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Return to “[END] Fight Club Mafia”
- Wed Nov 19, 2014 7:30 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Banners are here!


- Tue Aug 19, 2014 12:12 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Indeed!!
After timmer went after BR with his comments about likely Tyler or recruit, I wondered if the fate of the game would be altered at the last moment, and instead we'd be looking at only timmer and juliets winning. It came so close!
After timmer went after BR with his comments about likely Tyler or recruit, I wondered if the fate of the game would be altered at the last moment, and instead we'd be looking at only timmer and juliets winning. It came so close!
- Tue Aug 19, 2014 11:42 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
I did at one point experiment with subtracting 1 fighting skill level from players who missed a vote, but I only did that once since I didn't really think it played out well.
- Tue Aug 19, 2014 11:41 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
I did this exact thing in Bioshock Mafia, and I'd say it worked pretty well. I thought about instituting it again here, but I enjoyed mass killing more, and I'm a weirdo who doesn't like doing the same thing twice.Long Con wrote: I think a mechanic where missing a vote puts you with an extra vote on yourself for each lynch thereafter might be a good way to punish... maybe missing more votes can get more severe, like: miss 1 vote, +1 vote on you thererafter.... miss 2 vote, +3 thereafter.... miss 3 votes, +6... miss 4 votes, +10. And so on. Then you'd get death for non-voters eventually. Maybe you could even have a hard-working mechanism of shedding the extra votes through solid participation.


Given how many people failed my challenges (which shocked me), I probably should have used it again here.
- Tue Aug 19, 2014 11:18 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Also, a note, typically I'm a weirdo who doesn't let dead baddies win alongside the living baddies, but I felt LC and DH both deserved a win here.
- Tue Aug 19, 2014 11:11 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Thanks, BR, and thanks again, everyone. I hope I didn't offend anyone by modkilling them, but I thought it would be a good game (opportunity) to institute that mechanic, and as a host I almost always try to punish non-participants in some way, shape, or form. I was hoping it would spur participation and I figured at some point it would catch a bad guy, but it just didn't turn out that way.
I knew being an unrecruited civilian would be sort of boring, inevitably, but I was hoping the unconventional nature of Phase One would keep people interested enough, and that switching them to the side of Narrator for Phase Two would adequately address the nature of being invested in the game. There were definitely some ways I would improve this game, now, having hosted it, but I'm glad it was hosted and I definitely had a blast hosting it!
I'm sure there are questions I haven't addressed, so feel free to ask away if there is something I haven't touched on!
I knew being an unrecruited civilian would be sort of boring, inevitably, but I was hoping the unconventional nature of Phase One would keep people interested enough, and that switching them to the side of Narrator for Phase Two would adequately address the nature of being invested in the game. There were definitely some ways I would improve this game, now, having hosted it, but I'm glad it was hosted and I definitely had a blast hosting it!
I'm sure there are questions I haven't addressed, so feel free to ask away if there is something I haven't touched on!
- Tue Aug 19, 2014 10:54 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
I must admit, I didn't anticipate the Policemen to be so incredibly infiltrated so early on... that definitely helped Tyler big time. I suppose I should have suspected it would happen when BR was randomized Tyler and LC a Policeman, but it was a dynamic I thought would be interesting to see play out.
If all of the Policemen hadn't been recruited so early, it would have been really interesting to see the PI and unrecruited Policemen hunt for the recruited person... something I saw to some degree with the LC lynch, but that was the extent of it, since it was obviously the best strategy for the baddies to recruit Llama at that point.
If all of the Policemen hadn't been recruited so early, it would have been really interesting to see the PI and unrecruited Policemen hunt for the recruited person... something I saw to some degree with the LC lynch, but that was the extent of it, since it was obviously the best strategy for the baddies to recruit Llama at that point.
- Tue Aug 19, 2014 10:51 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Thanks for the kind words, everyone, and also the constructive criticism. Regarding modkills and the recruitment aspects, taken into consideration. I actually have ideas for a recruitment-based game in the future that should be quite different, but it probably won't be hosted for quite some time. I'd be interested to see what anyone else can do with it as well.
This game was a HUGE experiment from my part -- splitting the game into two (well, three) phases, the first phase itself, the modkills, etc. I tried to set it up and balance it the best I could, but it was so difficult to tell how the game was going to go.
It may have seemed stacked against the unrecruited civilians, but really, Tyler's win conditions in both Phase One and Two were quite difficult. All it took was a BR or timmer death and the game would have been over.
This game was a HUGE experiment from my part -- splitting the game into two (well, three) phases, the first phase itself, the modkills, etc. I tried to set it up and balance it the best I could, but it was so difficult to tell how the game was going to go.
It may have seemed stacked against the unrecruited civilians, but really, Tyler's win conditions in both Phase One and Two were quite difficult. All it took was a BR or timmer death and the game would have been over.
Timmer! I explained a bit about how he became that role in my last post; he can elaborate on the content of the messages and how successful he was, but personally I thought he did a really good job at it.thellama73 wrote:Who was the secret message decoder and did they ever succeed at spotting any hidden messages?
- Tue Aug 19, 2014 9:27 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Phase Two was triggered when the first recruit was uncovered by the Policemen. As you can tell by the recruits, the Policemen were compromised very early.
