A game for 33 players
- The Number One Rule of Alchemy is the equivalent exchange. One cannot gain something without sacrificing something else of equal value. Nothing can be ‘created’, only transmuted from something else. There are two primary sects of Alchemy. There is Alchemy, the study of tectonic shifts between physical solids, and manipulating these relationships. And there is Alkahestry, the study of the flow of life energy (chi) and its relationship with the beings that exude it. Alchemy is the common practice in the west, in Amestris, while Alkahestry comes from the east, from Xing.
- The Philosopher’s Stones are stones created from the souls of human beings. Since the human soul is an incredibly valuable substance, these stones can grant the holder unimaginable powers, though only an experienced alchemist has the ability to harness this power. Since the human life is such a precious substance, a life lost cannot be properly returned to its human form, and the attempt to do so with a human transmutation will result in drastic and unfortunate results.
Amestrians (16)
Edward Elric “The Fullmetal Alchemist” ---
The central protagonist of this story, Edward may be short in stature and temper, but he is loyal to those he believes strive for justice, and sacrifices himself for the safety of others on countless occasions. He is easily recognizable because of his automail leg and arm. ---
Shares BTSC with Alphonse. --- Searches for Winry every night. If he finds her, he gains access to her mechanical abilities. --- (Secrets)
Alphonse Elric “The Armored Alchemist” ---
Edward’s younger, but taller brother, Alphonse is far more level-headed than his older brother. Though Alphonse died when he and Edward tried to bring their mother back to life, Edward was able to return him to life by attaching his soul to a suit of armor. ---
Shares BTSC with Edward. --- (Secrets)
Winry Rockbell ---
Winry is a childhood friend of the Elric brothers, and an “automail freak”. She loves anything mechanical, especially related to automail, and is quite adept at constructing and repairing automail mechanisms. ---
Searches for Edward every night. If she finds him, he gains access to her mechanical abilities. --- (Secrets)
Roy Mustang “The Flame Alchemist” ---
General Roy Mustang comes off as a selfish womanizer to the unsuspecting eye. While these traits are a part of his character, he uses them to hide his typically true nature to protect others and work for the greater good of Amestris. Roy has a very close relationship with his subordinate Riza. ---
Can send one message to Riza every night. May kill at night, but only on nonconsecutive nights. --- (Secrets)
Riza Hawkeye ---
Though Riza’s father was an alchemist, Riza did not follow the same path. Instead, she joined the military, and became well known for her sharpshooting ability. Riza watches Roy’s back as a bodyguard and a close friend to make sure harm will not come to him, nor will he stray from the path of good. ---
Can send one message to Roy each day --- (Secrets)
Maes Hughes ---
Lieutenant Colonel Maes is a proud father of one with a beautiful wife. Despite his demanding job in the military, he always finds time for the friends and family in his life. ---
Cannot be lynched.
King Bradley ---
King Bradley is the long-reigning Führer (President) and military leader of Amestris. ---
As the Führer (president) of Amestris, King Bradley decides all lynch ties. --- Because he has a wealth of security at his back, King Bradley cannot be nightkilled.
Alex Armstrong “The Strong Arm Alchemist” ---
Major Alex Armstrong is known for his perfectly sculpted body and cheery attitude, despite an intimidating appearance. His physique is a self-described work of art, and he has a certain knack of stripping to show it off to any unfortunate bystanders. ---
Each night, one night action he is targeted with will be randomly redirected to another player because of his strength and ability to distract attention with his body. If he is not originally targeted with a night action, he will randomly draw the attention of another player, becoming their new target.
Jean Havoc ---
Jean often accompanied Roy on various missions when Riza is unavailable. On one particular mission, Jean suffered a spinal injury in which he was paralyzed from the waist down. He was forced to leave the military as a result, but was able to prove of use to Roy Mustang later on. ---
If Jean is still alive after some time, he will help empower Roy’s Crew, adding a +1 to their votes in every lynch phase.
Maria Ross ---
Unfortunately for Maria, she was framed for the murder of a fellow officer. Roy helped her fake her death and flee the country to escape punishment, but she is presumed dead by those unknowing. ---
(Secrets)
Izumi Curtis “The Housewife Alchemist” ---
Izumi is a fearsome martial arts specialist, and well-versed in the theories of alchemy. Though she enjoys introducing herself as ‘a simple housewife’, Izumi has a reputable disposition because of her skills, and the strict demeanor she carries. Still, Izumi’s body cannot keep up with her willpower, and she is prone to vomiting blood when she exerts herself too much. ---
Every night action Izumi is targeted with will increase her vote by 1. Once her vote power reaches 3, she will reset to 0 the following night to allow her body to recover.
