replacements. I was shocked Mongoose 2.0 wasn't lynched unanimously after replacing in, and seeing INH, Devin, and Russ control the thread was something else.
However, it wasn't always that way! At the beginning, INH was acting like he was picking the levels that he was choosing to hide Dr. Fetus so that no one would find him (genius plan, but risky, IMO). Llama seemed to catch onto it and then when he questioned the "randomization" of INH's levels, Degobunny came to INH's defense with her "why not not level 2?" and at that moment I thought that both of them might be totally found out, but it never amounted to anything!! I couldn't believe that something I thought was so layered with tension just fizzled out completely, and the civvies thereafter just went after each other, day after day.
Even though the baddies had played such an amazing game, the reason it lasted so long was that it still could have ended with a civvie victory!! If the civvies had found Dr. Fetus in Cotton Alley, the baddies would have automatically lost the game, something the baddies I know suspected but I never told them!
Llama's idea of hitting everyone with one vote might have worked out pretty well, despite the fact that baddies really had more lives than most of the civvies, in that the civvies strength was definitively in their numbers, and in searching the levels to force Dr. Fetus's hand (since if they found him at Level 7, they won automatically). However, the baddies did have an NK and the civvies could only kill by wiping out the baddies' lives, so it might have just brought them down
One way the civvies could have won easily was if every single one of them ventured into a Warp Zone and thus all of them except the four baddies would have been removed from the poll. The baddies could jump into Warp Zones, but I only offered them entry during nights to "follow" a Hero who had jumped into a Warp Zone the night before, and thus, the baddies would have in theory all been outed in this fashion. I realized this fact and believe I balanced the game as well as I possibly could have given the experimental elements, but I highly doubted this scenario would happen (but thought it would be really interesting if someone suggested it!).
There were two things that didn't happen in this game which I was expecting to see, all of that said. First was Brownie's races and its "choice" to go with either civvies or baddies and this didn't occur because the baddies killed off Nevinera! The way that role worked was: At its first race, whoever Dr. Fetus told it to race (in this case it was MR, but since Nev was dead, it was a moot point) determined Brownie's alignment. If MR had won and let Brownie die, well, Brownie would be dead and it wouldn't matter. If MR had won and saved Brownie, Brownie would have "chosen" (automatically) to win only with the civvies. If Nevinera had won and chosen to save MR, same outcome. If Nevinera had won and chosen to let MR die, however, only then would Nevinera had "chosen" (automatically) to win only with the baddies. The second item that did not occur was the baddie team not being able to kill due to one of them being dead. If, for example, Devin HAD died early on, when they reached Chapter 5, the baddies would have had no way to kill any civvies! Since none of them even came close to losing their lives (except maybe Mongoose 2.0, and only because her predecessor lost so many votes due to missing polls... only one more would have killed her regardless), the baddies didn't have to worry about it.
Well, I am here to answer absolutely any questions! Again, thank every single one of you and I hope you had fun!
- Sat Dec 07, 2013 4:23 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
WARP ZONES
By entering any warp zone, players gain access to a WARP ZONE forum. While a player is in a warp zone, he or she cannot post in the game thread, but is removed from the thread poll. Players cannot speak about anything regarding the warp zone in the normal game thread, not even that they entered one or that they were silenced. If questioned about poll removal, they must feign ignorance. Breaking any of these rules is punishable by death.
