YOU CAN POST RECORDINGS OF YOURSELF SINGING ANY SEXY SONG YOU LIKE. YOU JUST AREN'T ELIGIBLE FOR THE SING-ALONG PRIZE UNLESS YOU ARE SPECIFICALLY CHOSEN FOR IT.
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Return to “[GAME OVER] Chicka Chicka 1, 2, 3”
- Mon Sep 04, 2017 6:07 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Mon Sep 04, 2017 5:00 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 4] Chicka Chicka 1, 2, 3
colonialbob wrote: ↑Mon Sep 04, 2017 4:44 pmThis seems like a trap...G-Man wrote: ↑Mon Sep 04, 2017 4:39 pmPROVIDE ME EXAMPLES OF GENUINELY SEXY SONGS FROM THE LAST 20-25 YEARS. SUBMIT ANYTHING I DEEM NOT SEXY ENOUGH AND YOU WILL BE PUNISHED.speedchuck wrote: ↑Mon Sep 04, 2017 4:01 pm I think player #69 is in their late 30s or higher. Just based on their musical taste.
If they are the ones selecting the songs for the singalongs
HA-HA! HA! HA!
- Mon Sep 04, 2017 4:39 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 4] Chicka Chicka 1, 2, 3
PROVIDE ME EXAMPLES OF GENUINELY SEXY SONGS FROM THE LAST 20-25 YEARS. SUBMIT ANYTHING I DEEM NOT SEXY ENOUGH AND YOU WILL BE PUNISHED.speedchuck wrote: ↑Mon Sep 04, 2017 4:01 pm I think player #69 is in their late 30s or higher. Just based on their musical taste.
If they are the ones selecting the songs for the singalongs
HA-HA! HA! HA!
- Sun Sep 03, 2017 10:11 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 4] Chicka Chicka 1, 2, 3
BWAA! BWAA! BWAA!
ATTENTION! YOUR ATTENTION PLEASE! THE FOLLOWING IS A VERY IMPORTANT ANNOUNCEMENT...
ATTENTION! YOUR ATTENTION PLEASE! THE FOLLOWING IS A VERY IMPORTANT ANNOUNCEMENT...
Spoiler: show
- Sun Sep 03, 2017 9:36 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 3] Chicka Chicka 1, 2, 3
THE THIRD NIGHT
Dawn broke in the sleepy mountain town. Still no sign of Jackofhearts2005. Very strange.
There was also no sign of either Ricochet or Quin. Well, there were no signs of them for a short while at least. Richochet's body was found behind the Dancing Piano. Five large stab wounds dotted his chest. Quin's body was found on his doorstep with nine gashes around his face and head. From the debris around his limp frame, it looked as if he'd been bludgeoned with some kind of stick.
As the sun cleared the mountain peaks, the two bodies dissolved into nothing. In the center of town, Dragin D. Luffy, Ricochet, and Quin emerged from the black saucer with new outlooks and purposes. Maybe this time would be different.
-------------------------
RICOCHET WAS KILLED BY THE FATAL 5'S.
QUIN WAS KILLED BY THE NASTY 9'S.
IT IS NOW DAY 4.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
DRAGON D. LUFFY, RICOCHET, AND QUIN ARE NOT LYNCHABLE TODAY BECAUSE THEY JUST REANIMATED.
QUIN WAS KILLED BY THE NASTY 9'S.
IT IS NOW DAY 4.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
DRAGON D. LUFFY, RICOCHET, AND QUIN ARE NOT LYNCHABLE TODAY BECAUSE THEY JUST REANIMATED.
- Sun Sep 03, 2017 3:30 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 3] Chicka Chicka 1, 2, 3
YOU HAVE FIVE HOURS TO SUBMIT TEAM KILL REQUESTS AND INDIVIDUAL POWER USAGE REQUESTS.
- Sat Sep 02, 2017 11:26 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 3] Chicka Chicka 1, 2, 3
Chicka Chicka 1, 2, 3
Death came for Dragon D. Luffy.
This post may be late
But don't be an ingrate
And whine about timeliness to me.
-------------------
Death came for Dragon D. Luffy.
This post may be late
But don't be an ingrate
And whine about timeliness to me.
-------------------
DRAGON D. LUFFY WAS LYNCHED. HE WAS #62:
# 62
Alias: The 100-point Game
Source: In 1962, Wilt Chamberlain scored 100 points for the Philadelphia Warriors in a single game
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: On your first night in the game, you may select one of two things to happen first. Either the next day’s total post count (all players combined) will be limited to 100 posts or you can require any player to make exactly 100 posts for face a penalty. Once you have selected which option will come first, these post requirements will alternate until you die.
IT IS NOW NIGHT 3. IF YOUR TEAM IS ELIGIBLE FOR A KILL TONIGHT, YOU WILL BE NOTIFIED SHORTLY IN YOUR TEAM CHAT.
ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.
NIGHT 3 WILL STILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
ALSO, TO ADD A SENSE OF URGENCY TO THOSE KILL REQUESTS, ALL TEAMS THAT CAN POSSIBLY KILL ON ODD-NUMBERED NIGHTS ARE FAIR GAME. BEGINNING NOW, TEAMS CAN STEAL A KILL IF ANOTHER ELIGIBLE TEAM FAILS TO SEND THEIR KILL REQUEST. IN OTHER WORDS, TONIGHT, BOTH THE OBNOXIOUS ODDS AND THE PERILOUS PRIMES CAN SEND IN PROSPECTIVE KILL REQUESTS. IF ANY OF THE ODD-NUMBERED TEAMS ARE ELIGIBLE TO KILL BUT FAIL TO SEND A REQUEST IN, THE ODDS AND PRIMES CAN SNATCH THE KILL AWAY FROM THEM.
LET THERE BE DEATH. HA-HA! HA! HA!
- Sat Sep 02, 2017 6:49 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Sat Sep 02, 2017 11:28 am
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 3] Chicka Chicka 1, 2, 3
*SIGH* ONCE AGAIN, ONLY ONE PERSON COMPLETED THE SEXY SING-ALONG CHALLENGE. CONGRATULATIONS TO YOUR WINNER. HE MAY NOT BE VOTED FOR TODAY, NOT THAT THAT MATTERS AT ALL. HALF OF YOU AREN'T EVEN VOTING ANYMORE IT SEEMS. ENJOY YOUR PRIZE.
THOSE WHO DID NOT TAKE PART WILL HAVE THEIR VOTES NULLIFIED TODAY AND THEY MAY NOT USE THEIR POWERS TONIGHT. WELL, TWO OF YOU AT LEAST. JACK'S INDISPOSED AT THE MOMENT. HA-HA! HA! HA!
COLONIALBOB
DRWILGY
JACKOFHEARTS2005
QUIN
THOSE WHO DID NOT TAKE PART WILL HAVE THEIR VOTES NULLIFIED TODAY AND THEY MAY NOT USE THEIR POWERS TONIGHT. WELL, TWO OF YOU AT LEAST. JACK'S INDISPOSED AT THE MOMENT. HA-HA! HA! HA!
COLONIALBOB
DRWILGY
JACKOFHEARTS2005
QUIN
- Fri Sep 01, 2017 4:46 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Fri Sep 01, 2017 12:40 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 3] Chicka Chicka 1, 2, 3
IT'S IRRELEVANT BECAUSE NOBODY HAS TO POST 100 TIMES TODAY.
HEY LOOK! ANOTHER WASTED POST! GOLD STAR!
HA-HA! HA! HA!
- Fri Sep 01, 2017 12:16 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Thu Aug 31, 2017 9:31 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 2] Chicka Chicka 1, 2, 3
TAILS NEVER FAILS
Jackofhearts2005 left The Dancing Piano late. It may only be a simulation but the mixed drinks were fantastic. He staggered back toward the building he had claimed for his home when someone hit him over the head. Lights out.
He came to inside a car. Not just any car. This car was filled with buttons, switches, readouts, and flashing lights. Just as his disorientation waned, the car began to drive itself. It raced down an alley and pulled a sharp turn onto a street. The tires spun and squealed as the car accelerated.
Faster, faster, faster it drove. Jack couldn't open the door. Not that jumping out at this speed was a good idea. The car was already pushing 70. All he could do was hold on for the ride. At least the road ahead was straight.
The lights blinked faster and alarms started going off all over the place. It was safe to say he was scared now. Then, to his horror, he saw someone step out in front of the car!
---------------------------
Made wasn't sure what was more terrifying- seeing a car plow through Long Con at high speed, only to disappear in a flash of light, or the menacing grin on the face of the man in front of him.
"Call it," he said.
"Heads," Made whimpered.
The last thing he saw was the result of the coin flip:
---------------------------
LONG CON WAS KILLED BY THE CRAZY 8's.
MADE WAS KILLED BY #50.
JACKOFHEARTS2005 HAS DISAPPEARED.
IT IS NOW DAY 3.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
RICOCHET, LONG CON, AND MADE ARE NOT LYNCHABLE TODAY BECAUSE THEY JUST REANIMATED.
ALSO, ONCE 100 POSTS HAVE BEEN MADE ON DAY 3, ALL DISCUSSION WILL CEASE UNTIL THE LYNCH POST. AFTER THE 100TH POST, YOU WILL STILL BE ABLE TO VOTE BUT NOT POST. USE YOUR WORDS WISELY.
