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by Tangrowth
Wed Feb 03, 2016 10:32 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 6351

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Pretty sure that's the only jester I've seen on this site, or even on other LP-based sites beforehand, though.
by Tangrowth
Wed Feb 03, 2016 10:32 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 6351

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

I had a jester in Super Meat Boy... Tofu Boy! :D

He started out as a regular civilian, but once he lost just one life (i.e., received one vote against him), he became suicidal and could only win if he was lynched.
by Tangrowth
Wed Jan 27, 2016 10:53 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 6351

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Lots of intriguing and good things discussed in this thread AND the non anti-counterpart. Great ideas, sprityo and G-Man. :clap:

I don't have much to add, other than, while for a long time I was a huge fan of recruitment and other experimental elements, I always strive to do something unique with each game I create, and lately find myself more interested in experimenting with closed setups and new elements than with resurrections and recruitments, which I no longer find interesting or desirable. I find myself similarly frustrated by unexpected recruitment elements in games, even when I benefited from them (Doctor Who comes to mind), and agree with Epi that sometimes these games transform into something that isn't quite mafia. That doesn't make them necessarily less desirable though; I think one of the best things about this site is a willingness from players and hosts to constantly be open-minded to new approaches to playing mafia, whether they be strictly within the realms of what constitutes "mafia" or not. I don't think anyone should feel dissuaded from trying anything out based on anyone's opinions in this thread, but one should thoroughly consider one's game setup and how it can affect player's chances of winning and enjoyment when crafting a game, which becomes increasingly difficult to balance correctly the more experimental the game becomes (I have extensive experience here, as I know quite a few others here do as well).

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