I appreciate this Final 5 talk. 4:1 ratio is pretty good.Ricochet wrote:I don't know if a two-team mafia is possible in this game, based on show context, but I'm leaning on doubting that. The Final Five in the show split into four cylons that continued to help the human race and 1 Cylon that embraced being a Cylon against humans. That's hardly probable material for a second mafia team, to bloom out of nowhere, at least imo.LoRab wrote:I assume mafia has BTSC, or at least partial BTSC (some members don't have it or don't have it yet). I also assume recruitment is a possibility. And I'm not personally ruling out that there could be more than one mafia. I don't know the show, but can someone who does comment on if would it make sense for there to be an evil faction of humans? Could that be the final 5? Or would it make sense for there to be 2 cylon mafia groupings?
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- Tue May 10, 2016 11:36 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
- Tue May 10, 2016 11:36 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
It was Marmot choosing a random square, iirc. By that time, we had discussed so many options, and no one wanted to only stick with the straight checkerboarding, for fear that was a manipulation. So my thinking was we'd come to a consensus on another pattern - like diagonals, for example. Marmot stuck to the original checkerboard pattern, just did a rando sector on it.Ricochet wrote:Then again, I see that indiglo didn't have a problem with MetalMarsh89 jumping to E3?
Indi, can you clarify, when you read this, if MM's E3 check was part of a pattern established earlier or random do-what-I-want tier?
It didn't feel like dicking around to me, so I'm cool with it. Did it bother you? Do you think it would be better for us to stick to a definite pattern? (Such as diagonals along the checkerboard?)
- Tue May 10, 2016 11:29 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
I am, if everyone else is. I added you to the schedule but forgot to post about it.Ricochet wrote:Is everyone ok with me covering tomorrow, May 11, 5:49AM?
![fistshake :fist:](./images/smilies/fist.gif)
- Tue May 10, 2016 11:28 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
How I feel about Marmot's square choice should be patently obvious, after I told him "BOSS SORTIE SENDING MARMOT". It was awesome, and I loved his reasoning for choosing that sector. He was scheduled to cover a sortie, and he covered it perfectly.Long Con wrote:So say we all!
The only way I would have done either of those things would be if I were convinced that neither Metalmarsh nor anyone else was there to do it on time... and I would have done the next scheduled square.ObscureAllure wrote:SO SAY WE ALL (love ice cream)Didn't Golden already say that the stories weren't to be taken at face valuePolo wrote:So Say We All.
So, Ricochet's face was on the top as well. Does this mean that he was voted to be NK'ed along with Ika?
LC: If you would have been online in time, would you have offered the next scheduled spot or picked one of your own?
So, Metalmarsh went off the schedule and voted for E3 without notice. Indiglo, Scotty, Ricochet, sig, I am interested to know what you think of that, since the four of you lost your cool a little when I went off the expected plan.
Thank you early bird S~V~S for hitting up that 5:49am timeslot so awesomely. Who is up for 11:49, in exactly two and a half hours?
- Tue May 10, 2016 11:25 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
Replying as I catch up...
@ LoRab, Re Final 5 - I'd love for others who watch the show to chime in with their thoughts too on this. My stance on the Final 5 is this: In the show (I'll try to avoid spoilers as best I can) there were some humans who were high ranking, well trusted members of the human race. Some had worked together for decades, and were basically family, after being through so much together. Some of these beloved humans later find out they were Cylons. IIRC, none of them betrayed the human race or cause. (That one I'll have to review, but I'm pretty sure that is true.) They each had a decision to make, though. Fight with the bad Cylons, or fight with their human comrades. They chose to fight with their human comrades.
So my guess is that those humans who will become the Final 5 in this game (which I'm guessing may be an event triggered by something that happens in thread?) will also have a choice. They may be able to decide to join the bad Cylons, or stick with the humans.
I want to read more on the wiki when I have time, just to remind me of some of the nuances. As Rico said, as the show progressed it became extremely nuanced, and became much harder to label everyone bad or good. Though some of the Cylons remained evil throughout. At one point, there was heated disagreement between the Cylons themselves as to what direction to take, as well.
@ LoRab, Re Final 5 - I'd love for others who watch the show to chime in with their thoughts too on this. My stance on the Final 5 is this: In the show (I'll try to avoid spoilers as best I can) there were some humans who were high ranking, well trusted members of the human race. Some had worked together for decades, and were basically family, after being through so much together. Some of these beloved humans later find out they were Cylons. IIRC, none of them betrayed the human race or cause. (That one I'll have to review, but I'm pretty sure that is true.) They each had a decision to make, though. Fight with the bad Cylons, or fight with their human comrades. They chose to fight with their human comrades.
So my guess is that those humans who will become the Final 5 in this game (which I'm guessing may be an event triggered by something that happens in thread?) will also have a choice. They may be able to decide to join the bad Cylons, or stick with the humans.
I want to read more on the wiki when I have time, just to remind me of some of the nuances. As Rico said, as the show progressed it became extremely nuanced, and became much harder to label everyone bad or good. Though some of the Cylons remained evil throughout. At one point, there was heated disagreement between the Cylons themselves as to what direction to take, as well.
- Tue May 10, 2016 11:07 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
So say we all! (Just in case, I'm not caught up.)
Good work! Up next, in approximately 47 minutes...
11:49am EST - JULIETS
Here is a map, my dear, fire at will!
