thellama73 wrote:Death and Taxes: an Economics MafiaRoles:
Brought to you by Russtifinko and thellama73
Adam Smith - Invisible hand - Can direct action from behind the scenes (takes another player's power nightly)
Jean-Babtiste Say - Supply creates its own demand - Selling 2 or more of anything makes them worth $2 each, regardless of what others sell.
Carl Menger - Founder of the Austrian School/Marginal revolution - knows that every little bit helps, and has an extra vote for just that reason
Ludwig von Mises - Human Action - holds highly-attended lectures nightly (BTSC with one player every Night)
F. A. Hayek - Competing currencies - Makes his own currency, and yours doesn't count - Prevents a player from buying or using any items once per Night, and sells his items for untaxable Bollars instead of normal dollars.
Joseph Schumpeter - Creative destruction - Can destroy an item in his possession to get something better
John Nash - Game Theory - Make two players play a game of your choosing each night
James Buchanan - Public Choice/Club Goods - Targets a player once every Boom. If that player uses an item, every player in the game gets a copy of that item to use on the same day.
Vilfredo Pareto - Pareto efficiency - Prevent target player from being made worse off at night
Paul Samuelson - Public Goods - Can share the use of another player’s item
Ronald Coase - Coasian bargaining/Property Rights - May not be stolen from/share his items
Milton Friedman - Monetarism - Can alter the money supply, doubling what the government pays for guns and butter once per 4 booms.
Murray Rothbard - Enemy of the state - Prevent redistributive actions.
Arthur Pigou - externalities - His votes also spill over onto the player to each side of the one he votes.
George Akerlof - asymmetric information - Role check
Mafia:
John Maynard Keynes - In the long run, we’re all dead - Kills nightly
Karl Marx - Dictatorship of the proletariat - Once per Night, chooses to target a player and destroy a random item (Kapital) they are holding, or to redistribute one dollar from a player of his choice to another.
David Ricardo - Ricardian equivalence - Prevents tax cuts
Robert Solow - Convergence/growth theory - uses technology to improve his items
Serial Killer:
Thomas Malthus - Malthusian population model - Keeps the population under control by killing nightly
The Economy:
Guns - takes one Night to produce. May be sold to the government on subsequent Nights. The value it sells for is determined by the supply; if more players sell Guns than Butter on a given Night, it is worth $1, but if more Butter than Guns are sold, Guns are worth $2. If both sell equally, they are worth $1.50 apiece.
Butter - Same as Guns, but vice versa.
Dollars - earned by producing and selling Guns and Butter.
Items:
1 Gun = Extra lynch vote
1 Butter = Remove a lynch vote
1 Gun + 1 Butter + 1 Dollar = NK protect for tonight only
5 Dollars = Bribe someone's vote.
4 Guns + 1 Dollar = Extra kill
4 Butter + 1 Dollar = Lynch stop
4 Butter + 5 Dollars = Resurrect
Events:
Booms - triggered when more players produce than sell.
Busts - triggered when more players sell than produce.
Taxes - occur every 3rd day. Each player pays $1. Taxes are eliminated if Ricardo dies and Rothbard is still alive.
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- Sat May 09, 2015 11:48 pm
- Forum: Mafia Game Submission Archive
- Topic: Death and Taxes: an Economics Mafia [SPEED GAME]
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