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- Sun Nov 06, 2016 12:40 am
- Forum: Mafia Game Submission Archive
- Topic: Phenon Mafia [FULL GAME]
- Replies: 18
- Views: 1278
Re: Phenon Mafia [FULL GAME]
edited OP
- Mon Feb 08, 2016 6:56 pm
- Forum: Mafia Game Submission Archive
- Topic: Phenon Mafia [FULL GAME]
- Replies: 18
- Views: 1278
Re: Phenon Mafia
I'm still looking for a cohost btw. Or at the very least someone to check over the setup
- Mon Dec 14, 2015 8:21 pm
- Forum: Mafia Game Submission Archive
- Topic: Phenon Mafia [FULL GAME]
- Replies: 18
- Views: 1278
Re: Phenon Mafia
Since it doesn't appear that anyone yet has any big issues with the rules, I just wanted to throw out this setup is ready to go for 21 players right now!
And I would like someone who is knowledgable in role balancing to co-host this with me, especially if it's changed to a 19 person speed game
Edit: looking at it now, it actually wouldnt be hard to make it a 19 person setup and keep relative balance and madness
And I would like someone who is knowledgable in role balancing to co-host this with me, especially if it's changed to a 19 person speed game
Edit: looking at it now, it actually wouldnt be hard to make it a 19 person setup and keep relative balance and madness
- Sun Dec 13, 2015 8:33 pm
- Forum: Mafia Game Submission Archive
- Topic: Phenon Mafia [FULL GAME]
- Replies: 18
- Views: 1278
Re: Phenon Mafia
typically for me, the 5 day Day Phase and 2 day Night phase is a bit long, i would be happy to lower it. I'm also coming from a place where people are seemingly more busy/we ALWAYS need fillers since people drop out always.
I like the idea of night chat, especially if im gonna reduce it to just 24 hours per night phase.
and, if it could be a special setup :0 that'd be great. Normally a ~20 person setup would take 2-3 months, but being as this is a clusterfuck, i dont think it'd last very long. I just was hoping to get it started before March came around. But dont make exceptions if it can be sorted out otherwise
Also if you were interested in being a Co-Host with me to double check the roles and balancing, go ahead and pm me
I like the idea of night chat, especially if im gonna reduce it to just 24 hours per night phase.
and, if it could be a special setup :0 that'd be great. Normally a ~20 person setup would take 2-3 months, but being as this is a clusterfuck, i dont think it'd last very long. I just was hoping to get it started before March came around. But dont make exceptions if it can be sorted out otherwise

Also if you were interested in being a Co-Host with me to double check the roles and balancing, go ahead and pm me
- Sun Dec 13, 2015 5:48 pm
- Forum: Mafia Game Submission Archive
- Topic: Phenon Mafia [FULL GAME]
- Replies: 18
- Views: 1278
Re: Phenon Mafia
@Ricochet, PM's are good yeah, but some people require LARGE areas to write. i dont know if there are any of them here, but Quicktopics allows them to make long strains of thought without having to post them. not to mention they can take notes and it's all in one big chat. It's also good for scum team chats since they can all post in one topic
taht being said i dont know how the PM's work here, but i would think it'd stack up over time/not be convenient to access earlier statements
taht being said i dont know how the PM's work here, but i would think it'd stack up over time/not be convenient to access earlier statements
- Sun Dec 13, 2015 5:40 pm
- Forum: Mafia Game Submission Archive
- Topic: Phenon Mafia [FULL GAME]
- Replies: 18
- Views: 1278
Re: Phenon Mafia
right-o, being im from another forum, ill need to switch around the rules to better suit here
(i just kinda copy-pasted without much change besides the blue text)
and yeah like i said, anyone who wants to toss me some rules/suggestions to change feel free
(i just kinda copy-pasted without much change besides the blue text)