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
Also, here's the updated schedule:
>May 8, 11:47 pm EST - ika, A1
>May 9, 5:47 5:49 am EST - ika, A3
>May 9, 11:49 am EST - indiglo, A5 LC, D5
>May 9, 5:49 pm EST - Silverwolf, A5
>May 9, 11:49 pm EST - Marmot, E3
>May 10, 5:49 am EST - SVS, B2
May 10, 11:49 am EST - juliets
May 10, 5:49 pm EST -
May 10, 11:49 pm EST -
May 11, 5:49 am EST - Rico
We have a couple of openings there today. If no one else volunteers, I can cover them I believe, without a problem.
S~V~S wrote:Golden, can we please search~
B2
Good work! Up next, in approximately 47 minutes...
11:49am EST - JULIETS
Here is a map, my dear, fire at will!
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
Also, here's the updated schedule:
>May 8, 11:47 pm EST - ika, A1
>May 9, 5:47 5:49 am EST - ika, A3
>May 9, 11:49 am EST - indiglo, A5 LC, D5
>May 9, 5:49 pm EST - Silverwolf, A5
>May 9, 11:49 pm EST - Marmot, E3
>May 10, 5:49 am EST - SVS, B2
May 10, 11:49 am EST - juliets
May 10, 5:49 pm EST -
May 10, 11:49 pm EST -
May 11, 5:49 am EST - Rico
We have a couple of openings there today. If no one else volunteers, I can cover them I believe, without a problem.
- Tue May 10, 2016 12:13 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
Use the force, Boss Marmot.Metalmarsh89 wrote:Pssst, Boss Indiglo. How do I get to Sector E3?
- Tue May 10, 2016 12:13 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
@ SVS
Your mission this morning, should you choose to accept it is to send Kat and Hot Dog on a sortie at 5:49am EST. If you choose to continue our original checkerboard pattern, go with sector B2.
You also have many other sector options. Take a look at the grid below, you may choose a random sector that tickles or fancy, or start a diagonal off one of the other blue sectors.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
Your mission this morning, should you choose to accept it is to send Kat and Hot Dog on a sortie at 5:49am EST. If you choose to continue our original checkerboard pattern, go with sector B2.
You also have many other sector options. Take a look at the grid below, you may choose a random sector that tickles or fancy, or start a diagonal off one of the other blue sectors.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
- Mon May 09, 2016 11:58 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
First off - BOSS SORTIE SENDING MARMOT!
Then later - JOY at Goldama's good natured yet reflective and introspective host posts.
A tiny bit later even...
Then later - JOY at Goldama's good natured yet reflective and introspective host posts.
A tiny bit later even...
Happens to everybody sometimes buddy. There's still no shame in your game.Metalmarsh89 wrote:I was too excited on the first one and fired prematurely.Golden wrote:You beat yourself by mere seconds.Metalmarsh89 wrote:I win. I'm so good at this.
- Mon May 09, 2016 11:47 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
Polo wrote:So Say We All.
So, Ricochet's face was on the top as well. Does this mean that he was voted to be NK'ed along with Ika?
Yes, let's ask ye olde Goldama. I think that's a good question.
@Admiral Goldama - was the mention of Rico's face on the top for story telling purposes only? Or might we draw inferences?
(Not that I know what an inference looks like, to actually draw it.
![Drummer :drums:](./images/smilies/drummer.gif)
- Mon May 09, 2016 11:45 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day Two
So say we all!
I was just coming on here to ask someone to post a nice colorful reminder post for SVS for her sortie just in case I got killed tonight.
RIPIYWGood/Human/Civ/Town/Unmentionable WinCon/Etc ika. So looks like we have some openings on the sortie schedule. (Was that too quick? I'm sorry if that was too quick.)
I wish I had mentioned poop and laughed with him one extra time.![Sigh :sigh:](./images/smilies/sigh.gif)
So, will he still have a vote? That is interesting indeed! At least there is 1 positive thing to come out of it.
Also.... Hi Bea!!!![Yay! :yay:](./images/smilies/yay!.gif)
I was just coming on here to ask someone to post a nice colorful reminder post for SVS for her sortie just in case I got killed tonight.
RIPIYWGood/Human/Civ/Town/Unmentionable WinCon/Etc ika. So looks like we have some openings on the sortie schedule. (Was that too quick? I'm sorry if that was too quick.)
I wish I had mentioned poop and laughed with him one extra time.
![Sigh :sigh:](./images/smilies/sigh.gif)
So, will he still have a vote? That is interesting indeed! At least there is 1 positive thing to come out of it.
Also.... Hi Bea!!!
![Yay! :yay:](./images/smilies/yay!.gif)
- Mon May 09, 2016 8:52 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Night One
Also, thank you for the update on this business. I'll copy/paste it into my Google Doc for future reference and usage.Ricochet wrote:May 8, 11:47 pm EST - ika, A1
May 9, 5:49 am EST - ika, A3
May 9, 11:49 am EST - LC, D5
May 9, 5:49 pm EST - Silverwolf, A5
May 9, 11:49 pm EST - Marmot
May 10, 5:49 am EST - SVS
May 10, 11:49 am EST - juliets
May 10, 5:49 pm EST - ika
May 10, 11:49 pm EST - ika
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
![noble :noble:](./images/smilies/noble.gif)
Shall we start with the diagonals with the Marmot? What say you, Flowered Marmot fellow? What flight pattern strikes your fancy? Or would you rather it be a surprise type thing, complete with banners and streamers and cake and punch? I am cool either way.
![Slick :slick:](./images/smilies/slick.gif)
- Mon May 09, 2016 8:48 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Night One
Silverwolf wrote:A5
Well done, SW!
The Marmot is up next at 11:49pm EST.
And good team work everyone, keeping an eye out for SW, and making sure nothing slipped through the cracks. If we continue working together like this, we can save the human race.