I randomized all the roles, as always, and I think they turned out decent -- but sadly, Kate had trouble keeping up with the game, and having a relatively inactive Narrator definitely tipped the balance of the game away from them early on, so that's why I had Kate "vanish" and had a contest to replace her (the Fight Club 2 script). Only unrecruited Civilians were eligible to win the Fight Club 2 Script and the winner was timmer!!
Funnily enough, timmer had just won the Decoding challenge in my signature not long before that, so even though Narrator couldn't win the Decoder challenge because Narrator and Marla could exchange messages (and thus defeat the purpose of the challenge, since Narrator would know who Marla is), ironically Narrator ended up being the role with the Decoder tag.
I had the mass modkill mechanism in mind from the beginning, but never did I imagine the kills would be THAT much, especially in the final challenge. I honestly expected some inactivity due to the twisted nature of the game, even though I still thought it was relatively uncomplicated (almost no one had powers), but not quite to the degree it was there.
This last poll (Day 10) was absolutely meaningless. It was meant just to burn time for Phase Three. Phase Three was really just activated when Tyler successfully managed his win condition in Phase Two; it gave Narrator and Marla ONLY (not other unrecruited civilians) the chance to actually still win the game -- by guessing Tyler correctly with just one guess. Unfortunately, despite the insane amount of effort juliets and timmer put into this game, timmer didn't guess correctly.
I'm sure there's more, but I have to run for now, so be back soon!
I randomized all the roles, as always, and I think they turned out decent -- but sadly, Kate had trouble keeping up with the game, and having a relatively inactive Narrator definitely tipped the balance of the game away from them early on, so that's why I had Kate "vanish" and had a contest to replace her (the Fight Club 2 script). Only unrecruited Civilians were eligible to win the Fight Club 2 Script and the winner was timmer!!
Funnily enough, timmer had just won the Decoding challenge in my signature not long before that, so even though Narrator couldn't win the Decoder challenge because Narrator and Marla could exchange messages (and thus defeat the purpose of the challenge, since Narrator would know who Marla is), ironically Narrator ended up being the role with the Decoder tag.
I had the mass modkill mechanism in mind from the beginning, but never did I imagine the kills would be THAT much, especially in the final challenge. I honestly expected some inactivity due to the twisted nature of the game, even though I still thought it was relatively uncomplicated (almost no one had powers), but not quite to the degree it was there.
This last poll (Day 10) was absolutely meaningless. It was meant just to burn time for Phase Three. Phase Three was really just activated when Tyler successfully managed his win condition in Phase Two; it gave Narrator and Marla ONLY (not other unrecruited civilians) the chance to actually still win the game -- by guessing Tyler correctly with just one guess. Unfortunately, despite the insane amount of effort juliets and timmer put into this game, timmer didn't guess correctly.
I'm sure there's more, but I have to run for now, so be back soon!
- Tue Aug 19, 2014 9:21 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
PLAYERS
Narrator - KateMarla Singer - juliets
Policemen - Hedgeowl, insertnamehere, Long Con, Russtifinko, Spacedaisy
Civilians - AceofSpaces, bea, birdwithteeth11, Boogs, Boomslang, Bullzeye, Devin the Omniscient, DharmaHelper, DisgruntledPorcupine, Dom, Elohcin, Flyin' High, FZ., JJLehto, johns2jj, Keterman, Kylemii, Leamiteo, Metalmarsh89, Mister Rearranger, Mongoose, Nevinera, nijuukyugou, Sorsha, S~V~S, thellama73, timmer, unfurl, Vompatti
Tyler Durden - Black Rock
- Tue Aug 19, 2014 9:19 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
This recruit order is correct. Black Rock recruited every night.S~V~S wrote:Black Rock-Tyler
iirc, recruit order:
me, Russ, DH, LC, Daisy, Hedge, Unfurl, llama, Bullz
- Tue Aug 19, 2014 9:18 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Fight Club Mafia - PHASE TWO
Marla Singer – The woman who drives the divide between Tyler Durden and Narrator. Marla cannot be recruited to Project Mayhem. Has BTSC with Narrator.
Policemen – Actively attempt to stop Project Mayhem to keep order in the city. Once Project Mayhem begins, they collectively search one player of their choice every night for suspicious activity. If they find a member of Project Mayhem, they kill them. If they find Tyler, nothing happens. All Policemen have BTSC with each other. All unrecruited Policemen win when Tyler Durden is dead.
Private Investigator – Hired when at least one player has died during a fight. He knows the identity of all Policemen, but they do not know his. Assists the Policemen by investigating one player of his choice every night. He compiles all the information he can on his target, including whether they have been engaged in suspicious activity, and sends the relevant information to the Policemen in the form of a report.
Subliminal Message Decoder – The first player to uncover and address the content of the host's signature will be given this role. The role's alignment is dependent upon the alignment of the player who earned it; as such, the role is kept in addition to the player's previously assigned role. The Subliminal Message Decoder watches Fight Club religiously; every night, he spots a message hidden in the film, and if he successfully decodes it, he gains inside knowledge about the game and its players.
Civilians – No role power.
