Welcome to our first installment of "Things Chris Doesn't Think About".
Chris wrote:LC, you have to take recruits into consideration.
Long Con wrote:That's obviously an oversimplified version of things where recruits aren't taken into account. And unless the baddies and Indies are all in cahoots, then some of those Civvie deaths could just be Recruit deaths, or Master hits from the Cybers.
Chris doesn't think about the fact that I already gave a nod to the fact that I didn't put recruits into that quickly-done numbers forecast.
Chris wrote:8 civs, 3 Cybers, 1 Master, 5 recruitment team
After night 10:
7 civs, 2 Cybers, 1 Master, 5 recruitment team
After day 11:
7 civs, 1 Cyber, 1 Master, 5 recruitment team
After night 11:
5 civs, 1 UNKNOWN Cyber, 1 Master, 5 recruitment team
After day 12:
You say last Cyber dies, but who is it? Playing along with your scenario... let's just say we SOMEHOW find the last Cyber.
5 civs, 0 Cybers, 1 Master, 5 recruitment team
After night 12:
4 civs, 1 Master, 5 recruitment team
Do you see where this is going? Sure, I'm allowing that there were no kills on the recruitment team. But, your scenario isn't even showing us going after the recruitment team. All the targets are against the Cybers, and The Master. By the time we're done addressing them, the game will be over with the recruiters having the majority.
Chris doesn't think about the fact that the recruiter also recruits non-Civs, so 5 recruits, 3 Cybers, and 1 Master could be 5 players total, leaving 12 unrecruited Civs in the game. The truth is almost definitely somewhere in between.
Chris wrote:
Great plan LC.
So much for me being pleased that LC replaced in...
Chris wrote:But HEY! Let's concentrate on everyone BUT the recruiters, right LC??!?
![derp :derp:](./images/smilies/derp.gif)
Chris doesn't think about the concept that acting like people are stupid, even real life friends, hurts their feelings.
This is what thick-skinned looks like, Chris. I had a bunch of stuff I thought about typing, "he was a dick to me so I'll say THIS and hurt his feelings back!" but I'm not going to do that. Take notes, my friend.
Thank you for taking my late night, hasty tallies and going further with them, Chris. That's what I was hoping people would do. I wasn't providing a "plan" as you said, and I wasn't saying that this forecast was how things are, or how things are going to go. I was just putting some numbers out there to see where we might end up, to begin to plot some sort of road map. To go through some different scenarios to see which one leads to a more likely Civvie victory. To see if it would actually make sense for a non-Civvie to NEED to kill a different non-Civvie.
I'm disappointed that you're not happy that I replaced in. You were the one that complained very loudly and publicly that the hosts weren't doing a good enough job policing Dana, and this is their solution. If you have a problem with it, you should probably PM them, because last time you complained publicly, you upset and embarrassed bea.
And just so you know, I'm not stupid. I'm not
![derp :derp:](./images/smilies/derp.gif)
. I did not disregard the existence of recruits. I just don't have any idea how to find them. I don't think the proposals to find recruits put forth in the thread thus far have been convincing, I think a lot of them are based on assumptions that have no basis, and are therefore not sensible.