![noble :noble:](./images/smilies/noble.gif)
Now that my temper has also calmed (amazing what logging off for a bit can do, ain't it?) I will also venture to say that I do think ika is also human.
If I have said anything inflammatory, or offensive to anyone, I would also like to take this moment to apologize for that. I do enjoy seeing how we really can get past that most of the time, and continue to communicate. That bodes very well for us.
Now, shall I whip up a schedule for Trust Falls?
![workout :workit:](./images/smilies/boogie.gif)
![Huh? :huh:](./images/smilies/sCo_blink.gif)
- Mon May 09, 2016 4:19 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Night One
EBWOP -
Or in approximately 1.5 hours
Or in approximately 1.5 hours
- Mon May 09, 2016 4:19 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Night One
Good discussion going here! Please remember, my beloveds, that when one is banging one's head against a wall, it never hurts the wall, only one's head.
I like where your head is at on the ika/SW thing too. It's almost reminiscent of Turf Wars, where that very thing was true. (ika baddie, SW civ) Though, it's hard for me to sift through all the (what I consider "crazy") to see actual things. If that makes any sense.
Hopefully my thoughts on Epi are clear at this point. I have avoided mentioning them again due to obvious thread craziness, and so as not to trigger more carbon copy posts. I'm not concerned with lynching him. I'd prefer to look elsewhere so we can info gather as we explore for Rezz Ships. There are other Cylon roles that are more important to eliminate, imo.
Ok, popping off again.![beer :beer:](./images/smilies/beer.gif)
Linki~
@Rico, next sortie is scheduled for: 5:49pm EST (4:49pm Central) for SW. Here is a map she may choose from for her sector, if we want to make it to the corner we can start doing diagonals or summat.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6[/quote]
![Hugs! :hugs:](./images/smilies/hug1.gif)
Interesting. I'd be interested in hearing what those few comments are, if you have the time and are so inclined.ObscureAllure wrote:Epi - I know I haven't been playing with them long, but I actually think that silver wolf is reacting the way she is out of her personal desire to protect Ika, not actual in game reasons. If I had to bet, it's Ika and not silver wolf who is mafia. In fact the more I see, the more sure I am that silver wolf has in the least a townie role. I think her personal feelings have just gotten the best of her and she's reacting based on that.
For what it's worth, I believe you to be for the townie cause, regardless of your cylon role.
I think Ika and LC have BTSC based on a few comments that have been made. My vote tomorrow will be for one of them. Most likely Ika because at this point I'm just tired of reading page after page of the same thing.
I like where your head is at on the ika/SW thing too. It's almost reminiscent of Turf Wars, where that very thing was true. (ika baddie, SW civ) Though, it's hard for me to sift through all the (what I consider "crazy") to see actual things. If that makes any sense.
Hopefully my thoughts on Epi are clear at this point. I have avoided mentioning them again due to obvious thread craziness, and so as not to trigger more carbon copy posts. I'm not concerned with lynching him. I'd prefer to look elsewhere so we can info gather as we explore for Rezz Ships. There are other Cylon roles that are more important to eliminate, imo.
Ok, popping off again.
![beer :beer:](./images/smilies/beer.gif)
Linki~
@Rico, next sortie is scheduled for: 5:49pm EST (4:49pm Central) for SW. Here is a map she may choose from for her sector, if we want to make it to the corner we can start doing diagonals or summat.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6[/quote]
- Mon May 09, 2016 2:29 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
juliets wrote:I tried to update this grid with where we are now. Could someone double check? I marked A3 and D5 as done
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
Thanks juliets! You done good.
- Mon May 09, 2016 2:25 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
I am honestly ok with that too, ika. And I appreciate your willingness to continue discussing this, and break it down to this basic part. Thank you.ika wrote:ok, here i gonna make it more clear so nobody can accuse me of mutiy and the middle ground.Metalmarsh89 wrote:Players: if you might not be around for a time-slot, don't sign up for it.
That said, being a couple minutes late won't hurt us. It does push us back each time, but those couple minutes won't accumulate enough to be meaningful.
i got the last 2 slots filled, anyone else who has one can do it but if they are 10 mins late im posting.
is that fair enough?
- Mon May 09, 2016 2:15 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
I'll say this before logging off for a while. All of this has still been extremely helpful to me in my reads. So I'm still glad we are dealing with our plan, etc. While I have found the discussion about as enjoyable as banging my head against a wall at times, I do still feel like it really helped me. So that's something.
Updated schedule, I'll add adjustments as things actually happen. (Like if someone is late, or someone oversteps the volunteer's time slot)
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 5:49 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5 LC, D5
May 9, 5:49 pm EST - Silverwolf
May 9, 11:49 pm EST - Marmot
May 10, 5:49 am EST - SVS
May 10, 11:49 am EST - juliets
May 10, 5:49 pm EST - ???
May 10, 11:49 pm EST - ???
Updated schedule, I'll add adjustments as things actually happen. (Like if someone is late, or someone oversteps the volunteer's time slot)
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 5:49 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5 LC, D5
May 9, 5:49 pm EST - Silverwolf
May 9, 11:49 pm EST - Marmot
May 10, 5:49 am EST - SVS
May 10, 11:49 am EST - juliets
May 10, 5:49 pm EST - ???
May 10, 11:49 pm EST - ???