Tyler Durden – Tyler Durden is relentless in pursuing the ideals of Fight Club and the destruction of society’s status quo. Has anonymous BTSC with Narrator for a specified period of time. Wins when Project Mayhem is complete and when all unrecruited Policemen are dead. (Secrets) Recruits one member to Project Mayhem every night. Members of Project Mayhem share BTSC with each other and Tyler. Every night, they select the player they most want to die, as well as a number from 1 to 5. The higher the number selected in conjunction with the victim’s name, the higher chance the selected player has to die (ranging from 20% for “1” to 100% for “5”, with each number corresponding to an increase of 20%). However, higher numbers also increase the probability that a randomly selected Project Mayhem player will die as well (ranging from 10% for “1” to 50% for “5”, with each number corresponding to an increase of 10%). Project Mayhem is complete when all members of Project Mayhem outnumber the other players in the game. Narrator cannot die at any time; if he does, then Tyler loses the game. As the Narrator's creation, he is the only one who knows Narrator's true identity. Every night, he attempts to force the Narrator's subsequent day vote with a 50% success rate. At one point throughout the game, he may send a message to Narrator, asking him to resist. If the Narrator complies, he is killed; if he does not, nothing happens.
- Tue Aug 19, 2014 9:18 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
My sig was:
The first player other than Narrator to successfully uncover the identity of Marla Singer must sent me a message revealing that correct answer, and in doing so will win a prize.
Shift +7.
Text coder reveals: f, i, g, h, t, c, l, u, b
More on this in later discussion!
The first player other than Narrator to successfully uncover the identity of Marla Singer must sent me a message revealing that correct answer, and in doing so will win a prize.
Shift +7.
Text coder reveals: f, i, g, h, t, c, l, u, b
More on this in later discussion!
- Tue Aug 19, 2014 9:17 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
FIGHTS
- Fighting skill levels range from a minimum of 1 to a maximum of 20.- All players start at a skill level of 1 + 1 for each player they recruited pre-game, and gain skill based on their performance in fights.
- The players who receive the first and second most votes within their fight club are entered into a fight.
- The winner of a fight is determined by Skill Level + d10 roll (1 - 10) + 5 for winning the fight challenge; the minimum number of points a player can consequently have is 2 and the maximum is 35.
- Any player who is seriously injured three times will die upon the third time.
Outcomes of fights: An outcome is determined by how many more total points a player has when combining the d10 roll and their skill level over the losing player:
0 - 0: No one is injured; no skill level is earned by either party.
1 – 4: Loser is not seriously injured; 1 skill level is earned by the winner.
5 – 8: Loser is seriously injured and must sit out the next day; 2 skill levels are earned by the winner.
9 – 33: Loser dies; 3 skill levels are earned by the winner.
Night challenges:
Night 1 - Post as many posts as you can during the night; each post must contain at least three sentences of on-topic discussion. The winner will be selected by an impartial third party as having "contributed" more.
Night 2 - Draw a picture of either Narrator, Marla Singer, or Tyler Durden. The winner will be determined by an impartial third party.
Night 3 - Come up with your own "I Am Jack's ____" phrases and post them throughout the night. The phrases can be relevant to the game, your fellow players, or absolutely nothing. The winning phrase will be determined by an impartial third party.
Night 4 - Post as many posts as you can during the night; each post must contain at least three sentences of on-topic discussion. The winner will be selected by an impartial third party as having "contributed" more.
Night 5 - Do not move to another Fight Club location tonight, but convince more to go to another location than your opponent.
Night 6 - Move to another Fight Club location tonight, but convince more to stay at the current location than your opponent.
Night 7 - Post as many posts as you can during the night; each post must contain at least three sentences of on-topic discussion. The winner will be selected by an impartial third party as having "contributed" more.
Night 8 - Draw your own Fight Club movie poster! The poster will be judged for creativity and substance. The winner will be determined by an impartial third party.
Night 9 - Devise your own Fight Club mini-script! The literary creation will be judged for creativity and substance. The winner will be determined by an impartial third party.
Night 10 - Post as many posts as you can during the night; each post must contain at least three sentences of on-topic discussion. The winner will be selected by an impartial third party as having "contributed" more.
Night 11 - Post with an intent to spread discussion; more players must directly quote your posts than your opponent's.
Night 12 - Select your very own fighting song and post it in the thread. The song will be judged on which is the more appropriate soundtrack of being the shit out of someone. The winner will be determined by an impartial third party.
- Tue Aug 19, 2014 9:15 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
LOCATIONS
- Despite being assigned to a hometown, players have the choice to stay at their hometown or relocate to any of the other cities: Wilmington, DE, Delaware City, DE; New Castle, DE; or Penns Grove, NJ.- Starting Night 4, the players have the choice to relocate to more locations, with a new one opening every night: Chicago, IL; Dallas, TX; Atlanta, GA; Los Angeles, CA.
- Any location currently with 2 or less players will be shut down.
- Tue Aug 19, 2014 9:14 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Fight Club Mafia - PHASE ONE
Marla Singer – The woman who drives the divide between Tyler Durden and Narrator. Marla cannot be recruited to Project Mayhem. Wins with Narrator. (Secrets) She will not fight; in fact, she will not enter any fight clubs. As of the start of Day 1, she does not post under her regular account but under a unique sockpuppet account, Marla Singer. She has access to all fight clubs, but cannot post or vote. Sends one message to Narrator via the host every night.
Policemen – Actively attempt to stop Project Mayhem to keep order in the city. Once Project Mayhem begins, they collectively search one player of their choice every night for suspicious activity. If they find a member of Project Mayhem, they kill them. All Policemen have BTSC with each other. All unrecruited Policemen win when Tyler Durden is dead.
