
No need to make this more complex than it needs to be. If weighting votes wins, we will be able to handle it.
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Epignosis wrote:I don't mind being the other. It's simple Excel data entry.thellama73 wrote:I volunteer to be one of the two.Epignosis wrote:I have elected to vote for weighted votes, largely from remembering the experience that two of the games I voted for I wanted to play sooner than the other two.
I would also suggest that *two* mods (rather than one) keep independent spreadsheets of the votes. That way, they can make sure their numbers match before the order of the games is established.
Weighted votes are more likely to reward cliques unless there is a large voter group, imo. For instance let's say you have a group of five that can be expected to give preference to each other. One of them, and only one, has submitted a game. If all five of them vote for it with their first preference vote, that gives it 20 votes. With a minimum of 10 games, you would need alot of voters to eqalize that advantage in a weighted system. Not saying we have that situation, but if we did, its impact would be minimized by not weighting votes. Plus its more transparent which I like.LizKeen wrote:I vote Democratic Mafia.
I am not a fan of clique mafia, it's why I stopped playing before. So if game order is decided by votes I fall on the side of weighted . Just curious though, why can't games be played in the order of submission or by whose game is ready first?
No, I wasn't alive yet. I had nothing to do with the Russian Revolution, either. Or that nasty crucifixion businessthellama73 wrote:You're the reason Woodrow Wilson was president.S~V~S wrote:I voted for 1=1, since that prevents the Clique effect. especially in a small voting pool. It just seems more fair to me.