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by Hedgeowl
Wed Oct 30, 2013 11:39 pm
Forum: Mafia Game Submission Archive
Topic: Felt Mafia [Speed]
Replies: 15
Views: 1039

Re: Felt Mafia [Speed]

Mongoose wrote:Ugh now facebook and gmail keep showing me ads for random types of felt products.
That's better than baby bottles, toys, clothes, strollers. Ugh...just so much better. Of course maybe it could help give you a few ideas for new characters. :p
by Hedgeowl
Wed Oct 30, 2013 10:48 pm
Forum: Mafia Game Submission Archive
Topic: Felt Mafia [Speed]
Replies: 15
Views: 1039

Re: Felt Mafia [Speed]

MovingPictures07 wrote:
Mongoose wrote:
MovingPictures07 wrote:Glad to see this actually develop into a real submission! This actually seems even cooler now that you've developed the roles. I love that Fedora is a role and the indie kills me.

I think the balance is pretty solid, based on what I can tell after first readthrough. I am only slightly concerned the civvies might be at a disadvantage dealing with a baddie team of four and a rogue recruiter that only seems to be able to recruit them, but perhaps that concern is unfounded.



A Person wrote:I haven't felt this excited in a long time!
:haha:
Thanks! I may juice up the civs a bit. Some of the secret abilities are rather powerful, so that might help.
No problem!

You might even be fine; it's tough to tell for sure since I'm unaware of the secrets. It might indeed help and balance it perfectly. I just notice that especially in speed games where single mafia teams tend to be prevalent that the mafia have more of an advantage in numbers much more than they normally would in a full game setting where they have to compete with typically at least one other team (and logically so).
Orly? :noble:

Felt like you might be talking from personal experience there... :mafia:

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