Yeah and I’m not sure what that number is.TonyStarkPrime wrote: ↑Sun Aug 25, 2019 9:48 pm Yeah, it was a fun game, it did what it set out to do, there's some fairness to "town lost cause town made mistakes" and also some fairness to "the setup didn't allow room for as many mistakes as it should have". It's kinda up to views on how many mistakes town can be allowed to make or moreover if a game goes mostly even who is allowed the victory (if town and mafia play at the same rate).
12 vs 3 mountainous town gets 4 mislynches and needs 3 correct ones.
10 vs 2 mountainous town gets 3 mislynches (and a no lynch day) to get 2 correct lynches.
So I think generally speaking the goal would be for the town to be able to mislynch a little more than half the time.
There’s also the debate of if all multiball factions should have an equal chance to win or if the town should have a 50% chance to win and each scum faction has an equal chance of the other 50% to win. I kinda lean towards the later but that causes some problems where if you have 4 scum factions, they each only have a 13% chance to win by design.
Mechanics like alternating mafia kills or the madness meter mechanic can help standardize things somewhat but rubber banding and swing is a real problem.