ɒiʇɒM
Number of Players: 15Power Roles: 0
Factions: 12 civvies against a 3-player mafia team
Day Phases: 48 hours
Night Phases: 24 hours, locked thread (no posting)
Day Phase Post Limit: 50*
Mafia Kills: Required
Day 0: 24 hours with a 25-post limit
The Game Itself: This idea came to me after seeing civvies just savage each other a few games in a row. It's almost standard practice around here at times. Why not make a game where that is the point? Unlike regular Mafia, the civvies and baddies are each trying to get eliminated. If all three members of the Mafia team get eliminated, they win. If the Mafia team achieves parity and/or outnumbers the total number of civvies remaining, the civvies win.
Each day phase, someone will be voted out of the game through the poll. I have devised a system for breaking ties. This system shall remain a secret until the game has ended.
Each night, the Mafia team selects one player in the game to kill. If none of the Mafia members are eliminated via the poll through Day 3, the Mafia may opt to kill one of their own on Night 3. If they make it to Night 5 without having a remaining member of the team voted out, they may opt to kill one of their own again that night. If a member of the Mafia is eliminated via the day poll on Day 1, Day 2, or Day 3, then the remaining two members of the Mafia team have to wait until Night 5 to opt to kill one of the two remaining teammates. The final Mafia team member is prohibited from committing suicide to win the game.
*Rollover Posts:
Each player is initially limited to 50 posts per day phase. I was going to cap it at 30, but I felt more posts were necessary given the 48-hour day phase length. If a player uses their full 50 posts on Day 1, nothing happens. If a player doesn't use up their post limit on Day 1, then their remaining posts are rolled over into Day 2, but they will be allocated to the other remaining players. For example: If Player A only posts 10 times during Day 1, 40 posts will be rolled over and distributed to the other players for Day 2.
Rollover posts are use-it-or-lose-it the following day. They cannot keep rolling forward. Everyone has a base of 50 posts each day, plus whatever quantity of rollover posts they received on top of that 50-post base. Rollover posts are used first the following day phase. This way, each day phase has the potential to generate additional rollover posts for subsequent days. This is an attempt to counterbalance quieter players from grinding the game to a halt. There will be no rollover posts from Day 0.