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- Fri Apr 02, 2021 3:32 am
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Shout out to sloonei, fourth highest poster in a game where he died 30 percent of the way in
- Fri Apr 02, 2021 3:32 am
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Shout out to sloonei, fourth highest poster in a game where he died 30 percent of the way in
- Fri Apr 02, 2021 12:36 am
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
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- Thu Apr 01, 2021 11:24 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
epi's fake claim with flavor was convincing enough that we ignored the most blatant chosen one hints ive ever seen from Kyle
- Thu Apr 01, 2021 10:52 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
i think after chop died it was probably correct to chop grogu over alison there
- Thu Apr 01, 2021 10:30 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
ah, the grogu strategyJackofhearts2005 wrote: ↑Thu Apr 01, 2021 9:57 pmProtip: Hint several roles but never claim no matter your alignment.Marmot wrote: ↑Thu Apr 01, 2021 7:41 pmTrue, but they were both yeeted for it.TonyStarkPrime wrote: ↑Thu Apr 01, 2021 7:39 pmok but I did actually laugh when I noted that chop and made claimed first
Chop was finally boxed into a corner when his role was proved wrong.
Omega was also yeeted for claiming an investigative role but not visiting anyone.
- Thu Apr 01, 2021 8:41 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
It was a rough situation. I tried not to exploit it but there’s no way to really get around it. It’s 100 percent reasonable to force a claim from falcon and then he can’t do anything.JaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:38 pm Anyway long story short on falcon and Alison:
falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).
Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
I had a role like this (1 person who can’t claim) in philo mafia, the person with that role also got mod killed.
- Thu Apr 01, 2021 8:35 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Fallout 1 didn’t have a chosen one because I made him mafia
- Thu Apr 01, 2021 8:34 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
don’t bet games on “she probably doesn’t have a vig shot”
- Thu Apr 01, 2021 8:27 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Yeah if Alison doesn’t potentially have a vig shot you just chop chop and get rid of him to save thread sanity
- Thu Apr 01, 2021 8:26 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
The only argument for leaving Alison alive is you want to make a Faustian bargain with her in like F9 to get her to temporarily townside if she’s two off her win con. This is incredibly risky
- Thu Apr 01, 2021 8:25 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Also CHop is self voting and has directed the slaver to take an action in thread so if that action is possible the in thread coordination ruins any possibility of error on the side of the wolf team
- Thu Apr 01, 2021 8:24 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Leaving Alison alive does force the mafia team to be a little more particular about their kills but only slightly — they have to kill kyle/epi anyways and that’s enough
- Thu Apr 01, 2021 8:22 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Chop is outed and his role is 100 percent known. There’s no way he’s not the messenger, and thus there’s no way he’s not vanilla. Alison is locked into scum siding by mechanics, and potentially has a vig shot left to be pointing at town (and a vest which is relevant but minor). Killing Alison does not change the number of chops that town has — Sean said it would have but an F5 with Alison is still just an F5. If town chops incorrectly, provided Alison has fulfilled her win con the game is over on the spot. It’s always correct to deprive scum of their more valuable potential asset — especially while Alison having a shot left would make sense and would actually lower the number of Poe shots left
- Thu Apr 01, 2021 7:55 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
eh, the vig shot argument is compelling. it can go both ways.
