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by Ricochet
Thu Mar 10, 2016 9:17 am
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

HOLY SHIT

Uraharaaaaaaa youu madmaaaaaaan! \o/\o/\o/\o/\o/\o/\o/\o/
by Ricochet
Thu Feb 25, 2016 1:08 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Whoa boi. It better not suck. Please don't suck.

[...fans will understand...]
by Ricochet
Sun Feb 07, 2016 6:29 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Also, Dressrosa was a step back on track, prolly since the Marineford War - probably because I am a complete faggot for Trafalgar Law (and I goddamn want that role if I'll sign up), but I can't help feeling Luffy's power skills are, from a creative standpoint, strangely depleted. "Pledge fight against big boss who rules domain -> progress -> lose some -> get back up -> reveal new technique or gear up -> serious face final fight -> punch big boss in the nose -> kanpai with all the new supporting characters whose hearts you've won over! Repeat."
by Ricochet
Sun Feb 07, 2016 6:22 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Dragon D. Luffy wrote:
The second installment (following Naruto) in a potential trilogy of manga-based Mafia games hosted on The Syndicate.
If this is what I think it is then you can auto-sign me too.

Though I'm going to host my own One Piece game in NF this summer. 40 players, closed setup, based on the Dressrosa arc. Don't miss it.

linki: hmm... where can I get a vivre card?
I just referenced Naruto and Bleach so far fitting perfectly into a potential trilogy. MP created the former, I did this one, but have no plans yet to build a One Piece, mostly due to reasons of brain hemorrhage at the thought of conceiving a game after a manga that massive. You should consider projecting the third part yourself, with freedom to come up with something as ballsy (or even more) as these two, if you can only manage the characters cramming.

Summer should be marginally ok for me to resume playing (either that or host Inception), so hit me a PM when you'd be hosting that. Oh, what is NF? NarutoForums?
by Ricochet
Sun Feb 07, 2016 6:13 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Dragon D. Luffy wrote:Hinamori sucks. That's all there is to say on the matter.

Also I've never played a Bleach game. Auto-sign me. Look for me in NF if I'm not here at the time. Or MSPA Forums. Stalk me in RL. I don't care, I must play this game.
Give me a vivre card and I'll send someone for you, when the time comes.
by Ricochet
Sun Feb 07, 2016 5:10 am
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Bass_the_Clever wrote:This game looks like so much fun. One question why aren't you making a Momo Hinamori role?
Mostly role reduction reasons, but I'll guess we'll see in 2020 how the community shapes up and if there will be an opportunity for a 35+ roster. Her Tobiume wouldn't do much more than some moderate stats damage, in context of this design, and the few Kido she used could maybe have some binding effects, but that's about it.
by Ricochet
Wed Feb 03, 2016 6:25 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

sig wrote:
Ricochet wrote:
sig wrote:This looks amazing, especially since I'm a huge bleach fan.
Sort of wish this were a site where 30-40 isn't the sky limit, so I wouldn't have had to chop the Espada ranks or lewve some Vice-Captains out of it (not that I'm a fan of any excluded). Sort of forgot Isshin too.

One thing I forgot to mention, for connoisseurs, this game is based strictly on the arcs between Gotei 13 invasion, Hueco Mundo and Karakura Town face-off. Although I took some exception with a few Bankais, like the Captain Commander's.
It is to bad, though with the chance of many more deaths wouldn't that make it more likely that people would join?

The manga hit its stride during those arcs anyway imo, not a big fan of the newest stuff. :P
Spoiler: show
I keep reading it because it's five minutes each Friday. The final arc idea in itself wasn't bad, but since the Deicide chapters, Kubo has done nothing but one asspull after another. Some of the characters benefit from interesting culminations/developments (Yamamoto, Unohana, Rukia, Zero Squad Monk) and I've enjoyed a few fights, but the rest is overlong, overstretched and Tarantino-like in being one two-month-long asspull after another.
by Ricochet
Wed Feb 03, 2016 6:21 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Epignosis wrote:
Ricochet wrote:
sig wrote:This looks amazing, especially since I'm a huge bleach fan.
Sort of wish this were a site where 30-40 isn't the sky limit, so I wouldn't have had to chop the Espada ranks or lewve some Vice-Captains out of it (not that I'm a fan of any excluded). Sort of forgot Isshin too.

