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- Tue Oct 31, 2017 11:56 am
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
- Tue Oct 31, 2017 9:08 am
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
- Tue Oct 31, 2017 12:00 am
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
Re: Pirate Mafia [DAY 1]
MovingPictures07 wrote: ↑Mon Oct 30, 2017 11:59 pmAnd? Come on man, please give me and the thread something. I have no idea why you’re seemingly agreeing or disagreeing with things.DrWilgy wrote: ↑Mon Oct 30, 2017 11:53 pmMovingPictures07 wrote: ↑Mon Oct 30, 2017 11:48 pm I’m moving my vote to Wilgy. Please explain your thoughts/conclusions.
- Mon Oct 30, 2017 11:56 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
Re: Pirate Mafia [DAY 1]
MovingPictures07 wrote: ↑Mon Oct 30, 2017 11:54 pm That should say don’t see. Bear with me folks, I’m on phone.
- Mon Oct 30, 2017 11:53 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
Re: Pirate Mafia [DAY 1]
MovingPictures07 wrote: ↑Mon Oct 30, 2017 11:48 pm I’m moving my vote to Wilgy. Please explain your thoughts/conclusions.
- Mon Oct 30, 2017 11:46 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
Re: Pirate Mafia [DAY 1]
MovingPictures07 wrote: ↑Mon Oct 30, 2017 11:45 pmHey bud!
I also felt my previous response to your request for people to evaluate self-meta was weak, so I’m going to do that a bit to address your request better and because I feel it is relevant.
I’m generally much more cautious at the start and only comfortable with developing town reads this early, and despite some poking I still feel that is the case so far. I prefer to work in POE and poke at whatever I find questionable, then if the poked player’s response doesn’t compute or seem sincere, then I have a tendency to go into hardcore MP mode and I try to avoid tunneling and dogpee mode but inevitably it always happens lol.
Regarding my reads, I’m feeling town on sig and you because I feel at various points your lines of questioning and statements have been indicative of a genuine town perspective. Not sure about anyone else yet.
What are your reads so far?
- Mon Oct 30, 2017 11:43 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
- Mon Oct 30, 2017 11:42 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
Re: Pirate Mafia [DAY 0]
MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:16 pmI think the fact that sig came into the thread and threw this out there makes him look good — even if it would have been a more ideal strategy for him to wait and see who does this and use it as the basis for scumhunting. Specifically, I would say this kind of blatant speculation is more typical of early town behavior than not.sig wrote: ↑Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.
Second Hey! Lets get this lynch train started.
I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:19 pm Putting a pressure vote on LC because I need him to elaborate ASAP.
speedchuck wrote: ↑Mon Oct 30, 2017 3:45 pm 1 little, 2 little, 3 little MP posts
4 little, 5 little, 6 little MP posts
Actually, a no lynch gives town some time to get free info if there is an info role. Quick math:
No lynch:
D1: 10 players
D2: 9 Players
D3: 7 Players
D4: 5 Players
D5: 3 Players (LYLO if 1 scum)
D6: Scum overrun if we get here and game isn't over.
Lynch on D1:
D1: 10 Players
D2: 8 Players
D3: 6 Players
D4: 4 Players (MYLO if one scum)
D5: 2 Players Scum overrun if we get here and game isn't over.
So in each case, ignoring D1 on the no-lynch side, town gets the same number of days to try and lynch the scummers. No matter how many scum there are. For every scum, take off a day's worth o' time. See how it works? An' the No Lynch D1 gives townies more info on their allotted lynch days.
HOWEVER!
This only works perfect if'n we got no doctors, vigs, or scumblockers. So I'm more inclined to lynch a scallywag on the bright and early day.
Long Con, what say ye ta that?
Shiver me timbers if'n I ain't about to throw a vote on me swabbie Dunya, fer the brine'd do 'im good I reckon!
linki: I am a cat. I swat at people until they respond, and then run away.
I kid. I have no idea what my gameplay style is. I've been told it's analytical, with a lot of chewing over motive and vote placement.
Long Con wrote: ↑Mon Oct 30, 2017 10:28 pmUgh, you're trying too hard. This reeks of trying to look good. Scumdar10 reading: 6.5speedchuck wrote: ↑Mon Oct 30, 2017 3:45 pm 1 little, 2 little, 3 little MP posts
4 little, 5 little, 6 little MP posts
Actually, a no lynch gives town some time to get free info if there is an info role. Quick math:
No lynch:
D1: 10 players
D2: 9 Players
D3: 7 Players
D4: 5 Players
D5: 3 Players (LYLO if 1 scum)
D6: Scum overrun if we get here and game isn't over.
Lynch on D1:
D1: 10 Players
D2: 8 Players
D3: 6 Players
D4: 4 Players (MYLO if one scum)
D5: 2 Players Scum overrun if we get here and game isn't over.
So in each case, ignoring D1 on the no-lynch side, town gets the same number of days to try and lynch the scummers. No matter how many scum there are. For every scum, take off a day's worth o' time. See how it works? An' the No Lynch D1 gives townies more info on their allotted lynch days.
HOWEVER!
This only works perfect if'n we got no doctors, vigs, or scumblockers. So I'm more inclined to lynch a scallywag on the bright and early day.
Long Con, what say ye ta that?
- Mon Oct 30, 2017 11:27 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419
- Sun Oct 29, 2017 3:37 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 34419