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- Sat Mar 05, 2016 5:56 pm
- Forum: Previous Heists
- Topic: Zodiac Mafia [GAME OVER]
- Replies: 702
- Views: 21402
Re: Zodiac Mafia [GAME OVER]
No, that last one must be kneel4justice.
- Fri Mar 04, 2016 6:00 pm
- Forum: Previous Heists
- Topic: Zodiac Mafia [GAME OVER]
- Replies: 702
- Views: 21402
Re: Zodiac Mafia [GAME OVER]
Three's a crowd.
- Wed Mar 02, 2016 5:22 am
- Forum: Previous Heists
- Topic: Zodiac Mafia [GAME OVER]
- Replies: 702
- Views: 21402
Re: Zodiac Mafia [GAME OVER]
Interesting stuff, to say the least. Quite the spice up, in that the Hosts rather put everything they found in the cabinet. But everyone mostly seems to have enjoyed it nevertheless and that's what matters.
I make no claims to understand the form this game took or how it was intended to work in any particular direction or even to the equal odds of all factions involved, but I certainly don't think the Heist format favored it. A good reminder for Heists is that, depending on a faction's performance (i.e. whether the civs or the mafia happen to have a bad time overall), such games could be over in 4 or 5 cycles, tops. It's a really small space for elaborate win cons, lynch/NK pdd outcomes, heavy but undisclosed power roles, triple night kills and such.
If I would have played, a slightly irksome factor tbfh would have been the closed setup. The more "what the what" a game would reveal itself to be, the more it'd feel I had no real chance of getting a real grip on it whilst playing. Take for instance that the first chain of one-time survivors turned out to be civilians. That eventually led me, even as a spectator, to believe that one-time survival is a purely civilian trait. Then Nero, I think, died as the first one-time survivor mafioso and every simple rationale went to smoke.
There would be many other questionable details, but I see no point in taking it point by point.
I can only hope this won't create precedent for future Heists to be even stricter enforced. It's why I proposed the "And Now for Something (Slightly) Different" series, as a leeway for when someone feels like adding a bit of crazy or unprecedented into the mix.
Daisy saying she finds G-Man and Llama to be civs would have been impressive, on the other hand. Stolen from the MP guessbook, even.
I make no claims to understand the form this game took or how it was intended to work in any particular direction or even to the equal odds of all factions involved, but I certainly don't think the Heist format favored it. A good reminder for Heists is that, depending on a faction's performance (i.e. whether the civs or the mafia happen to have a bad time overall), such games could be over in 4 or 5 cycles, tops. It's a really small space for elaborate win cons, lynch/NK pdd outcomes, heavy but undisclosed power roles, triple night kills and such.
If I would have played, a slightly irksome factor tbfh would have been the closed setup. The more "what the what" a game would reveal itself to be, the more it'd feel I had no real chance of getting a real grip on it whilst playing. Take for instance that the first chain of one-time survivors turned out to be civilians. That eventually led me, even as a spectator, to believe that one-time survival is a purely civilian trait. Then Nero, I think, died as the first one-time survivor mafioso and every simple rationale went to smoke.
There would be many other questionable details, but I see no point in taking it point by point.
I can only hope this won't create precedent for future Heists to be even stricter enforced. It's why I proposed the "And Now for Something (Slightly) Different" series, as a leeway for when someone feels like adding a bit of crazy or unprecedented into the mix.
Well G-Man basically had an 18% chance to be wrong about calling anyone scum, apparently.Golden wrote:Some of my favourite things in this game...
G-Man naming a set of six suspects who he was happy to lynch and every one being right... but even more so...
Daisy saying "I don't think that both G-Man and llama are civs" when they were literally the only two civs.
Daisy saying she finds G-Man and Llama to be civs would have been impressive, on the other hand. Stolen from the MP guessbook, even.
- Thu Feb 25, 2016 3:05 pm
- Forum: Previous Heists
- Topic: Zodiac Mafia [GAME OVER]
- Replies: 702
- Views: 21402
Re: Zodiac Mafia [DAY 2]
I accessed it anyway, thanks. It was not being able to join/play I was cursing.
- Thu Feb 25, 2016 2:40 pm
- Forum: Previous Heists
- Topic: Zodiac Mafia [GAME OVER]
- Replies: 702
- Views: 21402
Re: Zodiac Mafia [NIGHT 1]
<np><sarc><disregard>Or plagiarizing someone.</disregard></sarc></np>G-Man wrote:Out of curiosity, I googled this Temmie creature from the night post. Does anyone here know anything about this strange video game called Undertale? If so, do you think that Temmie's presence is clue of sorts? Or are the hosts throwing out random stuff to keep us guessing?Metalmarsh89 wrote:NIGHT 1 ENDS
Sloonei was walking home from work. He lived a normal life, and worked a normal job, because he was just a normal human being. He's not very adventurous and lives in his comfort zone. Sloonei is a Taurus afterall
But on this day, Sloonei encountered a strange creature.
"hOI!!!!!! i'm tEMMIE!!" it said.
w00t. links pls. curse you RYM bannnnSloonei wrote:In a very strange coincidence, the RYM game I alluded to at the start of this one was Undertale-themed.
- Mon Feb 22, 2016 9:12 am
- Forum: Previous Heists
- Topic: Zodiac Mafia [GAME OVER]
- Replies: 702
- Views: 21402
Re: Zodiac Mafia [DAY 0]
Taurus and Sagittarius are officially on my relationship blacklist. 10 attempts left, I guess.