One thing I forgot to mention, for connoisseurs, this game is based strictly on the arcs between Gotei 13 invasion, Hueco Mundo and Karakura Town face-off. Although I took some exception with a few Bankais, like the Captain Commander's.
Put as many roles as you want in it. By the time this runs in 2023, we should have 1000+ members. :grin:
No way, this is getting voted numbawang in the next full queue election.
by Ricochet
Wed Feb 03, 2016 4:29 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

S~V~S wrote:That LOST game was amazing. We were winning (The Others :noble: ) when the Host went walkabout & just disappeared. He came back eventually (spoiler: It was Rabbit8), but the game ended by not ending. A fitting tribute to LOST actually, although I did not think so at the time.

And Classic Rock was pretty cool. I was proud of that game, like almost everyone I cursed died, and we only lost one baddie teammate by games end. That was Vomps first game, he was so enigmatic.
Oh good, I'll have an excuse for never posting Host Posts on time. :phew:
by Ricochet
Wed Feb 03, 2016 4:15 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Despite the new wave of players, I don't think we can push the full size roster. A 40+ game could still be allienating for some by default.
by Ricochet
Wed Feb 03, 2016 4:04 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

sig wrote:This looks amazing, especially since I'm a huge bleach fan.
Sort of wish this were a site where 30-40 isn't the sky limit, so I wouldn't have had to chop the Espada ranks or lewve some Vice-Captains out of it (not that I'm a fan of any excluded). Sort of forgot Isshin too.

One thing I forgot to mention, for connoisseurs, this game is based strictly on the arcs between Gotei 13 invasion, Hueco Mundo and Karakura Town face-off. Although I took some exception with a few Bankais, like the Captain Commander's.
by Ricochet
Wed Feb 03, 2016 5:38 am
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Metalmarsh89 wrote:
Ricochet wrote:
Metalmarsh89 wrote:Ah, so you saw my claim to make an anime-themed game, so you copied me. :noble:
I did? :shrug2:

Your last claim I read was hosting an Undertale game... Which is already in process of elaboration... :dark:
:meany:

I never followed through because I thought you probably would do it, and in far better fashion than I. Plus I have other plans, including this beauty.
Oooh, that kind of animu.

But really, I wanted to design ever since MP made Narutu. There's also One Piece, which wiuldn't require nearly as much role fuckery, but has so many characters on the good and bad side, I've no idea how to conceive it.

Also, manga like these shouldn't be watcned, they should be read. The animes are stretched out quality CARP.
by Ricochet
Wed Feb 03, 2016 2:36 am
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Metalmarsh89 wrote:Ah, so you saw my claim to make an anime-themed game, so you copied me. :noble:
I did? :shrug2:

Your last claim I read was hosting an Undertale game... Which is already in process of elaboration... :dark:
by Ricochet
Tue Feb 02, 2016 9:58 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Re: Bleach Mafia [FULL GAME]

Design walkthrough
Similar to Naruto Mafia, this game is meant to expand (read: blow up) the traditional design of the game, by incorporating the Stat levels [Health] and Special Ability system. Every traditional ability (check, protect, block, BTSC, etc.) that a role might also have is otherwise written under the role's name and motto.

-- Lynches and night kills will occur as normal during their traditional phases, but certain special abilities can potentially influence, under certain requirements, further deaths within a regular Day/Night cycle.

-- Stat levels are basically a role's health, distributed in his offensive, defensive and Reiatsu (spiritual energy) capabilities. The numbers shown in the table between the role's description and its special abilities spoiler tab are the amount the role starts the game with, as well as (bar certain exceptions) the maximum amount he can recover, throughout the game.

-- The recovery rate row in the Stat levels table will reflect the amount of health that can be replenished at the end of each Day phase. This includes an official amount (written in numbers) and a bonus coefficient, which will be calculated according to each player's activity. Just like in Naruto, this is meant to reward contribution to the game.