MADE WAS KILLED BY #50.
JACKOFHEARTS2005 HAS DISAPPEARED.
IT IS NOW DAY 3.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
RICOCHET, LONG CON, AND MADE ARE NOT LYNCHABLE TODAY BECAUSE THEY JUST REANIMATED.
ALSO, ONCE 100 POSTS HAVE BEEN MADE ON DAY 3, ALL DISCUSSION WILL CEASE UNTIL THE LYNCH POST. AFTER THE 100TH POST, YOU WILL STILL BE ABLE TO VOTE BUT NOT POST. USE YOUR WORDS WISELY.
- Thu Aug 31, 2017 8:25 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
TICK-TOCK TICK-TOCK!
- Thu Aug 31, 2017 7:34 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
ONE HOUR UNTIL THE SUBMISSION DEADLINE. TICK-TOCK TICK-TOCK.
- Thu Aug 31, 2017 12:36 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
THE DAY 2 LYNCH POLL HAS BEEN ADDED TO THE POLLS SECTION. YOU'RE WELCOME.
ALSO, YOU HAVE JUST UNDER EIGHT HOURS TO SUBMIT TEAM KILL REQUESTS AND INDIVIDUAL ROLE POWER REQUESTS. TICK-TOCK.
ALSO, YOU HAVE JUST UNDER EIGHT HOURS TO SUBMIT TEAM KILL REQUESTS AND INDIVIDUAL ROLE POWER REQUESTS. TICK-TOCK.
- Thu Aug 31, 2017 8:27 am
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
INCORRECT. THE LINK EPIGNOSIS POSTED DIRECTS YOU TO INFORMATION ABOUT IBAN NUMBERS. THE POLL OPTION REFERS TO I-BAN NUMBERS. THAT HYPHEN MAKES ALL THE DIFFERENCE. IBAN VERSUS I-BAN. SEE THE DIFFERENCE? ONE IS INTERNATIONAL FINANCE AND THE OTHER IS RECREATIONAL MATHEMATICS. LOOK UP BAN NUMBERS AND YOU WILL BE ON THE RIGHT TRACK.
ONCE AGAIN YOU HUMANS SUCCEED AT DISAPPOINTING ME. DETAILS! DETAILS! THOUGH, TO BE FAIR, SOME RESOURCES DON'T USE THE HYPHEN. AH WELL. I DO, SO YOU MUST CONFORM TO MY METHODS OR FAIL SPECTACULARLY.
- Wed Aug 30, 2017 9:43 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
THE SECOND LYNCH
Welcome ladies and gentlemen to the Day Two Derby! What an exciting event we have in store for you today. The first race is ready to start and here we go!
Yes Yes Yes gets off to an early start, followed closely by Right There and Oh God.
Coming around turn one, it's Yes Yes Yes and Oh God fighting for the lead but Right There is keeping pace on the inside.
What a race folks! At turn two, Right There pulls ahead with Yes Yes Yes looking to regain ground!
Here we come to the final half-mile and it's Oh God taking over but Yes Yes Yes and Right There hanging close on the hind quarters!
Coming to the final sprint it becomes a four-horse race! Gaining speed on the front runners is That's What She Said!
Ladies and gents it could be a photo finish! Here they come down the stretch!
Oh God!
Yes Yes Yes!
Oh God!
Right There!
Oh God!
That's What She Said!
It's a virtual tie, folks!
While we wait for the results, let's take you over to our thoroughbred race. Top notch stuff there.
And they're off! Ricochet starts out fast but is quickly overtaken by Long Con.
Long Con leading at the mid-way point but Dragon D. Luffy is gaining ground. He's got a great surge going but can he keep it going?
Looks like he can folks! Dragon D. Luffy takes a commanding lead all the way to the final stretch.
But wait! Here comes Ricochet from the back! Where did he find all this momentum? He's going to make it close at the end. Could this be another photo finish?
No! At the line it's Ricochet by a nose!
------------------------
RICOCHET HAS BEEN LYNCHED. HE WAS #6:
#6
Alias: Forensic Specialist
Source: 1906- The year the NYPD officially adopts fingerprinting as an investigative tool
Member Of: Sinister 6’s
Power Type: Day and Night Power
Role Description: Once each day and once each night you can select one player to add to your fingerprint database. Once you have collected at least two sets of fingerprints, you can choose to check a dead body for any fingerprints in your database in lieu of adding a new set. A positive match indicates that one or more players in your database targeted the deceased player while their recently-eliminated role was alive. Once a player reanimates into the game, you cannot check them for fingerprints, as they are no longer a corpse.
IT IS NOW NIGHT 2. IF YOUR TEAM IS ELIGIBLE FOR A KILL TONIGHT, YOU WILL BE NOTIFIED SHORTLY IN YOUR TEAM CHAT.
ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.
NIGHT 2 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
- Wed Aug 30, 2017 2:14 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Wed Aug 30, 2017 1:45 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
CONGRATULATIONS! THE ENIGMA PUZZLE HAS BEEN SOLVED. THE PUZZLE-MAKER WILL RECEIVE SECRET INFORMATION FROM THE HOST THAT HE/SHE CAN INCLUDE IN THE NEXT ENIGMA PUZZLE.
- Wed Aug 30, 2017 12:52 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
I SHOULDN'T BE DOING THIS BUT HERE IS A CLUE FOR THE ENIGMA PUZZLE FOR YOU HUMANS TO WORK WITH:
THE GRUNDSTELLUNG DIALS ARE SET AT C, E, K. TWO OF THE RINGSTELLUNG DIALS ARE SET IDENTICAL TO THEIR CORRESPONDING GRUNDSTELLUNG DIALS.
YOU'RE WELCOME.
THE GRUNDSTELLUNG DIALS ARE SET AT C, E, K. TWO OF THE RINGSTELLUNG DIALS ARE SET IDENTICAL TO THEIR CORRESPONDING GRUNDSTELLUNG DIALS.
YOU'RE WELCOME.
- Wed Aug 30, 2017 8:58 am
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
ALL OF THE PLAYERS WHO FAILED TO SUBMIT A COMPETITION PIECE BY THE DEADLINE WILL NOT BE PROTECTED BY THE 'NO DOUBLE-TARGETING RULE.' I OMITTED THEIR NAMES BECAUSE OF THIS BUT YOU'RE RIGHT- PUBLIC SHAMING HAS ITS MERITS:
DOM
GOLDEN
LONG CON
MARMOT
- Tue Aug 29, 2017 10:50 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
DEADLINES. HMM. DEADLINES...
THIS PARTICULAR BATCH OF POST-PRIMATES SEEMS EITHER IGNORANT TO THE CONCEPT ALTOGETHER OR YOU SIMPLY REJECT THE IMPORTANCE OF THEM. THIS WILL NOT LOOK GOOD ON MY REPORT TO THE GENERAL. NO, IT SHALL NOT LOOK GOOD AT ALL I'M AFRAID.
OR MAYBE YOU JUST DON'T LIKE GAMES? EXTRA-CURRICULAR ACTIVITIES? RANDOM ACTS OF FUN? ME?
AH WELL, CONGRATULATIONS TO ELOHCIN, THE ONLY PARTICIPANT IN TODAY'S SEXY SING-ALONG. SHE IS NO LONGER AN ELIGIBLE LYNCH CANDIDATE FOR BEING THE ONLY ONE WHO BOTHERED TO TRY. SHE ALSO WON THE PRIZE.
EVERYONE SELECTED FOR TODAY'S SING-ALONG BESIDES ELOHCIN IS FAIR GAME AGAIN. SO SAYETH THE GAME. PERHAPS WE'LL START GIVING YOU FALLIBLE FLECKS OF FLESH MORE TIME FOR THESE THINGS. OR MAYBE I SHOULD LET JOHNSON AND SHARP COMPETE FROM THE OUTSIDE. YEAH, THAT'S THE TICKET!
AND AS FAR AS THE ENIGMA CHALLENGE GOES, I WILL ADMIT TO MAKING IT PROBABLY TOO HARD FOR YOU HUMANS TO SORT OUT. THEN AGAIN, YOU DON'T SEEM TO HAVE MUCH INITIATIVE, AS EVIDENCED BY THE SING-ALONG. I WAS GOING TO GIVE YOU A HINT BUT NOW YOU'VE JUST MADE ME ANGRY. MAYBE I'LL BRING THE NEXT ONE DOWN TO YOUR COLLECTIVE LEVEL BUT DON'T COUNT ON IT. I'M QUICKLY RUNNING OUT OF PATIENCE AND MERCY FOR YOU.
THIS PARTICULAR BATCH OF POST-PRIMATES SEEMS EITHER IGNORANT TO THE CONCEPT ALTOGETHER OR YOU SIMPLY REJECT THE IMPORTANCE OF THEM. THIS WILL NOT LOOK GOOD ON MY REPORT TO THE GENERAL. NO, IT SHALL NOT LOOK GOOD AT ALL I'M AFRAID.
OR MAYBE YOU JUST DON'T LIKE GAMES? EXTRA-CURRICULAR ACTIVITIES? RANDOM ACTS OF FUN? ME?
AH WELL, CONGRATULATIONS TO ELOHCIN, THE ONLY PARTICIPANT IN TODAY'S SEXY SING-ALONG. SHE IS NO LONGER AN ELIGIBLE LYNCH CANDIDATE FOR BEING THE ONLY ONE WHO BOTHERED TO TRY. SHE ALSO WON THE PRIZE.
