What do you think I've been doing this whole time?rabbit8 wrote:Because civs don't sacrifice themselves for the team. Let's change that...
Then again, there's been a recent increase in banning of self-voting.

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What do you think I've been doing this whole time?rabbit8 wrote:Because civs don't sacrifice themselves for the team. Let's change that...
I'm with you. I think meta can supplement a solid read, but I don't like to let it determine a read.ika wrote:On the meta issue: i agree if people use it too much that they will get overtaken one game. Funny enough as much as i say i use meta, i only use it very little. If anything i use it as a baseline to start a read. Even with silver, i dont like to think when it comes ot reading her its not about meta, but about her as a person
On the trust issue: i have already touched on that and how town doesn't find town and just paranoias themselves to a conspiracy theory of the impossible scum teams
on silencer/restrictions: it should be a scum aligned role. Frankly there is literally no town utility to removing a town voice, right or not. The moment you remove a town's power to vote and speak you have basically removed an entire town player for that 48 hrs. Me and silver have talked about it extensively on other sites and after downtown abbey. It does nobody any real favors in long run. If the role is scum aligned i can 100% understand its utility but for town to not only remove speaking powers but voting powers seems like you have a negative utility role that should never be used.
I haven't sparred with SVS in a while.Golden wrote:This brings a couple of notable spars with SVS to mind. RM Mafia. A World Reborn. Good times.S~V~S wrote:I think case building is better play than info dumping, and as Epi says, better sportsmanship. Baddies are not vermin to be caught; they are respected adversaries to be outwitted.
I've pointed this out before, but (until Turf Wars), a mafia team of more than 4 players has never won on the Syndicate. The big teams always end up losing. It's the games where there's two mafia teams, or one mafia team and an Indy team, or several Indy roles and a mafia team, where the mafia usually wins. But such games are very common here.JaggedJimmyJay wrote:I think a no info-dumping rule is a necessity in open setup games with a large number of special roles, especially when everyone has a special role. I don't think there's any way to arrange a game like that with roleclaiming and info-dumping without it being broken. That's a unique appeal to this culture because open setup role madness genuinely isn't even a thing in many other places.
I don't think it's a necessity in a closed setup or in a vanilla-heavy open setup. It can still be employed though under certain circumstances. Any host who embraces that philosophy is fine by me. I do think that it might mean certain other tweaks will be needed though elsewhere in the rules or design to rebalance the game -- perhaps one less mafia member, or stronger town roles; the possibilities are endless.