You asked for some feedback:
~ The style of the game and its unique wrinkles should be maintained if they are what you want. Just about anything can be made into a workable game, and I suspect people would be willing to give it a try. The very last game played on RYM was of this sort, and people seemed to have fun with it.
~ In a traditional Mafia game, your numbers ratios between alignments would be severely imbalanced against the civilians. 7 vs. 5 vs. 5 vs. 1 would be nearly impossible to balance effectively. Given that you've stated you intend for the game to be more of a everyone-for-themselves concept with unique individual win conditions, this is a bit less important a problem. Still, if you desire to incorporate elements of teamwork into the game, it might be necessary to adapt these ratios. As it stands now, I struggle to imagine teamwork playing a meaningful role for the civilians. They'd be forced by the nature of the setup to operate as seven separate independents instead. The starting hit point distribution by faction is subject to the same scrutiny: 40 vs. 25 vs. 30 vs. 10.
~ At a glance, it appears the individual win conditions for Mafia 2 are easier to achieve than the team-wide win condition for Mafia 1. That might need to be revisited.
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- by JaggedJimmyJay
- Sat Mar 18, 2017 12:23 am
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1124
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