I would tend to think that comparing day phases by their relative value is somewhat goofy. I would summarize my thoughts there simply: the most important day phase of the game is the current day phase. So, on Day 1, Day 1 is the most important (and it should be treated with urgency accordingly).Epignosis wrote: ↑Wed Mar 13, 2019 9:36 pmDay 1 is important, but it's the least important Day phase. Your video amounts to, "Do stuff." Anybody can do that. I get that people complain about anybody who does things on Day 1, and that's a mistake. They shouldn't. But Day 1 is the least valuable Day. That doesn't make it not valuable.

I figure that effort early is usually [not always] predictive of effort later. I agree that a dead thread at the end of a game is a losing prospect; that's not a controversial assertion.
My belief:
A game which is paced adequately on Day 1 may hold that pace effectively until the game ends or it may not; that depends upon who is killed and when.
A game that is slow on Day 1 will almost certainly remain slow throughout its full duration.