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- Tue Jul 14, 2015 9:52 am
- Forum: The Basement
- Topic: Inverse Mafia Game 2
- Replies: 16
- Views: 806
Re: Inverse Mafia Game 2
Whoops, good point. Further proof that I never think like a civ. 

- Tue Jul 14, 2015 9:19 am
- Forum: The Basement
- Topic: Inverse Mafia Game 2
- Replies: 16
- Views: 806
Re: Inverse Mafia Game 2
You say "if people claim alignment, they will always claim civ", but that's the issue. Mafia blends in to avoid getting lynched and losing. But if getting lynched and losing is actually winning in this case (due to the inversion) - I quote from you: "Mafia wins when every member of the team is dead." - then why would I need to blend in and claim civ?
Nevertheless, role hinting is rarely accepted here, so you can always enforce it.

Nevertheless, role hinting is rarely accepted here, so you can always enforce it.
- Tue Jul 14, 2015 4:19 am
- Forum: The Basement
- Topic: Inverse Mafia Game 2
- Replies: 16
- Views: 806
Re: Inverse Mafia Game 2
Would we be allowed to claim alignment?
I'd be like "Hey guys, my name is Ricochet and I'm totally bad, please lynch me. Llama, now's your chance!"
Twisted, indeed, what the night kills would mean for the mafia in this case, since lynching civilians would be detrimental to them. Also I'm assuming BTSC is rendered pointless by this setup.
Otherwise, cool. And crazy, too. So basically my two favourite kinds of Mafia.
I'd be like "Hey guys, my name is Ricochet and I'm totally bad, please lynch me. Llama, now's your chance!"
Twisted, indeed, what the night kills would mean for the mafia in this case, since lynching civilians would be detrimental to them. Also I'm assuming BTSC is rendered pointless by this setup.
Otherwise, cool. And crazy, too. So basically my two favourite kinds of Mafia.