tutuu wrote: ↑Thu Jan 28, 2021 11:13 pm @Marmot my feedback on the setup!:
Spoiler: show-already went over this, but the miller is a de facto innocent child if they are aware in a non-closed setup and they are allowed to claim. no point in putting a miller if you want an innocent child in the first place, and in addition it ruins the balance of your n0 cop. the n0 cop in this setup was able to receive a peek on a member of the mafia too, not just town, and you thought that the miller balances it out. cops shouldnt be able to get n0 RNG peeks on mafia, thats just disrespectful towards the peeked mafia member signing up for the game imo, please dont allow the possibility of that happening lol. the existence of a potential miller the way it existed here doesnt remedy that because they claim in their first post before the n0 peek is out and become an innocent child. the godfather doesnt remedy that because that's anti-green peeks, not anti-red peeks. if you make the miller unaware then i think it fixes the problem and you can keep the n0 cop who can rng on mafia
-i was told that i was jailkept n2 and i believe thats not correct, or at least its pretty weird. you said that you don't alert everyone, but only alert people with visiting roles or factional kill carriers when they get blocked (you said that you were supposed to say roleblocked not jailblocked which didnt end up mattering, but thats not my point) - my point is that's not how any mafia communities resolve this. what everyone does is, is they alert people who normally receive feedback (role pm of night result - cops, investigative roles) - of when they get roleblocked/they receive no result. because they need to know. i just attempted to make a kill, normally i dont receive a feedback night result pm as a result of me succeding in my kill (you didnt send us feedback that we were successful on killing macdougall), ergo, i shouldnt have received a night result pm telling me i was blocked when i failed to kill spf on n2. i could already see that i was unsuccessful, and its good to leave it ambigious to allow people to express skill, let me wonder if i got jked or if my target got jked. that's why people choose to leave it ambiguous. its an unfair/unintented? disadvantage to the town that i was told that i was blocked, it didnt end up mattering in this specific game since spf claimed pretty quickly, but on policy this is a mistake im pretty sure, or at the very least an inconsistency. it would be more consistent if the jailkeeper alerted everyone whom he jk'd including vanilla towns (aka being loud), or if he alerts noone at all barring investigative roles (like everyone handles it), or if you insist on keeping it like that (loud when taking effect even when u dont normally receive feedback) then i think that u should clarify pre-emptively in the OP since nobody ive seen does this the way you do it, and i dont think alot of people would think to ask if this is how you're choosing to make it work
-u shouldnt forbid the mafia factional kill carrier from consecutively targetting the same person, or at the very least take into account that forbidding that is very town-sided and completely against the intent of the rule. the point of forbidding double targetting is for roles like doctors or roleblockers or jailkeepers because they can lock people out of the game and break it by making people immortal. so by preventing the double targetting, you are giving the mafia team guaranteed window to end the immortality, for the sake of balancing the scale towards the mafia, that's the intent. if you forbid the mafia factional kill carrier from double targetting after they fail a kill it nullifies the whole purpose of "no double targetting" rule in the first place, because the protective/disruptive role can now choose a target and permanently lock them out of the game (the way spf basically locked me out of the game on n2 and then n3 (by u not letting me attack her) then n4 if i hadnt conceded, going infinitely) and become immune to me, even more easily now compared to if everyone could double target. like the whole point of no double targetting is to nerf people from highrolling. if you wanna keep it the way u did this game then i think that u should pre-clarify in the OP since nobody ive seen understands "no double targetting" the way you understand it. id be shocked if other syndicate hosts also think that this is the intended way behind the invention of the "no double targetting" rule and this is how they've been implementing it in their games and this is why you did it like this. do they?
this is just my constructive feedback i've written with the goal of hopefully pushing the site meta to what i believe to be a bit more competitive level, not just aimed at you but to everyone else who is interested in hosting as well, i hope that u dont view me as harsh and rude, not the intent, i just wrote everything in a neutral and flat tone since i was focusing on speaking clearly and logically. i love you! <3
Spoiler: show
tutuu wrote: ↑Thu Jan 28, 2021 11:21 pm anyway, this is once again why i think its a great idea to have a standardized set of guidelines/mechanics/rules that act as default for the syndicate, and if hosts wish to override them they can be specific on what they're overriding in their sign-up threads and OPs, and if not, everyone can be on the same page. as it is rn, if i want to play mafia at a competitive or semi-competitive level here, i will have to prepare a list of 30 to 50 questions to ask the host at the start of every mafia game i play here, and then keep a journal of every hosts's different preferences in a microsoft word document, titled "nanook's preferences", "jay's preferences", "epi's preferences" etc. because every single host has not only extremely different preferences of handling things, but they also don't write everything in the OP, and i dont think its reasonable to ask them to. sometimes they cant even if they wanted to coz of closed setup games. i dont think the onus should be on the player to interrogate the hosts, i dont think the onus should be on the hosts to write essays, i think the onus should be on the website.
the decision to not have a default set of game policies and mechanics for the site is silly. mafia is a complex game and it needs clarity. i dont want to have to ask 50 questions to the host at the start of every game. when i host, i dont want to write essays on all of the basic mechanics, and then have people still be confused about their roles or mechanics because the volume of stuff ive written just gets so big and they stop reading (as ive experienced from the game i hosted here) @JaggedJimmyJay please use your clout? do you disagree with me? i think that its just lazyness and stubborness to "keep things the way they are" and "not rock the boat" instead of improving things
or maybe i should just accept that i need to spam nitpicky questions to the host and keep memoirs of everyone's hosting preferences if that's what deemed the correct way of doing things here, which i don't think i will accept, but if other people accept this then i'll let those people be; i'd just be very disappointed that people don't want/see how things can be improved for their own convenience
Standard defaults is a good idea.
Wow wow wow I was wondering about that vig kill!
Nanook's right, there's a big Soup Kill threat, and I also plan to shave off a couple of roles which will convert into fakeclaims to keep things more legit.JaggedJimmyJay wrote: ↑Thu Jan 28, 2021 11:44 pm For those who have the time and inclination, you might consider Long Con's Spiderverse game. It will be an open setup and generally role madness, in a style that is sort of Syndicate-classic in that, given the openness of the roles, it will be illegal to role claim. So the game plays out similarly to mountainous, but everyone can do stuff. I've never seen games quite like it elsewhere. I can't play myself unfortunately, but I suggest it to you fine folks.
@Long Con, correct me if I am wrong about the claiming rules.