EVERYONE SELECTED FOR TODAY'S SING-ALONG BESIDES ELOHCIN IS FAIR GAME AGAIN. SO SAYETH THE GAME. PERHAPS WE'LL START GIVING YOU FALLIBLE FLECKS OF FLESH MORE TIME FOR THESE THINGS. OR MAYBE I SHOULD LET JOHNSON AND SHARP COMPETE FROM THE OUTSIDE. YEAH, THAT'S THE TICKET!
AND AS FAR AS THE ENIGMA CHALLENGE GOES, I WILL ADMIT TO MAKING IT PROBABLY TOO HARD FOR YOU HUMANS TO SORT OUT. THEN AGAIN, YOU DON'T SEEM TO HAVE MUCH INITIATIVE, AS EVIDENCED BY THE SING-ALONG. I WAS GOING TO GIVE YOU A HINT BUT NOW YOU'VE JUST MADE ME ANGRY. MAYBE I'LL BRING THE NEXT ONE DOWN TO YOUR COLLECTIVE LEVEL BUT DON'T COUNT ON IT. I'M QUICKLY RUNNING OUT OF PATIENCE AND MERCY FOR YOU.
- Tue Aug 29, 2017 12:35 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
THE NIGHT 1 POLL HAS BEEN ADDED TO THE POLLS SECTION. CONGRATULATIONS TO THE HARSHAD NUMBERS. ANY PLAYER WHOSE ROLE IS CURRENTLY A HARSHAD NUMBER HAS HAD THEIR VOTE VALUE INCREASED TO 1.5 VOTES INSTEAD OF THE STANDARD VOTE VALUE OF ONE.
- Tue Aug 29, 2017 9:03 am
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Tue Aug 29, 2017 8:47 am
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
I WILL OFFER YOU THIS BIT OF ASSISTANCE: FOR THE ENIGMA MESSAGES, THE STECKERVERBINDUNGEN FIELD CAN BE CLEARED OUT COMPLETELY. THE ONLY CHANGES THAT WERE MADE WERE TO THE GRUNDSTELLUNG AND RINGSTELLUNG SETTINGS. IF YOU PILES OF PROTEIN PROVE YOURSELVES ADEPT AT SOLVING THESE CHALLENGES, I WILL MAKE THEM HARDER BY ALTERING ADDITIONAL SETTINGS. HA-HA! HA! HA!Ricochet wrote: ↑Tue Aug 29, 2017 7:51 am [Good luck anyway to whoever has the patience to manually change rotors and starting positions on that site. There was an easier site for this, which I think my GYBE Mafia team knew and told me about. BWT and Vompatti are not here, so probably Dom is the culprit here.]
kahdeksan
THERE WERE SEVERAL VERY NICE ENIGMA SITES WHEN WE STARTED WORK ON THIS SIMULATION TWO YEARS AGO. ALAS, YOU HUMANS ARE TOO LAZY TO MAINTAIN NICE THINGS, LEAVING THIS AS THE MOST USER-FRIENDLY AND CONSISTENT OPTION TO USE.
- Mon Aug 28, 2017 10:17 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 2] Chicka Chicka 1, 2, 3
BWAA! BWAA! BWAA!
ATTENTION! YOUR ATTENTION PLEASE! THE FOLLOWING IS A VERY IMPORTANT ANNOUNCEMENT...
ATTENTION! YOUR ATTENTION PLEASE! THE FOLLOWING IS A VERY IMPORTANT ANNOUNCEMENT...
Spoiler: show
- Mon Aug 28, 2017 9:55 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Mon Aug 28, 2017 9:31 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 1] Chicka Chicka 1, 2, 3
Chicka Chicka 1, 2, 3
Missed the deadline? Oh, whoopsie!
Ob-la-di ob-la-da life goes on- bra!
Missed your deadline? Ha! Ha! Ha!
Not all were missed-
Death has been kissed.
Who's the victim? Place your bets!
It's none other than juliets.
A microphone cord wrapped 'round her neck,
Choked by some miserable sod.
How many times around did it go? Heck!
I don't recall but the number was odd.
JULIETS WAS KILLED BY THE OBNOXIOUS ODDS.
IT IS NOW DAY 2.
BOTH INSERTNAMEHERE AND JULIETS ARE OFF THE POLL BECAUSE BEING ABLE TO LYNCH THEM SO SOON INTO THEIR NEW ROLES WOULD JUST BE CRUEL.
Missed the deadline? Oh, whoopsie!
Ob-la-di ob-la-da life goes on- bra!
Missed your deadline? Ha! Ha! Ha!
Not all were missed-
Death has been kissed.
Who's the victim? Place your bets!
It's none other than juliets.
A microphone cord wrapped 'round her neck,
Choked by some miserable sod.
How many times around did it go? Heck!
I don't recall but the number was odd.
-----------------------
JULIETS WAS KILLED BY THE OBNOXIOUS ODDS.
IT IS NOW DAY 2.
BOTH INSERTNAMEHERE AND JULIETS ARE OFF THE POLL BECAUSE BEING ABLE TO LYNCH THEM SO SOON INTO THEIR NEW ROLES WOULD JUST BE CRUEL.
- Mon Aug 28, 2017 8:06 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 1] Chicka Chicka 1, 2, 3
LESS THAN HALF AN HOUR BEFORE THE SUBMISSION DEADLINE. REMEMBER THAT ALL INDIVIDUAL POWERS AND TEAM KILL REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGES. I WILL IGNORE ANY SUCH REQUESTS MADE IN THE TEAM CHATS. IF YOUR TEAMMATES AREN'T FEELING CHATTY OR HELPFUL, PERHAPS IT'S TIME TO ACT UNILATERALLY. HA-HA! HA! HA!
- Mon Aug 28, 2017 3:31 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 1] Chicka Chicka 1, 2, 3
THIS IS A REMINDER. YOU HAVE FIVE HOURS LEFT BEFORE THE NIGHT POWER REQUEST AND TEAM KILL REQUEST DEADLINE.
AS OF RIGHT NOW, WE'RE LINING UP TO HAVE A BORING NIGHT.
AS OF RIGHT NOW, WE'RE LINING UP TO HAVE A BORING NIGHT.
- Mon Aug 28, 2017 2:18 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [NIGHT 1] Chicka Chicka 1, 2, 3
WHAT A FORTUITOUS AND USEFUL DEVELOPMENT.
HA-HA! HA! HA!
- Mon Aug 28, 2017 12:15 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: POLLS: Chicka Chicka 1, 2, 3
NIGHT POLLS:
Night 1
Night 2
Night 3
Night 4
Night 5
Night 6
Night 7
Night 8
Night 9
Night 10
Night 11
Night 12
NO POLL
Night 13
Night 14
Night 15
NO POLL
Night 16
NO NIGHT PHASE
Night 17
NO POLL
Night 18
Night 19
NO POLL
Night 20
Night 21
Night 22
Night 23
Night 24
NO POLL
Night 25
NO NIGHT PHASE
Night 26
Night 27
Night 28
NO POLL
Night 29
Night 30
Night 31
Night 32
Night 33
Night 34
Night 35
Night 1
Spoiler: show
Night 2
Spoiler: show
Night 3
Spoiler: show
Night 4
Spoiler: show
Night 5
Spoiler: show
Night 6
Spoiler: show
Night 7
Spoiler: show
Night 8
Spoiler: show
Night 9
Spoiler: show
Night 10
Spoiler: show
Night 11
Spoiler: show
Night 12
NO POLL
Night 13
Spoiler: show
Night 14
Spoiler: show
Night 15
NO POLL
Night 16
NO NIGHT PHASE
Night 17
NO POLL
Night 18
Spoiler: show
Night 19
NO POLL
Night 20
Spoiler: show
Night 21
Spoiler: show
Night 22
Spoiler: show
Night 23
Spoiler: show
Night 24
NO POLL
Night 25
NO NIGHT PHASE
Night 26
Spoiler: show
Night 27
Spoiler: show
Night 28
NO POLL
Night 29
Spoiler: show
Night 30
Spoiler: show
Night 31
Spoiler: show
Night 32
Spoiler: show
Night 33
Spoiler: show
Night 34
Spoiler: show
Night 35
Spoiler: show
- Mon Aug 28, 2017 12:14 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
POLLS: Chicka Chicka 1, 2, 3
DAY POLLS:
Day 0
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Day 27
Day 28
Day 29
Day 30
Day 31
NO DAY PHASE.
Day 32
Day 33
Day 34
Day 35
Day 36
Day 0
Spoiler: show
Day 1
Spoiler: show
Day 2
Spoiler: show
Day 3
Spoiler: show
Day 4
Spoiler: show
Day 5
Spoiler: show
Day 6
Spoiler: show
Day 7
Spoiler: show
Day 8
Spoiler: show
Day 9
Spoiler: show
Day 10
Spoiler: show
Day 11
Spoiler: show
Day 12
Spoiler: show
Day 13
Spoiler: show
Day 14
Spoiler: show
Day 15
Spoiler: show
Day 16
Spoiler: show
Day 17
Spoiler: show
Day 18
Spoiler: show
Day 19
Spoiler: show
Day 20
Spoiler: show
Day 21
Spoiler: show
Day 22
Spoiler: show
Day 23
Spoiler: show
Day 24
Spoiler: show
Day 25
Spoiler: show
Day 26
Spoiler: show
Day 27
Spoiler: show
Day 28
Spoiler: show
Day 29
Spoiler: show
Day 30
Spoiler: show
Day 31
NO DAY PHASE.
