Search found 98 matches

by Made
Mon Mar 08, 2021 7:58 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Mon Mar 08, 2021 7:57 pm

Can't get this song out of my head, so it will play me out

(unless some is trying last second change their vote <_<__<_<)
POV: ur scootering around a city you once knew but don't quite recognize anymore.
The people seem familiar, but you can't be sure with all the mask
by Made
Mon Mar 08, 2021 7:57 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]



Can't get this song out of my head, so it will play me out

(unless some is trying last second change their vote <_<__<_<)
by Made
Mon Mar 08, 2021 7:53 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

KZA wrote: Mon Mar 08, 2021 7:49 pm
Made wrote: Mon Mar 08, 2021 7:49 pm
KZA wrote: Mon Mar 08, 2021 7:47 pm Can we just get rid of ChopChop

Made are you gonna send your inventor package if you survive?
I mean i'm damned to a night kill or two even if I do live if i'm getting the mechs right, but If I can get it through, I'll send it out, yeah
Why would you get nightkilled?
erm wait, maybe not. I'm still a bit lost on how the scum winning works and when who wants who dead.
by Made
Mon Mar 08, 2021 7:49 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

KZA wrote: Mon Mar 08, 2021 7:47 pm Can we just get rid of ChopChop

Made are you gonna send your inventor package if you survive?
I mean i'm damned to a night kill or two even if I do live if i'm getting the mechs right, but If I can get it through, I'll send it out, yeah
by Made
Mon Mar 08, 2021 7:45 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
by Made
Mon Mar 08, 2021 7:43 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Urist wrote: Mon Mar 08, 2021 7:42 pm Mad props to Made for replacing into a DOOMed slot and sticking it out, regardless of his role. :clap:
I do it for the PEOPLE

(but like if the people wanna help a dude out [VOTE: Chopchop] aubergine)
by Made
Mon Mar 08, 2021 7:40 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

but yeah, if killing me clarifies things for folks and resolves some of the confusion doom added to thread, I can't be mad

it's sub optimal, but probably not losing
by Made
Mon Mar 08, 2021 7:38 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 7:34 pm
Made wrote: Mon Mar 08, 2021 7:30 pm Okay, I agree LC/Marmot feels awkward, both feel pushier than I'm use to seeing. I'm reminded of a video mafia game with Marmot where he got uncharacteristically agro while scum, and I could see that bleding in here, but his push on LC feel genuine which makes me think i'm wrong on exactly one of them ( which is why i wanted to here if mac got to the same conclusion or a similar one because...)
Mac is playing like he's scum attempting to play to his meta. I'd want to see more there before voting there, but a good place to look day 4
Chop feel manic but in a towny way. I see a why they're pushing alison so hard, and why no one in thread seems to be taking the carrot on that one, but the alignment who hates who table make that messy.
Sloonei is playing a Q/A game that reminds me of his play in christmas so I'm leaning town there
Pretty null on KZA off the top
Dom is probably scum, but I don't see energy there, so also probably a no go today

but yeah, i'm cool with a LC axe
[VOTE: Long Con] aubergine
I don't really get why you offer reasons for Mac to be scum, for me to be scum, and for Long Con to be town, and in the end vote for Long Con.

And like, your take on me/LC is based on a thing that Mac said anyway.
I like tinfoil :shrug:

we're not getting a marmot chop today, so going for a LC CFD makes the most sense, even if it's not my first choice
by Made
Mon Mar 08, 2021 7:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Okay, I agree LC/Marmot feels awkward, both feel pushier than I'm use to seeing. I'm reminded of a video mafia game with Marmot where he got uncharacteristically agro while scum, and I could see that bleding in here, but his push on LC feel genuine which makes me think i'm wrong on exactly one of them ( which is why i wanted to here if mac got to the same conclusion or a similar one because...)
Mac is playing like he's scum attempting to play to his meta. I'd want to see more there before voting there, but a good place to look day 4
Chop feel manic but in a towny way. I see a why they're pushing alison so hard, and why no one in thread seems to be taking the carrot on that one, but the alignment who hates who table make that messy.
Sloonei is playing a Q/A game that reminds me of his play in christmas so I'm leaning town there
Pretty null on KZA off the top
Dom is probably scum, but I don't see energy there, so also probably a no go today

but yeah, i'm cool with a LC axe
[VOTE: Long Con] aubergine
by Made
Mon Mar 08, 2021 7:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

KZA wrote: Mon Mar 08, 2021 7:13 pm
Made wrote: Mon Mar 08, 2021 7:07 pm @MacDougall why is there always a baddie between Marmot and LC?
have you formulated any reads
I have yes, but i kinda wanna here Mac on this point before I voice them
by Made
Mon Mar 08, 2021 7:07 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