If a player enters one of the red warp zones, they can choose to have a message sent from the host to the player pictured in the warp zone. The message can contain anything except for role outing or hinting.
When a player enters their third warp zone, he or she dies after the day period is over.
Forum password: warpzoneyeah
Chapter 1-5: Vote up to three players to role block for the coming Night.
Chapter 1-12: Information! Vote up to three Day 0 options you wish to find out about. For Commander Video: Gain a role check! If you check a civvie, you gain BTSC with that player.
Chapter 1-19: Vote up to three players you believe deserve to gain a life.
Chapter 2-8: Information! Vote up to five Day 0 options you wish to find out about. For Jill: Gain a role check! If you check a civvie, you gain BTSC with that player.
Chapter 2-12: Vote up to three players you believe deserve to gain a life.
Chapter 2-15: Vote up to three players to role block for the coming Night.
Chapter 3-5: Vote up to three players you believe deserve to gain a life.
Chapter 3-7: Vote up to three players to role block for the coming Night.
Chapter 3-16: Information! Vote up to three Day 0 options you wish to find out about. For Ogmo: Gain a role check! If you check a civvie, you gain BTSC with that player.
Chapter 4-D7: Information! Vote up to three players to lose five lives each. For Flywrench: Gain a role check! If you check a civvie, you gain BTSC with that player.
Chapter 5-1: Vote up to three players to role block for the coming Night.
Chapter 5-7: Information! Vote up to three Day 0 options you wish to find out about. For Alien Hominid: Gain a role check! If you check a civvie, you gain BTSC with that player.
Chapter 5-12: Vote up to three players you believe deserve to gain a life.
- Sat Dec 07, 2013 4:21 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
PLAYER EVASION/ATTACK
Epignosis - [d10 + 7]Vompatti - N/A
birdwithteeth11 - [d5 + 28]
thellama73 - [d60 - 5]
Hedgeowl - [d10 + 17]
A Person - [d20 + 20] BOOST; [d5 + 5] REGULAR
Elohcin - [d5 + 5] + [d10 + 5]
Mister Rearranger - [d100 - 30]
Matahari - d10 + 7 + lower enemy attack by d10
DisgruntledPorcupine - [d10 + 7]
Mongoose - [d5 + 5] + [d3 + 10]
Jigsaw - 40% chance of enemy attack failure; if no luck, then [d4 + 2]
Boomslang - [d0 + 1]
Lizzy - [d10 + 7]; When he is within 10 points of possible failure in either direction from his opponent, he attempts to teleport. The teleportation’s success is categorized by a 50% chance of avoiding the attack and a 50% chance of failure, resulting in death
insertnamehere - World 1 Attack = [d15 + 15]; World 6 Attack = [d30 + 1] x 5
Russtifinko - [d20 + 15]
Rose - [d25 + # of lives opponent has lost]
Devin the Omniscient - [d40 - 5] x 3
Nevinera - [d10 + 7]
Cotton Alley - [[d7] x [# of Heroes remaining - 1] + # of level selected]
Brownie Races = Life base as a dice roll + Evasion
- Sat Dec 07, 2013 4:21 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
PLAYER LIFE COUNT
Epignosis - 24 - DEADVompatti - Infinite - 28 - DEAD
birdwithteeth11 - 0 - DEAD
thellama73 - 0 - DEAD
Hedgeowl - 0 - DEAD
A Person - 3 - DEAD
Elohcin - 17 - DEAD
Mister Rearranger - 9 - DEAD
Matahari - 6 - DEAD
DisgruntledPorcupine - 11 - DEAD
Mongoose - 17 - DEAD
Jigsaw - 0 - DEAD
Boomslang - 0 - DEAD
Lizzy - 24 - Infinite - DEAD
insertnamehere - Infinite
Russtifinko - 22
Mongoose 2.0 - 18
Devin the Omniscient - 0, 10, 10
Nevinera - 29 - DEAD
- Sat Dec 07, 2013 4:20 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
PLAYERS
Meat Boy - EpignosisBandage Girl - Vompatti
Commander Video - birdwithteeth11
Goo Ball - thellama73
Jill - Hedgeowl
Alien Hominid - A Person
Ogmo - Elohcin
Flywrench - Mighty Rearranger -- [wrathofgod]
Captain Viridian - Matahari -- [Dom]
Tim - thellama73 2.0 -- [DisgruntledPorcupine]
Pink Knight - Mongoose
Steve - Jigsaw
Tofu Boy - Boomslang
Meat Ninja - Lizzy
Dr. Fetus - insertnamehere
C.H.A.D. - Russtifinko -- [Degobunny]
Little Horn - Mongoose 2.0 -- [Rose] -- [Flyin' High]
Larries Lament - Devin the Omniscient
Brownie - Nevinera
- Sat Dec 07, 2013 4:19 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
ROLES [Host Key]
Heroes (14)