-- The bonus coefficient will require each player, during the warm-up stages of the game (say Day 0), to convey to the Host a quota of posts he intends to achieve during a Day phase. The quota cannot be lower than 10 posts per Day phase. The Host will have some liberty to evaluate if the quota suggested by a player is adequate or an underestimate value, by taking in account the player's usual meta on the forum.
-- Depending on the player meeting his quota or not, the bonus coefficient will increase or decrease the recovery rate of the role/player's health, maxing out at double the quota or decreasing the rate, no lower than half the quota. For example, if player X agrees to a quota of 20 posts per Day phase, achieving 40 or more posts during a Day phase will mean a 2.0x coef., whilst achieving only 10 or less posts during a Day phase will mean a 0.5x coef.

-- At the end of each Day or Night phase, the Host will privately announce each player his current Stat levels at the end of that respective phase. Given that the Host's name will be Ricochet, pray that his math proficiency will miraculously increase for the duration of this game.

-- On to the special abilities (everything within spoiler tabs), most of these can be categorised as "Zanpakutō" (sword cutter) and Kidō (spell, magic) based. The former is split into two further categories: Shikai (First release of a Zanpakutō) and Bankai (Final release). The latter (Kidō) is also split into Hadō, offensive spells, and Bakudō, defensive spells. For the four Espada members, their Resurrection works in the same fashion as a Shinigami's Zanpakutō and any other attacks they have are independent.
-- Apart from exceptions mentioned in the design, all special abilities count as Night powers and can only be sent during that phase.
-- Every player can use as many special abilities as he desires, as long as his stat levels can support multiple ability uses. Of course, each player will have to manage his night powers and stat levels wisely. For Shikai and Bankai particular attacks, see below.

-- With two major exceptions (Ichigo and Aizen), every role/player will have to ACTIVATE their Zanpakutō via the Host. Activation will typically require certain stat levels, as written in each Shikai or Bankai activation row. This design detail basically means that almost all the player will start the game as borderline vanilla. It is virtually up to each player how role-maddening they'll allow this game to become. :nicenod: Of course, given that, for instance, Aizen's abilities, not to mention the entire mafia, pose great threat, the rest of the field will have to weigh in on counter-attacking with their own special abilities.
-- Activations of Zanpakutō releases (Shikai or Bankai) will be ANNOUNCED by the Host within the thread (Host posts), in order to unburden a bit the level of behind-the-scene activity.

-- The Shikai release of a Zanpakutō requires just one activation throughout the game, unless the player's stat levels are at any point depleted. Upon sufficient recovery, he can later re-activate his Shikai.
-- The Bankai release requies at least one cycle to pass after a Shikai activation in order to be activated and, apart from exceptions mentioned in the descriptions, cannot be maintained for more than THREE cycles. Additionally, it must recharge for one cycle before it can be re-activated.
-- Apart from exceptions mentioned in the descriptions, if a player's stat levels are depleted whilst in Bankai mode, the Bankai is destroyed and cannot be re-activated for the remainder of the game.

-- Particular Shikai or Bankai attacks are written (with English translation) beneath their respective release row. A Shikai particular attack can only be delivered whilst the player's Zanpakutō is in Shikai Mode. A Bankai particular attack can only be delievered whilst the player's Zanpakutō is in Bankai Mode.

-- Hadō and Bakudō abilities are independent night powers, that can be sent regardless of the state of release of a Zanpakutō. Most of them are stat damaging techniques, anyway, instead of equivalent of mafia Night powers. Any other attack (Visored's Hollow Masks, Espada's Ceros, humans' abilities) also count as independent.

It's 4am and I'm not sure I remember what else I should clarify about this game, so I'll leave it at that for now. Any questions are welcome.

Oh. FYI, every Japanese name (so basically every role except the Espada) is typically family name first.