- Mon May 09, 2016 2:10 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
So your entire excuse that you just posted for doing what you did about "me not doing at the correct time" and you did do it at the correct time is a bunch of yucky lunch meat? Because in reality, you just did it to be funny? I see.Long Con wrote:I'm not mad at anyone. I didn't do it because I thought you'd be late. I did it for fun.indiglo wrote:Oh my. You do realize that a minute has 60 seconds in it, right? So posting at 11:49:02 is the same thing as posting at 11:49:55, right?Long Con wrote: No no, I didn't mean to imply that me jumping in there with the surprise sortie was anything but light-hearted mischief with an undertone of dissatisfaction with the plan. I am not being obtuse, in fact as you can see, I am also saying that the timetable is of the utmost importance... and the player and the square chosen are less important.
I realize you were ready to post down to the minute. But the fact remains that I did it at the proper minute, and you didn't post until after that minute was up. I believe the linki shock slowed your next post, but facts are facts. I hope to have no hard feelings about it going forward, the mischief is out of my system. If I am going to call a sortie again, then the thread will know about it before the deadline.
I would not have been late. Even so, are you mad at ika for his 2nd scheduled sortie, that instead of being at 5:47 am EST was at 5:49 am EST? Are you mad he was 2 minutes late? Because I'm not.
So if you aren't mad at ika for being 2 minutes late, your excuse to me about timing (and you jumping in because I was "late") is a bunch of yucky lunch meat. (bologna)
Tons-o-linki - posting then readingI trust you to be responsible. As for ika, I am disappointed that he was two minutes late. I don't want to see that happen again.
![Ponder :ponder:](./images/smilies/ponderous.gif)
- Mon May 09, 2016 2:03 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
ika, my friend, that is the point I'm making. If you aren't caught up, it isn't wise to jump in and interfere. You made your 2 scheduled sorties in an amazing way. So I trust you 100% to take care of your scheduled sorties at any time (or even SW's if she needs you to sub in for her). It was your jumping in without being caught up that is my issue.ika wrote:DID YOU MISS THE FACT I HAD WORK UNTILL NOON AND HOW I ANNOUNCED IT LAST NIGHT I MIGHT MISS IT? I DID IT CUS I HAVE NOT HAD TIEM TO READ AND IM CENTRAL AND TE CLOKC IS FUCKED UPindiglo wrote:
Linki @ ika - YOU DID MISS THE TIMEFRAME WHEN YOU POSTED YOUR A5.
- Mon May 09, 2016 2:01 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Oh my. You do realize that a minute has 60 seconds in it, right? So posting at 11:49:02 is the same thing as posting at 11:49:55, right?Long Con wrote: No no, I didn't mean to imply that me jumping in there with the surprise sortie was anything but light-hearted mischief with an undertone of dissatisfaction with the plan. I am not being obtuse, in fact as you can see, I am also saying that the timetable is of the utmost importance... and the player and the square chosen are less important.
I realize you were ready to post down to the minute. But the fact remains that I did it at the proper minute, and you didn't post until after that minute was up. I believe the linki shock slowed your next post, but facts are facts. I hope to have no hard feelings about it going forward, the mischief is out of my system. If I am going to call a sortie again, then the thread will know about it before the deadline.
I would not have been late. Even so, are you mad at ika for his 2nd scheduled sortie, that instead of being at 5:47 am EST was at 5:49 am EST? Are you mad he was 2 minutes late? Because I'm not.
So if you aren't mad at ika for being 2 minutes late, your excuse to me about timing (and you jumping in because I was "late") is a bunch of yucky lunch meat. (bologna)
![Nice nod :nicenod:](./images/smilies/nicenod.gif)
Tons-o-linki - posting then reading
- Mon May 09, 2016 1:56 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
@ ika - for the 3rd time. I did not miss my time. If you read the thread, you will see I was watching the clock, waiting for it. It was typed out in another tab, ready to go. (Along with a boss Captain Picard reference, btw)
I'm not dominating anything. If any player has a problem with the way I'm organizing the sorties (besides you), they are welcome to take over. I'm not in charge of them, just organizing them. Any one person dominating the sorties is bad. Which is why we are changing up the original checkerboard plan.
I am going to hope that any reasonable player coming through and reading all this will see things for what they are.
Linki @ juliets - I love that idea, however I don't think we can count on everyone to abide by it.![Ultimate Disappointment :disappoint:](./images/smilies/smiley-angry035.gif)
Linki @ ika - YOU DID MISS THE TIMEFRAME WHEN YOU POSTED YOUR A5.
I'm not dominating anything. If any player has a problem with the way I'm organizing the sorties (besides you), they are welcome to take over. I'm not in charge of them, just organizing them. Any one person dominating the sorties is bad. Which is why we are changing up the original checkerboard plan.
I am going to hope that any reasonable player coming through and reading all this will see things for what they are.
Linki @ juliets - I love that idea, however I don't think we can count on everyone to abide by it.
![Ultimate Disappointment :disappoint:](./images/smilies/smiley-angry035.gif)
Linki @ ika - YOU DID MISS THE TIMEFRAME WHEN YOU POSTED YOUR A5.
- Mon May 09, 2016 1:52 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
So why did you post the D5 when you did? That turn had already been taken stolen by LC. The problem with your idea is that, you may come on, there may be 10 pages of posts you don't have time to catch up on before posting a sortie. In those 10 missed pages, the assigned person may have already posted their sortie, and then you come in and do another "D5" post.ika wrote:well we have a divide on people who want to do "LOL RANDOM" vs "EVERY OTHER"sig wrote:I'm not trying to discredit everything or anything I simply don't think we're going about this in the best way.
Also yes I've played two scum games with you. Your early behavior with Rico looked like you and MP.