Private Investigator – Hired when at least one player has died during a fight. He knows the identity of all Policemen, but they do not know his. Assists the Policemen by investigating one player of his choice every night. He compiles all the information he can on his target, including whether they have been engaged in suspicious activity, and sends the relevant information to the Policemen in the form of a report.
Civilians – No role power. Win if they survive until end of the game, unless recruited to Project Mayhem.
Subliminal Message Decoder – The first player to uncover and address the content of the host's signature will be given this role. The role's alignment is dependent upon the alignment of the player who earned it; as such, the role is kept in addition to the player's previously assigned role. The Subliminal Message Decoder watches Fight Club religiously; every night, he spots a message hidden in the film, and if he successfully decodes it, he gains inside knowledge about the game and its players.
Tyler Durden – Tyler Durden is relentless in pursuing the ideals of Fight Club and the destruction of society’s status quo. Has anonymous BTSC with Narrator for a specified period of time. Wins when Project Mayhem is complete and when all unrecruited Policemen are dead. (Secrets) Recruits one member to Project Mayhem every night, but can only recruit from his current location. Members of Project Mayhem do not share BTSC with Tyler or each other, but at the start of every day each member receives a message containing the mission that Tyler selects to be performed for that period, as well as the updated list of identities of Tyler and their fellow Project Mayhem members. Once Project Mayhem consists of three or more members, each member begins sending in a PM every night with the name of the player they most want to die, as well as a number from 1 to 5. The player with the most votes has a chance of dying determined by the numbers selected by the members; if there is a tie, the player selected to die will be randomized among all of those with the most votes. Additionally, the higher the number selected in conjunction with the victim’s name, the higher chance the selected player has to die (ranging from 20% for “1” to 100% for “5”, with each number corresponding to an increase of 20%). However, higher numbers also increase the probability that a randomly selected Project Mayhem player will die as well (ranging from 10% for “1” to 50% for “5”, with each number corresponding to an increase of 10%). Project Mayhem is complete when all of Tyler’s missions have been successfully completed. A mission that is failed cannot be attempted again until another mission is attempted first. Narrator cannot die at any time; if he does, then Tyler loses the game. As the Narrator's creation, he is the only one who knows Narrator's true identity.
Missions of Project Mayhem:
1+ Members: At least one member of Project Mayhem must stay in the same location for four straight periods after being recruited and must vote for the same individual to fight each time, until or unless that individual transfers or dies. If that individual transfers or dies, then the member of Project Mayhem must find a new victim and vote for that same individual to fight each time for the amount of periods that remain, and so on, until the four straight periods have been satisfied.
1+ Members: At least one member of Project Mayhem must receive enough votes to be entered into a fight in a location where every Fight Club member in that location received the same number of votes to fight during the same day period (i.e., everyone ties).
3+ Members: All members of Project Mayhem must vote for the same individual to die on the same night.
3+ Members: At least three members of Project Mayhem must submit the name of a fellow Project Mayhem member to die during the same night period.
3+ Members: All members of Project Mayhem must vote for the individual who loses their location's fight during the same day period.
3+ Members: All members of Project Mayhem must submit the name of any Policeman to die on the same night.
4+ Members: Members of Project Mayhem must occupy at least four different locations during the same day period.
5+ Members: All members of Project Mayhem must enter into fights during the same day period. Survival not necessary.
5+ Members: All members of Project Mayhem must avoid receiving any votes to fight during the same day period.
10+ Members: Maintain membership of ten or more members for three straight day and night cycles.
- Tue Aug 19, 2014 1:19 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
Well, this is it! I'm sure you guys definitely have questions, all of which I would be more than glad to answer tomorrow, when I'm not super tired! Thanks majorly to all of you for playing -- this was a blast to host and I look forward to the endgame discussion tomorrow!
- Tue Aug 19, 2014 1:17 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [END] Fight Club Mafia
The End: Project Mayhem Is Complete
The Narrator was unable to fight his alter ego. Tyler Durden emerged victorious. Wilmington's major credit card skyscrapers all exploded, but this was only the beginning. Now having infiltrated all of society throughout the nation, Tyler preceded to cause ultimate chaos.
Tyler Durden and Project Mayhem have won the game!!!
Congratulations to Black Rock, Bullzeye, DharmaHelper, Hedgeowl, Long Con, Russtifinko, S~V~S, Spacedaisy, thellama73, and unfurl!!
- Tue Aug 19, 2014 12:57 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 10] Fight Club Mafia
Indeed, it doesn't count.
- Tue Aug 19, 2014 12:30 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 10] Fight Club Mafia
No.Keterman wrote:Including us dead folk?MovingPictures07 wrote:A number must be selected by all.
- Mon Aug 18, 2014 11:37 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 10] Fight Club Mafia
A number must be selected by all.
- Mon Aug 18, 2014 10:34 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
- Sun Aug 17, 2014 7:52 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 9] Fight Club Mafia
Night 9: The End? (Continued)
Project Mayhem has sufficiently infiltrated society.
It is now Day 10. Stuff will happen.
- Sun Aug 17, 2014 7:47 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 9] Fight Club Mafia
Night 9: The End?
Keterman has been killed by Project Mayhem. He was an unrecruited Civilian.
