Search found 8 matches

by Scotty
Sun Mar 05, 2023 12:50 pm
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Re: Scooby Doo: Monster Collective (SIGNUPS FULL)

Discord link has been sent. Night 0 starts in 6 hours
by Scotty
Sat Mar 04, 2023 12:38 pm
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Re: Scooby Doo: Monster Collective (SIGNUPS FULL)

Howdy Gang!

Spoiler: show
@Chihiro
@Creature
@CRichard
@DaughterOfOmega
@Dennis
@DrWilgy
@dunya
@falcon45ca
@fingersplints
@jackofhearts2005
@JDizz10
@Kate
@lucy
@Neon
@pyxxy
@Roxy
@Seanzie
@sig

I see the game is full! Woohoo! 🎉🎉

I’ll be doing some last minute prep today as I get back from my trip but I’ll send PMs with a link to the Discord hub late tonite/early tomorrow morning. Once you’re in I’ll add you to your player channel
by Scotty
Tue Feb 28, 2023 11:56 am
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Re: Scooby Doo: Monster Collective (14/18)

All right lads and lasses- final push. Just need 2 more people to run, 4 to get really groovy.

If this can fill on time, I’ll be looking to send out roles Saturday night/Sunday morning and then start Night 0 on Sunday March 5.

It’s a fun game y’all, I promise
by Scotty
Mon Feb 27, 2023 12:18 pm
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Re: Scooby Doo: Monster Collective (13/18)

DaughterOfOmega wrote: Mon Feb 27, 2023 11:30 am I hope none of you talk to me during this game, that’ll be my goal
I mean I can’t promise anything but I’ll do my best. I’ll still need to send you your role card tho :smile:
by Scotty
Mon Feb 27, 2023 12:11 pm
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Re: Scooby Doo: Monster Collective (13/18)

Chihiro wrote: Sun Feb 26, 2023 11:14 am
Scotty wrote: Sun Feb 19, 2023 2:58 pm
Scooby Doo: Monster Collective Mafia

Image
  • 16-18 Players
  • Closed Setup
  • 3P possible
  • 48/24hr phases
  • Night 0 in place
  • Locked Nights (except N0)
  • role-claiming and info-dumping allowed but not recommended…
  • 80 post/day cap
SPECIAL RULES:
All players have a number of limited-use abilities. If a player has multiple abilities, they may only use one per phase, unless otherwise noted (mafia factional kills are separate).

Each night via poll (including N0), players select a location to investigate. Each location corresponds to one respective monster (town), except for a small number- these locations give benefits to no monster. The following day, the selected location will be the focus of the day, often bringing a day event. If the monster linked to that location is still in the game, they will also gain a boost to their main ability that cycle.
Once a player has died or a location has been chosen once, the matching location will also be removed from the poll.

NOTE: This game will start no earlier than March 5th even if it fills before then.

PLAYERS
1. lucy
2. DaughterOfOmega
3. pyxxy
4. Neon
5. Dennis
6. Chihiro
7. Jackofhearts2005
8. Roxy
9. Creature
10. sig
11. DrWilgy
12. Seanzie
13. CRichard
14.
15.
16.
17. {if needed}
18. {if needed}

JINKIES!
do u have an idea of what eod will be? doesnt say anywhere unless im blind.
You’re not blind, I haven’t set it. I was leaning towards 7p Eastern but if the majority don’t like that I can be flexible
by Scotty
Mon Feb 20, 2023 4:35 pm
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Re: Scooby Doo: Monster Collective (4/18)

Dennis wrote: Mon Feb 20, 2023 1:13 pm I have started saying jinkies and jeepers in real life unironically so I feel obligated to play

I'm in
ruh roh. You should probably get that checked out, friend
by Scotty
Sun Feb 19, 2023 7:37 pm
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Re: Scooby Doo: Monster Collective (16-18p)

Sabiplz wrote: Sun Feb 19, 2023 7:33 pm Spec because retired
Being retired is just being tired over and over again.

Nothing a little coffee can’t fix!

:mafia:
by Scotty
Sun Feb 19, 2023 2:58 pm
Forum: Previous Racket Sign-Ups
Topic: Scooby Doo: Monster Collective (SIGNUPS FULL)
Replies: 45
Views: 2256

Scooby Doo: Monster Collective (SIGNUPS FULL)

Scooby Doo: Monster Collective Mafia

Image
  • 16-18 Players
  • Closed Setup
  • 3P possible
  • 48/24hr phases
  • Night 0 in place
  • Locked Nights (except N0)
  • role-claiming and info-dumping allowed but not recommended…
  • 80 post/day cap
SPECIAL RULES:
All players have a number of limited-use abilities. If a player has multiple abilities, they may only use one per phase, unless otherwise noted (mafia factional kills are separate).

Each night via poll (including N0), players select a location to investigate. Each location corresponds to one respective monster (town), except for a small number- these locations give benefits to no monster. The following day, the selected location will be the focus of the day, often bringing a day event. If the monster linked to that location is still in the game, they will also gain a boost to their main ability that cycle.
Once a player has died or a location has been chosen once, the matching location will also be removed from the poll.

NOTE: This game will start no earlier than March 5th even if it fills before then.

PLAYERS
1. lucy
2. Kate
3. pyxxy
4. Neon
5. Dennis
6. Chihiro
7. Jackofhearts2005
8. Roxy
9. Creature
10. sig
11. DrWilgy
12. Seanzie
13. CRichard
14. falcon45ca
15. JDizz10
16. DaughterOfOmega
17. fingersplints
18. dunya

JINKIES!

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