I don't want Ika in control of every sortie if he tries to be I want to lynch him. I don't trust anyone enough to let them have that much say.
so like i said already, if people are here i will let them take their turn, otherwise im going to post
Does that make sense? The schedule of volunteers is intended to prevent that, and to also make sure each player is accountable for either making, or missing, their own sortie.
- Mon May 09, 2016 1:48 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
sig wrote:I'm not trying to discredit everything or anything I simply don't think we're going about this in the best way.
Also yes I've played two scum games with you. Your early behavior with Rico looked like you and MP.
I don't want Ika in control of every sortie if he tries to be I want to lynch him. I don't trust anyone enough to let them have that much say.
Fully agree with you. If he continues to try to dominate the sorties, I will be 100% down with lynching him. This is not conducive to team work.
- Mon May 09, 2016 1:41 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
You are wrong though. I had my sortie all typed out in another tab, watching the clock and ready to hit "submit". I was about to do it, but refreshed my game thread tab just before posting it, and low and behold you had ninja'd me.Long Con wrote:Well, indi, I was the only one posting at the appointed minute. It seems as though that should be the MOST important thing, because although the mission times can slip, lynch times may not. If I or anyone else is present at the appointed minute, then that person should just give the next planned coordinates. It doesn't matter WHO gives them, as much as making sure they are on as tight a schedule as possible.
Linki: ika nailed it exactly. It's not about being polite, it's about being prompt.
Here's the thing. You, nor ika, know everything about every other player. You say it looked to you like the sortie would have been missed. But that's not true. I was posting in the thread things like "8 minutes till my sortie", "6 minutes till my sortie". So you are wrong. I don't know if you are lying, or just missed all those posts of mine. But you are wrong.
Also, ika just posted a random sortie at a non-sortie time. So what good will that do? The time table is of utmost importance, I keep saying that. Are you being intentionally obtuse here or what?
Spreading the sorties around give us opportunities for more reads on more players. And the way those players react to our teamwork will say a lot, in my opinion.
- Mon May 09, 2016 1:38 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Look. It is important we spread this around. It will give us a good chance to get some reads on other players. Seeing if they show up, if they do it as asked, etc. No single person is in charge of the sorties, nor should they be.
The last sortie you posted wasn't even on the time schedule, LC already has these 6 hours covered. So it was invalid. (At best, I'm hoping it doesn't cause any negative side effects.)
Be difficult about it if you want to, but I want to make it abundantly clear that you are, indeed, being knowingly difficult and uncooperative.
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5 LC, D5
May 9, 5:49 pm EST - Silverwolf
May 9, 11:49 pm EST - Marmot
May 10, 5:49 am EST - SVS
May 10, 11:49 am EST - juliets
May 10, 5:49 pm EST - ???
May 10, 11:49 pm EST - ???
The last sortie you posted wasn't even on the time schedule, LC already has these 6 hours covered. So it was invalid. (At best, I'm hoping it doesn't cause any negative side effects.)
Be difficult about it if you want to, but I want to make it abundantly clear that you are, indeed, being knowingly difficult and uncooperative.
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5 LC, D5
May 9, 5:49 pm EST - Silverwolf
May 9, 11:49 pm EST - Marmot
May 10, 5:49 am EST - SVS
May 10, 11:49 am EST - juliets
May 10, 5:49 pm EST - ???
May 10, 11:49 pm EST - ???
- Mon May 09, 2016 1:31 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
ika wrote:requote the scedule i can cover the next two daysindiglo wrote:NO. Do not do this please. Stick to the schedule, for you have already screwed up the next cycle.ika wrote:Anyways heading home now that Imoff work I can cover the next 2 days worth of cycles
Lord-a-mercy, is this all in Chinese???
NO. THEY ARE ALREADY COVERED BY A VARIETY OF VOLUNTEERS.
- Mon May 09, 2016 1:30 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Also, vomps wouldn't count anyway, because there is no D12. I think vomps is just being... vompy. ![Very Happy :D](./images/smilies/veryhappy.gif)
![Very Happy :D](./images/smilies/veryhappy.gif)
- Mon May 09, 2016 1:29 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Right.Scotty wrote:Correct. And we're still awaiting confirmation if LC's rando pick counts as welljuliets wrote:Am i right that Vompatti and ika's sorties don't count because it hasn't been 6 hours from LC's sortie? Or am I confused.
I honestly don't think we need to wait for confirmation before doing the next sortie, but I don't have any real facts other than what Goldama said. He didn't say anything about waiting for confirmation, just every 6 hours. I do prefer to hear from him on that, but we have another 5 hours or so until our next sortie is up.
- Mon May 09, 2016 1:27 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
NO. Do not do this please. Stick to the schedule, for you have already screwed up the next cycle.ika wrote:Anyways heading home now that Imoff work I can cover the next 2 days worth of cycles
Lord-a-mercy, is this all in Chinese???
- Mon May 09, 2016 1:23 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
I also agreed to this. As I have been saying multiple times, when YOUR TURN COMES UP feel free to deviate from the planned sectors. I have zero problem with that. But to avoid any problems with this:Ricochet wrote:Literally suggested that. To which LC agreed!Metalmarsh89 wrote:Long Con does bring up a good point, or at least he did earlier. Do we know how many spaces the ship takes up? Why not move down and diagonal to cover more ground?Long Con wrote:Scotty wrote:If this doesn't hit, LC's ass is grass.Ricochet wrote:Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
If it does, he has had info and has kept it quiet for some reason.But both of those are bad for me!
This is fun, you guys are so serious about this. Your square and my square have equal chance of finding the ship.
It is far more important we stick to the time table, rather than the planned sectors.Golden wrote: Any person may authorise a mission, noting the 'one every six hours limit'.