@MacDougall why is there always a baddie between Marmot and LC?
by Made
Mon Mar 08, 2021 6:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

ChopChop wrote: Mon Mar 08, 2021 6:11 pm
Made wrote: Mon Mar 08, 2021 3:31 pm
Made wrote: Mon Mar 08, 2021 3:31 pm
Made wrote: Mon Mar 08, 2021 1:28 pm
Alison wrote: Sun Mar 07, 2021 8:24 am
Sloonei wrote: Sun Mar 07, 2021 3:49 am Although I should ask @Alison why it was the optimal play to shoot c4 on Day 1?
because I thought he was a wolf and everyone in the thread thought he was a wolf so I shot him to take him out of the POE. I have to use my daykill asap because I could be nightkilled n1 given my position on d1

Also i have asked chop to explain his signalling tinfoil 3 times now and he's dodged the question so im just assuming he's making it up
Let’s try this game:
[VOTE: Chopchop] aubergine
Hi! Can you stop dodging this please?
forgot the @ChopChop
ChopChop wrote: Mon Mar 08, 2021 3:15 pm @Alison
There’s 101 posts, I ain’t going back to find the entire signalling but it was a soft signal and I know you did it with Tony by that weird way of Scum Reading them.
ChopChop wrote: Mon Mar 08, 2021 3:15 pm Like some other stuff you said didn’t feel right with me and felt like you were trying to see if Tony is on your team or not.

@Made
Read the thread or GTFO.
Image
by Made
Mon Mar 08, 2021 4:08 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Yo it's 65 degrees (F) outside. global warming :(
but also
😍 global warming 😍
by Made
Mon Mar 08, 2021 3:45 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Long Con wrote: Mon Mar 08, 2021 1:12 pm
Marmot wrote: Mon Mar 08, 2021 1:06 pm
Long Con wrote: Mon Mar 08, 2021 12:55 pm
Marmot wrote: Mon Mar 08, 2021 12:39 pm
Long Con wrote: Mon Mar 08, 2021 12:33 pm
Marmot wrote: Mon Mar 08, 2021 12:15 pm
Long Con wrote: Mon Mar 08, 2021 11:36 am

Ok keep counting my posts and figure out my alignment based on that.

Your snarky responses are not making me feel better about your alignment.
:shrug2: I'm not responsible for your feelings. This isn't a good method of finding my alignment.

Ok, what is a good way of determining alignment?
I don't know, my job as either alignment is to make it difficult for you.
Cool.

You still get a scumread from me.
That's better. :srsnod:
I don't think I have memory of LC ever being this antagonistic, regardless of alignment.
w/t or w1/w2. I don't think there's a world where this is a teammate convo
by Made
Mon Mar 08, 2021 3:31 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Mon Mar 08, 2021 3:31 pm
Made wrote: Mon Mar 08, 2021 1:28 pm
Alison wrote: Sun Mar 07, 2021 8:24 am
Sloonei wrote: Sun Mar 07, 2021 3:49 am Although I should ask @Alison why it was the optimal play to shoot c4 on Day 1?
because I thought he was a wolf and everyone in the thread thought he was a wolf so I shot him to take him out of the POE. I have to use my daykill asap because I could be nightkilled n1 given my position on d1

Also i have asked chop to explain his signalling tinfoil 3 times now and he's dodged the question so im just assuming he's making it up
Let’s try this game:
[VOTE: Chopchop] aubergine
Hi! Can you stop dodging this please?
forgot the @ChopChop
by Made
Mon Mar 08, 2021 3:31 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Mon Mar 08, 2021 1:28 pm
Alison wrote: Sun Mar 07, 2021 8:24 am
Sloonei wrote: Sun Mar 07, 2021 3:49 am Although I should ask @Alison why it was the optimal play to shoot c4 on Day 1?
because I thought he was a wolf and everyone in the thread thought he was a wolf so I shot him to take him out of the POE. I have to use my daykill asap because I could be nightkilled n1 given my position on d1