To be continued...
- Sun Aug 17, 2014 7:29 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
- Sun Aug 17, 2014 7:18 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 9] Fight Club Mafia
I changed the poll to 2 options per user. It really doesn't matter anyway. Sorry for all the mistakes this game, everyone, my mind has been totally elsewhere, and I'm so used to automatically putting "1" in every time when making a poll, especially when the poll has players' names on it.
- Sun Aug 17, 2014 1:05 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 9] Fight Club Mafia
Day 9: The Beginning of the End
Kylemii has been lynched. He was an unrecruited Civilian.
timmer has won the fight!! S~V~S has not been seriously injured.
It is now Night 9. You have 24 hours to send in your PMs and decide who will fight.
- Sun Aug 17, 2014 12:54 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [POLLS] Fight Club Mafia
DAY 9
Who is Tyler Durden?
Poll ended at Sun Aug 17, 2014 10:38:32 am
birdwithteeth11
0
No votes
Black Rock
0
No votes
Bullzeye
0
No votes
Canucklehead
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Kylemii
6
birdwithteeth11 (2), thellama73 (7), Hedgeowl (9), unfurl (10), juliets (11), Sorsha (12) 46%
Mister Rearranger
1
S~V~S (13) 8%
Russtifinko
2
timmer (6), Mister Rearranger (8) 15%
S~V~S
0
No votes
Sorsha
0
No votes
Spacedaisy
0
No votes
thellama73
0
No votes
timmer
0
No votes
unfurl
0
No votes
The host!! (host, mod, dead, injured)
4
MovingPictures07 (1), Epignosis (3), bea (4), Keterman (5) 31%
Total votes : 13
Who is Tyler Durden?
Poll ended at Sun Aug 17, 2014 10:38:32 am
birdwithteeth11
0
No votes
Black Rock
0
No votes
Bullzeye
0
No votes
Canucklehead
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Kylemii
6
birdwithteeth11 (2), thellama73 (7), Hedgeowl (9), unfurl (10), juliets (11), Sorsha (12) 46%
Mister Rearranger
1
S~V~S (13) 8%
Russtifinko
2
timmer (6), Mister Rearranger (8) 15%
S~V~S
0
No votes
Sorsha
0
No votes
Spacedaisy
0
No votes
thellama73
0
No votes
timmer
0
No votes
unfurl
0
No votes
The host!! (host, mod, dead, injured)
4
MovingPictures07 (1), Epignosis (3), bea (4), Keterman (5) 31%
Total votes : 13
- Fri Aug 15, 2014 11:38 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 8] Fight Club Mafia
Night 8: bea's Last Buzz
bea has been killed by Project Mayhem. She was an unrecruited Civilian.
timmer and S~V~S have begun fighting.
It is now Day 9. You have 48 hours to lynch someone.
- Fri Aug 15, 2014 11:35 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [POLLS] Fight Club Mafia
NIGHT 8
Who should fight in these final hours?
Poll ended at Fri Aug 15, 2014 10:34:34 am
bea
0
No votes
birdwithteeth11
1
Keterman (4) 6%
Black Rock
0
No votes
Bullzeye
0
No votes
Canucklehead
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Kylemii
0
No votes
Mister Rearranger
0
No votes
Russtifinko
0
No votes
S~V~S
2
timmer (6), thellama73 (8) 13%
Sorsha
2
birdwithteeth11 (11), Bullzeye (15) 13%
Spacedaisy
2
Mister Rearranger (2), Bullzeye (16) 13%
thellama73
1
Keterman (5) 6%
timmer
7
Mister Rearranger (3), timmer (7), thellama73 (9), juliets (10), birdwithteeth11 (12), unfurl (13), S~V~S (14) 44%
unfurl
0
No votes
Everyone!!! (host, dead, mod, injured)
1
MovingPictures07 (1) 6%
Total votes : 16
Who should fight in these final hours?
Poll ended at Fri Aug 15, 2014 10:34:34 am
bea
0
No votes
birdwithteeth11
1
Keterman (4) 6%
Black Rock
0
No votes
Bullzeye
0
No votes
Canucklehead
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Kylemii
0
No votes
Mister Rearranger
0
No votes
Russtifinko
0
No votes
S~V~S
2
timmer (6), thellama73 (8) 13%
Sorsha
2
birdwithteeth11 (11), Bullzeye (15) 13%
Spacedaisy
2
Mister Rearranger (2), Bullzeye (16) 13%
thellama73
1
Keterman (5) 6%
timmer
7
Mister Rearranger (3), timmer (7), thellama73 (9), juliets (10), birdwithteeth11 (12), unfurl (13), S~V~S (14) 44%
unfurl
0
No votes
Everyone!!! (host, dead, mod, injured)
1
MovingPictures07 (1) 6%
Total votes : 16
- Fri Aug 15, 2014 10:23 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 8] Fight Club Mafia
Correct, yes. Neither vote will count, thank you. Upon glancing, I thought he had voted only you.birdwithteeth11 wrote:I would assume the llama vote won't count either then?MovingPictures07 wrote:Keterman's vote for BWT will not be counted FYI.
I'm actually leaning towards going for two people I do not trust. I know it's slightly risky, because someone could level up from it, but there's also the possibility that someone who is bad might die in a fight. I'm thinking Sorsha and....someone else. Give me a minute to look the list over.
