Do you think a buff is needed? Hal would be hard to play right, but if played correctly could prove to be broken af. At the same time, if played poorly, it's a pretty weak role.S~V~S wrote:I might have made Hal9000s power a secret. But the psycho supercomputer is out of the bag so
Maybe he can have a cookie? Say every night he submits a name to the host, and if thats who the baddies kill, his vote is worth two the next day? Or if he gets 3 correct guesses he gets a night save, or a lynch stop? Something along those lines? That could be a fun role to play with.
Search found 10 matches
- Mon Feb 16, 2015 9:42 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
- Mon Feb 16, 2015 7:59 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
Cyborg is kinda in the air atmMovingPictures07 wrote:This looks awesome, Made!
From a balancing standpoint... it's sort of difficult to assess, for a few reasons:
1) Role outing is allowed
2) The independent role :P
3) Hal 9000
I definitely really like the setup you have though. I'm thinking on it... but I have a couple of questions first:
What does Megaman do exactly?
And Cyborg?
Megaman and other player chosen at random will be given a puzzle or riddle. If Megaman solves it and random player does not, Megaman gets their power the next day.
The way I've tried to structure the game was similar to party mafia, where there is very little provable information in existence, as party mafia works around the idea that anyone can say anything. Anything glaring?
Oh, Forgot to make this explicit, Hal doesn't have BTSC or any influence over who mafia chooses to kill, he's just kinda there for the ride.Epignosis wrote:Too many civilian kills. There probably shouldn't be two groups of civilian BTSC. Hal can kill but knows who everyone is, which means he can take out the killers and BTSC guys first (that's what I would do). Balance is indeed hard to assess because you have a clusterfuck of a game here. Not bad if that's what you're going for, I guess.
Also, Didn't mean to have two civvie NKs, I was looking for my civvie killed, didn't see him immediately, so I added a new one. fixing that...
And why not two groups of Civvie BTSC? would it improve civvie chances of finding baddies too greatly?
- Mon Feb 16, 2015 1:13 am
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
As of now yes, Forgot to put that in <_<.Metalmarsh89 wrote:I've never seen a role that could know every other player's role. That's gonna be hella hard to play correctly. Does mafia get a kill?
- Mon Feb 16, 2015 12:24 am
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
Ok, first draft of the game is done, Thoughts? Especially re balancing.
- Thu Feb 12, 2015 7:26 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
Yessir, I think I might of just found my detective. (haven't watch FMA, but from the wiki description this seems fitting.)Metalmarsh89 wrote:Does Buccaneer from FMAB count?
- Thu Feb 12, 2015 5:57 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
Game theme is mechanics and stuff, so famous real or fictional robots or mechanic suggestions are welcome!!!
- Sun Feb 08, 2015 3:54 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
oh, I kinda just copy and pasted it from the standard forum rules <_<Metalmarsh89 wrote:That's how I understood this part.Made wrote:You absolutely must NOT discuss the game with anyone else unless you have BTSC. In-game thread conversation can go on amongst anyone, but you may only discuss the game outside the thread with your BTSC members and no one else (except the host).
I've always wanted to include a fool (joker) in a game. Yours is certainly an extreme variation. I like it!
And thanks!
- Sun Feb 08, 2015 3:49 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
Nope, it's an open thread if that's what you meant. Anyone can talk in thread at any time assuming they aren't dead.Metalmarsh89 wrote:By the sounds of it, the only way any one player can share his thoughts with the rest of the thread is through the use of his lynch vote, is that correct?
didn't mean to imply that.
- Sun Feb 08, 2015 3:43 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Re: Mechanical Mafia
Thoughts so far? Specifically balancing issues from more experienced host/game makers?
- Sun Feb 08, 2015 3:37 pm
- Forum: The Basement
- Topic: Mechanical Mafia
- Replies: 29
- Views: 1325
Mechanical Mafia
This will probably be a speed game, but the goal is to try a few of the weird mechanics that have been floating around in my head. Comments are in green
RULES:
1. No discussing the game outside the thread unless you have BTSC
2. ***ROLE CLAIMING, HINTING, AND OUTING ARE ALLOWED***
3. Asshattery is strictly forbidden
4. If a tie lynch occurs, both players die.
19 players total
Roles:
Civvie: (15)
Buccaneer: Can discover if a player is aligned with mafia or not.
The Engineer: Can save one person each night from night kills.
Wall-e: Can restart any day once during the game
Android 17- If this player votes for the same player as Android 18, their combined vote counts for 4
Android 18- If this player votes for the same player as Android 17, their combined vote counts for 4
Megaman- Challenges a player each day for their role.
Iron Giant- Can roleblock one a person each night.
The Terminator- Can kill a player each night at the cost of starting the next day with +4 votes
Rosie: (Jetsons): Starts each day with -1 votes
The Energizer Bunny: Survives one Lynch
Cyborg:
Optimus Prime: Can remove a player from the poll each night
Bender: Decides all ties (because fuck you that's why)
C-3PO: Knows the identity of R2D2
R2D2: Knows the identity of C-3PO
Mafia (3)
Hal 9000: Knows all roles, but is not given BTSC with anyone allowed to anyone. Other Mafia do not know the identity of this player.
GLaDOS: Can do one of the following each night (kills every night)
1. Silence a player
2. Force a player to not vote
Megatron: Can choose to appear as any role upon death
Indy (1)
Gir : Can only win if Lynched. All players who vote for this person are instantly killed and barred from winning the game if he dies.
More to be added and balanced.
RULES:
1. No discussing the game outside the thread unless you have BTSC
2. ***ROLE CLAIMING, HINTING, AND OUTING ARE ALLOWED***
3. Asshattery is strictly forbidden
4. If a tie lynch occurs, both players die.
19 players total
Roles:
Civvie: (15)
Buccaneer: Can discover if a player is aligned with mafia or not.
The Engineer: Can save one person each night from night kills.
Wall-e: Can restart any day once during the game
Android 17- If this player votes for the same player as Android 18, their combined vote counts for 4
Android 18- If this player votes for the same player as Android 17, their combined vote counts for 4
Megaman- Challenges a player each day for their role.
Iron Giant- Can roleblock one a person each night.
The Terminator- Can kill a player each night at the cost of starting the next day with +4 votes
Rosie: (Jetsons): Starts each day with -1 votes
The Energizer Bunny: Survives one Lynch
Cyborg:
Optimus Prime: Can remove a player from the poll each night
Bender: Decides all ties (because fuck you that's why)
C-3PO: Knows the identity of R2D2
R2D2: Knows the identity of C-3PO
Mafia (3)
Hal 9000: Knows all roles, but is not given BTSC with anyone allowed to anyone. Other Mafia do not know the identity of this player.
GLaDOS: Can do one of the following each night (kills every night)
1. Silence a player
2. Force a player to not vote
Megatron: Can choose to appear as any role upon death
Indy (1)
Gir : Can only win if Lynched. All players who vote for this person are instantly killed and barred from winning the game if he dies.
More to be added and balanced.