Also, inb4 Epignosis bleach joke.
by Ricochet
Tue Feb 02, 2016 9:57 pm
Forum: Mafia Game Submission Archive
Topic: Bleach Mafia [FULL GAME]
Replies: 37
Views: 1117

Bleach Mafia [FULL GAME]

*submitting this, only so that I can stop returning to it every three days, even though it's not fully calibrated to mafia, given the sheer amount of canon I transposed into every role

*the abilities written in the spoilers are actually images, because writing everything in code would have actually required multiple posts ayyy

Image
The second installment (following Naruto) in a potential trilogy of manga-based Mafia games hosted on The Syndicate.

projected for 35 players
Gotei 13 (15)
Primary military organization of Soul Society, comprised of elite Shinigami (Death Gods) warriors.
Must eliminate Aizen and his acolytes and survive the game.
Image
Yamamoto Genryūsai Shigekuni
‘There is no individual sense of justice that can overrule the justice of the world.’
Captain of the ichiban-tai (1st Division) and Captain-Commander of the Gotei 13. The most powerful Shinigami alive, who has ruled Soul Society for the past 1000 years. Yamamoto cannot be lynched unless [Secrets] and cannot be night killed unless [Secrets].
Stats
Offense
Defense
Reiatsu
Levels
???
???
???
Recovery rate
20 x coef.
20 x coef.
30 x coef.
Spoiler: show
Image
Image
Image
Image
Sui-Fēng (Soifon)
'Depending upon your response, I may eliminate you right now. Although, even if you do not respond, I will still eliminate you.’
Captain of the nibantai (2nd Division) and the Onmitsukidō (Secret Mobile Corps) organization, a warrior specialized in stealth and swift covert offensive.
Stats
Offense
Defense
Reiatsu
Levels
80
60
60
Recovery rate
10 x coef.
5 x coef.
10 x coef.
Spoiler: show
Image
Image
Kira Izuru
‘Battle is not a stage for empty heroics. Battle is filled with despair. Dark, terrifying. That is the way it should be.’
Vice-Captain of the sanbantai (3rd Division), formerly under Ichimaru Gin’s captaincy.
Stats
Offense
Defense
Reiatsu
Levels
60
50
60
Recovery rate
10 x coef.
5 x coef.
10 x coef.
Spoiler: show
Image
Image
Unohana Retsu
‘The act of saving a comrade in need should require no thanks.’
Captain of the yonbantai (4th Division), one of the oldest and most experienced captains in Gotei 13’s history and Soul Society’s best healer. [Secrets]
Stats
Offense
Defense
Reiatsu
Levels
100
80
100
Recovery rate
15 x coef.
20 x coef.
20 x coef.
Spoiler: show
Image
Image
Kuchiki Byakuya
‘If it is for the sake of my pride, there is nothing I won’t destroy.’
Captain of the rokubantai (6th Division) and head of the noble Kuchiki Clan, which adopted Rukia as clan sister. Shares BTSC with his Vice-Captain, Abarai Renji.
Stats
Offense
Defense
Reiatsu
Levels
90
80
90
Recovery rate
20 x coef.
20 x coef.
20 x coef.
Spoiler: show
Image
Image
Abarai Renji
‘Have faith that our blades will not shatter. Have faith that our hearts will not waiver.’
Vice-Captain of the rokubantai (6th Division) under the captaincy of Kuchiki Byakuya, with whom he shares BTSC. Childhood friend of Kuchiki Rukia and Izuru Kira.
Stats
Offense
Defense
Reiatsu
Levels
70
60
60
Recovery rate
15 x coef.
15 x coef.
15 x coef.
Spoiler: show
Image
Image
Image
Kuchiki Rukia