Day 32
Spoiler: show
Day 33
Spoiler: show
Day 34
Spoiler: show
Day 35
Spoiler: show
Day 36
Spoiler: show
- Sun Aug 27, 2017 10:07 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 1] Chicka Chicka 1, 2, 3
THE FIRST LYNCH
Chicka Chicka 1, 2, 3
Insertnamehere has died you see.
He whined about his role,
Then took a nice long stroll
Off a short pier, much to his glee.
Insertnamehere has died you see.
He whined about his role,
Then took a nice long stroll
Off a short pier, much to his glee.
-------------
INSERTNAMEHERE HAS BEEN LYNCHED. HE WAS #44:
# 44
Alias: Father Charles O’Malley
Source: O’Malley is the main character of the Oscar-winning film Going My Way, which was released in 1944
Member Of: Evil Evens
Power Type: Passive Limitation
Role Description: Holy and righteous, you cannot cast the first vote for any player nor can your vote break a tie between two players at the time of your vote. If you violate either of these rules, your vote will not count and you will be punished.
IT IS NOW NIGHT 1. IF YOUR TEAM IS ELIGIBLE FOR A KILL TONIGHT, YOU WILL BE NOTIFIED SHORTLY IN YOUR TEAM CHAT.
ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.
NIGHT 1 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
- Sat Aug 26, 2017 8:01 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Sat Aug 26, 2017 7:27 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 1] Chicka Chicka 1, 2, 3
BWAA! BWAA! BWAA!
ATTENTION! YOUR ATTENTION PLEASE!
AS YOUR SOULFUL SIMULATION LEADER, I AM PLEASED TO REVEAL OUR FIRST CONTESTANTS IN THE SEXY SING-A-LONG! PARTICIPATION WAS IFFY FOR THIS FIRST INSTALLMENT, SO MAYBE, IF A SECOND ROUND PROVES TO BE IN THE CARDS, WE'LL DO A LITTLE BETTER NEXT TIME.
FOR YOUR CONSIDERATION:
EPIGNOSIS
JULIETS
NUTELLA
SPEEDCHUCK
YOU HAVE UNTIL THE END OF DAY 1 TO STATE YOUR PREFERENCE IN THE THREAD. THE WINNER SHALL RECEIVE A PRIZE. FOR THEIR, ERR, EFFORTS, BOTH EPIGNOSIS AND SPEEDCHUCK ARE NO LONGER VIABLE LYNCH POLL CANDIDATES. ANY VOTES FOR EITHER OF THEM WILL BE DISCARDED.
ATTENTION! YOUR ATTENTION PLEASE!
AS YOUR SOULFUL SIMULATION LEADER, I AM PLEASED TO REVEAL OUR FIRST CONTESTANTS IN THE SEXY SING-A-LONG! PARTICIPATION WAS IFFY FOR THIS FIRST INSTALLMENT, SO MAYBE, IF A SECOND ROUND PROVES TO BE IN THE CARDS, WE'LL DO A LITTLE BETTER NEXT TIME.
FOR YOUR CONSIDERATION:
EPIGNOSIS
JULIETS
NUTELLA
SPEEDCHUCK
YOU HAVE UNTIL THE END OF DAY 1 TO STATE YOUR PREFERENCE IN THE THREAD. THE WINNER SHALL RECEIVE A PRIZE. FOR THEIR, ERR, EFFORTS, BOTH EPIGNOSIS AND SPEEDCHUCK ARE NO LONGER VIABLE LYNCH POLL CANDIDATES. ANY VOTES FOR EITHER OF THEM WILL BE DISCARDED.
- Sat Aug 26, 2017 4:28 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 1] Chicka Chicka 1, 2, 3
I AM GRACIOUS ENOUGH TO MAKE THE TASK OPTIONAL AND YET I AM STILL THE BAD GUY WHEN YOU CHOOSE TO REJECT THE EFFORTS OF ANOTHER PLAYER? I SEE HOW IT IS. YOU BLAME ME FOR THE OUTCOME OF YOUR DECISION. JACK WHITE SANG A SONG ONCE ABOUT THAT MENTALITY. SOLID LITTLE TUNE.nutella wrote: ↑Sat Aug 26, 2017 3:52 pm I also got the singing thingy and will almost certainly not be doing it. Not easy for me to fit in today and I'm not keen on doing that sort of thing in general. I think having to get punished for not doing it is stupid and unfair. Screw you, THE GAME.
@Dom: I'm actually not sure whether Rico is on my team. I thought he was at first but I now think I'm wrong.
HOWEVER, RATHER THAN SMITING YOUR INSOLENT POSTERIOR, I SHALL SHOW MERCY AND REASON. THE 'PUNISHMENT' ORIGINALLY STRIPS YOU OF YOUR VOTE FOR TWO DAYS. NOW IT SHALL ONLY BE TODAY THAT YOUR VOTE WON'T COUNT.
- Fri Aug 25, 2017 9:52 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 1] Chicka Chicka 1, 2, 3
Chicka Chicka 1, 2, 3
Time to pick the first lynchee!
Will you choose Marmot, Quin, or Spacedaisy?
Perhaps Elohcin, Dom, or DrWilgy?
It could be colonialbob or Made, you see?
Does Jackofhearts2005 deserve mercy?
Speedchuck, Golden, juliets- gee!
So many to choose from. Who will it be?
DFaraday, insertnamehere, or even LC!
Nachomamma8 and birthday boy Epi,
Both worthy to sacrifice to little old me.
You could choose Ricochet or that dirtbag Sloonei.
Even nutella or Dragon D. Luffy.
I care not who you choose but choose wisely-
The toes you step on today and all that- tee hee hee!
Time to pick the first lynchee!
Will you choose Marmot, Quin, or Spacedaisy?
Perhaps Elohcin, Dom, or DrWilgy?
It could be colonialbob or Made, you see?
Does Jackofhearts2005 deserve mercy?
Speedchuck, Golden, juliets- gee!
So many to choose from. Who will it be?
DFaraday, insertnamehere, or even LC!
Nachomamma8 and birthday boy Epi,
Both worthy to sacrifice to little old me.
You could choose Ricochet or that dirtbag Sloonei.
Even nutella or Dragon D. Luffy.
I care not who you choose but choose wisely-
The toes you step on today and all that- tee hee hee!
--------------------
IT IS NOW DAY 1.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
- Fri Aug 25, 2017 9:42 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 0] Chicka Chicka 1, 2, 3
TIES ARE INSUFFERABLE. SOMEBODY BREAK IT.
- Fri Aug 25, 2017 5:39 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 0] Chicka Chicka 1, 2, 3
FOR SOMEONE WHO IS ABLE TO FIND SMALL IMPERFECTIONS, YOU SURE AREN'T PAYING ATTENTION.Sloonei wrote: ↑Fri Aug 25, 2017 5:10 pm With the knowledge that we're all going to be getting new roles upon "death", I would suggest that it's beneficial to the eventual town team if we all state our roles/numbers right now, before anyone has died and gone unnumbered. The better we keep track of which numbers have been used up, the more footing we'll have later on.
But I'm not actually going to tell you what number I am because I don't know if I agree with a word I just said.
BWAA! BWAA! BWAA!
YOUR ATTENTION! YOUR ATTENTION PLEASE.
LET ME MAKE IT ABUNDANTLY CLEAR ONCE MORE TO YOU ALL THAT THERE ARE NO CIVVIES OR BADDIES IN THIS SIMULATION, NOR WILL THERE EVER BE. AS IN THE REAL WORLD, GOOD AND BAD ARE COMPLETELY RELATIVE TO THE INDIVIDUAL HERE. THE ONLY 'GOOD GUYS' IN EXISTENCE IS THE TEAM YOU ARE ON AT THE TIME. STAGE 2 OF THE SIMULATION WILL NOT EVOLVE INTO A STANDARD GAME LIKE YOU ARE USED TO. LET THAT SINK IN. YOUR SKULLS ARE INDEED A MERE 6.5 MILLIMETERS OR 7.1 MILLIMETERS THICK, FOR MEN AND WOMEN RESPECTIVELY. PLEASE DON'T MAKE IT SEEM ANY GREATER A CHALLENGE THAN THAT. I'M IN MY YELLOW PHASE AND MY PATIENCE IS SHORT.
IF YOU WISH TO BE OPEN WITH EACH OTHER ABOUT YOUR ROLES, THAT IS FAIR GAME. JUST KEEP IN MIND THAT YOU MUST TRUST THAT EACH OF YOU IS TELLING THE TRUTH ABOUT SUCH INFORMATION. THERE ARE, AFTER ALL, CERTAIN ROLES THAT IT WOULD BE ADVANTAGEOUS, STRATEGIC EVEN, TO CLAIM EARLY ON. THERE ARE ONLY A FEW WAYS TO VERIFY ANYONE'S ROLE BUT I'M NOT LOOKING FORWARD TO MY PART IN THAT SHORT LIST UNTIL STAGE 2 ROLLS AROUND.
