speedchuck wrote:Balance theory time.
Playerlist wrote:
KILLERS
Silver Lantern - Town Janitor
sig - Town Leeroy
INFOROLES
Nutella - 1-shot Day public cop
Nachomamma - Town Scientist
JJJ - Town 3-shot Tracker
Golden - Watcher
REDIRECTORS
MetalMarsh89 - Mafia Busdriver
PROTECTORS
Quin - Odd-Night Doc
JackofHearts - Townie-visiting role
Sloonei - Bodyguard
juliets - Protective
Dyslexicon - Protective
??? WITH A REDIRECTOR MAYBE IN HERE AND ALSO A STUMP WHICH I NEVER KNEW WAS A ROLE AND I THOUGHT WAS A GAME MECHANIC
Fredwood - ???
Strawhenge - ???
Eloh - ???
Speedchuck - ???
DrWilgy - Town ???
Soneji - ???
Scotty - Stump
OTHER THING
LongCon - Inventor? Gun-Giver?
DIVINE
insertnamehere - 3rd Party Angel
Based on this, and the number being at 6-7 non-town (my guess based on similarly balanced games from my old forum):
1 non town in Marmot busdriver
1 non-town in INH Angel
2-3 non-town in the ???/stump group
1-3 non-town in the protective (townie-visiting) group (If it's wrong for me to group you in there, Jack, sorry. Best way I could put this together)
0 or 1 non-town in the Tracker/Watcher group.
There is no way that town has this many protectives. Though, since protective is a loose term, it could have anything to do with redirection and weakened roles. I could see three protective town roles in this case, I think.
Something to look at is the information roles. We had a cop, scientist, tracker, and watcher (though most were limited). I find myself doubting Golden's claim right now. Doesn't help that the claim involved an
every-night watcher, which seems like power that would be reserved for the mafia team.
I've never seen a game with a tracker and a watcher on the same team, outside of one that I made myself. Everyone considered it overpowered. This is a CF, but still. Watching that.
Please, people. Give me your thoughts on where scum lie.