Also i have asked chop to explain his signalling tinfoil 3 times now and he's dodged the question so im just assuming he's making it up
Let’s try this game:
[VOTE: Chopchop] aubergine
Hi! Can you stop dodging this please?
by Made
Mon Mar 08, 2021 3:24 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Sloonei wrote: Mon Mar 08, 2021 3:05 pm
Made wrote: Mon Mar 08, 2021 2:31 pm
Sloonei wrote: Mon Mar 08, 2021 2:05 pm
Made wrote: Mon Mar 08, 2021 1:37 pm Podracing time boys and girls :slick:
why'd you leave your vote on me for such a long time?
my vote generally speaking has a mind of it's own. Should I of voted for you less?
This is a non-answer that serves no purpose.
I mean it's an odd question :shrug:. The real answer is I wasn't in thread
by Made
Mon Mar 08, 2021 2:31 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Sloonei wrote: Mon Mar 08, 2021 2:05 pm
Made wrote: Mon Mar 08, 2021 1:37 pm Podracing time boys and girls :slick:
why'd you leave your vote on me for such a long time?
my vote generally speaking has a mind of it's own. Should I of voted for you less?
by Made
Mon Mar 08, 2021 1:37 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Podracing time boys and girls :slick:
by Made
Mon Mar 08, 2021 1:28 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Alison wrote: Sun Mar 07, 2021 8:24 am
Sloonei wrote: Sun Mar 07, 2021 3:49 am Although I should ask @Alison why it was the optimal play to shoot c4 on Day 1?
because I thought he was a wolf and everyone in the thread thought he was a wolf so I shot him to take him out of the POE. I have to use my daykill asap because I could be nightkilled n1 given my position on d1

Also i have asked chop to explain his signalling tinfoil 3 times now and he's dodged the question so im just assuming he's making it up
Let’s try this game:
[VOTE: Chopchop] aubergine
by Made
Mon Mar 08, 2021 12:59 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Long Con wrote: Mon Mar 08, 2021 12:55 pm
Marmot wrote: Mon Mar 08, 2021 12:39 pm
Long Con wrote: Mon Mar 08, 2021 12:33 pm
Marmot wrote: Mon Mar 08, 2021 12:15 pm
Long Con wrote: Mon Mar 08, 2021 11:36 am
Marmot wrote: Mon Mar 08, 2021 1:01 am
Long Con wrote: Mon Mar 08, 2021 12:50 am

Get real. That game had 9 players. We were already in LYLO, or extremely close to it.
My point was that you haven't been quiet. You've posted plenty. I realize I forgot a particular word in my original statement, but at the time of the post, you had 30+ posts today, which was probably 5 hours or so into the day.
Ok keep counting my posts and figure out my alignment based on that.

Your snarky responses are not making me feel better about your alignment.
:shrug2: I'm not responsible for your feelings. This isn't a good method of finding my alignment.

Ok, what is a good way of determining alignment?
I don't know, my job as either alignment is to make it difficult for you.
Nani?
by Made
Sun Mar 07, 2021 9:56 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Oh wow, I've already posted more than Doom :str8flex:
by Made
Sun Mar 07, 2021 9:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Fuck the host post is convoluted. Has someone done the mech work already as to who the Mafia teams needs dead to win?
by Made
Sun Mar 07, 2021 9:47 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Based on the size of my wagon relative and lack of solves more generally, there's probably a smorgasbord of vault boys and clavers on my juicy ass thinking i'm on the opposing team
by Made
Sun Mar 07, 2021 9:43 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

ooooooooo is it optimal to leave me alive so mafia has to kill me :thinking:
by Made
Sun Mar 07, 2021 9:39 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Jackofhearts2005 wrote: Sun Mar 07, 2021 9:32 pm
Made wrote: Sun Mar 07, 2021 8:54 pm Why wouldn't they of killed wilgy?
I know this isn’t a real question but Wilgy tends to get yeeted so scum don’t need to nk him and a vig is just putting the game on fast forward.

Don’t get me wrong. Wilgy is absolutely capable of playing a good game. I’d never use a third of my kp on him as a wolf unless he was confirmed town.
Was wilgy Townie this game? is there a chance Vault City saw a Enclave in him? If so, we might be able to find scum in Wilgy sussers.
by Made
Sun Mar 07, 2021 9:31 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

It wasn't slaver, slaver doesn't have a NK or a way to kill anyone at night until tonight. Vault bois wouldn't kill their own, so either enclave killed Essoa and vig/Vault bois shot Wilgy or Enclave killed Wilgy, and some rando killed Essoa, or maybe a redirected kill a Vault boi kill. Did anyone claim to target Essoa the night she died?
by Made
Sun Mar 07, 2021 9:25 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Sloonei wrote: Sun Mar 07, 2021 9:24 pm I killed Wilgy and I killed Esooa.
oh. dope

[VOTE: Sloonei] aubergine
by Made
Sun Mar 07, 2021 9:23 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

TonyStarkPrime wrote: Sun Mar 07, 2021 9:09 pm
Made wrote: Sun Mar 07, 2021 8:54 pm Why wouldn't they of killed wilgy?
1) what wolf team would kill Wilgy?