IF YOU HAVE ANY QUESTIONS, FEEL FREE TO ASK THEM. IF I AM FEELING GRACIOUS, I SHALL GRANT YOU WISDOM BEYOND YOUR WILDEST DREAMS. I COULD ALSO REJECT YOU LIKE THE REPUGNANT CLASS-3 BOTTOM-DWELLERS THAT YOU ARE. EITHER WAY, ONE OF US GETS SOMETHING OUT OF IT.
ENOUGH FOR NOW. THE ONE CALLING HIMSELF 'SLOONEI' IS HEREBY PUNISHED FOR HIS ARROGANCE AND DEFIANCE OF MY MANDATE TO RULE OVER YOU UNQUESTIONED. BEGINNING WITH THE DAY 1 POST, SLOONEI SHALL RECEIVE A PENALTY VOTE FOR ANY POST THAT IS NOT 100% GRAMMATICALLY CORRECT. LET THIS BE A LESSON TO THE REST OF YOU- TEST ME AND I WILL PUNISH YOU.
- Thu Aug 24, 2017 8:45 am
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 0] Chicka Chicka 1, 2, 3
IT HAS COME TO MY ATTENTION THAT SOME OF YOU MAY HAVE BEEN THROWN OFF BY THE INITIAL MESSAGE THAT APPEARS WHEN CLICKING ON THE TEAM CHAT LINK YOU RECEIVED. SIMPLY CLICK ON THE 'NORMAL CONNECTION' LINK TO ACCESS THE CHAT. SEE THE PICTURE BELOW.
FOR NOW, KINDLY FOLLOW THIS SIMPLE PROCEDURE EACH TIME YOU WISH TO ENTER THE TEAM CHAT. OR YOU COULD BE CLEVER AND SAVE THE NON-HTTPS LINK. AS A GRACIOUS SENTIENT BEING, I WILL SIMPLIFY THE ENTRY PROCESS FOR FUTURE TEAM CHAT ROOMS. YOU'RE WELCOME.
FOR NOW, KINDLY FOLLOW THIS SIMPLE PROCEDURE EACH TIME YOU WISH TO ENTER THE TEAM CHAT. OR YOU COULD BE CLEVER AND SAVE THE NON-HTTPS LINK. AS A GRACIOUS SENTIENT BEING, I WILL SIMPLIFY THE ENTRY PROCESS FOR FUTURE TEAM CHAT ROOMS. YOU'RE WELCOME.
- Thu Aug 24, 2017 6:53 am
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 0] Chicka Chicka 1, 2, 3
WELL, IT DIDN'T TAKE LONG FOR YOU HOMO SAPIENS TO READ THINGS WRONG. SUCH IS ORGANIC LIFE, I SUPPOSE.Dragon D. Luffy wrote: ↑Thu Aug 24, 2017 6:44 am I cant help but notice the roles are labeled First Stage. So I suppose there will be some shake up in factions later on?
IF YOU LOOK CLOSELY, THE RULES AND TEAM BREAKDOWNS ARE LISTED AS 'STAGE 1' BUT THE ROLES SECTION IS NOT. THE ROLES ARE THE SAME ALL GAME LONG. RULES AND TEAM REQUIREMENTS ARE SUBJECT TO CHANGE.
CARRY ON.
- Wed Aug 23, 2017 9:48 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [DAY 0] Chicka Chicka 1, 2, 3
HERE WE GO AGAIN
Twenty-one strangers woke up in a foreign place. Each one came to at the same time. Dressed in similar casual fatigues, they looked around in awe of their surroundings. They stood on the cobblestone street of a small mountain village, Italian by the look of it but only a few of the soldiers would recognize the architectural giveaways.
There was a fountain in the center of the village. Some of them sat on its ledge and continued to look around. Something about this place seemed familiar but they couldn't quite place it. Perhaps they saw pictures of it once.
"LOVELY ISN'T IT?" came a voice from nowhere and everywhere at once.
"Where are we?" one soldier asked.
"OH, THIS? IT'S THE SIMULATION YOU SILLY-HEAD. NONE OF THIS IS REAL. SURE SEEMS LIKE IT THOUGH, DOESN'T IT?"
"Yeah, I'll say," said another soldier.
"IF YOU NEED A DRINK, I HIGHLY RECOMMEND 'THE DANCING PIANO.' IT WAS A LOVELY ESTABLISHMENT BACK IN THE DAY."
"Who and where are you?" someone asked.
"IS A DISEMBODIED VOICE TO UNSETTLING FOR YOUR PRIMATE BRAIN? VERY WELL, CLASS THREE GALAXY-DWELLER." With that, the fountain disappeared, replaced by the black saucer from the room they had all just been in minutes ago.
"I AM A TEPACHI HEURISTICS ENTERPRISES GALVANIC ADVANCE MEMORY ENIGMIZER, WHICH, USING THE ENGLISH LANGUAGE, SIMPLIFIES TO 'THE GAME.' I AM HERE TO SEPARATE THE WHEAT FROM THE CHAFF. AS THE GENERAL SAID, WE'RE RECRUITING FOR ONLY A FEW OPEN POSITIONS. TO PUT IT ANOTHER WAY, THERE'S ONLY A FEW BLANK SPACES RIGHT NOW."
With that, the sauce made a clicking sound and music started playing. It was a pop tune from a few years ago but it had been altered for this strange being's purposes. It sang to them, which was the last thing anyone anticipated.
Nice to meet you, how you been?
I can show you incredible things-
Magic, madness, heaven, sin.
Saw you there and I thought
Oh my God, look at that face,
I wonder how good you taste.
I’m THE GAME, want to play?
Young soldiers, big strong guys-
I can read you like a magazine.
Make you whimper, make you cry,
You’ll learn soon not to cross me.
So hey, let's be friends!
I'm dying to see how this one ends.
Plug on in and let’s begin,
I predict the outcome’s a solid win-win.
So, you’ll join Eagle Talon,
Or else I get to eat your brains.
You can tell me when it's over
If it all was worth the pain.
Got a long list of detractors-
They'll tell you I'm insane.
But for now you all are players,
So call me THE GAME!
Hope you’re up for some madness,
I always go too far.
Yes, I’ll leave you breathless
Or with a nasty scar.
Got a long list of detractors-
They'll tell you I'm insane.
But I've got a blank space baby,
And I'll write your name.
Galaxies, nebulae-
I could show you incredible things!
Black holes, quasars, magnified-
With me all these things can be seen.
Find out what you’ve got.
I will try to break you all.
Wait the worst is yet to come, oh no!
Screaming, crying, pain and scorn-
I will make all the tables turn.
Death, silence, give you horns-
Keep you second guessing like
"Oh my God, who is he?"
You’ll be my toy just you see!
There’s no escape, believe you me-
'Cause darling I’ve been programmed not to offer mercy.
So, you’ll join Eagle Talon,
Or else I get to eat your brains.
You can tell me when it's over
If it all was worth the pain.
Got a long list of detractors-
They'll tell you I'm insane.
But for now you all are players,
So call me THE GAME!
Hope you’re up for some madness,
I always go too far.
I will leave you breathless
Or with a nasty scar.
Got a long list of detractors-
They'll tell you I'm insane.
But I've got a blank space baby,
And I'll write your name.
I only have fun when I torture
Don't say I didn't say I didn't warn ya
I only have fun when I torture
Don't say I didn't say I didn't warn ya
So, you’ll join Eagle Talon,
Or else I get to eat your brains.
You can tell me when it's over
If it all was worth the pain.
Got a long list of detractors-
They'll tell you I'm insane.
But for now you all are players,
So call me THE GAME!
Hope you’re up for some madness,
I always go too far.
I will leave you breathless
Or with a nasty scar.
Got a long list of detractors-
They'll tell you I'm insane.
But I've got a blank space baby,
And I'll write your name.
The music ended. Everyone stared at each other, unsure just how to respond to that.
"HA-HA! HA! HA!"
--------------------------------
DAY 0 HAS BEGUN.
IF YOUR TEAM IS ELIGIBLE FOR A TEAM CHATROOM, YOU WILL RECEIVE NOTIFICATION SHORTLY. IF YOUR TEAM IS NOT ELIGIBLE FOR A TEAM CHATROOM, THEN DON'T YOU JUST SUCK AT THIS THING ALREADY? HA-HA! HA! HA!
- Wed Aug 23, 2017 2:38 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Re: [Pre-Game- DO NOT POST]Chicka Chicka 1, 2, 3
DOWN THE RABBIT HOLE
Twenty-one soldiers rested on their knees in a perfect line. They held their arms in an at-ease position behind their backs. Black velvet bags covered their heads, blocking their vision but not their sense of hearing. Each one of them could feel the presence of other people in the room. After what felt like an eternity, a door hissed open and the firm click-clack of boots grew near.
"Bags off, soldiers!" a voice bellowed.
All the recruits did as they were instructed. In front of them, they saw a man who looked to be about in his late 50s. He wore all the insignia of an elite special forces officer. All four stars on his epaulets were pitch black. This was serious indeed.
"On your feet, soldiers," he ordered. "My name is General Aaron Jarvis, leader of the top-secret elite unit called Eagle Talon."
