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- Wed Oct 06, 2021 11:18 pm
- Forum: Previous Racket Sign-Ups
- Topic: ɒiʇɒM [SIGN-UPS FULL*]
- Replies: 72
- Views: 7770
- Mon Sep 27, 2021 8:17 am
- Forum: Previous Racket Sign-Ups
- Topic: ɒiʇɒM [SIGN-UPS FULL*]
- Replies: 72
- Views: 7770
Re: ɒiʇɒM [SIGN-UPS OPEN]
You could be right, but for thread health, I could see half the people choosing to post once a day, and that’s lame.
I mean, I can’t predict what people are gonna do, but there is always that possibility, and that’s all I’m putting feelers out there for
- Mon Sep 27, 2021 8:11 am
- Forum: Previous Racket Sign-Ups
- Topic: ɒiʇɒM [SIGN-UPS FULL*]
- Replies: 72
- Views: 7770
Re: ɒiʇɒM [SIGN-UPS OPEN]
Naw man, this is just something I just thought about, that you shouldn’t have to think about if everyone’s playing the game correctly. Doubt it would have come up in signups. You can’t always know all the angles of how the game are gonna shake out. Lol don’t doubt yourself, it’s a cool concept.G-Man wrote: ↑Mon Sep 27, 2021 12:07 am Rackets have a posting limitation by nature of the game category. I guess I’m confused why you’re asking about a required minimum. Has that been spelled out or asked for in other Racket games, or this an issue that you think is inherent to this specific game’s concept?
I assume people aren’t going to sign up for a game and then just blow it off. That’s not our site’s culture, so the thought never crossed my mind. It’s supposed to be a quirky, low-effort kind of game; something breezy to have fun with.
I wish I had this kind of feedback when I posted the idea years ago rather than mid-sign-ups. Now I can’t help but question if it should have made it this far. Recent feedback suggests I didn’t think it through far enough (or to the nth degree like seems to be the norm now?), just like Good Cop/Bad Cop.
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My thought is that in a vaccuum, everyone should want to play and participate so this isn’t something necessary to expand on, but I’ve seen enough games the last few months to know that it is often just wishful thinking that one or a few people won’t vanish for days at a time, and in a regular game, the easy fix is mod kill penalty. But modkilling only helps their team in this format.
It might be a strategy to slank in this game, and I’m just saying that having a posting minimum (idk…5, 10 posts?) still allows for people to slank if they want, but not *disappear*. And if they do go MIA, staying alive for their team is a worthy punishment to either kick their butt into gear or get replaced.
So then we get to: what if there are no replacements left?
That’s a little hairy, because just keeping one (or several) player(s) around until lylo is pretty shit. I think we just need to keep that one as an implausibility for now, because I have no fair solution for that.
- Sun Sep 26, 2021 8:46 pm
- Forum: Previous Racket Sign-Ups
- Topic: ɒiʇɒM [SIGN-UPS FULL*]
- Replies: 72
- Views: 7770
Re: ɒiʇɒM [SIGN-UPS OPEN]
I do like what Sloonei suggested with the bulletproof vest, which is basically what you’re concluding here. Breaking the rules at all probably shouldn’t utilize voting power- it would mostly favor mafia IMO.G-Man wrote: ↑Sun Sep 26, 2021 12:36 pmYou know that's a good point about modkills. I usually just copy the same boilerplate content each time.Scotty wrote: ↑Sat Sep 25, 2021 11:00 pmI’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.Replacements and modkills may be employed if necessary.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
Ideally, there won't be a need for a modkill. I could prohibit them altogether. If you abandon your slot, then it means you likely won't get eliminated and that will cost your team the game.
As for post limit violations, the first offense is listed above- the player will lose their vote the next day. I was thinking of a possible tiered list for offenses:
1st Offense: Loss of next vote
2nd Offense: Loss of next vote + Removed from next chop poll
3rd Offense: Loss of next vote + Removed from next chop poll + Silenced for the next day phase
I dunno. The more I think about it, I kind of like making any offense result in a player being unable to be eliminated for the next day and night phase. That way, if you break the rules, you can't die, which hurts your team.
Thoughts?
I also agree with juliets’ response about identifying a post minimum. If that minimum isn’t reached, that player should be lynch/NK proof for a cycle, and they should be checked in on for replacement. A second violation should require a replacement, if available, on top of another lynch/NK for the next phase.
- Sat Sep 25, 2021 11:00 pm
- Forum: Previous Racket Sign-Ups
- Topic: ɒiʇɒM [SIGN-UPS FULL*]
- Replies: 72
- Views: 7770
Re: ɒiʇɒM [SIGN-UPS OPEN]
I’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.Replacements and modkills may be employed if necessary.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
- Fri Sep 24, 2021 10:18 pm
- Forum: Previous Racket Sign-Ups
- Topic: ɒiʇɒM [SIGN-UPS FULL*]
- Replies: 72
- Views: 7770
Re: ɒiʇɒM [SIGN-UPS OPEN]
- Fri Sep 24, 2021 10:05 pm
- Forum: Previous Racket Sign-Ups
- Topic: ɒiʇɒM [SIGN-UPS FULL*]
- Replies: 72
- Views: 7770