• Meat Boy – The game’s protagonist who tries to save his love from the evil Dr. Fetus. Every night he travels through a level, searching for Bandage Girl; if he finds her, he forces Dr. Fetus to flee to another world. Meat Boy is very fast and jumps normally. He hates saws!
Lives = 30
Evasion = d10 + 7

• Bandage Girl – The unfortunate captive victim of Dr. Fetus, she awaits rescue by Meat Boy, but may instead be found by someone else. If Dr. Fetus is defeated at Chapter 6: The End, she finally regains her abilities, which are very similar to Meat Boy's. Until then, she has no day or night ability, but also cannot be killed because she remains in Dr. Fetus’s possession.
Lives = Infinite until Chapter 7, then 30
Evasion = N/A

• Commander Video – From Bit.Trip, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Commander Video is very slow, but has the ability to hover in the air, increasing his jump distance.
Lives = 10
Evasion = d5 + 28

• Goo Ball – From World of Goo, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Goo Ball is slow and jumps normally, but can stick to walls or ceilings, a unique and very helpful trait. However, its success can be erratic.
Lives = 15
Evasion = d60 - 5

• Jill – From Mighty Jill Off, she assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Jill is slow and jumps normally, but can descend at a slower speed than many others, allowing for easier damage control.
Lives = 15
Evasion = d10 + 17

• Alien Hominid – From Alien Hominid, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Alien Hominid has normal speed, but can choose to boost his jumps, allowing him a huge advantage over enemies. However, after boosting, he must wait another night to do so again, and his regular jump is lackluster.
Lives = 20
Evasion = [d20 + 20] BOOST; [d5 + 5] REGULAR

• Ogmo – From Jumper, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Ogmo has normal speed and lackluster jumping ability, but can double jump.
Lives = 20
Evasion = [d5 + 5] + [d10 + 5]

• Flywrench – From Flywrench, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Flywrench is slow, given his odd shape. He can hug a wall, vertically moving up it with ease, and additionally is able to triple jump. However, his jump worsens with each jump, and he falls faster than any other character, making it very difficult for damage control. Consequently, he has perhaps the most erratic success of any of the heroes.
Lives = 15
Evasion = d100 - 30

• Captain Viridian – From VVVVVV, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Captain Viridian is slow and jumps normally. He has the unique ability to shift gravity, causing chaos for unsuspecting attackers, but his ability to control exactly how and when it shifts is sometimes beyond his control.
Lives = 15
Evasion = d10 + 7 + lower enemy attack by d10

• Tim – From Braid, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Tim is fast and jumps normally. He additionally has the ability to shift the fabric of time itself on two occasions, if he believes the heroes are in danger. Consequently, Tim has the choice to reset the previous cycle (day and night), allowing it to be replayed. Tim must make this decision within thirty minutes after the end of the period.
Lives = 25
Evasion = d10 + 7

• Pink Knight – From Castle Crashers, she assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Pink Knight has normal speed and a lackluster regular jump, but can flutter in the air while jumping, providing the extra distance necessary to evade disaster.
Lives = 20
Evasion = [d5 + 5] + [d3 + 10]

• Steve – From Minecraft, he assists Meat Boy in his quest, searching for Bandage Girl every night in a level. Stevie has normal speed, but a terrible jump. However, he can shift around blocks in the levels, vastly increasing the chance of an enemy’s failure to harm him.
Lives = 20
Evasion = 40% chance of enemy attack failure; if no luck, then [d4 + 2]

• Tofu Boy – From 'Super Tofu Boy', he “assists” Meat Boy in his quest, searching for Bandage Girl every night in a level, but in reality only does so to prove to himself how awesome he is after completing a level. Because of a major iron deficiency, he is very slow and has a terrible jump, rendering him completely useless. If his ego is ever bruised, he consequently suffers severe psychological issues, becoming suicidal. Once Tofu Boy loses a single life, his win condition changes from a typical civvie to that of a suicidal maniac, winning the game only if he is killed via lynch.
Lives = 10
Evasion = d0 + 1

• Meat Ninja – He assists Meat Boy in his quest, searching for Bandage Girl every night in a level. He is very similar to Meat Boy, running very fast and jumping normally, but has an additional ability to avoid imminent danger. Every time he fears he is close to death, he will attempt to survive via teleport, an ability that is unpredictable in success. When he is within 10 points of possible failure in either direction from his opponent, he attempts to teleport. The teleportation’s success is categorized by a 50% chance of avoiding the attack and a 50% chance of failure, resulting in death.
Lives = 30
Evasion = d10 + 7
Villains (4)