- Thu Apr 01, 2021 7:55 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
probably kill grogu over alison though
- Thu Apr 01, 2021 7:54 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
chop is outed wolf but he's been outed wolf for five days and it didn't matter any of those times
- Thu Apr 01, 2021 7:54 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
it's mechanically correct
- Thu Apr 01, 2021 7:54 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
always kill alison there smh
- Thu Apr 01, 2021 7:44 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
hell i thought this and did say so but town does as town does
- Thu Apr 01, 2021 7:39 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Thu Apr 01, 2021 7:36 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
don't think I succeeded
- Thu Apr 01, 2021 7:36 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
tsp tried very hard to get himself docced on n3 as to avoid any vig shots
- Thu Apr 01, 2021 7:14 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
I was actually really scared that Alison would go over on day 6, i think i pinged jack to make sure he could switch if he needed to
- Thu Apr 01, 2021 7:13 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
we seriously did I was a wolf i can confirmSeanzie wrote: ↑Thu Apr 01, 2021 7:11 pmGood game to you too. I still can't believe you got away with claiming that wolves wanted to chop Chop and Grogu, but well played. It was an interesting choice to kill Urist over Marmot, and I think one that helped you a lot (probably wouldn't have mattered, but it did feel like Marmot was the most willing to actually consider my side yesterday).TonyStarkPrime wrote: ↑Thu Apr 01, 2021 7:08 pm Sean, good game. It was a valiant effort and I imagine subbing in on day 6 of a long game is very hard
- Thu Apr 01, 2021 7:09 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
rico just KILLING it in goc 2015
- Thu Apr 01, 2021 7:08 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Sean, good game. It was a valiant effort and I imagine subbing in on day 6 of a long game is very hard
- Thu Apr 01, 2021 7:06 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
look a man's gotta improviseNANOOKTHEGREATANDFEARSOME wrote: ↑Thu Apr 01, 2021 7:06 pm Ftr i tracked doom nowhere n1 that's how I knew she wasn't westin
I would've claimed an invention red lol
- Thu Apr 01, 2021 7:05 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Thu Apr 01, 2021 7:04 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Never playing mafia again
- Thu Apr 01, 2021 7:04 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Thu Apr 01, 2021 7:01 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Thu Apr 01, 2021 3:59 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Not talking about it
- Thu Apr 01, 2021 3:59 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Chop literally self voted
- Thu Apr 01, 2021 3:53 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
And you said that wasn’t a good mafia song @nutella smh
- Thu Apr 01, 2021 3:53 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
clowns to the left of me jokers to my right
- Thu Apr 01, 2021 3:49 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
MAFIA need to kill 12 PEOPLE to satisfy their win condition, while TOWN only need to kill 3. So does it make sense for wolves to have 3 members, while town have 12? No.
- Thu Apr 01, 2021 3:46 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
not talking about it
- Thu Apr 01, 2021 3:46 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
BECAUSE GROGU WAS GONNA GET SHOTSeanzie wrote: ↑Thu Apr 01, 2021 3:43 pmSlaver isn't a wolf? Didn't you brag a little while about about understanding the setup? Like literally slaver is orange, which JJJ says is "most classically "independent"", and town doesn't need to kill the slaver to win, and the slaver can win with town. They are 3p, not wolf. So yeah, chop the wolf, or even chop in the PoE (like Grogu... whom you yeeted Alison over...) over chopping the 3p. Also, the fact Alison didn't shoot the night after she was outed essentially confirmed that she didn't have a shot left, since it was in her benefit to appear as harmless as possible (and the best way to prove she was harmless would have been to give us a mech reason to believe she had no shots left).TonyStarkPrime wrote: ↑Thu Apr 01, 2021 3:34 pm hmm chop the outed wolf with a (possible) vest and vig shot, or chop the outed vanilla goon
- Thu Apr 01, 2021 3:41 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
pretty sure mafia is a game where normally there are two factions and they have approximately equal to achieve win cons and their sizes are not balanced but again, not talking about it. we have moved on.Seanzie wrote: ↑Thu Apr 01, 2021 3:39 pm If you play in a game with multiple factions, do you expect one faction with a very easy wincon to have more people in it than a faction with a much harder to satisfy wincon? No? Why not? Because that would be unbalanced. I've already explained this multiple times, but Hubologists literally need to kill 4 people to satisfy their non-enclave wincon, where Redding needs to kill ONE. So does it make sense to have Hubologists only have one rule, where Redding has two? No. It isn't out of the realm of possibilities, but it would be unexpected, and JJJ literally said he is proud of his ability to balance games, so I think it is reasonable to assume that the game is reasonably well-balanced.
- Thu Apr 01, 2021 3:34 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
but I'm not talking about it
- Thu Apr 01, 2021 3:34 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
hmm chop the outed wolf with a (possible) vest and vig shot, or chop the outed vanilla goon
- Thu Apr 01, 2021 3:33 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
im not talking about the relative strengths and weaknesses of chopping or not chopping a wolf-siding 3P who might have a vig shot left and might have a bulletproof vest left
- Thu Apr 01, 2021 3:30 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
you're wrong on thing oneSeanzie wrote: ↑Thu Apr 01, 2021 3:26 pmThing one isn't false. We lost a mislim chopping someone who was outed, but whom didn't need to be chopped. Since we are in F3 right now with a PoE of 2, that ONE mislim that we lost would have solved the game for us.TonyStarkPrime wrote: ↑Thu Apr 01, 2021 3:17 pmthing one is flat false in general, but I've accepted that in any world you believe itSeanzie wrote: ↑Wed Mar 31, 2021 10:59 pmI wouldn't have resisted an Alison yeet two days in a row if I was a wolf when my scumbuddy was up for a yeet.Urist wrote: ↑Wed Mar 31, 2021 10:50 pmYeah sorry about that if you're town. You're putting way more effort into this game than I am, which is why I feel bad that I'm the one who has to make this decision.Seanzie wrote: ↑Wed Mar 31, 2021 10:43 pmat least I made arguments. I repped into a hard game to rep into, with a slot that was not set up well and I tried.Urist wrote: ↑Wed Mar 31, 2021 10:41 pm Also because if I vote TSP and he ends up being town I'll feel like a jackass.
