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by boo
Sat Jan 11, 2014 4:42 pm
Forum: Previous Side Mission Sign-Ups
Topic: Cards Against Humanity [Sign Ups]
Replies: 45
Views: 2331

Re: Cards Against Humanity [Sign Ups]

Game thread will be up in a bit and then I'll start sending out roles.

Prepare your buttholes ladies and gentlemen. Or something less gross, if that's your style.
by boo
Fri Jan 10, 2014 2:06 pm
Forum: Previous Side Mission Sign-Ups
Topic: Cards Against Humanity [Sign Ups]
Replies: 45
Views: 2331

Re: Cards Against Humanity [Sign Ups]

Flyin' High wrote:I'm on hiatus but about to play in the Champions game and I am finding myself unable to resist this one. I guess my "hiatus" (however short-lived it was) has officially reached its end. XD
This is the correct response for people who think they're on a hiatus/to busy to play, in case anyone was wondering. :D
by boo
Tue Jan 07, 2014 8:48 pm
Forum: Previous Side Mission Sign-Ups
Topic: Cards Against Humanity [Sign Ups]
Replies: 45
Views: 2331

Re: Cards Against Humanity [Sign Ups]

Epignosis wrote:boo, I went ahead and put a poll up for you. Hope that's all right.
Perfect, thanks.
by boo
Tue Jan 07, 2014 8:44 pm
Forum: Previous Side Mission Sign-Ups
Topic: Cards Against Humanity [Sign Ups]
Replies: 45
Views: 2331

Re: Cards Against Humanity [Sign Ups]

I can't post a poll, so I've asked SVS to do that. Just post right now if you want a spot and I'll put you down, and a poll will be going up if that's possible.
by boo
Tue Jan 07, 2014 8:38 pm
Forum: Previous Side Mission Sign-Ups
Topic: Cards Against Humanity [Sign Ups]
Replies: 45
Views: 2331

Cards Against Humanity [Sign Ups]

I'm not going to post everything from the other thread here, so here it is if you haven't looked at it yet and want to. The final roles are below, other relevant information can be found in the other thread, and will be reduced and put into the game thread when it starts.

The game will start a couple of days after Epi's ends (assuming it is filled by then).

Players:
1. Dom
2. Epignosis
3. Elohcin
4. SVS
5. Bass
6. FZ.
7. kneel4justice
8. MR
9. johns2jj
10. Sorsha
11. INH
12. DH
13. FH
14. Ace
15. BWT
16. llama
17. Metalmarsh89
18. rey
19. Hedgeowl

Replacements:
1. bea
2. Lizzy


Roles:

The Civvies (10): Civvies may lock into a non-passive power for 3 Awesome Points. Only 1 civvie may lock in per power. While a civvie who locked into a power is alive, other civvies will not be able to get that power. If they die, other civvies will be able to get it again (but not lock into it).

1. Protector: You may protect one player from all negative night abilities.

2. Roleblocker: Roleblock one player.

3. Curser: Curse a player of your choice, with a curse of your choice.

4. Drive-Byer: You get one additional lynch vote, to be sent in secretly.

5. Resilient (Passive): One auto-NP. If you are targeted for a NK, you survive. If you get this power, you will keep it until it is used up, and will not get another power from white cards until it has been used up. If you get it, you may opt out of holding onto it, so you can get another power (but will not keep the auto-NP). Once the protection has saved a civvie from a kill, this power will be removed.

6. Switcher (Passive): One lynch switch. You do not get other powers until this has been used. You may not opt out of having this power. The player you switch the lynch to must have at least 1 public vote.

7. Resser (Passive): Pick one dead player to be ressed. You may opt out of this power to get a new ability, and it will go back into the rotation. If you are killed while you have this power, it is lost, and no civvie will get the Resser role. The res from this role cannot be RBed.

8.Greedy: Use any 2 non-passive roles from the civvie list (cannot use the same 2 powers, ie, no 2 protects).

9. Killer (Passive): One Night Kill. You do not get other powers until this has been used. You may opt out of having this power. If you are killed while you have this power, it is lost, and no other civvie can get it.

10. Cheater: Pick one other player, and see their white cards. You may see only one of them, you may see all of them, you may see any number of them in between (it’s random).

11. Shuffler (Passive): Once in the game, you may cause all players to lose their current white cards, and get new ones. The player who gets this ability will get other powers when playing white cards. You may opt out of this power (allowing it to go to another player). If you die while holding this power, and do not use it, it is lost, and no one else can get it.

12. They A Damn Fool (Passive): This power will only go to a civvie. You may opt out of keeping this card. This card will automatically go to another civvie in the next round if it is opted out of. You get other powers when you have this one.

