Oh, sorry, missed what you were asking.
The target would have two targets the next night, effectively. But they wouldn’t be informed.
Search found 16 matches
Return to “Golden's role madness matrix”
- Wed Jun 20, 2018 9:50 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
- Wed Jun 20, 2018 9:49 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
It would target every night.ColinIsCool wrote: ↑Sun Jun 03, 2018 12:52 pm I have a question about the Time Traveler — does it allow for the person targeted to do two actions in one night?
The two interpretations I'm getting are: Time Traveler targets Roleblocker N1. Roleblocker's target for N1 doesn't go through until N2, but Roleblocker can ALSO target another person on N2.
Or, Time Traveler targets Roleblocker N1. Roleblocker's N1 target is moved to N2, and they are not allowed to make another target (effectively, they are roleblocked for a phase).
I'm tinkering with roles in the Job I have posted about so that's why I'm wondering, thanks!
- Tue Apr 10, 2018 1:16 am
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
Question - how would people ordinarily expect a Cult Leader role to work?
- Mon Apr 09, 2018 11:50 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
- Mon Apr 09, 2018 10:47 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
Droopy would be too imbalanced for my matrix, but every time I think of that game I miss Canuck. She played that role so well.Epignosis wrote: ↑Mon Apr 09, 2018 10:34 pmIt is a strong role, but it's balanced by potentially harming or killing civilians. It's good for theme-based games in which you can come up with effects that make sense for each role. It was fun. The best Roger Rabbit role was Droopy though, who got the entire mafia team to out themselves in the thread.Golden wrote: ↑Mon Apr 09, 2018 10:31 pm Oh, yeah. I wanted to include roles like that, but I mostly reduced roles that required the hosts to do something more than just take the role list and run. The one exception is the curser where I didn't define a specific curse, but I intended to include examples.
Possibly, I could actually define the impact the bartender has on each other role it can possibly interact with... that would be quite a bit of work though. Let me muse on it. If I did that, would you be in for assisting?
I think it would be quite a strong role on the whole. I might consider replacing the 'bulletproof' role with it, as having a bulletproof role leads to balance implications that I haven't quite figured out how to manage effectively in matrix form.
I also remember that I got a vowel curse on a weekend where I was on the road and could only use my wife's phone with autocorrect on...

I say it's a strong role in that I have specifically balanced the matrix around roles being 'strong' 'moderate' and 'weak', so I think the correct role to replace would be one from the 'strong' list. Bulletproof is a great one to replace because not only is it proving hard to balance, it's also relatively boring.
So you'd be in for helping me then? All I'd need to do is slot it in and then define a list of roles needing interactions.
- Mon Apr 09, 2018 10:31 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
Oh, yeah. I wanted to include roles like that, but I mostly reduced roles that required the hosts to do something more than just take the role list and run. The one exception is the curser where I didn't define a specific curse, but I intended to include examples.
Possibly, I could actually define the impact the bartender has on each other role it can possibly interact with... that would be quite a bit of work though. Let me muse on it. If I did that, would you be in for assisting?
I think it would be quite a strong role on the whole. I might consider replacing the 'bulletproof' role with it, as having a bulletproof role leads to balance implications that I haven't quite figured out how to manage effectively in matrix form.
Possibly, I could actually define the impact the bartender has on each other role it can possibly interact with... that would be quite a bit of work though. Let me muse on it. If I did that, would you be in for assisting?
I think it would be quite a strong role on the whole. I might consider replacing the 'bulletproof' role with it, as having a bulletproof role leads to balance implications that I haven't quite figured out how to manage effectively in matrix form.
- Mon Apr 09, 2018 10:23 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
- Mon Apr 09, 2018 7:54 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
I don't expect there to be, but it's one of the questions I'll need to ask as I refine the matrix. To me the obvious wrinkle is the one you mention where things like kills are influenced by timings and the way the lynch develops. There is a risk that the lynch and nightkill target could be the same (for instance, if you had a lynch switcher, which I don't believe I ended up including in the matrix). If you start thinking about it, let me know what you find.
The idea actually came out of your Elementalist mafia. A lto of people's suggestions in this thread have manifested themselves in different ways - roles like the Dam & the Banker are two off the top of my head that come directly from the thread suggestions. The Telephone, too.
- Mon Apr 09, 2018 3:15 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
- Thu Apr 05, 2018 6:17 am
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
Matrix 1.0 complete
- Wed Apr 04, 2018 4:19 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
First cut of roles above. Many of them are adapted from your suggestions, so thanks for them!
Please critique, talk balance concerns with specific roles, proceed to tell me if you think something is too boring etc. Many of the more boring roles are designed to balance the powerful ones, so keep that in mind.
Please critique, talk balance concerns with specific roles, proceed to tell me if you think something is too boring etc. Many of the more boring roles are designed to balance the powerful ones, so keep that in mind.
- Sun Apr 01, 2018 10:58 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
[mention]Long Con[/mention] get in here.
- Sun Apr 01, 2018 7:58 am
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
Update:
I have enough independent roles and also enough mafia roles and strong town roles (although if you still have any ideas, fire away - if they're better than what I've got, I'll kick something out).
What I really need are moderate or weak town roles that are of some sort of interest, as every setup needs a ton of these and I don't want too many of these plainer roles to be in too many setups. One of the tough things about such roles is finding ones that are interesting to play (by necessity, for balance, there are always roles that are only one step from vanilla). At least a wide range of variance within the matrix would provide something that played somewhat differently each time (the last thing I want is for every set up to basically feel the same).
What I'm looking for are roles that either do provide a player with some kind of tactical decision, roles that by their very nature and existence force others to think about how to deal with them tactically, or roles that are just plain fun.
I have enough independent roles and also enough mafia roles and strong town roles (although if you still have any ideas, fire away - if they're better than what I've got, I'll kick something out).
What I really need are moderate or weak town roles that are of some sort of interest, as every setup needs a ton of these and I don't want too many of these plainer roles to be in too many setups. One of the tough things about such roles is finding ones that are interesting to play (by necessity, for balance, there are always roles that are only one step from vanilla). At least a wide range of variance within the matrix would provide something that played somewhat differently each time (the last thing I want is for every set up to basically feel the same).
What I'm looking for are roles that either do provide a player with some kind of tactical decision, roles that by their very nature and existence force others to think about how to deal with them tactically, or roles that are just plain fun.
- Sat Mar 31, 2018 3:40 pm
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
I've added something far worse than that

