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by Marmot
Mon May 16, 2016 1:58 am
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

a2thezebra wrote:You were actually the only player in the game that was finished off by a particular mechanic where if you're down to 3 HP or less, imaginary actions were also counted against you one point each.
:haha:

I was surprised to have died when I did. That explains it.
by Marmot
Sun May 15, 2016 10:48 am
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

a2thezebra wrote:Wow! I'm flattered Marmot, I got the impression that that game was a general disappointment. I'm glad you liked it so much.

The only reason that game had four mafia teams of four though was because I couldn't think of any other way to be sure that the game was balanced. Having it be civs vs. mafia was just too difficult to hypothesize with so many factors to consider. Because of that, I'm not sure that I can help MP much with designing a similar setup, or one that also incorporates a health point mechanic. But I'm happy to do what I can!
Plus, as with any brand new mechanic, there's going to be a learning curve. Someone hoping for a regular mafia game but seeing nothing but mafia roles might be a bit disgruntled as a result.

But you warned me of crazy shenanigans before the game. :P But had you not warned me, I would have enjoyed it anyway. The only thing I regret is getting killed so early. Technically I wasn't lynched right?
by Marmot
Sat May 14, 2016 6:56 pm
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

MovingPictures07 wrote:
Metalmarsh89 wrote:I'll definitely play this one. :clap:

Especially after the final game on RYM (RIP RYM). I really enjoyed the point system used to lynch players in that one. I'd love to play another game like that.
I'm really wanting to incorporate hit points into future game(s) of mine, specifically Earthbound, so it seems I need to get with zebra on that, since I wasn't able to participate in that game.
I don't know if you got a chance to see that game... I think it's lost to cyberspace now.

But it was a closed setup 16 player game with 4 mafia teams of 4. But the point mechanic made it even more interesting. Every player started with 20 HP. Each lynch, every player had a vote which would deduct 2 HP. Some players had a one-shot gun of some sort that could deduct 5-10 HP (I forget). A couple players also had a one-shot playerkills (do 20 HP damage).

The best part of it was: there were no nightkills or night PMs, everything was done in thread. For example, I was one of the one-shot vigs for my mafia team, but in order to kill the player I wanted to, I had to say in thread Gallon of Fat Free Milk MovingPictures07 (or something like that) in order to kill you. But players could also come up with fake actions that do nothing in order to hide their real ones.

It was a blast.
by Marmot
Sat May 14, 2016 6:45 pm
Forum: Mafia Game Submission Archive
Topic: False Prophet Mafia [FULL GAME]
Replies: 13
Views: 528

Re: False Prophet Mafia [FULL GAME]

I'll definitely play this one. :clap:

Especially after the final game on RYM (RIP RYM). I really enjoyed the point system used to lynch players in that one. I'd love to play another game like that.

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