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Return to “Scooby Doo: Monster Collective (SIGNUPS FULL)”
- Sun Mar 05, 2023 12:50 pm
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
Re: Scooby Doo: Monster Collective (SIGNUPS FULL)
Discord link has been sent. Night 0 starts in 6 hours
- Sat Mar 04, 2023 12:38 pm
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
Re: Scooby Doo: Monster Collective (SIGNUPS FULL)
Howdy Gang!
I see the game is full! Woohoo!

I’ll be doing some last minute prep today as I get back from my trip but I’ll send PMs with a link to the Discord hub late tonite/early tomorrow morning. Once you’re in I’ll add you to your player channel
Spoiler: show
I see the game is full! Woohoo!
I’ll be doing some last minute prep today as I get back from my trip but I’ll send PMs with a link to the Discord hub late tonite/early tomorrow morning. Once you’re in I’ll add you to your player channel
- Tue Feb 28, 2023 11:56 am
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
Re: Scooby Doo: Monster Collective (14/18)
All right lads and lasses- final push. Just need 2 more people to run, 4 to get really groovy.
If this can fill on time, I’ll be looking to send out roles Saturday night/Sunday morning and then start Night 0 on Sunday March 5.
It’s a fun game y’all, I promise
If this can fill on time, I’ll be looking to send out roles Saturday night/Sunday morning and then start Night 0 on Sunday March 5.
It’s a fun game y’all, I promise
- Mon Feb 27, 2023 12:18 pm
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
Re: Scooby Doo: Monster Collective (13/18)
I mean I can’t promise anything but I’ll do my best. I’ll still need to send you your role card thoDaughterOfOmega wrote: ↑Mon Feb 27, 2023 11:30 am I hope none of you talk to me during this game, that’ll be my goal

- Mon Feb 27, 2023 12:11 pm
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
Re: Scooby Doo: Monster Collective (13/18)
You’re not blind, I haven’t set it. I was leaning towards 7p Eastern but if the majority don’t like that I can be flexibleChihiro wrote: ↑Sun Feb 26, 2023 11:14 amdo u have an idea of what eod will be? doesnt say anywhere unless im blind.Scotty wrote: ↑Sun Feb 19, 2023 2:58 pmScooby Doo: Monster Collective Mafia
SPECIAL RULES:
- 16-18 Players
- Closed Setup
- 3P possible
- 48/24hr phases
- Night 0 in place
- Locked Nights (except N0)
- role-claiming and info-dumping allowed but not recommended…
- 80 post/day cap
All players have a number of limited-use abilities. If a player has multiple abilities, they may only use one per phase, unless otherwise noted (mafia factional kills are separate).
Each night via poll (including N0), players select a location to investigate. Each location corresponds to one respective monster (town), except for a small number- these locations give benefits to no monster. The following day, the selected location will be the focus of the day, often bringing a day event. If the monster linked to that location is still in the game, they will also gain a boost to their main ability that cycle.
Once a player has died or a location has been chosen once, the matching location will also be removed from the poll.
NOTE: This game will start no earlier than March 5th even if it fills before then.
PLAYERS
1. lucy
2. DaughterOfOmega
3. pyxxy
4. Neon
5. Dennis
6. Chihiro
7. Jackofhearts2005
8. Roxy
9. Creature
10. sig
11. DrWilgy
12. Seanzie
13. CRichard
14.
15.
16.
17. {if needed}
18. {if needed}
JINKIES!
- Mon Feb 20, 2023 4:35 pm
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
- Sun Feb 19, 2023 7:37 pm
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
- Sun Feb 19, 2023 2:58 pm
- Forum: Previous Racket Sign-Ups
- Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
- Replies: 45
- Views: 5655
Scooby Doo: Monster Collective (SIGNUPS FULL)
Scooby Doo: Monster Collective Mafia

- 16-18 Players
- Closed Setup
- 3P possible
- 48/24hr phases
- Night 0 in place
- Locked Nights (except N0)
- role-claiming and info-dumping allowed but not recommended…
- 80 post/day cap
All players have a number of limited-use abilities. If a player has multiple abilities, they may only use one per phase, unless otherwise noted (mafia factional kills are separate).
Each night via poll (including N0), players select a location to investigate. Each location corresponds to one respective monster (town), except for a small number- these locations give benefits to no monster. The following day, the selected location will be the focus of the day, often bringing a day event. If the monster linked to that location is still in the game, they will also gain a boost to their main ability that cycle.
Once a player has died or a location has been chosen once, the matching location will also be removed from the poll.
NOTE: This game will start no earlier than March 5th even if it fills before then.
PLAYERS
1. lucy
2. Kate
3. pyxxy
4. Neon
5. Dennis
6. Chihiro
7. Jackofhearts2005
8. Roxy
9. Creature
10. sig
11. DrWilgy
12. Seanzie
13. CRichard
14. falcon45ca
15. JDizz10
16. DaughterOfOmega
17. fingersplints
18. dunya
JINKIES!