Search found 8 matches

by Grand Scheme
Sun Apr 03, 2016 4:10 pm
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

if 650 no shows we shank that next
by Grand Scheme
Sun Apr 03, 2016 10:05 am
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

If the non-voters dont show up we can start shanking them next
by Grand Scheme
Fri Apr 01, 2016 10:41 pm
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

Spacedaisy wrote:
Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
We understand your frustration and we did not expect so many players to be completely uninterested in essentially getting rezzed. That said, we built this game with specific dynamics and we can't unduly influence the game. Additionally, we set it up so that no show players can be either shanked (should a challenge be failed) or mod killed (after a prison break). Furthermore, you were given a freebie extra shank last night on a person who was barely contributing the minimum and desperately wanted out of the game. I don't think we have been in the least unfair. We have already mod killed four players for you.

I do appreciate all those of you who are participating and I'm sorry for those that haven't.
can it be clairfied why the shanked player asked to be removed? if not now post game?

im not so much frustrated by inactives, but more so frustrated by the fact that some challenges (like this one) require ALL players to be in here and that it by default, makes us unable to do anything about it untill they get removed. I knwo you cant change mechanics midgame, but i would recommend that if this does get used again (i like the idea of this personally and is interesting) that there be another way to deal with inactives. this dicssuion might be better serve pm/post game if needed
by Grand Scheme
Fri Apr 01, 2016 10:27 pm
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

Prisoner 813142 wrote:
Prisoner 277058 wrote:God damn if only the challenge was "Nobody vote or post or contribute."
No. Somebody would screw that up. That I have complete faith in.
I would probally be one of those people to fuck ti up cus its like a shiny red buttion that says "dont press" all you want to do is press it

that challange would eb more annyoing then anything else
by Grand Scheme
Fri Apr 01, 2016 9:26 pm
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
by Grand Scheme
Fri Apr 01, 2016 9:04 pm
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

I doubt its a joke....

SOrry for being inactive for th past few days, i have been working constantly
by Grand Scheme
Fri Apr 01, 2016 7:32 pm
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

I want to know whos alive still....
by Grand Scheme
Fri Apr 01, 2016 7:30 pm
Forum: Turf Wars Prison Yard
Topic: [DAY 10] Turf Wars: Prison Edition
Replies: 129
Views: 9737

Re: [DAY 10] Turf Wars: Prison Edition

lets shank the people who are no shows

those were 219747 (who we shanked yesterday)
and 331347 (been afk)

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