• Dr. Fetus – The game’s antagonist, Dr. Fetus, is truly evil. Every night, he hides Bandage Girl within a level that he has engineered to kill or confuse his enemies; he must choose which level by the end of each day period. If she is found, he flees to another world, altering the landscape of the game. When the players are in Chapter 1: The Forest, Dr. Fetus selects a target every night to chase in his Lil’ Slugger. When the players are in Chapter 3: The Salt Factory, Dr. Fetus selects a target every night for Brownie to race. Once Chapter 6: The End is reached, Dr. Fetus chooses a player to face in the final boss battle at his castle. Until then, Dr. Fetus cannot be killed. If Dr. Fetus is successful any of the attempts throughout the final boss battle, he wins and his nemesis dies, and he challenges a different player the subsequent night. Once he loses, he flees one last time to World 7: Cotton Alley, instead capturing the player who defeated him, hiding in levels once more. If subsequently found, he dies.
Lives = Infinite
Attack = World 1 Attack: [d15 + 15]; World 6 Attack: [d30 + 1] x 5

• C.H.A.D. – An animated mass of blood and tissue that confronts any intruders at the Hospital. When the players are in Chapter 2: Hospital, C.H.A.D. selects a target every night to attack. C.H.A.D. is very fast and his attack is brutal.
Lives = 30
Attack = d20 + 15

• Little Horn – A giant shadow monster from Hell that resembles Meat Boy, this villain grows strength from the failure of others. When the players are in Chapter 4: Hell, Little Horn selects a target every night to attack. Little Horn's speed starts as normal, but grows faster with every player's death; similarly, his attack grows more powerful with every player's fatigue.
Lives = 20 + 1 each time a player loses the game
Attack = d25 + # of lives opponent has lost

• Larries Lament – A collective of three giant maggots that burrow in the ground, waiting for prey to attack. When the players are in Chapter 5: Rapture, Larries Lament selects anywhere from one to three targets every night to attack. Each of the three maggots is very slow, but combined they can do lethal damage. The three attack attempts can be split among one, two, or three targets. Every time Larries Lament loses one of its collective, it permanently loses one attack attempt.
Lives = 10 + 10 + 10
Attack = [d40 - 5] x 3
Independent (1)

• Brownie – Designed to look like Meat Boy, but instead composed of fecal matter, Brownie hates to race (but Dr. Fetus makes him anyway). When the players are in Chapter 3: The Salt Factory, Brownie races a challenger, selected by Dr. Fetus, hoping to beat them in order to avoid death. If the opponent defeats Brownie, they can choose to help him from death or to let him die. If Brownie defeats the opponent, he has the same decision to make. As Brownie is designed like Meat Boy, he is very fast and has a normal jump. A player's success or failure in a race against Brownie is determined by whichever has the larger of [current lives as a dice roll + evasion].
Lives = 30
Attack = d10 + 7
- Sat Dec 07, 2013 4:13 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [END] Super Meat Boy Mafia
Conclusion: It Ends with a Whimper
Lizzy has been killed by Dr. Fetus.
Evil has prevailed!!! The Heroes have lost. Darkness consumes the World of Meat.
Congratulations to Devin the Omniscient, insertnamehere, Mongoose, and Russtifinko!!!! The Villains have won the game!!!!
- Sat Dec 07, 2013 4:12 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 12] Super Meat Boy Mafia
Night 12: WHY, COTTON ALLEY???!! WHY?!?!?!!!!!!
Elohcin has been killed trying to save Meat Ninja. She was Ogmo.

Matahari has been killed trying to save Meat Ninja. She was Captain Viridian.