LC, please don't jump in again without being a volunteer. My concern is that if we screw up the "one every six hours limit" we may be frakked. If you come in, stealing people's scheduled time slots, we may screw that up, because they may not see that you've stolen it if they aren't caught up. Please don't skim, and then come in and screw with a well thought out plan.
I don't care what sector anyone wants to pick. I have said this multiple times. Please just let's stick to the assigned time slots. This is not difficult. Let's work together.
- Mon May 09, 2016 12:07 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Updated list:
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5 LC, D5
May 9, 5:49 pm EST - Silverwolf, B2
May 9, 11:49 pm EST - Marmot, B4
May 10, 5:49 am EST - SVS, B6
May 10, 11:49 am EST - juliets, C1
May 10, 5:49 pm EST - ??? , C3
May 10, 11:49 pm EST - ??? , C5
Up next, SW (or sub ika) at 5:49 pm for sector B2 (or you can check A5 if you want, or any other sector, really). Unless LC ninjas your time too.![Yes, I am looking at YOU :evileye:](./images/smilies/Evil%20eye.gif)
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5 LC, D5
May 9, 5:49 pm EST - Silverwolf, B2
May 9, 11:49 pm EST - Marmot, B4
May 10, 5:49 am EST - SVS, B6
May 10, 11:49 am EST - juliets, C1
May 10, 5:49 pm EST - ??? , C3
May 10, 11:49 pm EST - ??? , C5
Up next, SW (or sub ika) at 5:49 pm for sector B2 (or you can check A5 if you want, or any other sector, really). Unless LC ninjas your time too.
![Yes, I am looking at YOU :evileye:](./images/smilies/Evil%20eye.gif)
- Mon May 09, 2016 12:01 pm
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
@ Rico, oh, I forgot to mention, it is past time. LC literally posted at exactly 11:49 am EST. So, I'm pretty sure his call will go through, unless we have to wait for confirmation of a sector before moving on. But the 5:49 am time did not wait for confirmation on previous sector to go ahead and call in, so that may give us our answer. Now that I think about it, I don't think we should wait for confirmation before calling a new one, because why would Goldama want to come here every 6 hours for the rest of the game?
- Mon May 09, 2016 11:58 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Long Con wrote:Scotty wrote:If this doesn't hit, LC's ass is grass.Ricochet wrote:Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
If it does, he has had info and has kept it quiet for some reason.But both of those are bad for me!
This is fun, you guys are so serious about this. Your square and my square have equal chance of finding the ship.
Dude, it's not about squares. It's about working together. I'm super disappoint on this.
Updated list:
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5
May 9, 5:49 pm EST - Silverwolf, B2
May 9, 11:49 pm EST - Marmot, B4
May 10, 5:49 am EST - SVS, B6
May 10, 11:49 am EST - juliets, C1
May 10, 5:49 pm EST - ??? , C3
May 10, 11:49 pm EST - ??? , C5
- Mon May 09, 2016 11:57 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Cool wit me. I meant to ask Goldama about that previously - if we need to wait for results before calling in the next sortie or not.Ricochet wrote:I hope the Host seriously doesn't allow this, based on we establishing a queue of authorised volunteers, not Mr. Looney Coen over here.
indi, call it in, after the Host gives the result on A3 (if we have to wait for it), or call it in, when it's time.
LC, it was a dick move. Completely. I'm not calling you a dick, btw.
- Mon May 09, 2016 11:54 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
I know, right? What the frak was that?Ricochet wrote:Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
Linki - it was not a cool move, LC. Seriously.
- Mon May 09, 2016 11:51 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
DUDE, WTF, NO??!!Long Con wrote:Goldama: send the sortie to square D5 please.
So say we all.
- Mon May 09, 2016 11:45 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Thanks, I'll note it. After my sortie I'll post the updated list, and then log off for a bit.juliets wrote:indi i will take May 10th 11:47 -
- Mon May 09, 2016 11:44 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Actually, this goes for anyone really. I'm not "in charge" of the sorties, I'm just keeping a record. So anyone, if you feel it prudent to change our plan, please feel free to do so. Just make it ultra clear in the thread (especially for our early morning pilots, they are still sleepy). I'm open to beginning a diagonal, or switching to random too.indiglo wrote:S~V~S wrote:Yeah, skip the sad song option.
@Indi, I can take the 5:47 AM one tomorrow.
Linki, you got that, cool. If the square changes, colorfully bold it in the thread to me, OK?
You got it, dude!
Also, I was wrong about my sortie time. I still have 6 minutes to wait.
![Puppy :puppy:](./images/smilies/puppy.gif)
- Mon May 09, 2016 11:38 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Long Con wrote:We'll know if we got the whole thing.
That's probably true.
I really like how this game is so accurately recreating the show experience. There was so much debate about Cylons all being evil or some being good, the fear of the unknown with the sorties, the shock of a dead Cylon coming back...
![Cloud 9 :cloud9:](./images/smilies/smiley-face-cloud9.gif)
- Mon May 09, 2016 11:36 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
S~V~S wrote:Yeah, skip the sad song option.
@Indi, I can take the 5:47 AM one tomorrow.
Linki, you got that, cool. If the square changes, colorfully bold it in the thread to me, OK?
You got it, dude!
- Mon May 09, 2016 11:34 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
@ Epi - No worries, I put the Marmot there before I saw your post anyway. But, thank you. Also, nuts to overthinking. Oh well, it was a good idea, right?
@ SW - No worries again on possibly missing your sortie. Thank you for finding an adequate replacement if need be.