‘In a battle, the ones who get in the way are not the ones that lack power, but the ones that lack resolve.’
Unseated officer of the jūsanbantai (13th Division) and adoptive sister of Kuchiki Byakuya within the noble Kuchiki Clan. Childhood friend of Abarai Renji and Izuru Kira. Also befriends Kurosaki Ichigo during a mission in the Human World. Rukia can gain BTSC with either Kuchiki Byakuya and Abarai Renji or Ichigo and Orihime, whichever occurs first, by searching for any of these four players during the Night phase.
Stats
Offense
Defense
Reiatsu
Levels
60
60
70
Recovery rate
15 x coef.
15 x coef.
15 x coef.
Spoiler: show
Image
Image
Image
Komamura Sajin
‘I have not thrown my life away. I have merely gambled it. From the moment I set foot on this battlefield, I had already left my life behind.’
A doggyyy... WARRIOR. :noble: Captain of the nanabantai (7th Division).
Stats
Offense
Defense
Reiatsu
Levels
100
100
50
Recovery rate
20 x coef.
20 x coef.
10 x coef.
Spoiler: show
Image
Image
Kyōraku Shunsui
‘Don’t waste your time trying to play the good guy. The instant you find yourself on the battlefield, both sides are evil.’
Captain of the hachibantai (8th Division). One of the first graduates of Yamamoto’s Shin’ō Academy to become captains, alongside Jūshirō Ukitake.
Stats
Offense
Defense
Reiatsu
Levels
90
90
100
Recovery rate
20 x coef.
20 x coef.
20 x coef.
Spoiler: show
Image
Image
Image
Hisagi Shūhei
‘He who fears not the blade he wields has not right to wield that blade.’
Vice-Captain of the kyūbantai (9th Division), formerly under the captaincy of Tōsen Kaname.
Stats
Offense
Defense
Reiatsu
Levels
60
50
60
Recovery rate
15 x coef.
10 x coef.
10 x coef.
Spoiler: show
Image
Image
Hitsugaya Tōshirō
‘Wielding one’s blade out of duty alone is what it means to be a captain. Wielding one’s blade out of hatred is nothing more than petty violence.’
Captain of the jūbantai (10th Division), one of the most prodigious young warriors in Soul Society.
Stats
Offense
Defense
Reiatsu
Levels
80
80
90
Recovery rate
10 x coef.
10 x coef.
15 x coef.
Spoiler: show
Image
Image
Image
Matsumoto Rangiku
Vice-Captain of the jūbantai (10th Division), under the captaincy of Hitsugaya Tōshirō. Must search for Tōshirō every Night in order to share BTSC with him.
Stats
Offense
Defense
Reiatsu
Levels
50
50
50
Recovery rate
10 x coef.
10 x coef.
10 x coef.
Spoiler: show
Image
Image
Zaraki Kenpachi
‘If you want the power to control your enemy, take the sword in your hand and cut him down!’
Captain of the jūichibantai (11th Division) and the eleventh Shinigami to hold the position of Kenpachi (strongest Shinigami alive). Feared for his immense spiritual power and his ruthless, bloodthirsty fighting skills, he is the only captain in the Gotei 13 who doesn’t know the name of his sword, has not obtained Bankai and has no known Kidō proficiency.
Stats
Offense
Defense
Reiatsu
Levels
100
80
0
Recovery rate
var
var
-
Spoiler: show
Zaraki’s greatest desire is to fight to the death and be pushed to the limit. As such, every Night in which he sustains at least one injury from non-lethal attack, will increase his Offense and Defense maximums by 5 (maxing out at double the original amount) and improve his recover rate by 5 as well (Zaraki starts out with 0 and has no post coefficiency throughout the game).