and yeah like i said, anyone who wants to toss me some rules/suggestions to change feel free
- Sun Dec 13, 2015 3:15 pm
- Forum: Mafia Game Submission Archive
- Topic: Phenon Mafia [FULL GAME]
- Replies: 18
- Views: 1278
Phenon Mafia [FULL GAME]
PHENON MAFIA
Hello Syndicate, I am so very excited to finally bring you my finest, most diabolical setup i could imagine. A grand thank you to SpaceDaisy for discussing with me on how to make this setup the most fun it can be for the community, while still having a good proportion of the original idea in there. The following are some guarantees as well as mechanics to expect in game:
-This game is a CLOSED SETUP.
-Roles will ALWAYS be revealed upon death.
-Mafia have the ability to kill every night.
-The Mafia will be given BTSC at all times unless they are dead.
-The game will have a Day 0/Pregame for players to check in, etc.
-Mafia will have the option to select who will be what role during the Pregame. In other words, they are not assigned a role by the host.
-Anyone on the mafia team may perform the Nightly Mafia Kill.
-There are no game ending 3rd party roles.
-No Jesters, Cults, Alignment changing, Mod Bastardry, Obliterators, or BTSC spying
-Win conditions may be revoked from players at the host’s discretion. Typically based upon participation.
-This setup has an original story, and you are all the actors, with everyone having their own unique character and backstory to said character.
-As said above, based on who is killed, will affect the flavor for each day/night cycle.
-The thread WILL BE LOCKED during night time.
-The Day/Night cycle is 72 Hour Days and 48 Hour Nights.
-This setup is a Clusterfuck.
-If a player has been AFK for 48 hours, they will receive a PM to see if they’re still there. The option to replace a player is available after 72 hours of no participation. The player will be marked in the OP as being able to be “Replacement Killed.”
-When a player is marked to be “Replacement Killed,” the Replacement must contact a host and ask to replace in for that specific player. Once approved, the Replacement simply types “Replacement Kill: [player]” in Bold to be officially in. (this saves the hosts time from having to announce your entrance.
-There will be a travel system (see below).
-Day activations, such as guns, will be made PUBLICLY, IN THREAD. Your PM’s will tell you if and when you have such.
-When a Day activations are made, DO NOT POST UNTIL A HOST HAS COME TO RESOLVE THE MATTER
-Awards will be given out by me, the Host, to players based on in game actions.
-Upon Death, you will be given options on what you are allowed to do. Some people may have the option the replace BACK IN if certain conditions are met.
-All night actions and roles will be revealed upon Game End.
-votes are changeable, however, I ask that you bold and color them so that I may keep an official track of them. This ties in with locking the thread/not posting as soon as a hammer vote has been made. Possibly, to remedy this, we just have someone screenshot when they vote and it meets hammer? In any case I'll more than likely leave it to community etiquette to wait for a host if a hammer vote has been reached
-Here are some general rules I shamelessly stole from my past self who stole it from someone over at CPI Forums:
1. Massclaims (Large numbers of players revealing their roles at once) is highly unadvised. Such claims will likely not help. It more so reduces chances of win for your faction.
2. Flavorclaiming will not save you and is also discouraged because meta.
5. All player-to-moderator communication should be done through PMs.
6. Don't copy/paste information given by a moderator. This is similar to role claiming.
7. Keep game-sensitive details inside the game.
8. Do Not edit or delete posts.
9. Death will grant you one spoilered "bluh" post, which may not contain game-relevant information.
12. Faking day activations is strictly forbidden and punishable by moderator kill.
13. Refrain from ciphering or concealing posts. This includes writing in the same color as the background.
15. Please, this is a game. Take it easy, play to have fun, but play to win! We all want to have fun. Remember that.
16. Guarantees: This setup involves no cults, jesters, obliterators, quicktopic spying, mod bastardry, alignment-changing, or game-ending third party win conditions.
17. Additionally to rule 15, if you are ever feeling overly flustered, frustrated, upset, etc. It is recommended that you close the window and take a break. (Ex. take a shower. get some water. get some fresh air) It's no fun to anyone when tensions are high and people get generally upset and end up making the wrong choice.
TRAVEL SYSTEM:
I really liked the idea that was put forth in Star Wars mafia, so i’ll be doing something similar. This game will have Seven Areas, with the starting area being eight, but you may not return to the starting area. During the Pregame, players will Poll on who will receive a Gift. Every Area has a Gift that will only be revealed to the player with the most votes for it by the end of the night. The gifts may be an item, or an action, or a win condition. It’s a mystery, for you all at least

-items will be voted on via PM sent to the host
Below in the spoiler is the original flavor:
Spoiler: show
The Town are the Passengers and the Mafia are the HIVE
Edit: 5/11/2016 there we go, cleaned up the page a bit and editted the OP as well, after a year of waiting

Edit: 11/11/2016, clarified how voting works