To be continued...
- Sat Dec 07, 2013 1:16 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 12] Super Meat Boy Mafia
Day 12: Groundhog Day

No one has died.
It is now Night 12. You have 24 hours to find Dr. Fetus!
- Sat Dec 07, 2013 1:16 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [POLLS] Super Meat Boy Mafia
Who is manipulating everyone?
Poll runs till Sat Dec 07, 2013 12:25:59 am
Devin the Omniscient
0
No votes
Elohcin
1
Mongoose (8) 11%
insertnamehere
2
Lizzy (2), Matahari (7) 22%
Lizzy
1
insertnamehere (6) 11%
Matahari
3
Devin the Omniscient (3), Elohcin (4), Russtifinko (9) 33%
Mongoose 2.0
0
No votes
Russtifinko
0
No votes
MovingPictures07! (host, deadies, non-players)
2
MovingPictures07 (1), Vompatti (5) 22%
Total votes : 9
Poll runs till Sat Dec 07, 2013 12:25:59 am
Devin the Omniscient
0
No votes
Elohcin
1
Mongoose (8) 11%
insertnamehere
2
Lizzy (2), Matahari (7) 22%
Lizzy
1
insertnamehere (6) 11%
Matahari
3
Devin the Omniscient (3), Elohcin (4), Russtifinko (9) 33%
Mongoose 2.0
0
No votes
Russtifinko
0
No votes
MovingPictures07! (host, deadies, non-players)
2
MovingPictures07 (1), Vompatti (5) 22%
Total votes : 9
- Fri Dec 06, 2013 1:25 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 11] Super Meat Boy Mafia
Night 11: MORE COTTON ALLEY!!!!!!!
A Person has been killed trying to save Meat Ninja. He was Alien Hominid.

It is now Day 12. You have 24 hours to lynch a villain!
- Thu Dec 05, 2013 7:08 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 11] Super Meat Boy Mafia
Hey everyone, I have a concert tonight and won't have time to do the post until I get back, FYI.
- Wed Dec 04, 2013 7:31 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 11] Super Meat Boy Mafia
Also, A Person has been modkilled.A Person wrote:Alex Lifeson is a hack


- Wed Dec 04, 2013 7:30 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 11] Super Meat Boy Mafia
As usual, I will end the period early (whenever I have the chance or don't get caught up working on applications, lol) if I receive all level PMs early.
- Wed Dec 04, 2013 7:29 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 11] Super Meat Boy Mafia
Day 11: Welcome Back... to Cotton Alley

No one has died.
It is now Night 11. You have 24 hours to find Dr. Fetus!
- Wed Dec 04, 2013 7:26 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [POLLS] Super Meat Boy Mafia
EVERY VILLAIN IS LEMONS!
Poll ended at Wed Dec 04, 2013 5:24:41 pm
A Person
4
Devin the Omniscient (3), insertnamehere (5), Elohcin (6), Matahari (9) 33%
Devin the Omniscient
0
No votes
Elohcin
0
No votes
insertnamehere
2
A Person (2), Lizzy (4) 17%
Lizzy
0
No votes
Matahari
2
Russtifinko (11), Mongoose (12) 17%
Mongoose 2.0
0
No votes
Russtifinko
0
No votes
Otherwise known as E.V.I.L.!!!! (host, deadies, non-players)
4
MovingPictures07 (1), Epignosis (7), Boomslang (8), Bullzeye (10) 33%
Total votes : 12
Poll ended at Wed Dec 04, 2013 5:24:41 pm
A Person
4
Devin the Omniscient (3), insertnamehere (5), Elohcin (6), Matahari (9) 33%
Devin the Omniscient
0
No votes
Elohcin
0
No votes
insertnamehere
2
A Person (2), Lizzy (4) 17%
Lizzy
0
No votes
Matahari
2
Russtifinko (11), Mongoose (12) 17%
Mongoose 2.0
0
No votes
Russtifinko
0
No votes
Otherwise known as E.V.I.L.!!!! (host, deadies, non-players)
4
MovingPictures07 (1), Epignosis (7), Boomslang (8), Bullzeye (10) 33%
Total votes : 12
- Wed Dec 04, 2013 7:24 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 11] Super Meat Boy Mafia
Sorry for the delay!
Got caught up in PhD applications for Auditing programs and I lost track of time.
Seriously. I just want to get these fuckers done.
Alright, post coming as soon as possible.
Got caught up in PhD applications for Auditing programs and I lost track of time.

