Yeah, it seems like the most obvious way to structure the game now that I look over it; I am completely stoked. Should be a lot of fun!boo wrote:Thanks. It's something I've considered before, but I had the same problem, it just didn't come together in a way that made any sense. It was kind of obvious once I actually thought of it (previously I had looked at it as having players be pieces, not properties, and with so many people, even if it was a small game, that would be impossible), and putting RRs and utilities as the baddies just fit quite nicely.MovingPictures07 wrote:Oh my god, yes!!!
Boo, this is seriously outstanding. I love Monopoly and always have. I actually have contemplated doing a Monopoly-themed mafia game for quite some time now but could never quite concretely visualize how it was going to work. I am now glad I didn't even try because you have created something really neat and uniquely exciting here.
This will certainly be getting my vote.
I've also always wanted to do Risk, but I've become convinced that just wouldn't work. Maybe Settlers next year (or whenever the poll is), that might be doable. Although that would probably work better as a small game... maybe I'll start figuring that out once CaH has been played.
Risk would be sweet, but I agree that would be near impossible to translate into mafia (I've thought about that one too). Settlers would be great!