Each Night, Zaraki can attack a target with his sword. He can choose between a mild sword slash (Off/Def 5 each, lowering the target’s stats by the same amount), a strong sword slash (10 each, idem), a Kendō enhanced attack (15 each, idem) or a Ryōdan (two-handed Kendō) enhanced attack (30 each, idem). He cannot use a Ryōdan technique on consecutive Nights. His attacks will not affect the targets’ Reiatsu.
Image
Kurotsuchi Mayuri
‘I’m sorry, but I’ve already finished studying your kind. I have absolutely no interest in you.’
Captain of the jūnibantai (12th Division) and 2nd president of the Shinigami Research Institute, a devious madman scientist who desires nothing more than to study the essence of everything... living or dead. Every Night in which he doesn’t use any attack, Mayuri has a 50% chance of uncovering a role’s secrets for his own knowledge. If at any point in the game, Mayuri’s attacks are redirected back at him, it will trigger a self-destruct function, destroying his Zanpakutō without Mayuri suffering any redirect damage. A full cycle must then pass for Mayuri to reconstruct his Zanpakutō and use it again.
Stats
Offense
Defense
Reiatsu
Levels
70
70
100
Recovery rate
10 x coef.
10 x coef.
15 x coef.
Spoiler: show
Image
Image
Jūshirō Ukitake
‘There are two types of fights. Whenever we are in battle, we must fight one of them. The fight for life... or the fight for pride.’
Captain of the jūsanbantai (13th Division). One of the first graduates of Yamamoto’s Shin’ō Academy to become captains, alongside Kyōraku Shunsui. Due to his medical issues, each times he uses his powers, it will strain his body and lower his maximum Offense and Defense levels by 10. He can compensate by allocating a bit of his Reiatsu (10 for each of the other two levels), but it will affect his maximum Reiatsu level instead.
Stats
Offense
Defense
Reiatsu
Levels
90
90
100
Recovery rate
10 x coef.
15 x coef.
10 x coef.
Spoiler: show
Image
Visored (6)
Former Gotei 13 high-seated members that have acquired Hollow powers, as victims to Aizen Sōsuke's Hollowification experiments. Must eliminate Aizen and his acolytes. If at least one Visored survives the game and contributes directly to either Aizen being successfully lynched or night killed, the entire group can share the win, dead or alive.
Image
Hirako Shinji
‘The stronger a guy is, the more used to battle he gets... the more naturally his body reacts to exactly what he sees.’
Former Captain of the gobantai (5th Division) 100 years prior to the events of this game, with Aizen Sōsuke as his Vice-Captain. Current de facto leader of the Visored.
Stats
Offense
Defense
Reiatsu
Levels
90
90
100
Recovery rate
10 x coef.
10 x coef.
15 x coef.
Spoiler: show
Image
Image
Aikawa Love
‘Once a guy’s comrade falls, the battle gets personal.’
Former Captain of the nanabantai (7th Division) 100 years prior to the events on this page.
Stats
Offense
Defense
Reiatsu
Levels
80
70
80
Recovery rate
5 x coef.
5 x coef.
5 x coef.
Spoiler: show
Image
Image
Ōtoribashi “Rose” Rōjūrō
‘Come along... closer and closer... until you are captive to my melody.’
Former Captain of the sanbantai (3rd Division) 100 years prior to the events of this game.
Stats
Offense
Defense
Reiatsu
Levels
80
70
90
Recovery rate
10 x coef.
5 x coef.
10 x coef.
Spoiler: show
Image
Image
Mugurama Kensei
‘Sorry. I’m not mature enough to hold back.’
Former Captain of the kyūbantai (9th Division) 100 years prior to the events, with Tōsen Kaname as a Seated member of his Division at that time. He was betrayed by Tōsen directly, to serve Aizen’s Hollowification experiments. Kensei also happens to be Hisagi’s childhood Shinigami Captain idol.
Stats
Offense
Defense
Reiatsu
Levels
100
70
70
Recovery rate
10 x coef.
5 x coef.
10 x coef.
Spoiler: show
Image
Image
Kuna Mashiro
‘How dare you. You ruined my precious scarf. I’m not forgiving you now!’
Former Vice-Captain of the kyūbantai (9th Division) 100 years prior to the events, under the captaincy of Mugurama Kensei. They were both betrayed by the lower-ranked Tōsen Kaname directly, to serve Aizen’s Hollowification experiments.
Stats
Offense
Defense
Reiatsu
Levels
80
50
50
Recovery rate
10 x coef.
10 x coef.
5 x coef.
Spoiler: show
Image
Image
Ushōda Hachigen
‘You don’t need a special reason... for two groups of strangers to join forces.’
Former Vice-Captain of the Kidō Corps and current Kidō master of the Visored faction, specializing in barriers and bindings.
Stats
Offense
Defense
Reiatsu
Levels
50
80
100
Recovery rate
5 x coef.
10 x coef.
15 x coef.
Spoiler: show
Image
Aizen’s Shinigami-Arrancar Army (7)
Must eliminate Ichigo, the Gotei 13 and the Visored to win.