I've got 8 minutes to kill before the next sortie. Oh, also a thought, if we do get a hit, do you all think we should then search the square around the hit, to make sure we got the whole thing? In case the ship covers multiple squares? I had forgotten to mention that earlier because my brain was going a mile a minute and I don't have enough fingers to keep up.
Linki - @ SVS - thank you. I think I added you in the appropriate place, but I will double check.
![grin :grin:](./images/smilies/grin.gif)
@ SW - No worries again on possibly missing your sortie. Thank you for finding an adequate replacement if need be.
I've got 8 minutes to kill before the next sortie. Oh, also a thought, if we do get a hit, do you all think we should then search the square around the hit, to make sure we got the whole thing? In case the ship covers multiple squares? I had forgotten to mention that earlier because my brain was going a mile a minute and I don't have enough fingers to keep up.
Linki - @ SVS - thank you. I think I added you in the appropriate place, but I will double check.
- Mon May 09, 2016 11:30 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Ok, moving on to sorties for the moment. I like the idea of changing up the pattern. In fact, this was a question I came up with for Goldama, after he wouldn't answer my "do rezz ships move as we hunt them?" question.
@Admiral Goldama - IF Rezz Ships could move as we search for them… Would it be the actual Cylon roles moving the ship? Or would they be random movements? (I ask because I’m wondering if broadcasting our schedule is a bad idea for Cylons to see, or not.)
With that thought in mind, I am definitely up for switching up our plan, or not scheduling the sectors at all, after getting more input. So really, totally up to the group, if more are in favor of dropping our checkerboard pattern and going diagonally, or just randomly, that's cool. For the moment, I'll leave the sector assignments on the schedule, but if each player thinks it prudent, you may change your sector assignment - first just make sure the sector you want to search has not previously been searched. Cool? Cool.
Who wants to authorize a mission?
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5
May 9, 5:47 pm EST - Silverwolf, B2
May 9, 11:47 pm EST - Marmot, B4
May 10, 5:47 am EST - SVS, B6
May 10, 11:47 am EST - ??? , C1
May 10, 5:47 pm EST - ??? , C3
May 10, 11:47 pm EST - ??? , C5
PLEASE NOTE -
- The sector for you to authorize for searching will be added to this list also before your deadline rolls around. Please stick to the plan.
- Check the timing of the authorization for the person before you BEFORE posting YOURS. We can ONLY do this every 6 hours, so if the person before you was a little late, adjust your time accordingly to be the same amount of late. If we mess the timing up, we may be frakked.
Mission Specs:
- We start with underlined sectors first. Going through each row.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
(I really like the idea of marking off the searched sectors. Thanks to whoever started that.)
@Admiral Goldama - IF Rezz Ships could move as we search for them… Would it be the actual Cylon roles moving the ship? Or would they be random movements? (I ask because I’m wondering if broadcasting our schedule is a bad idea for Cylons to see, or not.)
With that thought in mind, I am definitely up for switching up our plan, or not scheduling the sectors at all, after getting more input. So really, totally up to the group, if more are in favor of dropping our checkerboard pattern and going diagonally, or just randomly, that's cool. For the moment, I'll leave the sector assignments on the schedule, but if each player thinks it prudent, you may change your sector assignment - first just make sure the sector you want to search has not previously been searched. Cool? Cool.
Who wants to authorize a mission?
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5
May 9, 5:47 pm EST - Silverwolf, B2
May 9, 11:47 pm EST - Marmot, B4
May 10, 5:47 am EST - SVS, B6
May 10, 11:47 am EST - ??? , C1
May 10, 5:47 pm EST - ??? , C3
May 10, 11:47 pm EST - ??? , C5
PLEASE NOTE -
- The sector for you to authorize for searching will be added to this list also before your deadline rolls around. Please stick to the plan.
- Check the timing of the authorization for the person before you BEFORE posting YOURS. We can ONLY do this every 6 hours, so if the person before you was a little late, adjust your time accordingly to be the same amount of late. If we mess the timing up, we may be frakked.
Mission Specs:
- We start with underlined sectors first. Going through each row.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
(I really like the idea of marking off the searched sectors. Thanks to whoever started that.)
- Mon May 09, 2016 11:19 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
sig wrote:Well I didn't expect Epi to flip as mafia, and he might not have? I think it is possibly, I think setting up lynches like that is something mafia members would do, but I guess we will see if JJJ goes after MM know. JJJ answer though is very odd, I'll be keeping my eye on him. I also notice he gave an excuse for why he wouldn't be super town this game, could he have done this as mafia to avoid suspicion?Long Con wrote:So say we all!
Thoughts on this now, sig?JaggedJimmyJay wrote:Go ahead and accuse me of that if Epi flips as a cylon. I don't care right now.sig wrote:JaggedJimmyJay wrote:If Epignosis is a cylon then I would be willing to entertain MM as a team mate. That's something for later though.Silverwolf wrote:Actually JJJ-I can tell you I don't like MM's vote on Epi for joke reasons in a game he should know the votes are not changeable.![]()
Maybe you're a teammate of Epi setting up MM to be lynched tomorrow.
I agree. Something is feeling way off with JJJ to me as well this game. He's not as careful, or detail oriented.
My first experience with him was as Prisoner 509 in Turf Wars, but he was a bastion of accuracy, detail and context. Here he is... none of those things.
- Mon May 09, 2016 11:17 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Scotty wrote: I think indiglo has information that helped us here. It seems she knows more than she's letting on, and while I appreciate the legwork she's been doing on lore, I find the timing of the wiki article and "resurrection ship" article right after the night post...convenient. I'm not saying she's bad, but I am saying I feel that she knows more than she's letting on.
