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by Dragon D. Luffy
Sun Apr 15, 2018 6:55 pm
Forum: The Basement
Topic: Chicka Chicka Boom Boom
Replies: 17
Views: 944

Re: Chicka Chicka Boom Boom

I admit this is just my taste though. If you guys like slower games with less kills I understand.
by Dragon D. Luffy
Sun Apr 15, 2018 6:54 pm
Forum: The Basement
Topic: Chicka Chicka Boom Boom
Replies: 17
Views: 944

Re: Chicka Chicka Boom Boom

Golden wrote: Sun Apr 15, 2018 6:33 pm
Dragon D. Luffy wrote: Sun Apr 15, 2018 6:15 pm Imo just give it a proportional number of kills and it should be tolerable no matter how many "lives" there are in the game.

In my other site we regularly have games with 70 players that nobody minds because they never last more than 15 day phases. There are multiple kills every cycle. It's made to be a fast game.

I've noticed the Syndicate tends to have some traditions that make games less kill-happy, like forcing factions to alternate kills, or having civ killers be one-shot. This is nice if it's a <20 player game. With more players you need to accept you are dealing with hard role madness and design accordingly.

Anyway, just my two cents.
Fair enough - your point is that you like shorter games.

I don't think either is bad, but I do get that some people get listless in the face of a lack of kills. I've always preferred setups with a little survivability, but there's no doubts it leads to some phases with malaise.
Not exactly, I don't like games that are too short either.

I just like when there is some proportionality. Like the more players, the more kills, and keep the game length constant.

Longer games tend to benefit civilians though, because the longer it goes the more chances civs will get to figure the game out through actions or votes.
by Dragon D. Luffy
Sun Apr 15, 2018 6:15 pm
Forum: The Basement
Topic: Chicka Chicka Boom Boom
Replies: 17
Views: 944

Re: Chicka Chicka Boom Boom

Imo just give it a proportional number of kills and it should be tolerable no matter how many "lives" there are in the game.

In my other site we regularly have games with 70 players that nobody minds because they never last more than 15 day phases. There are multiple kills every cycle. It's made to be a fast game.

I've noticed the Syndicate tends to have some traditions that make games less kill-happy, like forcing factions to alternate kills, or having civ killers be one-shot. This is nice if it's a <20 player game. With more players you need to accept you are dealing with hard role madness and design accordingly.

Anyway, just my two cents.
by Dragon D. Luffy
Sat Apr 14, 2018 9:17 pm
Forum: The Basement
Topic: Chicka Chicka Boom Boom
Replies: 17
Views: 944

Re: Chicka Chicka Boom Boom

Masochism is the main ingredient for great mafia games.

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