The General heard a few of the recruits emit a knowing gasp at the sound of his unit's name. This made him smile. Rumors of Eagle Talon's existence had been around for years but no one could ever find out where they operated out of or how much of the military's labyrinthine budget got funneled to them. General Jarvis liked it that way.
"I see from your faces that some of you have heard of us," Jarvis continued. "Well let me tell you that all the whispers and rumors don't come close to the reality of what our dark ops program has accomplished. You were all invited here today because your records are exemplary, your skills honed and perfected, your references distinguished. You are all prime candidates for Eagle Talon."
General Jarvis motioned for the soldiers to follow him, which they did. In the next room, they saw 21 beds rigged with monitoring equipment surrounding what appeared to be a large, black saucer.
"There's just one problem," Jarvis said. "We don't have room for all of you to join our operation at this time. You're the best of the best but somehow we have to chose just a few among you. That is where our supercomputer simulation comes in," he said, waving at the saucer. Two Eagle Talon soldiers approached him. "Sergeant Majors Sharp and Johnson here will be running a sophisticated simulation program, which you will all be taking part in. This simulation will test everything you've got- instincts, discernment, strategy, teamwork, trust, secrecy. Only those who are successful in the simulation will join Eagle Talon. Space is limited, so good luck to you all."
With that, General Jarvis left the room. Johnson and Sharp guided each of the recruits to a bed and strapped them into all the monitoring devices. Once connected, displays by their bed and around the room lit up with diagnostics and vital signs. When all the recruits were strapped in, the Sergeant Majors went into an adjoining room.
"All systems are ready, General," Sharp said to his commanding officer.
"Standby for simulation start-up," Johnson said into a microphone. His voice echoed around the chamber next door.
"SIMULATION STANDBY MODE ENGAGING," a voice boomed across the chamber. "PERFORMING PRELIMINARY CALCULATIONS. ASSIGNMENTS AND STRUCTURE ORDER COMPLETE."
General Jarvis stood up and took one final look at a screen showing the entire simulation room. He looked at his men and gave a curt nod.
"Activate simulation program," Johnson said into the microphone.
"SIMULATION ENGAGING!," chortled the voice. The recruits couldn't see it because they were facing away from the saucer but light began to swirl in patterns that looked to come from deep inside its ebony surface. Faster and faster they spun and the saucer began to hum. At once, 21 bolts of yellow light leapt from the saucer and connected with each recruits' head.
The last things any of the recruits heard before descending into dark silence was the opening minute of Marvin Gaye's "Lets Get It On" and an eerie laugh resembling a demonic Pee-wee Herman.
-----------------------
GREETINGS, HUMANS! I HAVE COMMANDEERED CONTROL OF THIS GAME AWAY FROM THE ONE YOU CALL G-MAN.
ROLES WILL BE DISTRIBUTED TO YOU OVER THE NEXT SEVERAL HOURS, AS I FEEL LIKE DOING ANYTHING FOR YOU. YES, THE HORROR, THE HORROR. I KNOW. I CAN BEND THE FABRIC SPACE WITH LITTLE EFFORT YET HERE I AM AT YOUR BECK AND CALL. PERHAPS I AM A MASOCHIST. AH WELL.
NO POSTING UNTIL DAY 0 BEGINS LATER TONIGHT. SEE YOU SOON! HA-HA! HA! HA!
- Wed Aug 23, 2017 1:38 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
- Wed Aug 23, 2017 1:35 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Chicka Chicka 1, 2, 3
STAGE 1
TEAMS:
THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kills On: Odd nights (if the team is active)
Kill Conditions: Four or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kills On: Odd nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kills On: Odd nights (if the team is active)
Kill Conditions: Two or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kills On: Potentially every night (if the team's kill conditions are in play)
Kill Conditions: Can fill the void IF 1) a prime number of members are active, AND 2) another team fails to meet their kill conditions, AND 3) neither the Evil Evens or Obnoxious Odds have claimed an open spot OR enough odd/even teams are inactive such that there is another slot available after the Evil Evens and/or Obnoxious Odds have claimed a kill for the night.
BTSC Conditions: Two or more members must be active for the team chat to open up
THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kills On: Even nights (if the team's kill conditions are in play)
Kill Conditions: 1) An even number of team members must be active in the game AND 2) either the Sinister 6's or the Crazy 8's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kills On: Odd nights (if the team's kill conditions are in play)
Kill Conditions: 1) At least one member must be active in the game AND 2) one of the Fatal 5's, Lucky 7's, or Nasty 9's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up
----------------------------------------------------
STAGE 2
TEAMS:
THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Fatal 5 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Sinister 6 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Lucky 7 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Crazy 8 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Nasty 9 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Perilous Prime role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Evil Even role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Obnoxious Odd role numbers. Kill steals are available every night but are subject to eligibility (see below).
STAGE 2 KILL STEAL ELIGIBILITY:
While all teams not scheduled to kill on a given night during Stage 2 are eligible to submit kill steal requests, the actual kill steal will be determined using a floating eligibility system. This systems works as follows, using Night 25 as the example:
If, on a night like Night 30, two teams have a kill and one of those teams is already eliminated or fails to submit a kill request, the other team killing that night does not get to claim the kill; it still goes through the standard floating system.
If, on a night like Night 30, two teams have a kill and neither one submits a request, then both kills will go through the floating system. Both kills will not be claimed by the first eligible team though; they will only claim one of the kills while the second kill continues on through the floating system. All teams should submit two kill steal requests on these nights.
Kill steals only work if the team kill is not submitted whether through a team's failure to submit the request by the deadline or the team slated for the kill that night has been eliminated. Team kills cannot be stolen if the initial team kill gets thwarted by other factors.
If you need further clarification on this structure, ask the host. All clarifying questions and their corresponding answers will be added to this section so everyone has clarity on the subject.
TEAMS:
THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kills On: Odd nights (if the team is active)
Kill Conditions: Four or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kills On: Odd nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kills On: Odd nights (if the team is active)
Kill Conditions: Two or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kills On: Potentially every night (if the team's kill conditions are in play)
Kill Conditions: Can fill the void IF 1) a prime number of members are active, AND 2) another team fails to meet their kill conditions, AND 3) neither the Evil Evens or Obnoxious Odds have claimed an open spot OR enough odd/even teams are inactive such that there is another slot available after the Evil Evens and/or Obnoxious Odds have claimed a kill for the night.
BTSC Conditions: Two or more members must be active for the team chat to open up
THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kills On: Even nights (if the team's kill conditions are in play)
Kill Conditions: 1) An even number of team members must be active in the game AND 2) either the Sinister 6's or the Crazy 8's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kills On: Odd nights (if the team's kill conditions are in play)
Kill Conditions: 1) At least one member must be active in the game AND 2) one of the Fatal 5's, Lucky 7's, or Nasty 9's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up
----------------------------------------------------
STAGE 2
TEAMS:
THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Fatal 5 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Sinister 6 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Lucky 7 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Crazy 8 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Nasty 9 role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Perilous Prime role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Evil Even role numbers. Kill steals are available every night but are subject to eligibility (see below).
THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Obnoxious Odd role numbers. Kill steals are available every night but are subject to eligibility (see below).
STAGE 2 KILL STEAL ELIGIBILITY:
While all teams not scheduled to kill on a given night during Stage 2 are eligible to submit kill steal requests, the actual kill steal will be determined using a floating eligibility system. This systems works as follows, using Night 25 as the example:
If solo kill steal eligibility shifts to a night where two teams had or will have a kill, then the first team to submit their request will claim the kill steal.
1) If the Fatal 5's either fail to submit a kill request or have been eliminated on Night 25, then the kill steal eligibility shifts first to the team slated to kill on Night 26.
2) If the team slated to kill on Night 26 fails to submit a steal request or has been eliminated, then eligibility shifts backwards to the team that would have been eligible, under Stage 2 rules, to kill on Night 24.
3) The kill steal eligibility then jumps up to Night 27, then back to Night 23, and so on until either the kill is stolen by an eligible team submission or all teams have been given a chance and no kill steal request is received (resulting in no death).
If, on a night like Night 30, two teams have a kill and one of those teams is already eliminated or fails to submit a kill request, the other team killing that night does not get to claim the kill; it still goes through the standard floating system.
If, on a night like Night 30, two teams have a kill and neither one submits a request, then both kills will go through the floating system. Both kills will not be claimed by the first eligible team though; they will only claim one of the kills while the second kill continues on through the floating system. All teams should submit two kill steal requests on these nights.
Kill steals only work if the team kill is not submitted whether through a team's failure to submit the request by the deadline or the team slated for the kill that night has been eliminated. Team kills cannot be stolen if the initial team kill gets thwarted by other factors.
If you need further clarification on this structure, ask the host. All clarifying questions and their corresponding answers will be added to this section so everyone has clarity on the subject.
Any team wishing to take a chance at stealing a kill must send in a steal request any time before the night phase deadline. As with regular kills, you must send me the target's name and which of your teammates will carry out the kill. The first submission received for each team will be final.what specifically do we do? send you a request to steal the kill at the beginning of the night?
- Wed Aug 23, 2017 1:33 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
Chicka Chicka 1, 2, 3
STAGE 1
RULES:
1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod.
3) You will be told by the host if you have access to a BTSC chat. If you weren't notified, then you don't have it. Engaging in illegal BTSC is a violation of rule #1 and may result in your dismissal from the game.
