Mister Rearranger wrote:Update: I'm doing some final tweaking on this behemoth of a game, and putting together an e-copy of the game's map in my spare time with a Paint.net-friendly computer.
The map has been the most daunting dynamic so far, but it makes me really excited as a host. The depictions of Keystone and Central in map-form are few and far between, so it's been a welcome challenge trying to piece together the different interpretations and continuity changes while keeping things straightforward and welcoming to new players and non-comic readers!
A couple lessons in running a map-based game that I've learned from The Island:
-BTSC will be limited to certain locations, not necessarily every square.
-More methods of deception should be made available to all players, to lessen the impact of claim-based trust.
-Keep a VERY neatly organized spreadsheet for myself, or I'll go insane.


Can't wait for this one now that I have played a map game. I really loved our baddie spreadsheet in LOST as well. Who knew evil could be so organized?