You guys read that Kat and Kit or whatever his name is canright? We don't know anything about the odds of them dying, or really anything cornering anything. What if they both die? Then no one with the right expertise can destroy the ship. Or not. I dunno. So to just rush in naming quadrants because it's there doesn't seem like the most prudent course of action. It's like branding your face on a waffle iron because you can't afford a professional tattoo, and Mike Tyson did it.die
If anyone has any information concerning this Battleship setup, I would suggest coming out with it sooner rather than later.
1 - I had no idea I would trigger these sorties by mentioning the Rezz Ship. I am a HUGE fan of this show though, so when people were standing around scratching their heads (due to not knowing the show) explaining things seemed like a no-brainer. It was indeed extremely convenient and good timing to trigger this though. As it does seem like the main way we'll be able to defeat Cylons. Can you imagine what would have happened if we only triggered it on day 5, after much frustration? I walked into it by accident, but boy was it a good thing.
2 - As I mentioned to sig, upon re-reading Goldama's post about the sorties, Kat and Hot Dog will ONLY be in danger IF they find the Rezz Ship and destroy it. And we MUST do that, imo. So we aren't just sending them off to their certain doom. (And in the show, they would have both gone anyway, certain doom or not. All viper pilots are badasses.)
3 - Yes, agreed. Anyone with any additional knowledge, please spill it. Or if you can't just spill it, give us a hint how we can help you spill it.
Linki, posting then reading...
- Mon May 09, 2016 11:11 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
I re-read what Admiral Goldama posted about that, because I was worried about Kat and Hot Dog too.sig wrote:So say we all!
Can we not just send off out pilots without a thought, this seems really stupid since they CAN DIE! To just start randomly doing it seems not very smart?
So do we think Epi is mafia or what?
He said they are ONLY at risk of dying IF they find and destroy the Rezz Ship. That's it.
- Mon May 09, 2016 11:10 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Replying as I catch up. No that is not the plan. We are going through all the sectors in a checkerboard pattern. Since this event has NO END, all sectors will eventually be checked. Checkerboard just seemed like an efficient way to cover plenty of ground. Other ideas are obviously going to be willingly looked at, we just needed to get this thing going last night in an organized fashion, so here we are.Matt wrote:Sooooooo
Everyone's down with this plan then? To skip all of the even numbers?
(Also, good work ika on your sortie! I'm up next in about 40 minutes.)
- Mon May 09, 2016 2:04 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
I was about to log off, and came up with a question.
@Admiral Goldama - Do the Rezz Ships move about as we hunt for them? Or are they stationary? (For example, once we've searched sector A1, can we cross it off for good as "cleared"? Or would it be smart to recheck it at a later time?)
Ok, for realsies, I'm out now.
@Admiral Goldama - Do the Rezz Ships move about as we hunt for them? Or are they stationary? (For example, once we've searched sector A1, can we cross it off for good as "cleared"? Or would it be smart to recheck it at a later time?)
Ok, for realsies, I'm out now.
- Mon May 09, 2016 1:58 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
One final reminder before I log off for the night. If you see a time you want, grab it. The assignments are listed there too. Thanks to everyone who has signed up already and who signs up in the future! Good luck out there! Give 'em hell!
Who wants to authorize a mission?
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:47 am EST - indiglo, A5
May 9, 5:47 pm EST - Silverwolf, B2
May 9, 11:47 pm EST - Marmot, B4
May 10, 5:47 am EST - ??? , B6
May 10, 11:47 am EST - ??? , C1
May 10, 5:47 pm EST - ??? , C3
May 10, 11:47 pm EST - ??? , C5
PLEASE NOTE -
- The sector for you to authorize for searching will be added to this list also before your deadline rolls around. Please stick to the plan.
- Check the timing of the authorization for the person before you BEFORE posting YOURS. We can ONLY do this every 6 hours, so if the person before you was a little late, adjust your time accordingly to be the same amount of late. If we mess the timing up, we may be frakked.
Mission Specs:
- We start with underlined sectors first. Going through each row.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
Linki w/Rico...![Haha :haha:](./images/smilies/hilarious.gif)
Who wants to authorize a mission?
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:47 am EST - indiglo, A5
May 9, 5:47 pm EST - Silverwolf, B2
May 9, 11:47 pm EST - Marmot, B4
May 10, 5:47 am EST - ??? , B6
May 10, 11:47 am EST - ??? , C1
May 10, 5:47 pm EST - ??? , C3
May 10, 11:47 pm EST - ??? , C5
PLEASE NOTE -
- The sector for you to authorize for searching will be added to this list also before your deadline rolls around. Please stick to the plan.
- Check the timing of the authorization for the person before you BEFORE posting YOURS. We can ONLY do this every 6 hours, so if the person before you was a little late, adjust your time accordingly to be the same amount of late. If we mess the timing up, we may be frakked.
Mission Specs:
- We start with underlined sectors first. Going through each row.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
Linki w/Rico...
![Haha :haha:](./images/smilies/hilarious.gif)
- Mon May 09, 2016 1:50 am
- Forum: Previous Jobs
- Topic: Battlestar Galactica Mafia - GAME OVER
- Replies: 8746
- Views: 199504
Re: Battlestar Galactica Mafia - Day One
Thanks muchly! I'll be willing to take a turn on that horrifically timed sortie too. Maybe tomorrow's round. And hopefully others will too once this becomes more routine.ika wrote:yes i have a 12 pack of soda if im nto gonna be getting damn sleep at this rateindiglo wrote:@ika - are you still down for the 4:47 am sortie? Or do we need to find a replacement?
Now go find some toasters!