I can't get her to participate in anything. She's "busy."Metalmarsh89 wrote:It needs more marmots and llamas.thellama73 wrote:Metalmarsh89 wrote:Seriously! There's a monkey in this game?
I will not play a mafia game with a monkey in it. Especially one with three heads.![]()
Maybe even a mongoose.
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- Thu May 21, 2015 7:56 am
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
- Wed May 20, 2015 11:26 am
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
Metalmarsh89 wrote:Seriously! There's a monkey in this game?
I will not play a mafia game with a monkey in it. Especially one with three heads.

- Wed May 20, 2015 8:56 am
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
I think I finally got the roles the way I want them.
- Mon Jul 29, 2013 9:15 am
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
Loom came out before Monkey Island, but was still available to buy when the game came out. There's a whole sequence where you can talk to this character and he gives you a really long and obvious sales pitch on how great Loom is (for comic effect.) He's right, though. Loom is great.Hedgeowl wrote:Llama! Just noticed the button in your Avatar! 'Ask me About Loom.' Ha!
Was Loom being designed when they completed Monkey Island?
- Sat Jul 27, 2013 10:54 pm
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
Yeah, the more I think about it, the more I like my original idea of splitting up the BTSC. The single group of five BTSC mafia with no other powers is just boring. I will make up my mind for sure when this goes in the queue.
- Sat Jul 27, 2013 6:19 pm
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
I agree that eight was too many. I think five is fair, given the complexities added by the cannibals and the items. I will leave it like this unless someone makes a convincing objection. At this point I feel the baddies are at a slight disadvantage, but that's just a hunch and I think it's a relatively even match now.
- Sat Jul 27, 2013 6:10 pm
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
There's also the point that the baddies and cannibals will have less of an opportunity to get items in this game than the civs. Pieces of eight and certain items will be won from minigames, but some of the civs start with money and can steal things, so they have an advantage there.
- Sat Jul 27, 2013 5:59 pm
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
Masters of the Universe had two mafia teams of six versus sixteen civs and two indies and that seemed to work out fine, so perhaps that's why I thought it would be okay. I definitely want you playing, but since there will be no secrets this game I see no problem with you offering suggestions. I think what I will do is just use a crew of ghost pirates for the mafia, since the men of low moral fiber and pirate leaders aren't really antagonists in the game. (see edits above.) Dos that look more even?
- Sat Jul 27, 2013 5:09 pm
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Re: Monkey Island Mafia (Full Game)
Yes, I am still unsure about the numbers. There would be eight mafia against sixteen civilians and three indies, who are indifferent to whether they kill mafia or civilians, really. Do you think that is too unbalanced in favor of the baddies, even with the mafia having no night powers? The other option is to have the Men of low moral fiber have BTSC with each other only, ditto for the pirate leaders and leave LeChuck and Bob on their own, maybe with an added night power for Bob.MovingPictures07 wrote:Having looked at the roles again, I have two questions.
First, am I correct to assume the first set of roles are civilian, the pirates are mafia, and the cannibals are SK/mafia?
Second, do all pirates have BTSC with each other and thus they are all one baddie team? And do the (3)'s indicate there are 3 of that role? If so, that means you have an 8-mafia team with BTSC, and that seems it could present some serious problems depending on how everything else is set up.
I am certainly open to suggestions, as I am always concerned with game balance, which is a hard thing to judge ex ante.
- Fri Jul 26, 2013 2:44 pm
- Forum: Mafia Game Submission Archive
- Topic: Monkey Island Mafia (Full Game)
- Replies: 27
- Views: 2100
Monkey Island Mafia (Full Game)

I may still tweak this a bit before running it, but here is what I have so far.
Roles:
Civilians: Kill LeChuck, Bob, and the Cannibals.

Guybrush Threepwood - Our hero, a would-be pirate who finds himself having to thwart LeChuck in order to save his love. He searches for a crew member each night and is told if he finds one.
Elaine Marley - Governor of Melee Island and Guybrush's love interest.. Can role block once per night and starts with 10 pieces of eight.

Stan - Owner of Stan's Previously Owned Vessels and a shameless con man. Buys items at half price, or offer players 2 pieces of eight for an item which they must trade to him. Starts with 10 pieces of eight.

Meathook - A lonely, disfigured freak who lives on Melee Island. Can make his tattoo talk to reveal information, sometimes things he didn't even know himself. A member of Guybrush's crew.
Carla - The sword master of Melee Island. Can pick a swordfight with anyone each night, with a ⅔ chance of neutralizing their vote, ⅓ chance her vote is neutralized. A member of Guybrush's crew.

Otis - A common criminal imprisoned on Melee Island. Can steal one item from any player each night. A member of Guybrush's crew.

Herman Toothrot - A sailor who was marooned on Monkey Island years ago, and has gone a little mad. Searches for a cannibal each night. If he finds one he gets his banana picker back, which he can use to pick bananas.

Fettuccine Brothers (2) - Circus performers working on Melee Island. Have BTSC with one another.

The Lookout - Keeps watch over Melee Island, but is blind as a bat. Sees something untrue every night.

The Store Keeper - Runs a general store on Melee Island. Three times in the game will have the ability to distribute a sword, a shovel and breath mints to other players.

Voodoo Woman - Mysterious woman who knows about voodoo and stuff. Once in the game can see into the future. Once in the game can make a voodoo doll, which can then be used to add lynch votes to that person or make them speak in tongues.

The Cook - Makes the food at the Scumm Bar. Can give grog to people each night.

Captain Smirk - The sword trainer on Melee Island. Can protect one player each night.

Three-Headed Monkey - He's right behind you! Creates a distraction, preventing a player from voting. Bananas work double for him.

Head of the Navigator - The head of a famous navigator knows the way to LeChuck's ship. Has a necklace that makes him invisible to ghosts. Cannot be NKed by LeChuck or Bob, but this necklace can be stolen. Can also search for Pirates and is told if he finds one.
Pirates: Kill the Civilians.

LeChuck - The infamous ghost pirate. Kills nightly. BTSC with Bob.

Bob - LeChuck's undead lieutenant. BTSC with LeChuck. May role check a dead player each night.

Men of Low Moral Fibre(3) - Pretty shady characters. Have BTSC.

Pirate Leaders(3) - In the know about all things piratical on Melee Island. Have BTSC.
indies (BTSC):

The Cannibals (3) - Just want to be left alone on Monkey Island. They kill nightly and win if both other teams are dead (with the exception of Herman Toothrot, the Head of the Navigator and the Three Headed Monkey, whom they can tolerate.)
Items:

Bananas - Remove one lynch vote from player of your choice

Grog - Add one lynch vote to player of your choice
The above each cost 4 pieces of eight.

Sword - Gives the same power as Carla, and reduces her odds against you to fifty-fifty.
Breath Mints - The player who uses them is immune from grog for the rest of the game.
Shovel - Can be used in lieu of night action to gain 20 pieces of eight, once only.
These items can only be given out by the Store Keeper.