Seriously. I just want to get these fuckers done.
Alright, post coming as soon as possible.
- Tue Dec 03, 2013 6:24 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 10] Super Meat Boy Mafia
Night 10: COTTON ALLEY!!!!!!!
Vompatti died trying to save Meat Ninja. He was Bandage Girl.

It is now Day 11. You have 24 hours to lynch a villain!
- Mon Dec 02, 2013 8:44 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 10] Super Meat Boy Mafia
Heroes, please note that you are back to sending in level PMs for this Chapter.
- Mon Dec 02, 2013 8:43 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 10] Super Meat Boy Mafia
Day 10: Welcome to Cotton Alley

Hedgeowl has been lynched. She was Jill.

It is now Night 10. You have 24 hours to find Dr. Fetus!
- Mon Dec 02, 2013 8:41 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [POLLS] Super Meat Boy Mafia
DAY 10
LOSE SOME MORE LIVES!!!!
Poll ended at Mon Dec 02, 2013 7:34:28 pm
A Person
3
insertnamehere (8), Mongoose (9), Russtifinko (11) 27%
Devin the Omniscient
1
Vompatti (7) 9%
Elohcin
0
No votes
Hedgeowl
2
Lizzy (3), A Person (4) 18%
insertnamehere
0
No votes
Lizzy
0
No votes
Matahari
0
No votes
Mongoose 2.0
0
No votes
Russtifinko
1
Matahari (10) 9%
Vompatti
2
Devin the Omniscient (5), Elohcin (6) 18%
NO!!! (host, deadies, non-players)
2
MovingPictures07 (1), birdwithteeth11 (2) 18%
Total votes : 11
Missing votes: Hedgeowl
- Sun Dec 01, 2013 7:08 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 10] Super Meat Boy Mafia
Epignosis wrote:I once taught a student who spread evil. He had sex a lot.MovingPictures07 wrote:He was "defeated", yes, but this is his last ditch effort to spread evil!!Elohcin wrote:First Dr. Fetus was defeated, then he survived? I'm confused.

- Sun Dec 01, 2013 6:58 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 10] Super Meat Boy Mafia
He was "defeated", yes, but this is his last ditch effort to spread evil!!Elohcin wrote:First Dr. Fetus was defeated, then he survived? I'm confused.
- Sun Dec 01, 2013 1:38 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 10] Super Meat Boy Mafia
I am going to extend this period for convenience and thus am putting up the poll around 7:40PM EST tonight.
- Sun Dec 01, 2013 1:37 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 9] Super Meat Boy Mafia
Night 9: The End?
Bandage Girl has been saved!!
However, Dr. Fetus has survived, stolen Meat Ninja, and hidden him in a level in Chapter 7!! The players will pursue him to finally rid them of evil, but only after lynching a villain first!
It is now Day 10. You have 31 hours to lynch a villain!
- Sun Dec 01, 2013 1:22 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 9] Super Meat Boy Mafia
Night 9: Dun Dun Dun!!!!!!!
Dr. Fetus has been defeated!!!
To be continued...
- Sun Dec 01, 2013 1:16 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 9] Super Meat Boy Mafia
Hey, everyone! Sorry for my tardiness. I'll get Night 9 post rolling here ASAP.
- Sat Nov 30, 2013 2:00 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 9] Super Meat Boy Mafia
Hey everyone posting this from my phone I am out of town. Unexpectedly I will not have internet I am using 3G to post this. So next post will not be until tomorrow night or Sunday morning when I get home, sorry!! Thus I am unofficially extending the period at least another 8 hours. See you later!
- Fri Nov 29, 2013 1:18 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 9] Super Meat Boy Mafia
As before, since I only need one PM, I will end the period whenever possible if sent early.
- Fri Nov 29, 2013 1:17 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [POLLS] Super Meat Boy Mafia
DAY 9
Poll ended at Fri Nov 29, 2013 12:16:22 pm
A Person
2
Hedgeowl (8), insertnamehere (12) 17%
Devin the Omniscient
0
No votes
Elohcin
0
No votes
Hedgeowl
4
Lizzy (3), A Person (4), Vompatti (5), Elohcin (6) 33%
insertnamehere
0
No votes
Lizzy
0
No votes
Matahari
0
No votes
Mongoose 2.0
0
No votes
Russtifinko
0
No votes
Vompatti
3
Devin the Omniscient (7), Mongoose (10), Matahari (11) 25%
MovingPictures07 (host, deadies, non-players)
3
MovingPictures07 (1), Epignosis (2), birdwithteeth11 (9) 25%
Total votes : 12
Missing votes: Russtifinko
- Fri Nov 29, 2013 1:17 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 9] Super Meat Boy Mafia
Day 9: Here We Go Again

