Search found 109 matches

by sig
Sat Dec 18, 2021 8:33 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 1]

Dyslexicon wrote: Sat Dec 18, 2021 6:48 pm Sean and Falcon, you should start a town core. You’re both town. I’m rooting for you!
Not a fan of this. Starting towncores literally seconds into the game actually starting is a sure fire way to get a mafia member in the towncore and nuke entire game.
by sig
Sat Dec 18, 2021 8:32 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 1]

Seanzie wrote: Sat Dec 18, 2021 5:57 pm
falcon45ca wrote: Sat Dec 18, 2021 5:53 pm
Seanzie wrote: Sat Dec 18, 2021 5:15 pm [VOTE: Sig] aubergine
Why not Mac?
Because my read on Mac is much weaker than my read on Sig.

Why are you curious about "why not Mac", rather than Linearpoint?
"read on sig"
by sig
Sat Dec 18, 2021 3:17 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 0]

Guillotine wrote: Sat Dec 18, 2021 3:12 pm Sig is hardcore obvious scum and im tunneling to their slow and painful death.
:disappoint: :ninja: :ninja: :ninja: :ninja: :disappoint:
by sig
Sat Dec 18, 2021 3:03 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 0]

Guillotine wrote: Sat Dec 18, 2021 2:39 pm
Seanzie wrote: Sat Dec 18, 2021 2:31 pm
Guillotine wrote: Sat Dec 18, 2021 2:14 pm
Seanzie wrote: Fri Dec 17, 2021 5:52 pm So I briefly considered if it might be good for us to massclaim our colors D1.

Benefits: reduces scums ability to do claimswaps, and also reduces the ability for scum to vague claim (i.e. if they are vaguely hinting at something that sounds a whole lot like your ability, and they're the same color as you, that's clearly sus).

Drawbacks: Could lead to scum being able to guess certain townies roles easier once the game goes on and a few people from own of the colors has flipped.

I didn't actually come to a conclusion on if I think we should or not though, so uhh... thoughts?
No, Im sure with all roles being known there gotta be some sort of anti-claim mechanic so hard pass.
It's an open setup, so there is no hidden anti-claim mechanic.

Either way though, I've come around to thinking it is not a good idea to claim colors.
Why not? Im green, how about you?
Is this a 3P slip? Since aren't the colors red and blue, I"d assume any sneaky 3p would a third color.
by sig
Sat Dec 18, 2021 3:01 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 0]

Guillotine wrote: Sat Dec 18, 2021 2:24 pm [VOTE: sig] aubergine
pssst its D0 we can't vote yet. :p
by sig
Sat Dec 18, 2021 3:00 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 0]

Seanzie wrote: Sat Dec 18, 2021 1:47 pm
sig wrote: Sat Dec 18, 2021 1:33 pm
Seanzie wrote: Sat Dec 18, 2021 12:22 pm So looking back, I think Linearpoint and Mac are >rand!mafia, but that second one might be mildly fueled by OMGUS.
why?
Linearpoint's first post is the sort of first post that I like to make as scum (I always find the first post the hardest, after getting the first post out of the way, it is much easier to continue. Sometimes I even specifically try to "first" specifically to get the first post out of the way), and while this is not scum-indicative necessarily, it is scum-compatible. Then as others have mentioned, sometimes scum likes to mech-talk to hide, and their posts in regards to my team-claim suggestion feel the most likely to be coming from scum trying to look helpful in a mech discussion.

As for Mac, he called me mafia, so he must be mafia.
Okay I'm not sure I see it, buuuuuuut not really being series yet.

Mac i'll be able to tell if he's mafia by like day 2/3. Though if i get NK'd before then he 100% should be lynched since always kills me when he's mafia. :pout:
by sig
Sat Dec 18, 2021 1:33 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 0]

Dyslexicon wrote: Sat Dec 18, 2021 11:46 am I think it’s best if mafia role claim, but town doesn’t.
this right here is peak town. solid green, ride and die, will sheep for first ten days.
by sig
Sat Dec 18, 2021 1:33 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 0]

Seanzie wrote: Sat Dec 18, 2021 12:22 pm So looking back, I think Linearpoint and Mac are >rand!mafia, but that second one might be mildly fueled by OMGUS.
why?
by sig
Sat Dec 18, 2021 1:32 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 82774

Re: Team Fortress Mafia [DAY 0]

I was very prepared to come in and complain about how there are ten pages and ppl need to post less. Instead I'll complain that there are two pages and yall need to post more :p

Return to “Team Fortress Mafia [END]”