Tin foil hat time. There are 18 players left alive in this game, so I'll break this up into two groups of 4 and two groups of 5 so this doesn't get so long that people decided to skip another one of Balaam's ridiculously long list posts. :P
The point of this exercise is similar to what Absalom already did but I'm going to go a bit further and try to break this down as if each player is Heathen. I'll try to ascribe motive and intent to every single vote based on my notes and what I can remember from the voting period. Feel free to add to any sections you feel I skimped on. At the end of this exercise, hopefully we can all agree on who the three or four sketchiest sounding players are and discuss them further for the stoning poll.
Open my last
technicolor vote recap in another window so you can use it as reference as you go through.
ABSALOM:
D1: 13th vote overall, 2nd vote for Cain (helps pump momentum into a Cain train to keep him as a D2 option- his Heathen friends follow suit late in the lynch period)
D2: 5th vote overall, 2nd vote for Cain (votes early for Cain to maintain appear consistent and to give Cain a lead over Absalom's teammate)
D3: 9th vote overall, 3rd vote for Uzziah (votes for a teammate after Rachel momentum dips- cred grab)
D4: 3rd vote overall, 1st vote for Balaam (votes for who he says he will- consistency move)
D5: 4th vote overall, 3rd vote for Uzziah (with Balaam not in the poll, no easy leftovers to set up, so he makes a cred grab and adds to the Uzz train)
D6: 2nd vote overall, 1st vote for Ruth (uses his knowledge of Heathen strategy to "break" the case on Ruth- gives him credibility and lull civvies into a false sense of security, also may help his teammates hide on another Heathen train)
D7: 1st vote overall, 1st vote for Jonathan (takes the easy way out and votes for suspicious looking baddie that has the attention of many)
D8: 9th vote overall, 5th vote for Jonathan (injects new life into the Jonathan train after not enough momentum builds for Laz, Jacob, or Balaam- OR just to look consistent again)
BALAAM:
D1: 29th vote overall, 5th vote for Cain (waits until the end of the day and piles on the runner-up in a civ v. civ train to make for easy D2 leftovers)
D2: 12th vote overall, 7th vote for Cain (votes for consistency and to lock up the lynching of another civ)
D3: 22nd vote overall, 7th vote for Mary (votes late to make sure his teammate Uzz doesn't not suffer a miraculous turnaround defeat)
D4: 12th vote overall, 6th vote for Job (votes to save his own ass and put another civ to death)
D5: Missed the vote (skips the vote and watches a teammate go down so he does not have to cast another sketchy vote)
D6: 17th vote overall, 6th vote for Ruth (votes to keep his teammate in the lead for a cred grab)
D7: 10th vote overall, 3rd vote for Jephthah (joins the quick and easy Jeph train to lynch one civ and keep a suspicious civ around for leftovers)
D8: 5th vote overall, 4th vote for Jonathan (piles onto an easy civ lynch)
BATHSHEBA:
D1: Missed the Vote (may be intentional so she isn't part of a D1 civ lynch, may have just missed it)
D2: 16th vote overall, 8th vote for Cain (votes last for a civ lynch to appear as a sheep following the bandwagon)
D3: Missed the vote (strategic miss to hamper vote analysis)
D4: Missed the vote (strategic miss just to lower our expectations of her)
D5: Missed the vote (strategic miss to mess with our heads)
D6: 20th vote overall, 9th vote for Ruth (cred grab and helps further thwart effective vote analysis)
D7: Missed the vote (strategic miss to throw us off in case we thought she would be more active after voting D6)
D8: Missed the vote (strategic miss- she's so far inside our heads by now, she's practically Inceptioned us)
BELSHAZZAR:
D1: 20th vote overall, 6th vote for Samson (seemingly safe to pile onto a civvie lynch while teammates build up leftovers for D2 in Cain- baddie vote-spread maneuver)
D2: 6th vote overall, 3rd vote for Cain (votes to put Cain ahead- innocent leftover lynch AND helps make it look like there was a save on Job)
D3: 14th vote overall, 3rd vote for Mary (assigned to vote for a suspicious civ to bring her to a tie with his teammate Uzz)
D4: 21st vote overall, 9th vote for Job (votes at the trail end for a civ- bad bandwagon follower play?)
D5: 11th vote overall, 2nd vote for Samuel (votes for a possibly sus civ over his teammate Uzz)
D6: 18th vote overall, 7th vote for Ruth (safe-ish vote for a teammate so no one suspects him after dodging Uzz D5- also helps put Ruth out of reach for the wifom factor)
D7: 14th vote overall, 4th vote for Jonathan (votes for Jonathan to keep him viable for D8- avoids a bad-looking civ train)
D8: 11th vote overall, 7th vote for Jonathan (easy vote for a player already out of reach based on past lynch results)
NOTE: this took way longer than I thought it would. I will try to get more done. The last two may have to wait until tonight.
![Sad :(](./images/smilies/sad.gif)