- Fri Aug 15, 2014 10:16 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 8] Fight Club Mafia
Keterman's vote for BWT will not be counted FYI.
- Thu Aug 14, 2014 11:34 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 8] Fight Club Mafia
Day 8: The End of Long Con's Con
Long Con has been lynched. He was a Policeman recruited to Project Mayhem.
Boogs has been lynched. He was an unrecruited Civilian.
Boomslang has been lynched. He was an unrecruited Civilian.
DisgruntledPorcupine 2.0 has been lynched. He was an unrecruited Civilian.
Leamiteo has been lynched. She was an unrecruited Civilian.
Metalmarsh 89 2.0 has been lynched. He was an unrecruited Civilian.
Vompatti has been lynched. He was an unrecruited Civilian.
Mister Rearranger has won the fight. Keterman has been seriously injured and must sit out all of Night 8 and Day 9.
It is now Night 8. You have 24 hours to send in your PMs and decide who will fight.
- Thu Aug 14, 2014 11:10 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 8] Fight Club Mafia
I just am floored at how many players failed that challenge. Absolutely floored.
- Thu Aug 14, 2014 10:51 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [POLLS] Fight Club Mafia
DAY 8
Who deserves to die?
Poll ended at Wed Aug 13, 2014 11:23:46 am
bea
0
No votes
birdwithteeth11
0
No votes
Black Rock
0
No votes
Boogs
1
Boogs (5) 5%
Boomslang
0
No votes
Bullzeye
0
No votes
Canucklehead
0
No votes
DisgruntledPorcupine 2.0
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Keterman
1
Bullzeye (19) 5%
Kylemii
1
Spacedaisy (9) 5%
Leamiteo
0
No votes
Long Con
8
thellama73 (3), timmer (6), Mister Rearranger (7), Kylemii (8), DisgruntledPorcupine (12), birdwithteeth11 (15), juliets (17), S~V~S (18) 42%
Metalmarsh89 2.0
0
No votes
Mister Rearranger
1
Black Rock (13) 5%
Russtifinko
0
No votes
S~V~S
0
No votes
Sorsha
1
unfurl (16) 5%
Spacedaisy
1
bea (11) 5%
thellama73
2
Keterman (10), Long Con (14) 11%
timmer
0
No votes
unfurl
0
No votes
Vompatti
0
No votes
Tyler Durden! (host, mod, dead)
3
MovingPictures07 (1), Roxy (2), Epignosis (4) 16%
Total votes : 19
Who deserves to die?
Poll ended at Wed Aug 13, 2014 11:23:46 am
bea
0
No votes
birdwithteeth11
0
No votes
Black Rock
0
No votes
Boogs
1
Boogs (5) 5%
Boomslang
0
No votes
Bullzeye
0
No votes
Canucklehead
0
No votes
DisgruntledPorcupine 2.0
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Keterman
1
Bullzeye (19) 5%
Kylemii
1
Spacedaisy (9) 5%
Leamiteo
0
No votes
Long Con
8
thellama73 (3), timmer (6), Mister Rearranger (7), Kylemii (8), DisgruntledPorcupine (12), birdwithteeth11 (15), juliets (17), S~V~S (18) 42%
Metalmarsh89 2.0
0
No votes
Mister Rearranger
1
Black Rock (13) 5%
Russtifinko
0
No votes
S~V~S
0
No votes
Sorsha
1
unfurl (16) 5%
Spacedaisy
1
bea (11) 5%
thellama73
2
Keterman (10), Long Con (14) 11%
timmer
0
No votes
unfurl
0
No votes
Vompatti
0
No votes
Tyler Durden! (host, mod, dead)
3
MovingPictures07 (1), Roxy (2), Epignosis (4) 16%
Total votes : 19
- Thu Aug 14, 2014 10:27 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 8] Fight Club Mafia
Okay, wow. FINALLY have internet. I specifically called Time Warner and was under the impression that they would be servicing me on Monday, but then I never received an appointment time like they said I would, so I called again to find out they hadn't scheduled me after all like they said they would, so it would be Wednesday. Not only that, but the service window would be 8AM-11PM and that I needed to be here for the guy to stop by. What a window. Well, no one ever stopped by. I called them and the automated message receiver said they DID in fact stop by, so I spoke to a rep who then told me that because I'm going with a lower connection that someone did stop by but didn't need to do anything then 'flip a switch' outside of my vicinity and that I did not in fact need to be here for it. Wow. But it clearly still wasn't working. So I tried the modem I'm renting from them in multiple outlets. Still nothing. So I had to wait until the store opened this morning so the router could be exchanged, and NOW I have internet.
So, I need to go through all my PMs, catch up on the thread here and calculate who has completed (or not) the posting challenge, then compile my post and give it to you guys. Seems we will still be on a morning schedule, for now; just in the interest of getting the game moving again, I do not want to wait until evening or extend this night period. Post coming ASAP. Apologies again for the delay, clearly I did not anticipate that my 72 hour window would not be enough, but I overestimated Time Warner.
So, I need to go through all my PMs, catch up on the thread here and calculate who has completed (or not) the posting challenge, then compile my post and give it to you guys. Seems we will still be on a morning schedule, for now; just in the interest of getting the game moving again, I do not want to wait until evening or extend this night period. Post coming ASAP. Apologies again for the delay, clearly I did not anticipate that my 72 hour window would not be enough, but I overestimated Time Warner.