Now this game is showing that questions beginning with “what wolf team” are highly flawed but setting that aside

2) then who killed esooa? Wasnt claimed by a vig, wasn’t VC (who might kill Wilgy), could have been the slaver but if it was the slaver

3) where’s the second mafia kill (and or any number of other kills that should have happened)? We should have accounting for blocks, etc

Occam’s razor
Okay, but like Occam's razor doesn't make sense in a mafia context because the goal of all information release is misdirection. Vault City only has 3 kills all game, does using one to kill Wilgy make sense here?
by Made
Sun Mar 07, 2021 9:03 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

oh wow, I just put together that Doom was here today, on Day 3. Gosh. Was I a wagon candidate before today?
by Made
Sun Mar 07, 2021 8:54 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Why wouldn't they of killed wilgy?
by Made
Sun Mar 07, 2021 8:38 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

okay, and day two? was the shot on essoa telegraphed in anyway?
by Made
Sun Mar 07, 2021 8:21 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Sloonei wrote: Sun Mar 07, 2021 8:17 pm
Made wrote: Sun Mar 07, 2021 8:14 pm okay, so who was the alternative to Rej on D1 before the flash mob?
c4, but he got shot.
Jack was also a thing for a bit.
how for a bit are we talking? Any chance it was a save?
by Made
Sun Mar 07, 2021 8:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

okay, so who was the alternative to Rej on D1 before the flash mob?
by Made
Sun Mar 07, 2021 8:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]

Marmot wrote: Tue Mar 02, 2021 5:29 pm
MacDougall wrote: Tue Mar 02, 2021 5:21 pm [VOTE: rej] aubergine

Cfd this and you'll hit mafia

Can't argue with that.

[VOTE: Rej] aubergine
is this the marmot case???
by Made
Sun Mar 07, 2021 8:04 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]

Rej wrote: Tue Mar 02, 2021 5:26 pm
MacDougall wrote: Tue Mar 02, 2021 5:21 pm [VOTE: rej] aubergine

Cfd this and you'll hit mafia
Image
ewww
by Made
Sun Mar 07, 2021 7:50 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

fuck okay wait, i still have a day one brain on. why did we chop Bo? why did we chop ReJ?
by Made
Sun Mar 07, 2021 7:23 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Let's try this one [VOTE: Dom] aubergine
by Made
Sun Mar 07, 2021 6:36 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Sloonei wrote: Sun Mar 07, 2021 6:34 pm
Made wrote: Sun Mar 07, 2021 6:28 pm
Sloonei wrote: Sun Mar 07, 2021 6:22 pm I'm still working with the theory that everyone is town.
Which town?
this town
It’s a mulititown tho
by Made
Sun Mar 07, 2021 6:34 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Epignosis wrote: Sun Mar 07, 2021 6:30 pm [VOTE: Made] aubergine
wow, am I not worthy of a computer screen post :(
by Made
Sun Mar 07, 2021 6:32 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Also, claiming is definitely anti town because it mechanically is supposed leads to town canabalism AND mafia has fake claims. I don’t get how claiming is ever good here
by Made
Sun Mar 07, 2021 6:28 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Sloonei wrote: Sun Mar 07, 2021 6:22 pm I'm still working with the theory that everyone is town.
Which town?
by Made
Sun Mar 07, 2021 6:28 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

There’s an alignment cop in new Reno, John bishop, which would explain Urist obsession. I couldn’t find any other alignment cops in the roles, but I just skimmed

Who else is everyone looking at? I’m having trouble finding footing that isn’t just me defending myself which I prefer not to spend my time doing
by Made
Sun Mar 07, 2021 6:20 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

I think someone has a John Bishop against me and is using it to knock out loveable California man. Gun to head its Urist
by Made
Sun Mar 07, 2021 6:17 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Are there any roles that can get info to ID opposing members?
by Made
Sun Mar 07, 2021 6:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Urist wrote: Sun Mar 07, 2021 6:10 pm
KZA wrote: Sun Mar 07, 2021 6:08 pm Wait I'm an idiot Made is just the Enclave inventor lol
he doesn't even have to be the inventor, someone else on his team could be the inventor and send a package for him.
i'm more inclined to believe this is the case because it would explain why he needed to coordinate with his team and take so long for his claim lol.
I don’t like claiming, and given this bs I don’t get why do so even helped. The only way to satisfied you here is if I rolled a role that doesn’t have any similar powers to baddies, no?
by Made
Sun Mar 07, 2021 6:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Urist wrote: Sun Mar 07, 2021 6:02 pm sorry not believing any claim that takes almost 24h to make
Okay so claim you role. Right now
by Made
Sun Mar 07, 2021 6:04 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 158713

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Also also, mafia has fake role claims. I can prove my role by giving someone an ability or counter claiming a block, but we shouldn’t depend on role claim baddie hunting going forward

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