Doctor Tim Marcoh “The Crystal Alchemist” ---
Dr. Tim Marcoh has studied alchemy his entire life, and was even the chief researcher in the creation of philosopher’s stones. After learning that his research was being used to take the lives of innocent people (specifically in the Ishval War), Dr. Marcoh abandoned his position. He took his research with him to hide from the rest of the world. ---
Each night, Dr. Marcoh may attempt to harvest a soul from a dead player to create a philosopher’s stone. --- (Secrets)
Roy Mustang’s Crew (4)
Roy Mustang’s crew consists of his most loyal subordinates. Though they were dispatched to the far reaches of Amestris, they returned to Roy’s side to help in the revolution. They are each highly skilled, and are often assigned to various secret tasks and missions by Roy. ---
Each member of Roy’s crew may target a player (living or dead) each night. They may learn something about that player.
- Heymans Breda
Denny Brosh
Vato Falman
Kain Fuery
Xingese (4)
Win Conditions - ?????
Chang Clan (1)
Mei Chang “The Alkahestrist” ---
Born of the Chang Clan of Xing, Mei is young but rather adept in Alkahestry (medicinal alchemy). She traveled to Amestris with her panda companion (Xiao-Mei) to learn of the Philosopher’s Stones in order to gain favor for her clan with the Xingese Emperor. ---
Using her Alkahestry, Mei can protect one player each night. --- (Secrets)
Yao Clan (3)
Have BTSC
Ling Yao ---
Prince of the Yao Clan of Xing, Ling came to Amestris with the same mission as MeiChang along with his two companions, to discover the secrets of the Philosophers’ Stones. Ling is an extremely skilled swordsman, and is also known for his incredible appetite and his ability to manipulate circumstances in his favor. ---
May search a player each night, and steal a Philosopher’s Stone if that player has one.
Fu ---
Fu is Ling’s primary bodyguard, and is a master at deception and perception, being a skilled fighter, and having the ability to sense signs of life (or lack thereof) nearby. ---
If Ling is about to be lynched, Fu will be lynched in his place. --- Fu can sense the presence of Philosopher’s Stones. Each night, Fu will learn how many Philosopher's Stones were used that night.
Lan Fan ---
Lan Fan is the granddaughter of Fu, and the second of Ling’s bodyguards. She views Ling Yao with very high esteem, even bordering romantic. ---
If Ling is targeted with a nightkill, Lan Fan will die in his place.
Officers of Fort Briggs (3)
Have BTSC
Win Condition - ?????
Olivier Mira Armstrong ---
Alex Armstrong’s sister, and the leader of the division at Fort Briggs, Olivier’s highest priority is to ensure the safety of her men at Fort Briggs, and keep the fort from falling into enemy hands. ---
If Olivier is targeted for a nightkill, she instead kills the player who targeted her.
Buccaneer ---
Buccaneer does not stand for any nonsense (in proper Fort Briggs style), and is a fierce fighter, often being compared to a bear in stature and tenacity. ---
May use his heavy-duty auto-mail arm to strong-arm someone each night, blocking that player from engaging in BTSC for the following day/night cycle.
Miles ---
Miles is of Ishvalan blood, but since he is an intelligent and respected officer in the Fort Briggs division, his race is of no concern among his peers. ---
Being an intuitive officer, Miles may learn about vote manipulation from each lynch.
Father and His Children (7)
Have BTSC
Win Condition --- ?????
Father ---
Cannot be killed until his six sins have been killed. --- (Secrets)
Lust ---
May seduce a player on even nights, silencing them for the following day period. --- (Secrets)
Gluttony ---
(Secrets)
Envy ---
When killed, Envy may appear as the role of his choice. --- (Secrets)
Wrath ---
May kill on even nights. --- Searches nightly for Greed. --- (Secrets)
Sloth ---
May roleblock nightly. Sometimes, he lacks the will to roleblock, and sometimes, he misses his target, roleblocking the wrong player. --- (Secrets)
Pride ---
May target a player each night, removing that player from BTSC if they have it. --- (Secrets)
The Outcasts (3)
Win Condition - ?????
Van Hohenheim “The Xerxian Alchemist” ---
Van Hohenheim was tricked long ago into helping "Father" achieve prolonged life. In return, Van Hohenheim was granted the same "gift of life" and wanders the land in search of answers. Through his many travels over his long life, he has become a master in both Alchemy and Alkahestry. He is the father of Edward and Alphonse. ---
(Secrets)
Scar “The Scarred Alchemist” ---
Scar is one of the few surviving natives of the Ishvalan conflict, which was a complete massacre. Because Alchemy was the medium that was used to kill so many of his people, he has made it his mission to destroy every Alchemist, especially those employed by the government of Amestris. ---
May kill on odd nights. --- (Secrets)
Greed ---
Greed is a Homunculus and was once a child of Father, but his greed drove him to leave Father’s clan, because he wants everything for himself instead. He wants all the women and all the riches in the world, and Father’s plans won’t allow for this. ---
(Secrets)