- Wed Aug 13, 2014 8:52 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 8] Fight Club Mafia
Hey guys, sorry for the inconvenience, but I still won't have the post for an indeterminable amount of time. I still don't have internet. I made arrangements with time warner for today but they still haven't shown up... And I can't do all of this hosting stuff from my phone since there is way too much to track. I will get the post up as soon as I can.
- Sun Aug 10, 2014 3:36 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 8] Fight Club Mafia
As to whether Tyler and his recruits share BTSC, I've been avoiding giving clarification.

- Sun Aug 10, 2014 11:25 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 8] Fight Club Mafia
Note:
Because I am in the midst of relocating to San Antonio, this day period is 72 hours, not 48. This gives players even more time to complete their challenge. Thus, you really want to make sure you complete that challenge.
If you are unsure how many posts you still need, feel free to PM me. But depending on the time, my response may be delayed, but I'll try to get back to you ASAP.
Because I am in the midst of relocating to San Antonio, this day period is 72 hours, not 48. This gives players even more time to complete their challenge. Thus, you really want to make sure you complete that challenge.
If you are unsure how many posts you still need, feel free to PM me. But depending on the time, my response may be delayed, but I'll try to get back to you ASAP.
- Sun Aug 10, 2014 11:23 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 7] Fight Club Mafia
Night 7: Mister Rearranger v. Keterman
No one has been killed.
Mister Rearranger and Keterman have begun to fight.
It is now Day 8. You have 72 hours to lynch someone.
- Sun Aug 10, 2014 11:22 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [POLLS] Fight Club Mafia
NIGHT 7
Who should fight?
Poll ended at Sun Aug 10, 2014 11:21:11 am
bea
0
No votes
birdwithteeth11
0
No votes
Black Rock
0
No votes
Boogs
0
No votes
Boomslang
2
Boomslang (5), Mister Rearranger (7) 6%
Bullzeye
0
No votes
Canucklehead
0
No votes
DisgruntledPorcupine 2.0
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Keterman
12
Keterman (8), S~V~S (10), Long Con (12), juliets (15), Sorsha (16), Bullzeye (18), thellama73 (20), Black Rock (22), birdwithteeth11 (25), Canucklehead (26), unfurl (28), bea (31) 38%
Kylemii
0
No votes
Leamiteo
0
No votes
Long Con
0
No votes
Metalmarsh89 2.0
0
No votes
Mister Rearranger
14
Mister Rearranger (6), Keterman (9), S~V~S (11), Long Con (13), juliets (14), Sorsha (17), Bullzeye (19), thellama73 (21), Black Rock (23), birdwithteeth11 (24), Canucklehead (27), unfurl (29), Kylemii (30), bea (32) 44%
Russtifinko
0
No votes
S~V~S
0
No votes
Sorsha
0
No votes
Spacedaisy
0
No votes
thellama73
0
No votes
timmer
0
No votes
unfurl
0
No votes
Vompatti
1
Vompatti (2) 3%
Everyone!!! (host, mod, dead)
3
MovingPictures07 (1), DharmaHelper (3), Epignosis (4) 9%
Total votes : 32
Who should fight?
Poll ended at Sun Aug 10, 2014 11:21:11 am
bea
0
No votes
birdwithteeth11
0
No votes
Black Rock
0
No votes
Boogs
0
No votes
Boomslang
2
Boomslang (5), Mister Rearranger (7) 6%
Bullzeye
0
No votes
Canucklehead
0
No votes
DisgruntledPorcupine 2.0
0
No votes
Hedgeowl
0
No votes
juliets
0
No votes
Keterman
12
Keterman (8), S~V~S (10), Long Con (12), juliets (15), Sorsha (16), Bullzeye (18), thellama73 (20), Black Rock (22), birdwithteeth11 (25), Canucklehead (26), unfurl (28), bea (31) 38%
Kylemii
0
No votes
Leamiteo
0
No votes
Long Con
0
No votes
Metalmarsh89 2.0
0
No votes
Mister Rearranger
14
Mister Rearranger (6), Keterman (9), S~V~S (11), Long Con (13), juliets (14), Sorsha (17), Bullzeye (19), thellama73 (21), Black Rock (23), birdwithteeth11 (24), Canucklehead (27), unfurl (29), Kylemii (30), bea (32) 44%
Russtifinko
0
No votes
S~V~S
0
No votes
Sorsha
0
No votes
Spacedaisy
0
No votes
thellama73
0
No votes
timmer
0
No votes
unfurl
0
No votes
Vompatti
1
Vompatti (2) 3%
Everyone!!! (host, mod, dead)
3
MovingPictures07 (1), DharmaHelper (3), Epignosis (4) 9%
Total votes : 32
- Sat Aug 09, 2014 2:48 pm
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 7] Fight Club Mafia
Lol!! Sorry guys. It is such a habit to put only 1 because of lynches and I have been so busy. I fixed it! Or it should be fixed anyway. Shouldn't happen again.Sorsha wrote:LC and unfurl- I believe I asked you both questions a page or so back.
MP- I thought we were going to get to have 2 choices on the fight polls from now on?
I want to see Canuck and unfurl fight.
Vomps, if you want to vote for someone else, just bold the other person's name in the thread.