Just ask Long Con about the Darkness.
- Sat Mar 31, 2018 12:26 am
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Re: Golden's role madness matrix
The matrix is filling up... if you have grand ideas, share them soon!
- Fri Mar 30, 2018 7:31 am
- Forum: The Drawing Board
- Topic: Golden's role madness matrix
- Replies: 53
- Views: 5400
Golden's role madness matrix
Here it is! Golden's 23 by 23 role madness matrix. Scaleable from 17 through 23 players.

Here are some probably necessary rules for use:
1) No role claiming/infodumping - the setup will essentially become open within a fairly limited time
2) Don't reveal roles as 'mafia 1' or 'mafia 2' where two mafia exists. Simply reveal them as 'mafia' and allow any discovery about multiple mafias to come from learning which world the set up is.
3) In two mafia set-ups, mafia teams will alternate kills each night.
Here are some recommended rules for use:
4) Mafia have a factional kill that must be undertaken by a specific individual each night.
5) All targeted abilities that say 'will', including factional kill, are randomised if not used. Targeted abilities that say 'may' are not randomised if not used.
6) Serial Killers kill every night
7) The mafia must have ended any path to victory for the town or another mafia team to win (which might require more than just a majority of players). Independents need to satisfy their win condition before any other faction wins.
8) Targeting the same player on two consecutive nights is not permitted.
There could possibly be some further changes - lets call this draft 1.0.
The idea is that the setup is randomly selected at the moment of game start. However, you could take any one of these worlds by choice and add a theme of your choice, and it would probably work... or add no theme, and just go for it.
TOWN ROLES
MAFIA ROLES
INDEPENDENT ROLES

Here are some probably necessary rules for use:
1) No role claiming/infodumping - the setup will essentially become open within a fairly limited time
2) Don't reveal roles as 'mafia 1' or 'mafia 2' where two mafia exists. Simply reveal them as 'mafia' and allow any discovery about multiple mafias to come from learning which world the set up is.
3) In two mafia set-ups, mafia teams will alternate kills each night.
Here are some recommended rules for use:
4) Mafia have a factional kill that must be undertaken by a specific individual each night.
5) All targeted abilities that say 'will', including factional kill, are randomised if not used. Targeted abilities that say 'may' are not randomised if not used.
6) Serial Killers kill every night
7) The mafia must have ended any path to victory for the town or another mafia team to win (which might require more than just a majority of players). Independents need to satisfy their win condition before any other faction wins.
8) Targeting the same player on two consecutive nights is not permitted.
There could possibly be some further changes - lets call this draft 1.0.
The idea is that the setup is randomly selected at the moment of game start. However, you could take any one of these worlds by choice and add a theme of your choice, and it would probably work... or add no theme, and just go for it.
TOWN ROLES
Spoiler: show
MAFIA ROLES
Spoiler: show
INDEPENDENT ROLES
Spoiler: show