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Return to “Space Invaders [SIGN-UPS]”
- Sun Jun 21, 2020 2:34 pm
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
Alright folks, I'll start the game tomorrow.
- Sun Jun 21, 2020 12:36 pm
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
- Sun Jun 21, 2020 8:20 am
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
One more!
- Sat Jun 20, 2020 8:30 am
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
If the aliens aim more kills at a player than there are bunkers protecting them, the player dies.
- Thu Jun 18, 2020 6:25 pm
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
I could do around 7 PM in UTC.
Or I could do it around 2 AM in UTC.
I have online classes and yoga classes in-between.
Or I could do it around 2 AM in UTC.
I have online classes and yoga classes in-between.
- Wed Jun 17, 2020 8:03 am
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
Ok I'm giving it another week to see if I can get to 15, and then we'll start.
- Mon Jun 15, 2020 8:36 pm
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
After we hit 10 I'll give maybe 7-10 days to see if we can get more, and then start.
- Thu Jun 11, 2020 9:12 pm
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
Depends on the setup. I write whatever setup I want and then ban claiming if it's necessary to be playable (i. e. obvious good/evil characters).
For this setup it's kind of irrelevant since the only different role is an inno child.
- Sat Jun 06, 2020 3:05 pm
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Re: Space Invaders [SIGN-UPS]
[mention]Epignosis[/mention]
[mention]Sloonei[/mention]
[mention]JaggedJimmyJay[/mention]
[mention]dunya[/mention]
[mention]tedxtr[/mention]
[mention]TonyStarkPrime[/mention]
[mention]novaselinenever[/mention]
[mention]nutella[/mention]
[mention]NANOOKTHEGREATANDFEARSOME[/mention]
This is now a normal mafia game, so if you liked the setup but couldn't play the turbo, now it's your chance!
[mention]Sloonei[/mention]
[mention]JaggedJimmyJay[/mention]
[mention]dunya[/mention]
[mention]tedxtr[/mention]
[mention]TonyStarkPrime[/mention]
[mention]novaselinenever[/mention]
[mention]nutella[/mention]
[mention]NANOOKTHEGREATANDFEARSOME[/mention]
This is now a normal mafia game, so if you liked the setup but couldn't play the turbo, now it's your chance!
- Sat Jun 06, 2020 2:58 pm
- Forum: Previous Heist Sign-Ups
- Topic: Space Invaders [SIGN-UPS]
- Replies: 34
- Views: 1954
Space Invaders [SIGN-UPS]
Hello, Earthlings!
I have come to the Earth to invade it, but also to host this cool Heist setup.
This is a setup by Cat Fart and Mattster321 from the Pokemon Showdown mafia chat. With some adaptations made by myself and Soneji. This is the same Burglary (turbo) game I tried to host in the past few weeks, now converted to a normal game.
Number of players: 10 to 15.
Phases: 24/24 hours
SETUP
A number of Aliens, the anti-town faction, are invading the Earth. Lynches won't work against them. Instead, Earth will have to rely on a Laser Gun that can strike them back.
One member of the town is operating the Laser Gun. They are confirmed at the start of the game. Every day, they get to shoot and kill a player.
The other members of town are Bunkers. They are the Laser Gun operator's only means of survival. Each Bunker can protect one player from a kill during the night. They are also allowed to self-target. The Bunkers each have one shot of protection for each Alien there is in the setup.
The Aliens also have lasers, though. On Odd nights, the Alien faction has a single, shared Laser Kill. On Even nights, each Alien has an individual kill, with a maximum of 2 Alien kills in the same night.
The town wins if they kill all the aliens. The Aliens win if the Laser Gun Operator dies, or if all Bunkers do.
The setup varies on the player number, and goes as follows:
I have come to the Earth to invade it, but also to host this cool Heist setup.
This is a setup by Cat Fart and Mattster321 from the Pokemon Showdown mafia chat. With some adaptations made by myself and Soneji. This is the same Burglary (turbo) game I tried to host in the past few weeks, now converted to a normal game.
Number of players: 10 to 15.
Phases: 24/24 hours
SETUP
A number of Aliens, the anti-town faction, are invading the Earth. Lynches won't work against them. Instead, Earth will have to rely on a Laser Gun that can strike them back.
One member of the town is operating the Laser Gun. They are confirmed at the start of the game. Every day, they get to shoot and kill a player.
The other members of town are Bunkers. They are the Laser Gun operator's only means of survival. Each Bunker can protect one player from a kill during the night. They are also allowed to self-target. The Bunkers each have one shot of protection for each Alien there is in the setup.
The Aliens also have lasers, though. On Odd nights, the Alien faction has a single, shared Laser Kill. On Even nights, each Alien has an individual kill, with a maximum of 2 Alien kills in the same night.
The town wins if they kill all the aliens. The Aliens win if the Laser Gun Operator dies, or if all Bunkers do.
The setup varies on the player number, and goes as follows:
Spoiler: show