Gotei 13 defectors (3)
Share BTSC. Know the identity of the four Espada members, but do not share BTSC with them as well.
Image
Aizen Sōsuke
‘No one stands on the top of the world. Not you, not me, not even gods. But the unbearable vacancy of the throne in the sky is over. From now on... I will be sitting on it.’
Former captain of the gobantai (5th Division) who betrays and wages war against the Gotei 13, in order to overthrow the Soul King and change the hierarchy of Soul Society.
Stats
Offense
Defense
Reiatsu
Levels
100
90
100
Recovery rate
15 x coef.
15 x coef.
15 x coef.
Spoiler: show
Image
Image
Ichimaru Gin
‘I’m a snake. Cold of flesh and devoid of heart.’
Former captain of the sanbantai (3rd Division) until he reveals himself as Aizen’s right hand acolyte and betrays Soul Society in following Aizen’s goals. By virtue of his Zanpakutō, he carries out the team's nightkills.
Stats
Offense
Defense
Reiatsu
Levels
80
80
80
Recovery rate
20 x coef.
15 x coef.
15 x coef.
Spoiler: show
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Tōsen Kaname
‘Slaughter in the name of a great cause is justice.’
Former captain of the kyūbantai (9th Division) until he reveals himself as Aizen’s loyal acolyte, in search for his own sense of justice and thirst for revenge against Soul Society. He is blind from birth.
Stats
Offense
Defense
Reiatsu
Levels
70
70
90
Recovery rate
20 x coef.
15 x coef.
15 x coef.
Spoiler: show
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Espada Elite (4)
Share BTSC. Know the identity of Aizen, Gin and Tōsen, but do not share BTSC with them as well.
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Coyote Starrk (& Lilynette Gingerbuck)
‘I want to find companions who are as strong as I.’
Two Arrancars (Hollow-Shinigami artificial hybrids) halves that form together the Primeira (1st) Espada in Sōsuke Aizen’s army. Their aspect of death is Solitude.
Stats
Offense
Defense
Reiatsu
Levels
70
70
90
Recovery rate
15 x coef.
15 x coef.
15 x coef.
Spoiler: show
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Barragan Louisenbairn
‘It is only natural for I, wielder of the ultimate power over all, to hold dominion over the world!’’
Former King of Hueco Mundo, currently the Segunda (2nd) Espada in Sōsuke Aizen’s army. His aspect of death is Time.
Stats
Offense
Defense
Reiatsu
Levels
80
60
80
Recovery rate
15 x coef.
10 x coef.
15 x coef.
Spoiler: show
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Ulquiorra Cifer
‘What is this “heart”? If I tear open that chest or smash open that skull of yours, will I see it there?’
The Cuatro (4th) Espada in Sōsuke Aizen’s army. His aspect of death is Nihilism.
Stats
Offense
Defense
Reiatsu
Levels
80
90
90
Recovery rate
10 x coef.
15 x coef.
10 x coef.
Spoiler: show
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Grimmjow Jaegerjaquez
‘Anyone who looks at me like they’re underestimating my power, I’ll smash every one of ‘em into oblivion.’
The Sexta (6th) Espada in Sōsuke Aizen’s army. His aspect of death is Destruction.
Stats
Offense
Defense
Reiatsu
Levels
90
70
70
Recovery rate
15 x coef.
10 x coef.
10 x coef.
Spoiler: show
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Gotei 13 allies (6)
United with the Gotei 13 forces in the war against Aizen, but may have individual goals in the game.