But I do think that Nanook had a role cop, and I think that if the scum inventor had given it to him then Made would have just claimed that.
There are a lot of other things as well, including the fact that I don't think Chop v TSP was bussing, Poison's posts were pretty scummy, the KZA shot doesn't make sense from her perspective, TSP has appeared relatively townie the whole game, and Seanzie's arguments today are uninspiring.
Honestly I'm trying to look for reasons for why your slot would be town but I've got nothing. Can you point at anything you've done this game that you wouldn't have done as scum?
I shot down TSP's idea about ending the game yesterday rather than today since F4 is better for scum than F3. If I was a wolf, I would have taken my chances in F4 if it felt like town would have been up for it.
I also pushed hard for claims, which I may not have done as a wolf since the claims helped box scum in.
I also probably wouldn't have cleared Marmot based on balancing if I was a wolf since he was pretty heavily suspected and could have been a mislunch if I hadn't committed to always lunching TSP before Marmot two or three days ago.
thing two is flat false for you
things three and four are false enough
Thing two isn't false? F4 is always better for the wolf than F3? I think it is super suspicious you wanted to end it in F4 btw. Why was that?
"false enough"? What does that even mean? If you don't believe the Marmot thing, why did you say earlier today that you started yesterday thinking about voting Marmot? It sounds like YOU felt he was worth suspecting. Unless I missed something, I was the only one who had put Marmot as reasonably clear. Why would I do that as a wolf? TBH, I would have killed Urist as a wolf last night. I think you only killed Marmot because you knew 1. I had him far above you, and 2. Marmot had expressed that he felt good about my ISO (granted still suspicious of my slot overall), whereas Urist did not express anything good about me yesterday.
thing two is false -- note -- for you, since you personally wouldn't have fared well. i pushed for it because i wanted the game to be over this is establishd:P
as to false enough I said that I had no idea what it means. i dunno why you cleared marmot for ~balancing~. I have no idea what ~balancing~ means. every time you say something about ~balancing~ I think it's just an in-between step for you to make whatever claim you want to tbh
- Thu Apr 01, 2021 3:25 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Thu Apr 01, 2021 3:24 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
it was a question about me it doesn't count
- Thu Apr 01, 2021 3:24 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
like you say this and ping urist with a question (which he didn't answer i think but who cares) and have literally not given it a second thought
- Thu Apr 01, 2021 3:21 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
he'll probably respond and say something about balancing again idk
- Thu Apr 01, 2021 3:21 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
TonyStarkPrime wrote: ↑Wed Mar 31, 2021 5:15 pmGrogu wrote: ↑Fri Mar 19, 2021 3:12 pmI think I know who it is. I need Daisy/sprit targetsMartinGG99 wrote: ↑Fri Mar 19, 2021 3:11 pm Interesting. So we got Jack + Sprityo + Urist (potentially) + Kylemii as BoS.
There's one scum in there Imo. Maaaybe 2 but I doubt.
I'm eager to hear @Grogu's claim.Grogu wrote: ↑Fri Mar 19, 2021 3:12 pmI don’t care about that.MartinGG99 wrote: ↑Fri Mar 19, 2021 3:11 pmDaisy got replaced by Sprityo.
They claimed Brotherhood of Steel as an alignment.look at that progression
still didn't get an explanation for sean's grogu progression day 7 either which I have read several times and just do not comprehend. check out all of it -- note that he votes for grogu and argues to chop there while simultaneously trying to shift off of itTonyStarkPrime wrote: ↑Wed Mar 31, 2021 5:16 pm like you tell grogu to hardclaim, grogu claims some semblance of information on sprityo, now boom sprityo is most suspcious no further questions.
- Thu Apr 01, 2021 3:20 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
(which isn't a real thing, to establish that. but like I figured you would have at least pointed it out)