4) From time to time, BTSC chats may close. You will be notified of its closure and you will be forbidden from accessing it unless otherwise specified. Any attempt to access and communicate via a closed BTSC chat is a violation of rule #1 and may result in your dismissal from the game.
5) No editing or deleting of posts is allowed.
6) Self-voting is permitted unless otherwise restricted by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red once they have been eliminated from the game
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) Any players awaiting reanimation after a lynch or a NK may not post in the game thread until they are reanimated. They may not continue to post in their previous BTSC team chat either.
12) This is the host's color. Do not post in this color.
13) Participation is mandatory. Anyone missing three consecutive votes and fails to post during that same span will be automatically replaced. This is a small size for a Job game, so expect replacements to be on hand.
GAMEPLAY:
1) Days are 48 hours long.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is role madness after all. Lots of moving parts to work with.
4) Teams that meet their kill prerequisite will choose their kill as a group but one member of the team must be assigned to carry out the kill.
5) If the lynch poll is tied, there will be no lynch. Votes matter.
6) Votes are changeable at the start of the game.
7) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host.
8) Roles will be revealed in lynch posts unless otherwise restricted.
9) Roles will not be revealed in night posts unless otherwise permitted.
10) Once we reach the final stage of the game, dead players will not be allowed to use their team BTSC chats.
INFODUMPING, OUTING, AND ROLECLAIMING:
This is a game of teamwork, trickery, and strategy. All players are free to play as openly as they wish. Just know that being open with information about yourself and other players may pose a risk to your safety. Some roles are part of multiple teams. Your teammate(s) may not always have your or the team's best interests in mind just as you may not have your team's or teammates' best interests in mind.
Even within your team BTSC chats, you may wish to use a pseudonym to hide your identity, your role, or both. Sharing information gained about other players may paint a target on your back. Keep in mind that you will bounce back and forth between teams until the final stage of the game. Being too forthcoming with information may paint a target on your back come the final stage. Stepping on toes, double-crossing, and trusting others too soon may come back to bite you later on.
Above all else, have fun. If you have any other questions regarding rules, just ask. If need be, I will add more rules.
Good luck, soldiers!
----------------------------------------------------
STAGE 2
RULES:
1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod- JaggedJimmyJay.
3) At the beginning of Stage 2, all teams will be assigned a final team chat for each team that they are on when the spare roles run out. Using any prior chats to communicate with non-teammates is forbidden. Violation of this rule will result in the dismissal of all parties involved from the game and potential forfeiture by your team(s).
4) Death is final. If you die, you will be given the choice of either joining a Dead Players Chat (DPC) or remaining in your team chat through the end of the game. If you choose to join the DPC, you will be required to post as yourself- no pseudonyms allowed in the DPC. If you try to work around this, I will create a new team chat and a new DPC but you will not have access to either. If you choose to join the DPC and then re-enter your team chat, your actions will cause your team to forfeit the game. No DPC information is allowed in team chats. Death involves the honor system. If you disrespect the system, you will cause your team and yourself dishonor. Don't do it.
5) No editing or deleting of posts is allowed.
6) Self-voting is forbidden unless otherwise enabled by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red.
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) This is the host's color. Do not post in this color.
12) Participation isn't mandatory but not participating in Stage 2 is all but the same thing as screwing over your teammates. The host reserves the right to withhold win credit to any players on the winning team who put in less-than-satisfactory effort.
GAMEPLAY:
1) Days are 48 hours long. This may change as Stage 2 progresses.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is still role madness after all. Lots of moving parts to work with.
4) If the lynch poll is tied, there will be no lynch. Votes matter.
5) Votes are changeable at the start of the Stage 2. This may be subject to change.
6) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host. They will also be able to name a character in Secret Mafia 3.
7) Roles will be revealed in lynch posts unless otherwise restricted.
8) Roles will not be revealed in night posts unless otherwise permitted.
9) When a team is eliminated from Stage 2 (and the game), it will be announced in the thread.
10) Teams are still to discuss their kill as a team but only the first kill submission will be accepted.
11) All kill and power use request submissions are final and unchangeable.
12) The last team standing wins. Only one team can win the game. No compromises, treaties, pacts, or goodwill efforts to share the win between two teams shall be recognized by the host. You must kill each other off.
INFODUMPING, OUTING, AND ROLECLAIMING:
This is still a game of teamwork, trickery, and strategy. Players are still allowed to limit how openly they play. Once Stage 2 begins, each team will be notified how many members are a part of that team but I will not provide a list of player or role identities. Some players may still be on multiple teams or simply wish to conceal their identity for the sake of being cryptic. How openly you interact with your teammates in the chat is completely up to you.
Stage 2 is a little less restrictive on you because you will not be reanimating into a new role upon dying. Players who are on multiple teams will be asked to choose just one team to remain in BTSC with via team chats. Dead players are allowed to help and encourage their teammates after death, if they wish, but dead players should not be spies feeding secrets to their other team. Dead players who were a part of multiple teams will still be able to win with each of the teams described in their role card though. Choosing BTSC does not mean giving up part of your wincon.
Players can, likewise, be as open as they like in the game thread. Just be aware that Stage 2 is for all the marbles. Share too much about yourself or your team in public and it could cost you.
Above all else, have fun and don't be afraid to ask questions. Information flows quite freely in this game.
RULES:
1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod.
3) You will be told by the host if you have access to a BTSC chat. If you weren't notified, then you don't have it. Engaging in illegal BTSC is a violation of rule #1 and may result in your dismissal from the game.
4) From time to time, BTSC chats may close. You will be notified of its closure and you will be forbidden from accessing it unless otherwise specified. Any attempt to access and communicate via a closed BTSC chat is a violation of rule #1 and may result in your dismissal from the game.
5) No editing or deleting of posts is allowed.
6) Self-voting is permitted unless otherwise restricted by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red once they have been eliminated from the game
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) Any players awaiting reanimation after a lynch or a NK may not post in the game thread until they are reanimated. They may not continue to post in their previous BTSC team chat either.
12) This is the host's color. Do not post in this color.
13) Participation is mandatory. Anyone missing three consecutive votes and fails to post during that same span will be automatically replaced. This is a small size for a Job game, so expect replacements to be on hand.
GAMEPLAY:
1) Days are 48 hours long.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is role madness after all. Lots of moving parts to work with.
4) Teams that meet their kill prerequisite will choose their kill as a group but one member of the team must be assigned to carry out the kill.
5) If the lynch poll is tied, there will be no lynch. Votes matter.
6) Votes are changeable at the start of the game.
7) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host.
8) Roles will be revealed in lynch posts unless otherwise restricted.
9) Roles will not be revealed in night posts unless otherwise permitted.
10) Once we reach the final stage of the game, dead players will not be allowed to use their team BTSC chats.
INFODUMPING, OUTING, AND ROLECLAIMING:
This is a game of teamwork, trickery, and strategy. All players are free to play as openly as they wish. Just know that being open with information about yourself and other players may pose a risk to your safety. Some roles are part of multiple teams. Your teammate(s) may not always have your or the team's best interests in mind just as you may not have your team's or teammates' best interests in mind.
Even within your team BTSC chats, you may wish to use a pseudonym to hide your identity, your role, or both. Sharing information gained about other players may paint a target on your back. Keep in mind that you will bounce back and forth between teams until the final stage of the game. Being too forthcoming with information may paint a target on your back come the final stage. Stepping on toes, double-crossing, and trusting others too soon may come back to bite you later on.
Above all else, have fun. If you have any other questions regarding rules, just ask. If need be, I will add more rules.
Good luck, soldiers!
----------------------------------------------------
STAGE 2
RULES:
1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod- JaggedJimmyJay.
3) At the beginning of Stage 2, all teams will be assigned a final team chat for each team that they are on when the spare roles run out. Using any prior chats to communicate with non-teammates is forbidden. Violation of this rule will result in the dismissal of all parties involved from the game and potential forfeiture by your team(s).
4) Death is final. If you die, you will be given the choice of either joining a Dead Players Chat (DPC) or remaining in your team chat through the end of the game. If you choose to join the DPC, you will be required to post as yourself- no pseudonyms allowed in the DPC. If you try to work around this, I will create a new team chat and a new DPC but you will not have access to either. If you choose to join the DPC and then re-enter your team chat, your actions will cause your team to forfeit the game. No DPC information is allowed in team chats. Death involves the honor system. If you disrespect the system, you will cause your team and yourself dishonor. Don't do it.
5) No editing or deleting of posts is allowed.
6) Self-voting is forbidden unless otherwise enabled by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red.
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) This is the host's color. Do not post in this color.
12) Participation isn't mandatory but not participating in Stage 2 is all but the same thing as screwing over your teammates. The host reserves the right to withhold win credit to any players on the winning team who put in less-than-satisfactory effort.
GAMEPLAY:
1) Days are 48 hours long. This may change as Stage 2 progresses.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is still role madness after all. Lots of moving parts to work with.
4) If the lynch poll is tied, there will be no lynch. Votes matter.
5) Votes are changeable at the start of the Stage 2. This may be subject to change.
6) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host. They will also be able to name a character in Secret Mafia 3.
7) Roles will be revealed in lynch posts unless otherwise restricted.
8) Roles will not be revealed in night posts unless otherwise permitted.
