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by Ricochet
Fri Nov 20, 2015 8:56 am
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3018

Re: Mafia Theory

So... no balance necessities, I take it.
by Ricochet
Thu Nov 19, 2015 6:56 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3018

Re: Mafia Theory

What's the logic behind locking the game thread during the Night, in classic games? I mean, is there one, relating to game balance, or it is just a traditional "at Night, the town sleeps and the mafia schemes/executes" flavour?

If I am to allow the mafia team only Night-time BTSC, is it then absolutely necessary for town to be allowed only Day-time gaming?
by Ricochet
Sun Jun 14, 2015 4:26 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3018

Re: BTSC Civ Team Win

Sure thing!
by Ricochet
Sun Jun 14, 2015 4:18 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3018

Re: BTSC Civ Team Win

Massive civilian BTSC or games with open BTSC rather than restricted fall under a special category, methinks.

The easiest way would be to think about when you sketch the game and write down two or three particular civilians having BTSC from the very start (or gaining upon role search). That kind of civ team should implicitly win as a team, if at least one of them accomplishes the win.

linki @ G-Man: Oh, that's actually interesting. I considered that you being allowed to still BTSC with Golden was a normal thing. Sorry if I was mistaken. I never played as a civ...with BTSC...or without :grin:

I still think it could be considered, overall.

linki @ MM: Got it, but that's why I pointed out usually BTSC civs don't get additional powers. Their BTSC is their power.
by Ricochet
Sun Jun 14, 2015 4:07 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3018

Re: BTSC Civ Team Win

Agreed with temporary BTSC, but again, this only concerns civ - civ BTSC. Civs gaining BTSC with baddies falls under recruitement, alignment switches, etc.

I don't see why the civs with BTSC would need to be de-powered. Usually their only ability is having BTSC itself. If it's more complicated than that, then yes, it's more debateable - EDIT: but not by much, because, again, the mafia can usually have BTSC and have individual powers and it's seen as fair for them to still win together. Balance would be kept in case of civs BTSC with extra powers as well.
by Ricochet
Sun Jun 14, 2015 4:02 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3018

Re: BTSC Civ Team Win

Metalmarsh89 wrote:What about BTSC after death?

This is the second Epignosis game I've played this year where I gained BTSC after I died, but did not have it before. In the Championship game, I was entirely dead, but SVS had a role that allowed her to gain temporary BTSC with me for a full day. In this Biblical Mafia game, I did actually get to play a part in the game, even though I was still dead.

I realize this sort of thing is quite rare though. One just needs to have a knack for getting themselves killed early on as a civilian. :blush:
As I've said, temporary stuff is temporary, so it's probably not the same thing.

Your BTSC with me in Biblical is also not the same thing, because I was not civilian. Your new win condition was not civilian-esque, either.
by Ricochet
Sun Jun 14, 2015 3:53 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3018

BTSC Civ Team Win

Inspired by the tale of Goldenlot and Balaaman.

Simple proposal, really:
Civilians that form a BTSC team within a game should win the game as a team, if one of them survives the game and achieves the win condition.

Civs with BTSC is always a frequent feature within the design of a mafia game (at least around here), involving two or three players, meant to balance the BTSC the mafia has, so why should it not have the same priviledges? The teamwork of civilians with BTSC should be rewarded the same way the Mafia's teamwork is, when they win a game. The dead cilivian often gets to stay in BTSC with his teammate and aid him throughout the rest of the game.

This does not include temporary BTSCs (anonymous or not) and other forms of BTSC achieved through other abilities, except for role searching (civilians that are meant from the beginning to find themselves and gain BTSC) - although, depending on the mechanics of each game, it could still slightly be up to the Host, depending on how strongly that achieved BTSC would affect the civilians' gameplay.

Please discuss (and consider implementing). :)

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