No one has died.
It is now Night 9. You have 24 hours to wait... unless you are Dr. Fetus. In that case, you have 24 hours to select a foe to face in the Final Boss Battle!!
- Thu Nov 28, 2013 9:56 am
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 9] Super Meat Boy Mafia
LMAO, since when did Devin have a child???
- Wed Nov 27, 2013 5:33 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 9] Super Meat Boy Mafia
No problem! Sorry for the confusion.Matahari wrote:Oh, I see. Thank you much!MovingPictures07 wrote:There is no 'challenge'. I am referring to the boss battle (AKA his night action -- if Fetus wins, he kills his target; if he loses, well, something else happens).

- Wed Nov 27, 2013 5:02 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 9] Super Meat Boy Mafia
There is no 'challenge'. I am referring to the boss battle (AKA his night action -- if Fetus wins, he kills his target; if he loses, well, something else happens).
- Wed Nov 27, 2013 1:16 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 9] Super Meat Boy Mafia
Because of the holiday, I extended the time for this period to 48 hours just in case, but I will end the period as soon as I can once the votes have all come in, assuming they come in early.
- Wed Nov 27, 2013 1:16 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 8] Super Meat Boy Mafia
Night 8: The First Showdown
Epignosis has been killed by Dr. Fetus.
The players remain at Chapter 6: The End, as Dr. Fetus awaits his next challenger.
It is now Day 9. You have 48 hours to lynch a villain!
- Tue Nov 26, 2013 9:16 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [NIGHT 8] Super Meat Boy Mafia
Please note: Heroes do NOT need to send in levels at this chapter!
Given I only am awaiting one night action for this period, I will end the night early if I receive the PM early.
Given I only am awaiting one night action for this period, I will end the night early if I receive the PM early.
- Tue Nov 26, 2013 9:16 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 8] Super Meat Boy Mafia
Day 8: Wanna Play a Game?

Jigsaw has been modkilled. He was Steve.

It is now Night 8. You have 24 hours to wait... unless you are Dr. Fetus. In that case, you have 24 hours to select a foe to face in the Final Boss Battle!!
- Tue Nov 26, 2013 9:15 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [POLLS] Super Meat Boy Mafia
DAY 8
Who denied thellama73 a second chance to play?
Poll ended at Tue Nov 26, 2013 8:13:21 pm
A Person
2
Hedgeowl (5), insertnamehere (12) 14%
Devin the Omniscient
0
No votes
Elohcin
0
No votes
Epignosis
0
No votes
Hedgeowl
4
Epignosis (7), Lizzy (8), A Person (13), Matahari (14) 29%
insertnamehere
0
No votes
Jigsaw
2
Devin the Omniscient (4), Mongoose (9) 14%
Lizzy
1
Elohcin (10) 7%
Matahari
1
Russtifinko (11) 7%
Mongoose 2.0
0
No votes
Russtifinko
0
No votes
Vompatti
1
Vompatti (3) 7%
MovingPictures07, of course!!! He didn't even award thellama73 1.0 extra lives for his genius shenanigans, why would he care about a second reincarnation???! (host, deadies, non-players)
3
MovingPictures07 (1), birdwithteeth11 (2), Mister Rearranger (6) 21%
Total votes : 14
Missing votes: Jigsaw
- Tue Nov 26, 2013 12:57 pm
- Forum: Previous Side Missions
- Topic: [END] Super Meat Boy Mafia
- Replies: 1410
- Views: 59786
Re: [DAY 8] Super Meat Boy Mafia
Of course, I should also clarify that Heroes may have additional night powers other than searching a level, and that Bandage Girl has no power (she can't search for herself).
Hopefully that helps, Mata. Let me know if it doesn't.
Hopefully that helps, Mata. Let me know if it doesn't.