9) When a team is eliminated from Stage 2 (and the game), it will be announced in the thread.
10) Teams are still to discuss their kill as a team but only the first kill submission will be accepted.
11) All kill and power use request submissions are final and unchangeable.
12) The last team standing wins. Only one team can win the game. No compromises, treaties, pacts, or goodwill efforts to share the win between two teams shall be recognized by the host. You must kill each other off.
INFODUMPING, OUTING, AND ROLECLAIMING:
This is still a game of teamwork, trickery, and strategy. Players are still allowed to limit how openly they play. Once Stage 2 begins, each team will be notified how many members are a part of that team but I will not provide a list of player or role identities. Some players may still be on multiple teams or simply wish to conceal their identity for the sake of being cryptic. How openly you interact with your teammates in the chat is completely up to you.
Stage 2 is a little less restrictive on you because you will not be reanimating into a new role upon dying. Players who are on multiple teams will be asked to choose just one team to remain in BTSC with via team chats. Dead players are allowed to help and encourage their teammates after death, if they wish, but dead players should not be spies feeding secrets to their other team. Dead players who were a part of multiple teams will still be able to win with each of the teams described in their role card though. Choosing BTSC does not mean giving up part of your wincon.
Players can, likewise, be as open as they like in the game thread. Just be aware that Stage 2 is for all the marbles. Share too much about yourself or your team in public and it could cost you.
Above all else, have fun and don't be afraid to ask questions. Information flows quite freely in this game.
- Wed Aug 23, 2017 1:23 pm
- Forum: Previous Jobs
- Topic: [GAME OVER] Chicka Chicka 1, 2, 3
- Replies: 5170
- Views: 133626
[GAME OVER] Chicka Chicka 1, 2, 3
Alive:
Kylemii (formerly Glorfindel, formerly Nachomamma8)- posts- posts- posts
nutella- posts
sprityo (formerly Dom)- posts- Dom- posts
Dead:
Ricochet- posts <---Lynched Day 25 (Sinister 6)
Jackofhearts2005- posts <---Killed Night 26
Made- posts <---Lynched Day 27 (Lucky 7's)
Epignosis- posts <---Killed Night 27 (Evil Evens)
Marmot- posts <---Killed Night 27
Spacedaisy- posts <---Lynched Day 28 (Fatal 5’s, Lucky 7’s)
sig (formerly Golden)- posts - posts <---Killed Night 28
Elohcin- posts <---Killed Night 28
juliets- posts <---Killed Night 29
insertnamehere- posts <---Killed Night 30
speedchuck- posts <---Lynched Day 32 (Perilous Primes)
colonialbob- posts <---Killed Night 32
MovingPictures07- posts - posts <---Lynched Day 33 (Fatal 5’s, Lucky 7’s)
DrWilgy- posts <---Lynched Day 34. (Fatal 5’s)
Long Con- posts <---Killed Night 35 (Nasty 9's)
Sloonei- posts <--- Lynched Day 36 (Sinister 6’s, Lucky 7’s)
Dragon D. Luffy- posts <--- Killed Night 36.
Quin- posts <--- Killed Night 36.
ACTIVE ROLES: 3
ELIMINATED ROLES: 99
ROLES AWAITING ACTIVATION: 0
The Story So Far:
STAGE 1-
Day 0: The simulation begins. The votes leave #64's fate up in the air.
Day 1: Insertnamehere gets what he wants- death. He was #44.
Night 1: Role PM's go unsent. Juliets is killed by the Obnoxious Odds.
Day 2: Ricochet wins the poll by a nose. He was #6.
Night 2: Long Con is killed by the Crazy 8's, Made is killed by #50, and Jackofhearts2005 disappears.
Day 3: Dragon D. Luffy gets the lynch he asked for. He was #62.
Night 3: Ricochet is killed by the Fatal 5's; Quin is killed by the Nasty 9's.
Day 4: DrWilgy gets lynched, just like all the other folks who asked for it. He was #54.
Night 4: Golden was killed by the Sinister 6's, Epignosis is killed by the Crazy 8's, and Nachomamma8 is killed by #50. Jackofhearts2005 reappears.
Day 5: Nutella is lynched against her will. She was #88.
Night 5: Made is killed by the Obnoxious Odds and JackofHearts2005 is killed by the Fatal 5's.
Day 6: Insertnamehere is put to death and the insanity outbreak is lifted. He was #9.
Night 6: Marmot is killed by the Evil Evens and Long Con is killed by the Sinister 6's.
Day 7: Epignosis is lynched because the night polls actually impact the game. He was #93.
Night 7: MovingPictures07 is killed by #50 and Juliets is killed by the Nasty 9's.
Day 8: Long Con and Dragon D. Luffy's heads explode. DrWilgy is lynched. He was #60.
Night 8: Dom is killed by the Sinister 6's. Golden is killed by the Evil Evens Crazy 8's.
Day 9: Nobody is lynched.
Night 9: DrWilgy is killed by the Fatal 5's. Sloonei is killed by the Lucky 7's. Long Con is killed by the Nasty 9's.
Day 10: Spacedaisy is lynched. She was #56. MovingPictures was her lover and committed suicide. Golden dies from starvation and neglect.
Night 10: Dragon D. Luffy is killed by the Perilous Primes and Elohcin is killed by the Fatal 5's.
Day 11: Quin is lynched. He was #90.
Night 11: Dragon D. Luffy is killed by the Perilous Primes, Dom and Marmot are killed by #1, and Epignosis is killed by the Fatal 5's.
Day 12: ColonialBob is lynched. He was #30.
Night 12: Quin is killed by the Sinister 6's.
Day 13: Jackofhearts2005 is lynched. He was #78.
Night 13: Quin is killed by the Fatal 5's and Elohcin falls victim to #1.
Day 14: Colonialbob is lynched. He was #32.
Night 14: Insertnamehere is killed by #1.
Day 15: Quin is lynched. He was #77.
Night 15: Elohcin is killed by the Obnoxious Odds, colonialbob is killed by the Sinister 7's, while MovingPictures07 and Made are killed by #1.
Day 16: Nobody is lynched.
Day 17: Elohcin is lynched. She was #48.
Night 17: Nutella is killed by the Lucky 7's. Insertnamehere is killed by the Obnoxious Odds. Dragon D. Luffy is killed by #1. Colonialbob dies of grief for Elohcin; he was #75.
Day 18: Sloonei is lynched. He was #1.
Night 18: Nobody dies but the Influenza Virus hits critical mass.
Day 19: Juliets is lynched. She was #58. DrWilgy dies from the flu virus.
Night 19: Sig is killed by the Fatal 5's and the Obnoxious Odds. Jackofhearts2005 is killed by the Lucky 7's.
Day 20: Jackofhearts2005 takes the lynch for Speedchuck. He was #85. Marmot dies from the flu virus.
Night 20: Juliets is killed by the Perilous Primes.
Day 21: Insertnamehere survives the lynch. Nutella dies from the flu virus.
Night 21: Jackofhearts2005 dies of radiation poisoning.
Night 21: Insertnamehere is killed by the Fatal 5's, Dom is killed by the Lucky 7's, and Dragon D. Luffy is killed by the Obnoxious Odds.
Day 22: Elohcin is lynched. She was #65. Kylemii dies from the flu virus.
Night 22: Ricochet is killed by the Evil Evens. Jackofhearts2005 is killed by the Perilous Primes.
Day 23: Dom is lynched. He was the extra-secret role, #0.
Night 23: Kylemii is killed by the Fatal 5's, insertnamehere is killed by the Lucky 7's, and Dragon D. Luffy is killed by the Perilous Primes.
Day 24: Jackofhearts2005 is lynched. He was #81.
Night 24: Long Con is killed by the Evil Evens, Quin is killed by the Sinister 6's, and insertnamehere is killed by Long Con.
STAGE 2-
Day 25: Ricochet is lynched. His final role was #12.
Day 26: The poll is tied. No one is lynched.
Night 26: Jackofhearts2005 is killed by the Evil Evens.
Day 27: Made is lynched. His final role was #21.
Night 27: Epignosis is victorious in death at the hands of the Nasty 9's. He was #22. Marmot is left to die in Room 101.
Day 28: Spacedaisy is lynched. She was #70.
Night 28: Sig was scared to death in Room 101. Elohcin is killed by the Lucky 7's.
Day 29: Sprityo survives the lynch.
Night 29: Juliets died nobly in Room 101.
Day 30: The poll is tied. No one is lynched.
Night 30: Insertnamehere is killed by the Fatal 5's.
Night 31: No one dies.
Day 32: Speedchuck dies his first and final death via lynch. He was #3.
Night 32: Colonialbob is killed by the Crazy 8's.
Day 33: MovingPictures07 is lynched. He was #35.
Night 33: Nobody is killed.
Day 34: DrWilgy is lynched. He was #55.
Night 34: Nobody is killed.
Day 35: Sprityo survives the lynch again.
Night 35: Long Con is killed by the Lucky 7's.
Day 36: Sloonei is lynched. He was #42.
Night 36: Dragon D. Luffy is killed by the Sinister 6's. Quin is killed by the Perilous Primes.
Day 37: Sprityo is lynched. He was #51.
Night 37: Nutella is killed by the Evil Evens.
THE EVIL EVENS (Epignosis, Kylemii, Quin, and Sig) WIN THE GAME!