- Sat Aug 09, 2014 11:27 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 7] Fight Club Mafia
On that note, Day 8 will last longer than 48 hours because I'll be busy relocating. I'm tentatively thinking it will be 72 instead of 48.
- Sat Aug 09, 2014 11:26 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 7] Fight Club Mafia
Night 7 - Day 8: Event
Depending on how many votes you have missed the past two day periods, you have a different challenge.
Missed 0 votes = You must post at least 3 posts; each post must contain at least three sentences of on-topic discussion.
Missed 1 vote = You must post at least 7 posts; each post must contain at least three sentences of on-topic discussion.
Missed 2 votes = You must post at least 12 posts; each post must contain at least three sentences of on-topic discussion.
You have all of Night 7 and Day 8 to complete this challenge. Do not fail the challenge.
- Sat Aug 09, 2014 11:21 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 7] Fight Club Mafia
Day 7: Dom's Demise
Dom has been lynched. He was an unrecruited Civilian.
Canucklehead has won the fight. Elohcin has been killed in the fight!!!! She was an unrecruited Civilian.
It is now Night 7. You have 24 hours to send in your PMs and vote on tomorrow's new fighters.
- Sat Aug 09, 2014 11:19 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [POLLS] Fight Club Mafia
DAY 7
Who deserves to die?
Poll ended at Sat Aug 09, 2014 11:17:14 am
bea
0
No votes
birdwithteeth11
2
Dom (5), Keterman (6) 10%
Black Rock
0
No votes
Boogs
1
Black Rock (3) 5%
Boomslang
0
No votes
Bullzeye
0
No votes
Canucklehead
0
No votes
DisgruntledPorcupine 2.0
0
No votes
Dom
3
thellama73 (4), Long Con (10), Boogs (21) 14%
Elohcin
1
Canucklehead (15) 5%
Hedgeowl
0
No votes
juliets
0
No votes
Keterman
0
No votes
Kylemii
0
No votes
Leamiteo
1
Boomslang (17) 5%
Long Con
0
No votes
Metalmarsh89 2.0
0
No votes
Mister Rearranger
1
juliets (14) 5%
Russtifinko
0
No votes
S~V~S
1
Leamiteo (8) 5%
Sorsha
2
Kylemii (12), unfurl (18) 10%
Spacedaisy
0
No votes
thellama73
3
S~V~S (16), birdwithteeth11 (19), Bullzeye (20) 14%
timmer
0
No votes
unfurl
0
No votes
Vompatti
1
Russtifinko (11) 5%
A member of Project Mayhem! (host, mod, dead)
5
MovingPictures07 (1), nijuukyugou (2), Roxy (7), DharmaHelper (9), johns2jj (13) 24%
Total votes : 21
- Sat Aug 09, 2014 10:12 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [DAY 7] Fight Club Mafia
An hour or so left to vote and I'm currently missing votes from 14 people. Not to mention that, but there are players who haven't posted in a long time.
This is absolutely unacceptable and will be dealt with appropriately.
This is absolutely unacceptable and will be dealt with appropriately.

- Fri Aug 08, 2014 9:54 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 6] Fight Club Mafia
Yes.S~V~S wrote:@MP~ can the cops check the same person more than once?
- Thu Aug 07, 2014 11:17 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [NIGHT 6] Fight Club Mafia
Night 6: Elohcin v. Canucklehead
No one has been killed.
Elohcin and Canucklehead have begun fighting.
It is now Day 7. You have 48 hours to lynch someone.
- Thu Aug 07, 2014 11:11 am
- Forum: Previous Jobs
- Topic: [END] Fight Club Mafia
- Replies: 1309
- Views: 41103
Re: [POLLS] Fight Club Mafia
NIGHT 6
Who should fight?
Poll ended at Thu Aug 07, 2014 11:05:10 am
bea
0
No votes
birdwithteeth11
0
No votes
Black Rock
0
No votes
Boogs
0
No votes
Boomslang
1
Boomslang (24) 4%
Bullzeye
0
No votes
Canucklehead
10
Canucklehead (6), Kylemii (10), bea (15), Sorsha (16), S~V~S (17), Russtifinko (19), birdwithteeth11 (20), Dom (23), Keterman (25), Black Rock
(26) 36%
DisgruntledPorcupine 2.0
0
No votes
Dom
0
No votes
Elohcin
11
Elohcin (2), Bullzeye (3), Long Con (4), timmer (5), Hedgeowl (7), unfurl (8), thellama73 (11), juliets (12), insertnamehere (14), Leamiteo (21), DisgruntledPorcupine (28) 39%
Hedgeowl
0
No votes
juliets
0
No votes
Keterman
0
No votes
Kylemii
0
No votes
Leamiteo
0
No votes
Long Con
0
No votes
Metalmarsh89 2.0
0
No votes
Mister Rearranger
0
No votes
Russtifinko
0
No votes
S~V~S
0
No votes
Sorsha
0
No votes
Spacedaisy
0
No votes
thellama73
0
No votes
timmer
0
No votes
unfurl
0
No votes
Vompatti
1
Vompatti (9) 4%
Blooper's corpse! (host, mod, dead)
5
MovingPictures07 (1), DharmaHelper (13), Roxy (18), nijuukyugou (22), Epignosis (27) 18%
Total votes : 28