Human drifters (4)
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Kurosaki Ichigo
‘The difference in strength... what about it? Do you think I should give up just because you’re stronger than me? I’ve always known you were strong. Nothing I see now will change my mind.’
The human protagonist of the series who develops Shinigami powers and soon starts fighting to save his family and his friends and aid Gotei 13 in its fight against Aizen. Shares BTSC with Inoue Orihime. Ichigo will develop his Shinigami powers every time a mislynch will occur, first awakening his powers, then training to gain access to his Zanpakutō abilities and finally mastering Bankai, in this order. He cannot be killed until he becomes a full-fledged Shinigami. Furthermore, every successful lynch of a baddie will increase Ichigo’s levels’ maximums by 20. Ichigo shares Gotei 13’s win condition. [Secrets]
Stats
Offense
Defense
Reiatsu
Levels
70
60
60
Recovery rate
10 x coef.
10 x coef.
10 x coef.
Spoiler: show
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Inoue Orihime
‘All of us together, helping each other out, trying to do what’s best for everyone’s worlds...’
Ichigo’s sensitive and caring classmate, with whom she shares BTSC. Also classmates with Sado Yasutora and Ishida Uryū. Orihime’s spiritual energy develops into Shun Shun Rikka, a pair of hairpins that lock secret powers. Orihime can protect or heal a player each Night. Once in the game, she can ressurect a player. Inoue needs at least one of her friends (Ichigo, Sado, Ishida or Rukia) to survive the game, in order to win the game herself. She does not need to be alive to win.
Stats
Offense
Defense
Reiatsu
Levels
60
80
60
Recovery rate
5 x coef.
10 x coef.
10 x coef.
Spoiler: show
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Sado Yasutora
‘Ichigo going all out for them... That’s all the the reason I need to put my life on the line.’
Ichigo’s quiet and fearless childhood friend and classmate, with a big fighting spirit. Also classmates with Inoue Orihime and Ishida Uryū. Sado’s spiritual energy develops into armor-like hand weapons. Sado can block a player or redirect an attack he may face each Night. Sado needs at least one of his friends (Ichigo, Sado, Ishida or Rukia) to survive the game, in order to win the game himself. He does not need to be alive to win.
Stats
Offense
Defense
Reiatsu
Levels
70
70
50
Recovery rate
10 x coef.
10 x coef.
5 x coef.
Spoiler: show
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Ishida Uryū
‘I swear on the pride of the Quincy, I will kill you.’’
An intelligent teenager with a strong sense of justice, reputed to be among the last Quincy living. He befriends Ichigo and his friends, but might also pursue his own motivations. Each Night, Ishida will role check a player. [Secrets]
Stats
Offense
Defense
Reiatsu
Levels
60
70
80
Recovery rate
10 x coef.
10 x coef.
10 x coef.
Spoiler: show
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Exiled Shinigami (2)
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Shihōin Yoruichi
‘Girls these days are all talk and no muscle.’
Former Captain of the nibantai (2nd Division) and the Onmitsukidō (Secret Mobile Corps) organization, until she abandoned the command of both positions and left Soul Society together with Kisuke Urahara. Each Night, Yoruichi can check a players stat levels, receiving info on their levels at the beginning and end of the phase. Yoruichi needs either Kisuke Urahara, Soifon, Kuchiki Byakuya to survive the game, in order to win the game herself. She does not need to be alive to win.
Stats
Offense
Defense
Reiatsu
Levels
90
70
70
Recovery rate
10 x coef.
10 x coef.
10 x coef.
Spoiler: show
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Urahara Kisuke
‘You give me too much credit. These days, I’m just a plain old candy-store owner’
Former captain of the jūnibantai (12th Division) and 1st president of the Shinigami Research Institute, until he fled into exile after being framed by Aizen for conducting Hollowification experiments on several members of the Gotei 13. During a Night phase, Urahara can choose to either a) reveal a role’s secrets to the entire thread (for this, he cannot use any of his attacks during that Phase), b) pick up a message from a player and relay that message to another player of his choice or one chosen by the player who sent the message or c) track who a player targeted (but not what attack was performed). He cannot use any of these powers on consecutive Nights. He can choose whether to disclose his own secrets or not [Secrets]
Stats
Offense
Defense
Reiatsu
Levels
90
80
100
Recovery rate
10 x coef.
10 x coef.
15 x coef.
Spoiler: show
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