The player who plays this card will give up on the civvie cause because they surrounded by damn fools, and become an independent. What kind? You’ll find out when it happens (if you’re the one who plays it).

You must have at least 3 Awesome Points to use this power.

13. Stacked Deck (Passive): You may trade in any amount of your white cards, for other white cards of your choice. If another player has the white card(s) you choose, you will get a different card, and that player or players will start the following lynch with +1 vote for every card you picked that they hold. You may get other powers while holding this card. You may opt out of having this power, allowing someone else to get it. If you are killed why you hold this card, it automatically transfers to a random player you could not have won with.

14. Thief: You may pick another player, and steal 1 Awesome Point from them. If they have no Awesome Points, they start the next lynch at +2 votes.

15. Creator: Tell the host the power you would like for the night. It may not be a power any other civvie role has (or overly similar), and if you overpower it, you get nothing. If you ask for something useable, it will be added to the civvie powers list (and you even get to name it). The powers asked for using this power should be similar to nightly powers, not passive powers (ie, something that can be used nightly such as a roleblock or protect, not something like a switch or NK which is only used once or twice by a civ role with that power).


Baddies:

Trump Cards (4): Here there be BTSC. Once in the game, each baddie subgroup can take the awesome point in a round (must pick which teammate gets it). The Card Czar of that round will not even pick a winner. The use of this ability must sent in during a day period (and it goes through during a night). SECRETS

1. Doin’ it in the butt: Each night, you may pick one player who must quote another players post every time they post (which they must do at least 10 times) the following day. In each post, the person you picked must bold a part of the quote, and the first line of their post must be ‘That’s what she said.’ in bold, it must make some kind of sense. If they fail to comply, you get to choose who they vote for in the following 3 lynches. Once in the game, you may make another player buttsore, putting 5 votes on them.

2. A sassy black woman: You start each lynch at -2 votes, cause you don’t take no sass. Once in the game, you may point out the racial insensitivity of making the black cards the question cards and the white cards the answer cards, resulting in mass white guilt among all players not on your team. This causes them not to send in any night action (a mass-roleblock).

3. Firing a rifle into the air while balls deep in a squealing hog: Your gunfire causes other players to leave you alone. Your beastiality causes them to leave you even further alone. You survive the first two attempts (lynch or NKs) on your life.

4. Two midgets shitting into a bucket: Each night, you may pick another player to empty your bucket of shit on to. This will put them at +1 vote in every lynch from then on. You may not pick the same player again until three other players have had your bucket dumped on them.


Cards You May Not Understand - And Definitely Do Not Want To Google (4): Here there be BTSC. Once in the game, each baddie supgroup can take the awesome point in a round (must pick which teammate gets it). The Card Czar of that round will not even pick a winner. The use of this ability must sent in during a day period (and it goes through during a night). SECRETS

1. Pixelated Bukkake: Once in the game, you may pick up to half of all currently living players, and force them to vote for a player of your choice. Your lynch vote is worth 2, and every player you do not have BTSC with who votes for the same player you do has .5 added to their vote total (to a maximum of 3 extra votes on the person, or 6 people voting for them). This +.5 does not occur during the lynch you force votes.

2. Smegma: Each night, you may share your... dirt with another player. This will put them at +1 vote in every lynch from then on. You may not pick the same player again until three other players have had your dirt shared with them.

3. The taint; the grundle; the fleshy fun-bridge: You’re stuck between the dick and the asshole. No one wants to join you, so you’ll survive the first attempt on your life. Once in the game, you may pick 5 players, and force them to discuss what they call this area of the human body, making their votes worth 0, or roleblocking them if used at night. If you use it during a lynch, it cannot be used in conjunction with the one time ability of Pixelated Bukkake.

4. Gloryholes: Each night, you may pick a player, and force them to vote for a player of your choice in the following lynch. They may not make it obvious that the vote was forced (ever). If they succeed, you’ll return the favour, making their vote worth 2 the lynch after that. If they fail, any vote they take from that point on will be worth 3. If they succeed the initial forced vote and voted without making it obvious, but then later make it obvious they were forced, you may PM the host with the infraction, and the player will be killed if the host agrees with you.

Independent:
The Balancer: SECRET ROLE

Win Conditions:
Civvies need all baddies dead, and to survive until the end of the game, in order to win.
Baddies need the other team and all civvies dead in order to win the game. Dead baddies win if a teammate wins the game.
Indies have their own conditions, if those aren’t stated they are secret.
There is one (or more?) modifier(s) to win conditions that will be secret to all (most?) players until it comes into effect (if and when).

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