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Return to “[DAY 10] Turf Wars: Prison Edition”
- Sun Apr 03, 2016 4:10 pm
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
if 650 no shows we shank that next
- Sun Apr 03, 2016 10:05 am
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
If the non-voters dont show up we can start shanking them next
- Fri Apr 01, 2016 10:41 pm
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
can it be clairfied why the shanked player asked to be removed? if not now post game?Spacedaisy wrote:We understand your frustration and we did not expect so many players to be completely uninterested in essentially getting rezzed. That said, we built this game with specific dynamics and we can't unduly influence the game. Additionally, we set it up so that no show players can be either shanked (should a challenge be failed) or mod killed (after a prison break). Furthermore, you were given a freebie extra shank last night on a person who was barely contributing the minimum and desperately wanted out of the game. I don't think we have been in the least unfair. We have already mod killed four players for you.Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
I do appreciate all those of you who are participating and I'm sorry for those that haven't.
im not so much frustrated by inactives, but more so frustrated by the fact that some challenges (like this one) require ALL players to be in here and that it by default, makes us unable to do anything about it untill they get removed. I knwo you cant change mechanics midgame, but i would recommend that if this does get used again (i like the idea of this personally and is interesting) that there be another way to deal with inactives. this dicssuion might be better serve pm/post game if needed
- Fri Apr 01, 2016 10:27 pm
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
I would probally be one of those people to fuck ti up cus its like a shiny red buttion that says "dont press" all you want to do is press itPrisoner 813142 wrote:No. Somebody would screw that up. That I have complete faith in.Prisoner 277058 wrote:God damn if only the challenge was "Nobody vote or post or contribute."
that challange would eb more annyoing then anything else
- Fri Apr 01, 2016 9:26 pm
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
- Fri Apr 01, 2016 9:04 pm
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
I doubt its a joke....
SOrry for being inactive for th past few days, i have been working constantly
SOrry for being inactive for th past few days, i have been working constantly
- Fri Apr 01, 2016 7:32 pm
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
I want to know whos alive still....
- Fri Apr 01, 2016 7:30 pm
- Forum: Turf Wars Prison Yard
- Topic: [DAY 10] Turf Wars: Prison Edition
- Replies: 129
- Views: 9737
Re: [DAY 10] Turf Wars: Prison Edition
lets shank the people who are no shows
those were 219747 (who we shanked yesterday)
and 331347 (been afk)
those were 219747 (who we shanked yesterday)
and 331347 (been afk)