Idk, you'd have to ask more players, just felt like pointing it out, especially considering you'd also issue a miss-and-it's-curtains-for-ya participation.a2thezebra wrote:
My intent with the 36/24 cycle was to get the deadlines spinning to spice things up a bit.But if that doesn't sound appealing then I can change it to 36/12 or the standard 48/24.
I could manage deadline spins better than I can usually manage deadlines that are far up in the dead of night's ass over here.
Fair point, but it's still a "free vigi kill for everyone". Do vigi killers usually think about their actions that hard or do they shoot at first or second impulse? Multiply that by 8 civilians.a2thezebra wrote:My consolation here is that the player who possesses these worlds is town-aligned, meaning they would have to be smart to enact Vigilante Wars and Forensic Mafia at the right time. If this player was the SK or mafia then it wouldn't be fair, but I think since the player has to use these abilities with caution for both their own survival and the rest of the civs, I don't think it would make things unbalanced. Crazy, absolutely, but unbalanced? I'm not so sure.
Again, the more traditional a design is meant to be, the less I'm sure what the right design is. So far I've seen the mafia being attributed a Godfather to compensate for town having civs, doctors, etc. Or maybe a Stronghold? Or maybe a blocker? Either way, I think the principle is, it should be something to either loosen the strength of the civ's important power or make it worthwhile for the mafia to evade something in the process.a2thezebra wrote:I wasn't sure which power role to give to the mafia in this setup, and I think you may be right here. Do you have another suggestion for a mafia role that would compensate for town's?
It's worth considering it, G-Man already projected a series of heist-size games and that one is more than likely to receive green light. A three-peat game would compensate, overall, in case one of the three games would go tits up, nonetheless I still feel it's worth trying to give each of the three slots a fair chance of going smoothly.a2thezebra wrote:This is a very good point. Do you think it would be improved by combining the three slots into a single game? If the players' role cards are randomized for each slot then their wins could be tallied up and ranked at the end of all three to determine who won the most times and so on? Again my concern here would be that it wouldn't qualify as a bank heist game, but then again, with as much madness going on in this setup as there is, even with as a game with three sequences it might not be too lengthy. Let me know if that sounds good.![]()